X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.h;h=e0a6fcd6916645939109347ce6a0d4efe61c342c;hb=24090f8655f9fbf138c1f9105427728f5c21b0b9;hp=10b4890bd1310656f6925a1b7ff9fe43990d11ef;hpb=6d7ebf6db8a9a57f2e3e398da1d2f7d8d084523f;p=rocksndiamonds.git diff --git a/src/tools.h b/src/tools.h index 10b4890b..e0a6fcd6 100644 --- a/src/tools.h +++ b/src/tools.h @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -18,7 +18,6 @@ #include "game.h" /* for SetDrawtoField */ -#define DRAW_DIRECT 0 #define DRAW_BUFFERED 1 #define DRAW_BACKBUFFER 2 @@ -46,8 +45,9 @@ #define DOOR_COPY_BACK (1 << 4) #define DOOR_NO_COPY_BACK (1 << 5) #define DOOR_NO_DELAY (1 << 6) -#define DOOR_GET_STATE (1 << 7) -#define DOOR_SET_STATE (1 << 8) +#define DOOR_FORCE_REDRAW (1 << 7) +#define DOOR_GET_STATE (1 << 8) +#define DOOR_SET_STATE (1 << 9) /* for Request */ #define REQ_ASK (1 << 0) @@ -61,23 +61,45 @@ void DumpTile(int, int); +void DrawMaskedBorder_FIELD(); +void DrawMaskedBorder_DOOR_1(); +void DrawMaskedBorder_DOOR_2(); +void DrawMaskedBorder_DOOR_3(); +void DrawMaskedBorder_ALL(); +void DrawMaskedBorder(int); + void SetDrawtoField(int); void RedrawPlayfield(boolean, int, int, int, int); void BackToFront(); -void FadeToFront(); void FadeIn(int); void FadeOut(int); -void FadeCross(Bitmap *, int); - -void ClearWindow(); +void FadeSetEnterMenu(); +void FadeSetLeaveMenu(); +void FadeSetEnterScreen(); +void FadeSetNextScreen(); +void FadeSetLeaveScreen(); +void FadeSetFromType(int); +void FadeSetDisabled(); +void FadeSkipNextFadeIn(); +void FadeSkipNextFadeOut(); + +void ClearField(); +void SetWindowBackgroundImageIfDefined(int); void SetMainBackgroundImageIfDefined(int); +void SetDoorBackgroundImageIfDefined(int); +void SetWindowBackgroundImage(int); void SetMainBackgroundImage(int); void SetDoorBackgroundImage(int); +void SetPanelBackground(); void DrawBackground(int, int, int, int); +void DrawBackgroundForFont(int, int, int, int, int); +void DrawBackgroundForGraphic(int, int, int, int, int); void MarkTileDirty(int, int); void SetBorderElement(); +void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY], + int, int); void SetRandomAnimationValue(int, int); int getGraphicAnimationFrame(int, int); @@ -92,6 +114,8 @@ void DrawAllPlayers(void); void DrawPlayerField(int, int); void DrawPlayer(struct PlayerInfo *); +void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *); +void getMiniGraphicSource(int, Bitmap **, int *, int *); void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean); void getGraphicSource(int, int, Bitmap **, int *, int *); void DrawGraphic(int, int, int, int); @@ -99,8 +123,9 @@ void DrawGraphicExt(DrawBuffer *, int, int, int, int); void DrawGraphicThruMask(int, int, int, int); void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int); +void DrawSizedGraphic(int, int, int, int, int); +void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int); void DrawMiniGraphic(int, int, int); -void getMiniGraphicSource(int, Bitmap **, int *, int *); void DrawMiniGraphicExt(DrawBuffer *, int, int, int); void DrawScreenElementExt(int, int, int, int, int, int, int); @@ -110,9 +135,9 @@ void DrawLevelElementShifted(int, int, int, int, int, int); void DrawScreenElementThruMask(int, int, int); void DrawLevelElementThruMask(int, int, int); void DrawLevelFieldThruMask(int, int); -void DrawLevelFieldCrumbledSand(int, int); -void DrawLevelFieldCrumbledSandDigging(int, int, int, int); -void DrawLevelFieldCrumbledSandNeighbours(int, int); +void DrawLevelFieldCrumbled(int, int); +void DrawLevelFieldCrumbledDigging(int, int, int, int); +void DrawLevelFieldCrumbledNeighbours(int, int); void DrawScreenElement(int, int, int); void DrawLevelElement(int, int, int); void DrawScreenField(int, int); @@ -121,13 +146,12 @@ void DrawLevelField(int, int); void DrawMiniElement(int, int, int); void DrawMiniElementOrWall(int, int, int, int); -void ShowEnvelope(); +void ShowEnvelope(int); +void ShowEnvelopeDoor(char *text); -void getMicroGraphicSource(int, Bitmap **, int *, int *); -void DrawMicroElement(int, int, int); void DrawLevel(void); void DrawMiniLevel(int, int, int, int); -void DrawMicroLevel(int, int, boolean); +void DrawPreviewLevel(boolean); void WaitForEventToContinue(); boolean Request(char *, unsigned int); @@ -151,6 +175,10 @@ int map_direction_EM_to_RND(int); void map_android_clone_elements_RND_to_EM(struct LevelInfo *); void map_android_clone_elements_EM_to_RND(struct LevelInfo *); +int map_element_RND_to_SP(int); +int map_element_SP_to_RND(int); +int map_action_SP_to_RND(int); + int get_next_element(int); int el_act_dir2img(int, int, int); int el_act2img(int, int); @@ -159,9 +187,35 @@ int el2baseimg(int); int el2img(int); int el2edimg(int); int el2preimg(int); +int el2panelimg(int); int font2baseimg(int); +int getBeltNrFromBeltElement(int); +int getBeltNrFromBeltActiveElement(int); +int getBeltNrFromBeltSwitchElement(int); +int getBeltDirNrFromBeltElement(int); +int getBeltDirNrFromBeltSwitchElement(int); +int getBeltDirFromBeltElement(int); +int getBeltDirFromBeltSwitchElement(int); +int getBeltElementFromBeltNrAndBeltDirNr(int, int); +int getBeltElementFromBeltNrAndBeltDir(int, int); +int getBeltSwitchElementFromBeltNrAndBeltDirNr(int, int); +int getBeltSwitchElementFromBeltNrAndBeltDir(int, int); + unsigned int InitRND(long); void InitGraphicInfo_EM(void); +void PlayMenuSoundExt(int); +void PlayMenuSound(); +void PlayMenuSoundStereo(int, int); +void PlayMenuSoundIfLoopExt(int); +void PlayMenuSoundIfLoop(); +void PlayMenuMusicExt(int); +void PlayMenuMusic(); +void PlaySoundActivating(); +void PlaySoundSelecting(); + +void ToggleFullscreenIfNeeded(); +void ChangeViewportPropertiesIfNeeded(); + #endif /* TOOLS_H */