-
- // do not ask to play again if game was never actually played
- if (!game.GamePlayed)
- return;
-
- if (setup.ask_on_game_over)
- game.restart_game_message = (game_over_cause == GAME_OVER_BOMB ?
- "Bomb killed Mc Duffin! Play it again?" :
- game_over_cause == GAME_OVER_NO_ENERGY ?
- "Out of magic energy! Play it again?" :
- game_over_cause == GAME_OVER_OVERLOADED ?
- "Magic spell hit Mc Duffin! Play it again?" :
- NULL);
+ game_mm.game_over_message = (game_over_cause == GAME_OVER_BOMB ?
+ "Bomb killed Mc Duffin!" :
+ game_over_cause == GAME_OVER_NO_ENERGY ?
+ "Out of magic energy!" :
+ game_over_cause == GAME_OVER_OVERLOADED ?
+ "Magic spell hit Mc Duffin!" :
+ NULL);