added support for scanned BD elements in editor (but not in game yet)
authorHolger Schemel <holger.schemel@virtion.de>
Tue, 27 Aug 2024 21:29:33 +0000 (23:29 +0200)
committerHolger Schemel <holger.schemel@virtion.de>
Wed, 28 Aug 2024 11:27:12 +0000 (13:27 +0200)
commit93d65ee50873436abdff92b776dfcee4936d77dc
treeaa2abcd8c03fb25dde9832befe0cce0e284659e0
parent561ef460e4deda91d13842c8f6d393eb1fc8e61a
added support for scanned BD elements in editor (but not in game yet)

This change still converts all scanned BD elements to their unscanned
counterparts when playing a game using the BD engine, but now supports
handling of scanned elements in the level editior.
src/game_bd/bd_caveset.c
src/game_bd/bd_gameplay.c