-/* "unreal" runtime elements */
-#define EL_BLOCKED 300
-#define EL_EXPLODING 301
-#define EL_CRACKINGNUT 302
-#define EL_BLURB_LEFT 303
-#define EL_BLURB_RIGHT 304
-#define EL_AMOEBING 305
-#define EL_MAUERND 306
-#define EL_BURNING 307
-#define EL_PLAYER_IS_LEAVING 308
+/* "real" (and therefore drawable) runtime elements */
+#define EL_SIEB_LEER 300
+#define EL_SIEB2_LEER 301
+#define EL_SIEB_VOLL 302
+#define EL_SIEB2_VOLL 303
+#define EL_SIEB_TOT 304
+#define EL_SIEB2_TOT 305
+#define EL_AUSGANG_ACT 306
+
+/* "unreal" (and therefore not drawable) runtime elements */
+#define EL_BLOCKED 400
+#define EL_EXPLODING 401
+#define EL_CRACKINGNUT 402
+#define EL_BLURB_LEFT 403
+#define EL_BLURB_RIGHT 404
+#define EL_AMOEBING 405
+#define EL_MAUERND 406
+#define EL_BURNING 407
+#define EL_PLAYER_IS_LEAVING 408