stored_player[player_nr].num_white_keys;
}
+ // move keys to leftmost position in game panel, if defined by style settings
+ for (i = 0; i < MAX_NUM_KEYS + 1; i++) // all normal keys + white key
+ {
+ int nr = GAME_PANEL_KEY_1 + i;
+ struct GamePanelControlInfo *gpc = &game_panel_controls[nr];
+ struct TextPosInfo *pos = gpc->pos;
+
+ if (gpc->value == EL_EMPTY)
+ continue;
+
+ if (pos->style != STYLE_LEFTMOST_POSITION)
+ continue;
+
+ // check previous key positions (left from current key)
+ for (k = 0; k < i; k++)
+ {
+ int nr_new = GAME_PANEL_KEY_1 + k;
+
+ if (game_panel_controls[nr_new].value == EL_EMPTY)
+ {
+ game_panel_controls[nr_new].value = gpc->value;
+ gpc->value = EL_EMPTY;
+
+ break;
+ }
+ }
+ }
+
// try to display as many collected keys as possible in the default game panel
for (i = STD_NUM_KEYS; i < MAX_NUM_KEYS + 1; i++) // EMC keys + white key
{