static struct SoundControl playlist[NUM_MIXER_CHANNELS];
static struct SoundControl emptySoundControl =
{
+#if 1
+ FALSE, -1, 0, 0, FALSE, 0, 0, 0, NULL
+#else
-1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE, 0,0, 0,NULL
+#endif
};
#if defined(PLATFORM_UNIX)
#if defined(PLATFORM_UNIX)
static int OpenAudioDevice(char *audio_device_name)
{
- int audio_fd;
+ int audio_device_fd;
/* check if desired audio device is accessible */
if (access(audio_device_name, W_OK) != 0)
return -1;
/* try to open audio device in non-blocking mode */
- if ((audio_fd = open(audio_device_name, O_WRONLY | O_NONBLOCK)) < 0)
- return audio_fd;
+ if ((audio_device_fd = open(audio_device_name, O_WRONLY | O_NONBLOCK)) < 0)
+ return audio_device_fd;
/* re-open audio device in blocking mode */
- close(audio_fd);
- audio_fd = open(audio_device_name, O_WRONLY);
+ close(audio_device_fd);
+ audio_device_fd = open(audio_device_name, O_WRONLY);
- return audio_fd;
+ return audio_device_fd;
+}
+
+static void CloseAudioDevice(int *audio_device_fd)
+{
+ if (*audio_device_fd == 0)
+ return;
+
+ close(*audio_device_fd);
+ *audio_device_fd = -1;
}
static boolean TestAudioDevices(void)
DEVICENAME_DSP,
DEVICENAME_AUDIO
};
- int audio_fd = -1;
+ int audio_device_fd = -1;
int i;
/* look for available audio devices, starting with preferred ones */
for (i=0; i<sizeof(audio_device_name)/sizeof(char *); i++)
- if ((audio_fd = OpenAudioDevice(audio_device_name[i])) >= 0)
+ if ((audio_device_fd = OpenAudioDevice(audio_device_name[i])) >= 0)
break;
- if (audio_fd < 0)
+ if (audio_device_fd < 0)
{
Error(ERR_WARN, "cannot open audio device -- no sound");
return FALSE;
}
- close(audio_fd);
+ close(audio_device_fd);
audio.device_name = audio_device_name[i];
playing_sounds = 0;
}
-#if 0
+#if 1
+static void PlaylistRemoveSound(int pos)
+{
+ if (!playing_sounds || !playlist[pos].active)
+ return;
+
+ playlist[pos] = emptySoundControl;
+ playing_sounds--;
+
+ if (!playing_sounds)
+ CloseAudioDevice(&audio.device_fd);
+}
+
+static void WriteReloadInfoToPipe(char *set_name, int type)
+{
+ struct SoundControl snd_ctrl = emptySoundControl;
+ TreeInfo *ti = (type == SND_CTRL_RELOAD_SOUNDS ? artwork.snd_current :
+ artwork.mus_current);
+ unsigned long str_size1 = strlen(leveldir_current->fullpath) + 1;
+ unsigned long str_size2 = strlen(ti->basepath) + 1;
+ unsigned long str_size3 = strlen(ti->fullpath) + 1;
+
+ snd_ctrl.state = type;
+ snd_ctrl.data_len = strlen(set_name) + 1;
+
+ if (write(audio.soundserver_pipe[1], &snd_ctrl,
+ sizeof(snd_ctrl)) < 0 ||
+ write(audio.soundserver_pipe[1], set_name,
+ snd_ctrl.data_len) < 0 ||
+ write(audio.soundserver_pipe[1], leveldir_current,
+ sizeof(TreeInfo)) < 0 ||
+ write(audio.soundserver_pipe[1], ti,
+ sizeof(TreeInfo)) < 0 ||
+ write(audio.soundserver_pipe[1], &str_size1,
+ sizeof(unsigned long)) < 0 ||
+ write(audio.soundserver_pipe[1], &str_size2,
+ sizeof(unsigned long)) < 0 ||
+ write(audio.soundserver_pipe[1], &str_size3,
+ sizeof(unsigned long)) < 0 ||
+ write(audio.soundserver_pipe[1], leveldir_current->fullpath,
+ str_size1) < 0 ||
+ write(audio.soundserver_pipe[1], ti->basepath,
+ str_size2) < 0 ||
+ write(audio.soundserver_pipe[1], ti->fullpath,
+ str_size3) < 0)
+ {
+ Error(ERR_WARN, "cannot pipe to child process -- no sounds");
+ audio.sound_available = audio.sound_enabled = FALSE;
+ return;
+ }
+}
+
+static void ReadReloadInfoFromPipe(struct SoundControl snd_ctrl)
+{
+ TreeInfo **ti_ptr = ((snd_ctrl.state & SND_CTRL_RELOAD_SOUNDS) ?
