if (draw_new_player_location && !quick_relocation)
{
- unsigned int game_frame_delay_value = getGameFrameDelay_EM(20);
- int wait_delay_value = game_frame_delay_value;
int screen_xx = VALID_SCREEN_X(sx);
int screen_yy = VALID_SCREEN_Y(sy);
BlitScreenToBitmap_EM(backbuffer);
BackToFront_EM();
- Delay(wait_delay_value);
-
/* scroll second step to align at full tile size */
screen_x -= dxx;
screen_y -= dyy;
BlitScreenToBitmap_EM(backbuffer);
BackToFront_EM();
-
- Delay(wait_delay_value);
}
screen_x_old = screen_x;