fixed handling of pushed objects in EM engine for old tapes
authorHolger Schemel <info@artsoft.org>
Tue, 25 Aug 2020 17:48:51 +0000 (19:48 +0200)
committerHolger Schemel <info@artsoft.org>
Tue, 25 Aug 2020 19:17:57 +0000 (21:17 +0200)
commit63539da7f2d5e1ca071f0e4a9d897df0595d6ae5
tree75fb9c8e280377af5bfe1d145a2fc676fdba1257
parent6eaf8f1f31cd229a7315063f4434389d00aa5cff
fixed handling of pushed objects in EM engine for old tapes

This change fixes problems with emulating the behaviour of initially
pushed objects for old tapes. (With the new EM game engine, objects
that are pushed towards the player when initially created always kill
the player, while the object just stopped with the old engine.)

This is an addition to commit 1dd2190d.
src/game.c
src/game_em/convert.c
src/game_em/export.h
src/game_em/logic.c