+ &artwork.snd_current : &artwork.mus_current);
+ TreeInfo *ti = *ti_ptr;
+ unsigned long str_size1, str_size2, str_size3;
+ static char *set_name = NULL;
+
+ if (set_name)
+ free(set_name);
+
+ set_name = checked_malloc(snd_ctrl.data_len);
+
+ if (leveldir_current == NULL)
+ leveldir_current = checked_calloc(sizeof(TreeInfo));
+ if (ti == NULL)
+ ti = *ti_ptr = checked_calloc(sizeof(TreeInfo));
+ if (leveldir_current->fullpath != NULL)
+ free(leveldir_current->fullpath);
+ if (ti->basepath != NULL)
+ free(ti->basepath);
+ if (ti->fullpath != NULL)
+ free(ti->fullpath);
+
+ if (read(audio.soundserver_pipe[0], set_name,
+ snd_ctrl.data_len) != snd_ctrl.data_len ||
+ read(audio.soundserver_pipe[0], leveldir_current,
+ sizeof(TreeInfo)) != sizeof(TreeInfo) ||
+ read(audio.soundserver_pipe[0], ti,
+ sizeof(TreeInfo)) != sizeof(TreeInfo) ||
+ read(audio.soundserver_pipe[0], &str_size1,
+ sizeof(unsigned long)) != sizeof(unsigned long) ||
+ read(audio.soundserver_pipe[0], &str_size2,
+ sizeof(unsigned long)) != sizeof(unsigned long) ||
+ read(audio.soundserver_pipe[0], &str_size3,
+ sizeof(unsigned long)) != sizeof(unsigned long))
+ Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
+
+ leveldir_current->fullpath = checked_calloc(str_size1);
+ ti->basepath = checked_calloc(str_size2);
+ ti->fullpath = checked_calloc(str_size3);
+
+ if (read(audio.soundserver_pipe[0], leveldir_current->fullpath,
+ str_size1) != str_size1 ||
+ read(audio.soundserver_pipe[0], ti->basepath,
+ str_size2) != str_size2 ||
+ read(audio.soundserver_pipe[0], ti->fullpath,
+ str_size3) != str_size3)
+ Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
+
+ if (snd_ctrl.state & SND_CTRL_RELOAD_SOUNDS)
+ artwork.sounds_set_current = set_name;
+ else
+ artwork.music_set_current = set_name;
+}
+
static void HandleSoundRequest(struct SoundControl snd_ctrl)
{
int i;
- if (snd_ctrl.fade_sound)
+ if (IS_RELOADING(snd_ctrl))
{
- if (!playing_sounds)
- continue;
+ ReadReloadInfoFromPipe(snd_ctrl);
+ InitPlaylist();
+ CloseAudioDevice(&audio.device_fd);
- if (snd_ctrl.music)
- playlist[audio.music_channel].fade_sound = TRUE;
+ if (snd_ctrl.state & SND_CTRL_RELOAD_SOUNDS)
+ ReloadCustomSounds();
else
- for(i=0; i<NUM_MIXER_CHANNELS; i++)
- if (snd_ctrl.stop_all_sounds ||
- (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr))
- playlist[i].fade_sound = TRUE;
+ ReloadCustomMusic();
}
- else if (snd_ctrl.stop_all_sounds)
+ else if (IS_FADING(snd_ctrl))
{
if (!playing_sounds)
- continue;
+ return;
- for(i=0; i<NUM_MIXER_CHANNELS; i++)
- playlist[i] = emptySoundControl;
- playing_sounds = 0;
+ if (IS_MUSIC(snd_ctrl))
+ {
+ playlist[MUSIC_CHANNEL].state |= SND_CTRL_FADE;
+ return;
+ }
- close(audio.device_fd);
+ for(i=FIRST_SOUND_CHANNEL; i<NUM_MIXER_CHANNELS; i++)
+ if (playlist[i].nr == snd_ctrl.nr || ALL_SOUNDS(snd_ctrl))
+ playlist[i].state |= SND_CTRL_FADE;
}
