-#else
- if (sound_action == SND_ACTION_MOVING)
- {
- if (element == EL_KAEFER)
- PlaySoundLevel(x, y, SND_BUG_MOVING);
- else if (element == EL_FLIEGER)
- PlaySoundLevel(x, y, SND_SPACESHIP_MOVING);
- else if (element == EL_BUTTERFLY)
- PlaySoundLevel(x, y, SND_BD_BUTTERFLY_MOVING);
- else if (element == EL_FIREFLY)
- PlaySoundLevel(x, y, SND_BD_FIREFLY_MOVING);
- else if (element == EL_SP_SNIKSNAK)
- PlaySoundLevel(x, y, SND_SP_SNIKSNAK_MOVING);
- else if (element == EL_SP_ELECTRON)
- PlaySoundLevel(x, y, SND_SP_ELECTRON_MOVING);
- else if (element == EL_MAMPFER)
- PlaySoundLevel(x, y, SND_YAMYAM_MOVING);
- else if (element == EL_MAMPFER2)
- PlaySoundLevel(x, y, SND_DARK_YAMYAM_MOVING);
- else if (element == EL_BALLOON)
- PlaySoundLevel(x, y, SND_BALLOON_MOVING);
- else if (element == EL_SPRING_MOVING)
- PlaySoundLevel(x, y, SND_SPRING_MOVING);
- else if (element == EL_MOLE)
- PlaySoundLevel(x, y, SND_MOLE_MOVING);
- else if (element == EL_SONDE)
- PlaySoundLevel(x, y, SND_SATELLITE_MOVING);
- else if (element == EL_PACMAN)
- PlaySoundLevel(x, y, SND_PACMAN_MOVING);
- else if (element == EL_PINGUIN)
- PlaySoundLevel(x, y, SND_PENGUIN_MOVING);
- else if (element == EL_SCHWEIN)
- PlaySoundLevel(x, y, SND_PIG_MOVING);
- else if (element == EL_DRACHE)
- PlaySoundLevel(x, y, SND_DRAGON_MOVING);
- else if (element == EL_ROBOT)
- PlaySoundLevel(x, y, SND_ROBOT_STEPPING);
- }
- else if (sound_action == SND_ACTION_WAITING)
- {
- if (element == EL_KAEFER)
- PlaySoundLevel(x, y, SND_BUG_WAITING);
- else if (element == EL_FLIEGER)
- PlaySoundLevel(x, y, SND_SPACESHIP_WAITING);
- else if (element == EL_BUTTERFLY)
- PlaySoundLevel(x, y, SND_BD_BUTTERFLY_WAITING);
- else if (element == EL_FIREFLY)
- PlaySoundLevel(x, y, SND_BD_FIREFLY_WAITING);
- else if (element == EL_SP_SNIKSNAK)
- PlaySoundLevel(x, y, SND_SP_SNIKSNAK_WAITING);
- else if (element == EL_SP_ELECTRON)
- PlaySoundLevel(x, y, SND_SP_ELECTRON_WAITING);
- else if (element == EL_MAMPFER)
- PlaySoundLevel(x, y, SND_YAMYAM_WAITING);
- else if (element == EL_MAMPFER2)
- PlaySoundLevel(x, y, SND_DARK_YAMYAM_WAITING);
- else if (element == EL_BALLOON)
- PlaySoundLevel(x, y, SND_BALLOON_WAITING);
- else if (element == EL_MOLE)
- PlaySoundLevel(x, y, SND_MOLE_WAITING);
- else if (element == EL_SONDE)
- PlaySoundLevel(x, y, SND_SATELLITE_WAITING);
- else if (element == EL_PACMAN)
- PlaySoundLevel(x, y, SND_PACMAN_WAITING);
- else if (element == EL_PINGUIN)
- PlaySoundLevel(x, y, SND_PENGUIN_WAITING);
- else if (element == EL_SCHWEIN)
- PlaySoundLevel(x, y, SND_PIG_WAITING);
- else if (element == EL_DRACHE)
- PlaySoundLevel(x, y, SND_DRAGON_WAITING);
- else if (element == EL_ROBOT)
- PlaySoundLevel(x, y, SND_ROBOT_WAITING);
- }
-#endif