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537a385)
This fixes a bug where global animations could be started by an event
defined using ".anim_event" instead of ".init_event", as long as there
is some other ".init_event" definition (even if it never happens).
-
- if (part->anim_event_state)
+ else if (part->anim_event_state)
{
int num_anim_events = GetGlobalAnimEventValueCount(c->anim_event);
{
int num_anim_events = GetGlobalAnimEventValueCount(c->anim_event);