- else if (snd_ctrl.stop_sound)
+ else if (IS_STOPPING(snd_ctrl))
{
if (!playing_sounds)
- continue;
-
- if (snd_ctrl.music)
- {
- playlist[audio.music_channel] = emptySoundControl;
- playing_sounds--;
- }
+ return;
- for(i=0; i<NUM_MIXER_CHANNELS; i++)
+ if (IS_MUSIC(snd_ctrl))
{
- if (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr)
- {
- playlist[i] = emptySoundControl;
- playing_sounds--;
- }
+ PlaylistRemoveSound(MUSIC_CHANNEL);
+ return;
}
- if (!playing_sounds)
- close(audio.device_fd);
+ for(i=FIRST_SOUND_CHANNEL; i<NUM_MIXER_CHANNELS; i++)
+ if (playlist[i].nr == snd_ctrl.nr || ALL_SOUNDS(snd_ctrl))
+ PlaylistRemoveSound(i);
}
}
#endif
!= sizeof(snd_ctrl))
Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
- if (snd_ctrl.reload_sounds || snd_ctrl.reload_music)
- {
- char *set_name = checked_malloc(snd_ctrl.data_len);
- TreeInfo **ti_ptr =
- (snd_ctrl.reload_sounds ? &artwork.snd_current : &artwork.mus_current);
- TreeInfo *ti = *ti_ptr;
- unsigned long str_size1, str_size2, str_size3;
-
- if (leveldir_current == NULL)
- leveldir_current = checked_calloc(sizeof(TreeInfo));
- if (ti == NULL)
- ti = *ti_ptr = checked_calloc(sizeof(TreeInfo));
- if (leveldir_current->fullpath != NULL)
- free(leveldir_current->fullpath);
- if (ti->basepath != NULL)
- free(ti->basepath);
- if (ti->fullpath != NULL)
- free(ti->fullpath);
-
- if (read(audio.soundserver_pipe[0], set_name,
- snd_ctrl.data_len) != snd_ctrl.data_len ||
- read(audio.soundserver_pipe[0], leveldir_current,
- sizeof(TreeInfo)) != sizeof(TreeInfo) ||
- read(audio.soundserver_pipe[0], ti,
- sizeof(TreeInfo)) != sizeof(TreeInfo) ||
- read(audio.soundserver_pipe[0], &str_size1,
- sizeof(unsigned long)) != sizeof(unsigned long) ||
- read(audio.soundserver_pipe[0], &str_size2,
- sizeof(unsigned long)) != sizeof(unsigned long) ||
- read(audio.soundserver_pipe[0], &str_size3,
- sizeof(unsigned long)) != sizeof(unsigned long))
- Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
-
- leveldir_current->fullpath = checked_calloc(str_size1);
- ti->basepath = checked_calloc(str_size2);
- ti->fullpath = checked_calloc(str_size3);
-
- if (read(audio.soundserver_pipe[0], leveldir_current->fullpath,
- str_size1) != str_size1 ||
- read(audio.soundserver_pipe[0], ti->basepath,
- str_size2) != str_size2 ||
- read(audio.soundserver_pipe[0], ti->fullpath,
- str_size3) != str_size3)
- Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds");
-
- InitPlaylist();
-
- close(audio.device_fd);
-
- if (snd_ctrl.reload_sounds)
- {
- artwork.sounds_set_current = set_name;
- ReloadCustomSounds();
- }
- else
- {
- artwork.music_set_current = set_name;
- ReloadCustomMusic();
- }
-
- free(set_name);
+ HandleSoundRequest(snd_ctrl);
+ if (IS_RELOADING(snd_ctrl))
continue;
- }
#if defined(AUDIO_STREAMING_DSP)
-#if 0
- HandleSoundRequest(snd_ctrl);
-#else
-
- if (snd_ctrl.fade_sound)
- {
- if (!playing_sounds)
