rnd-
20040218-1-src
* fixed bug which caused all CE change pages to be ignored which had
the same change event, but used a different element side
(reported by Simon Forsberg)
* fixed bug which caused elements that can move and fall and that are
transported by a conveyor belt to continue moving into that direction
after leaving the conveyor belt, regardless of their own movement
type; only elements which can not move are transported now
(reported by Simon Forsberg)
* fixed bug which could cause an array overflow in RelocatePlayer()
(reported by Niko Böhm)
* changed Emerald Mine style "passable / over" elements to "protected"
(fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
* added new option to select from which side a "walkable/passable"
element can be entered
* added explosion and ignition delay for elements that can explode
* fixed bug which caused player not being protected against enemies
when a CE was "walkable / inside" and was not "indestructible"
* added "walkable/passable" fields to be "protected/unprotected"
against enemies, even if not accessible "inside" but "over/under"