+static char *getRestartGameMessage(void)
+{
+ boolean play_again = hasStartedNetworkGame();
+ static char message[MAX_OUTPUT_LINESIZE];
+ char *game_over_text = "Game over!";
+ char *play_again_text = " Play it again?";
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
+ game_mm.game_over_message != NULL)
+ game_over_text = game_mm.game_over_message;
+
+ snprintf(message, MAX_OUTPUT_LINESIZE, "%s%s", game_over_text,
+ (play_again ? play_again_text : ""));
+
+ return message;
+}
+