- continue;
-
- if (snd_ctrl.music)
- playlist[audio.music_channel].fade_sound = TRUE;
- else
- for(i=0; i<NUM_MIXER_CHANNELS; i++)
- if (snd_ctrl.stop_all_sounds ||
- (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr))
- playlist[i].fade_sound = TRUE;
- }
- else if (snd_ctrl.stop_all_sounds)
- {
- if (!playing_sounds)
- continue;
-
- for(i=0; i<NUM_MIXER_CHANNELS; i++)
- playlist[i] = emptySoundControl;
- playing_sounds = 0;
-
- close(audio.device_fd);
- }
- else if (snd_ctrl.stop_sound)
- {
- if (!playing_sounds)
- continue;
-
- if (snd_ctrl.music)
- {
- if (playlist[audio.music_channel].active)
- {
- playlist[audio.music_channel] = emptySoundControl;
- playing_sounds--;
- }
- }
-
- for(i=0; i<NUM_MIXER_CHANNELS; i++)
- {
- if (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr)
- {
- playlist[i] = emptySoundControl;
- playing_sounds--;
- }
- }
-
- if (!playing_sounds)
- close(audio.device_fd);
- }
-#endif
-
if (playing_sounds || snd_ctrl.active)
{
if (playing_sounds ||
((short *)sample_ptr)[sample_pos + j];
/* are we about to restart a looping sound? */
- if (playlist[i].loop && sample_size < max_sample_size)
+ if (IS_LOOP(playlist[i]) && sample_size < max_sample_size)
{
while (sample_size < max_sample_size)
{
}
/* decrease volume if sound is fading out */
- if (playlist[i].fade_sound &&
+ if (IS_FADING(playlist[i]) &&
playlist[i].volume >= SOUND_FADING_VOLUME_THRESHOLD)
playlist[i].volume -= SOUND_FADING_VOLUME_STEP;
/* delete completed sound entries from the playlist */
if (playlist[i].playingpos >= playlist[i].data_len)
{
- if (playlist[i].loop)
+ if (IS_LOOP(playlist[i]))
playlist[i].playingpos = 0;
else
{
#else /* !AUDIO_STREAMING_DSP */
- if (snd_ctrl.active && !snd_ctrl.loop)
+ if (snd_ctrl.active && !IS_LOOP(snd_ctrl))
{
struct timeval delay = { 0, 0 };
byte *sample_ptr;
playlist[i].fade_sound = TRUE;
if (voice_check(playlist[i].voice))
voice_ramp_volume(playlist[i].voice, 1000, 0);
- playlist[i].loop = PSND_NO_LOOP;
+ playlist[i].state &= ~SND_CTRL_IS_LOOP;
}
}
else if (snd_ctrl.stop_all_sounds)
#if defined(TARGET_SDL)
static void sound_handler_SDL(struct SoundControl snd_ctrl)
{
- int i;
-
- if (snd_ctrl.fade_sound)
- {
- if (!playing_sounds)
- return;
-
- for (i=0; i<NUM_MIXER_CHANNELS; i++)
- if ((snd_ctrl.stop_all_sounds ||
- (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr) ||
- (i == audio.music_channel && snd_ctrl.music)) &&
- !playlist[i].fade_sound)
- {
- playlist[i].fade_sound = TRUE;
- if (voice_check(playlist[i].voice))
- voice_ramp_volume(playlist[i].voice, 1000, 0);
- playlist[i].loop = PSND_NO_LOOP;
- }
- }
- else if (snd_ctrl.stop_all_sounds)
- {
- if (!playing_sounds)
- return;
- SoundServer_StopAllSounds();
- }
- else if (snd_ctrl.stop_sound)
- {
- if (!playing_sounds)
- return;
- SoundServer_StopSound(snd_ctrl);
- }
-
- for (i=0; i<NUM_MIXER_CHANNELS; i++)
- {
