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moved adding new score entry to separate function
author
Holger Schemel
<info@artsoft.org>
Sat, 24 Apr 2021 22:57:43 +0000
(
00:57
+0200)
committer
Holger Schemel
<info@artsoft.org>
Sat, 1 May 2021 13:38:30 +0000
(15:38 +0200)
src/game.c
patch
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diff --git
a/src/game.c
b/src/game.c
index 5a88750f40b867bf3a08459b40dd05a6b99aa7e9..21b4b82bdbf0e316e821ffe87122152b86f29fe6 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-5041,14
+5041,12
@@
void GameEnd(void)
}
}
}
}
-
int NewHighScore(int level_nr
)
+
static int addScoreEntry(void
)
{
int i, l;
int position = -1;
boolean one_score_entry_per_name = !program.many_scores_per_name;
{
int i, l;
int position = -1;
boolean one_score_entry_per_name = !program.many_scores_per_name;
- LoadScore(level_nr);
-
if (strEqual(setup.player_name, EMPTY_PLAYER_NAME) ||
game.score_final < scores.entry[MAX_SCORE_ENTRIES - 1].score)
return -1;
if (strEqual(setup.player_name, EMPTY_PLAYER_NAME) ||
game.score_final < scores.entry[MAX_SCORE_ENTRIES - 1].score)
return -1;
@@
-5111,6
+5109,15
@@
int NewHighScore(int level_nr)
break; // player already there with a higher score
}
break; // player already there with a higher score
}
+ return position;
+}
+
+int NewHighScore(int level_nr)
+{
+ LoadScore(level_nr);
+
+ int position = addScoreEntry();
+
if (position >= 0)
{
SaveScoreTape(level_nr);
if (position >= 0)
{
SaveScoreTape(level_nr);