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cleanup of function for fading laser in MM engine
author
Holger Schemel
<info@artsoft.org>
Mon, 2 Jan 2023 10:56:53 +0000
(11:56 +0100)
committer
Holger Schemel
<info@artsoft.org>
Mon, 2 Jan 2023 10:56:53 +0000
(11:56 +0100)
src/game_mm/mm_game.c
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diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index cfc8586a874f974ab2674c82b504c00df841b025..8f61572d9c26a69da2b14f0704949c1ad049ca15 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-725,7
+725,7
@@
void InitGameActions_MM(void)
SetTileCursorActive(TRUE);
}
SetTileCursorActive(TRUE);
}
-static void FadeOutLaser(
boolean overloade
d)
+static void FadeOutLaser(
voi
d)
{
int i;
{
int i;
@@
-741,8
+741,7
@@
static void FadeOutLaser(boolean overloaded)
DrawLaser(0, DL_LASER_DISABLED);
DrawLaser(0, DL_LASER_DISABLED);
- if (!overloaded)
- StopSound_MM(SND_MM_GAME_HEALTH_CHARGING);
+ StopSound_MM(SND_MM_GAME_HEALTH_CHARGING);
}
static void GameOver_MM(int game_over_cause)
}
static void GameOver_MM(int game_over_cause)
@@
-3211,7
+3210,7
@@
static void GameActions_MM_Ext(void)
}
else if (game.time_limit && !game_mm.game_over)
{
}
else if (game.time_limit && !game_mm.game_over)
{
- FadeOutLaser(
FALSE
);
+ FadeOutLaser();
GameOver_MM(GAME_OVER_NO_ENERGY);
GameOver_MM(GAME_OVER_NO_ENERGY);
@@
-3302,7
+3301,7
@@
static void GameActions_MM_Ext(void)
{
UpdateAndDisplayGameControlValues();
{
UpdateAndDisplayGameControlValues();
- FadeOutLaser(
TRUE
);
+ FadeOutLaser();
GameOver_MM(GAME_OVER_OVERLOADED);
GameOver_MM(GAME_OVER_OVERLOADED);