- if (!playlist[i].active || playlist[i].loop)
- continue;
-
- playlist[i].playingpos = voice_get_position(playlist[i].voice);
- playlist[i].volume = voice_get_volume(playlist[i].voice);
- if (playlist[i].playingpos == -1 || !playlist[i].volume)
- {
- deallocate_voice(playlist[i].voice);
- playlist[i] = emptySoundControl;
- playing_sounds--;
- }
- }
-
- if (snd_ctrl.active)
- SoundServer_InsertNewSound(snd_ctrl);
+ /* copy sound_handler() here ... */
}
#endif /* TARGET_SDL */
#endif
SoundInfo *snd_info;
int i, k;
- if (snd_ctrl.music)
+#if 0
+ printf("NEW SOUND %d HAS ARRIVED [%d]\n", snd_ctrl.nr, num_sounds);
+#endif
+
+ if (IS_MUSIC(snd_ctrl))
snd_ctrl.nr = snd_ctrl.nr % num_music;
else if (snd_ctrl.nr >= num_sounds)
return;
- snd_info = (snd_ctrl.music ? Music[snd_ctrl.nr] : Sound[snd_ctrl.nr]);
+ snd_info = (IS_MUSIC(snd_ctrl) ? Music[snd_ctrl.nr] : Sound[snd_ctrl.nr]);
if (snd_info == NULL)
{
#if 0
{
int longest = 0, longest_nr = 0;
- for (i=0; i<NUM_MIXER_CHANNELS; i++)
+ for (i=FIRST_SOUND_CHANNEL; i<NUM_MIXER_CHANNELS; i++)
{
#if !defined(PLATFORM_MSDOS)
int actual = 100 * playlist[i].playingpos / playlist[i].data_len;
int actual = playlist[i].playingpos;
#endif
- if (i != audio.music_channel && !playlist[i].loop && actual > longest)
+ if (!IS_LOOP(playlist[i]) && actual > longest)
{
longest = actual;
longest_nr = i;
}
/* check if sound is already being played (and how often) */
- for (k=0,i=0; i<NUM_MIXER_CHANNELS; i++)
- if (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr)
+ for (k=0, i=FIRST_SOUND_CHANNEL; i<NUM_MIXER_CHANNELS; i++)
+ if (playlist[i].nr == snd_ctrl.nr)
k++;
/* restart loop sounds only if they are just fading out */
- if (k >= 1 && snd_ctrl.loop)
+ if (k >= 1 && IS_LOOP(snd_ctrl))
{
- for(i=0; i<NUM_MIXER_CHANNELS; i++)
+ for(i=FIRST_SOUND_CHANNEL; i<NUM_MIXER_CHANNELS; i++)
{
- if (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr &&
- playlist[i].fade_sound)
+ if (playlist[i].nr == snd_ctrl.nr && IS_FADING(playlist[i]))
{
- playlist[i].fade_sound = FALSE;
+ playlist[i].state &= ~SND_CTRL_FADE;
playlist[i].volume = PSND_MAX_VOLUME;
#if defined(PLATFORM_MSDOS)
- playlist[i].loop = PSND_LOOP;
+ playlist[i].state |= SND_CTRL_LOOP;
voice_stop_volumeramp(playlist[i].voice);
voice_ramp_volume(playlist[i].voice, playlist[i].volume, 1000);
#endif
int longest = 0, longest_nr = 0;
/* look for oldest equal sound */
- for(i=0; i<NUM_MIXER_CHANNELS; i++)
+ for(i=FIRST_SOUND_CHANNEL; i<NUM_MIXER_CHANNELS; i++)
{
int actual;
- if (!playlist[i].active ||
- i == audio.music_channel ||
- playlist[i].nr != snd_ctrl.nr)
+ if (!playlist[i].active || playlist[i].nr != snd_ctrl.nr)
continue;
#if !defined(PLATFORM_MSDOS)
/* add new sound to playlist */
for(i=0; i<NUM_MIXER_CHANNELS; i++)
{
+#if 0
+ printf("CHECKING CHANNEL %d FOR SOUND %d ...\n", i, snd_ctrl.nr);
+#endif
+
+ /*
if (!playlist[i].active ||
- (snd_ctrl.music && i == audio.music_channel))
