X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.h;h=e16b4eae3d705ca90e4ac847adfd8cf374bfad9c;hb=5f392479c60ae151d25bf3b5bf7d101777b3153d;hp=08bc8c390cbe50580c0b7e8ff0f274febc8b375b;hpb=5c909110697b6904d58880000face10c8ce8eb18;p=rocksndiamonds.git diff --git a/src/tools.h b/src/tools.h index 08bc8c39..e16b4eae 100644 --- a/src/tools.h +++ b/src/tools.h @@ -18,7 +18,6 @@ #include "game.h" /* for SetDrawtoField */ -#define DRAW_DIRECT 0 #define DRAW_BUFFERED 1 #define DRAW_BACKBUFFER 2 @@ -72,22 +71,20 @@ void DrawMaskedBorder(int); void SetDrawtoField(int); void RedrawPlayfield(boolean, int, int, int, int); void BackToFront(); -void FadeToFront(); void FadeIn(int); void FadeOut(int); -void FadeCross(int); -void FadeCrossSaveBackbuffer(); void FadeSetEnterMenu(); void FadeSetLeaveMenu(); void FadeSetEnterScreen(); +void FadeSetNextScreen(); void FadeSetLeaveScreen(); void FadeSetFromType(int); void FadeSetDisabled(); void FadeSkipNextFadeIn(); void FadeSkipNextFadeOut(); -void ClearWindow(); +void ClearField(); void SetWindowBackgroundImageIfDefined(int); void SetMainBackgroundImageIfDefined(int); void SetDoorBackgroundImageIfDefined(int); @@ -177,6 +174,10 @@ int map_direction_EM_to_RND(int); void map_android_clone_elements_RND_to_EM(struct LevelInfo *); void map_android_clone_elements_EM_to_RND(struct LevelInfo *); +int map_element_RND_to_SP(int); +int map_element_SP_to_RND(int); +int map_action_SP_to_RND(int); + int get_next_element(int); int el_act_dir2img(int, int, int); int el_act2img(int, int);