+ (IS_MUSIC(snd_ctrl) && i == MUSIC_CHANNEL))
+ */
+ if ((i == MUSIC_CHANNEL && IS_MUSIC(snd_ctrl)) ||
+ (i != MUSIC_CHANNEL && !playlist[i].active))
{
snd_ctrl.data_ptr = snd_info->data_ptr;
snd_ctrl.data_len = snd_info->data_len;
#endif
#if 1
- if (snd_ctrl.music && i == audio.music_channel && playlist[i].active)
+ if (IS_MUSIC(snd_ctrl) && i == MUSIC_CHANNEL && playlist[i].active)
{
printf("THIS SHOULD NEVER HAPPEN! [adding music twice]\n");
playlist[i] = snd_ctrl;
playing_sounds++;
+#if 0
+ printf("NEW SOUND %d ADDED TO PLAYLIST\n", snd_ctrl.nr);
+#endif
+
#if defined(PLATFORM_MSDOS)
playlist[i].voice = allocate_voice((SAMPLE *)playlist[i].data_ptr);
void PlaySound(int nr)
{
- PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_NO_LOOP);
+ PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_SOUND);
}
void PlaySoundStereo(int nr, int stereo)
{
- PlaySoundExt(nr, PSND_MAX_VOLUME, stereo, PSND_NO_LOOP);
+ PlaySoundExt(nr, PSND_MAX_VOLUME, stereo, SND_CTRL_PLAY_SOUND);
}
void PlaySoundLoop(int nr)
{
- PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_LOOP);
+ PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_LOOP);
}
void PlaySoundMusic(int nr)
{
- PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_MUSIC);
+ PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_MUSIC);
}
-void PlaySoundExt(int nr, int volume, int stereo, boolean loop_type)
+void PlaySoundExt(int nr, int volume, int stereo, int state)
{
struct SoundControl snd_ctrl = emptySoundControl;
else if (stereo > PSND_MAX_RIGHT)
stereo = PSND_MAX_RIGHT;
- snd_ctrl.nr = nr;
- snd_ctrl.volume = volume;
- snd_ctrl.stereo = stereo;
- snd_ctrl.loop = (loop_type != PSND_NO_LOOP);
- snd_ctrl.music = (loop_type == PSND_MUSIC);
- snd_ctrl.active = TRUE;
-
-#if 0
- /* now only used internally in sound server child process */
- snd_ctrl.data_ptr = Sound[nr].data_ptr;
- snd_ctrl.data_len = Sound[nr].data_len;
-#endif
+ snd_ctrl.active = TRUE;
+ snd_ctrl.nr = nr;
+ snd_ctrl.volume = volume;
+ snd_ctrl.stereo = stereo;
+ snd_ctrl.state = state;
#if defined(TARGET_SDL)
if (Sound[nr])
{
Mix_Volume(-1, SOUND_MAX_VOLUME);
- Mix_PlayChannel(-1, Sound[nr]->data_ptr, (loop_type ? -1 : 0));
+ Mix_PlayChannel(-1, Sound[nr]->data_ptr, (state & SND_CTRL_LOOP ? -1 : 0));
}
#elif defined(PLATFORM_UNIX)
if (audio.soundserver_pid == 0) /* we are child process */
Mix_FadeOutMusic(SOUND_FADING_INTERVAL);
Mix_FadeOutChannel(audio.music_channel, SOUND_FADING_INTERVAL);
#else
- StopSoundExt(-1, SSND_FADE_MUSIC);
+ StopSoundExt(-1, SND_CTRL_FADE_MUSIC);
#endif
}
void FadeSound(int nr)
{
- StopSoundExt(nr, SSND_FADE_SOUND);
+ StopSoundExt(nr, SND_CTRL_FADE_SOUND);
}
void FadeSounds()
{
FadeMusic();
- StopSoundExt(-1, SSND_FADE_ALL);
+ StopSoundExt(-1, SND_CTRL_FADE_ALL);
}
void StopMusic(void)
Mix_HaltMusic();
Mix_HaltChannel(audio.music_channel);
#else
- StopSoundExt(-1, SSND_STOP_MUSIC);
+ StopSoundExt(-1, SND_CTRL_STOP_MUSIC);
#endif
}
void StopSound(int nr)
{
- StopSoundExt(nr, SSND_STOP_SOUND);
+ StopSoundExt(nr, SND_CTRL_STOP_SOUND);
}
void StopSounds()
{
- StopSoundExt(-1, SSND_STOP_ALL);
+ StopMusic();
+ StopSoundExt(-1, SND_CTRL_STOP_ALL);
}
-void StopSoundExt(int nr, int method)
+void StopSoundExt(int nr, int state)
{
struct SoundControl snd_ctrl = emptySoundControl;
if (!audio.sound_available)
return;
- if (method & SSND_FADING)
- snd_ctrl.fade_sound = TRUE;
-
- if (method & SSND_ALL)
- snd_ctrl.stop_all_sounds = TRUE;
- else
- {
- snd_ctrl.stop_sound = TRUE;
- snd_ctrl.nr = nr;
- }
-
- if (method & SSND_MUSIC)
- snd_ctrl.music = TRUE;
+ snd_ctrl.nr = nr;
+ snd_ctrl.state = state;
#if defined(TARGET_SDL)
- if (method & SSND_FADING)
+ if (state & SND_CTRL_FADE)
{
int i;
for (i=0; i<audio.channels; i++)
if (i != audio.music_channel || snd_ctrl.music)
Mix_FadeOutChannel(i, SOUND_FADING_INTERVAL);
- if (snd_ctrl.music)
+ if (state & SND_CTRL_MUSIC)
Mix_FadeOutMusic(SOUND_FADING_INTERVAL);
}
else
for (i=0; i<audio.channels; i++)
if (i != audio.music_channel || snd_ctrl.music)
Mix_HaltChannel(i);
- if (snd_ctrl.music)
+ if (state & SND_CTRL_MUSIC)
Mix_HaltMusic();
}
LoadSoundsInfo();
+#if 0
+ printf("DEBUG: reloading %d sounds ...\n", num_sounds);
+#endif
+
for(i=0; i<num_sounds; i++)
{
if (sound_effect[i].filename)
static void InitReloadSoundsOrMusic(char *set_name, int type)
{
+#if 0
#if defined(PLATFORM_UNIX) && !defined(TARGET_SDL)
struct SoundControl snd_ctrl = emptySoundControl;
- TreeInfo *ti =
- (type == SND_RELOAD_SOUNDS ? artwork.snd_current : artwork.mus_current);
+ TreeInfo *ti = (state == SND_CTRL_RELOAD_SOUNDS ? artwork.snd_current :
+ artwork.mus_current);
unsigned long str_size1 = strlen(leveldir_current->fullpath) + 1;
unsigned long str_size2 = strlen(ti->basepath) + 1;
unsigned long str_size3 = strlen(ti->fullpath) + 1;
+#endif
#endif
if (!audio.sound_available)
return;
#if defined(TARGET_SDL) || defined(TARGET_ALLEGRO)
- if (type == SND_RELOAD_SOUNDS)
+ if (type == SND_CTRL_RELOAD_SOUNDS)
ReloadCustomSounds();
else
ReloadCustomMusic();
if (leveldir_current == NULL) /* should never happen */
Error(ERR_EXIT, "leveldir_current == NULL");
- snd_ctrl.reload_sounds = (type == SND_RELOAD_SOUNDS);
- snd_ctrl.reload_music = (type == SND_RELOAD_MUSIC);
+#if 1
+ WriteReloadInfoToPipe(set_name, type);
+#else
+
+ snd_ctrl.state = type;
snd_ctrl.data_len = strlen(set_name) + 1;
if (write(audio.soundserver_pipe[1], &snd_ctrl,
return;
}
#endif
+
+#endif
}
void InitReloadSounds(char *set_name)
{
- InitReloadSoundsOrMusic(set_name, SND_RELOAD_SOUNDS);
+ InitReloadSoundsOrMusic(set_name, SND_CTRL_RELOAD_SOUNDS);
}
void InitReloadMusic(char *set_name)
{
- InitReloadSoundsOrMusic(set_name, SND_RELOAD_MUSIC);
+ InitReloadSoundsOrMusic(set_name, SND_CTRL_RELOAD_MUSIC);
}
void FreeSound(void *ptr)