X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.h;h=e042fa66bf5ae3561eb8aea7c49f865f92f93477;hb=12a8eb6ca28aa97f422e7cf9317f01eb0dfc9a11;hp=5044c746a92d97a6b50e479654ebcadc62bb9806;hpb=b124c56f1cf069a6c77802919b1a9cbbedb77029;p=rocksndiamonds.git diff --git a/src/tools.h b/src/tools.h index 5044c746..e042fa66 100644 --- a/src/tools.h +++ b/src/tools.h @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -18,7 +18,6 @@ #include "game.h" /* for SetDrawtoField */ -#define DRAW_DIRECT 0 #define DRAW_BUFFERED 1 #define DRAW_BACKBUFFER 2 @@ -50,6 +49,16 @@ #define DOOR_GET_STATE (1 << 8) #define DOOR_SET_STATE (1 << 9) +#define DOOR_1 (DOOR_ACTION_1) +#define DOOR_2 (DOOR_ACTION_2) +#define DOOR_OPEN (DOOR_OPEN_ALL) +#define DOOR_CLOSE (DOOR_CLOSE_ALL) + +#define DOOR_INDEX_FROM_TOKEN(x) ((x) == DOOR_1 ? 0 : 1) +#define DOOR_TOKEN_FROM_INDEX(x) ((x) == 0 ? DOOR_1 ? : DOOR_2) +#define REDRAW_DOOR_FROM_TOKEN(x) ((x) == DOOR_1 ? REDRAW_DOOR_1 : \ + REDRAW_DOOR_2) + /* for Request */ #define REQ_ASK (1 << 0) #define REQ_CONFIRM (1 << 1) @@ -60,30 +69,63 @@ #define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER) + void DumpTile(int, int); +void DrawMaskedBorder_FIELD(); +void DrawMaskedBorder_DOOR_1(); +void DrawMaskedBorder_DOOR_2(); +void DrawMaskedBorder_DOOR_3(); +void DrawMaskedBorder_ALL(); +void DrawMaskedBorder(int); + void SetDrawtoField(int); +#if 1 +void RedrawPlayfield(); +#else void RedrawPlayfield(boolean, int, int, int, int); +#endif +void BlitScreenToBitmap(Bitmap *); void BackToFront(); -void FadeToFront(); void FadeIn(int); -void FadeOut(int, int); -void FadeCross(Bitmap *, int); - -void ClearWindow(); +void FadeOut(int); +void FadeSetEnterMenu(); +void FadeSetLeaveMenu(); +void FadeSetEnterScreen(); +void FadeSetNextScreen(); +void FadeSetLeaveScreen(); +void FadeSetFromType(int); +void FadeSetDisabled(); +void FadeSkipNextFadeIn(); +void FadeSkipNextFadeOut(); + +void ClearField(); +void SetWindowBackgroundImageIfDefined(int); void SetMainBackgroundImageIfDefined(int); +void SetDoorBackgroundImageIfDefined(int); +void SetWindowBackgroundImage(int); void SetMainBackgroundImage(int); void SetDoorBackgroundImage(int); +void SetPanelBackground(); void DrawBackground(int, int, int, int); +void DrawBackgroundForFont(int, int, int, int, int); +void DrawBackgroundForGraphic(int, int, int, int, int); void MarkTileDirty(int, int); void SetBorderElement(); +void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY], + int, int); void SetRandomAnimationValue(int, int); int getGraphicAnimationFrame(int, int); -void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); + void DrawGraphicAnimation(int, int, int); +void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); + +void DrawFixedGraphicAnimation(int, int, int); +void DrawFixedGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); + void DrawLevelGraphicAnimation(int, int, int); void DrawLevelElementAnimation(int, int, int); void DrawLevelGraphicAnimationIfNeeded(int, int, int); @@ -93,15 +135,28 @@ void DrawAllPlayers(void); void DrawPlayerField(int, int); void DrawPlayer(struct PlayerInfo *); +void getSizedGraphicSourceExt(int, int, int, Bitmap **, int *, int *, boolean); +void getFixedGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean); +void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *); +void getFixedGraphicSource(int, int, Bitmap **, int *, int *); +void getMiniGraphicSource(int, Bitmap **, int *, int *); void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean); void getGraphicSource(int, int, Bitmap **, int *, int *); + void DrawGraphic(int, int, int, int); void DrawGraphicExt(DrawBuffer *, int, int, int, int); void DrawGraphicThruMask(int, int, int, int); void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int); +void DrawFixedGraphic(int, int, int, int); +void DrawFixedGraphicExt(DrawBuffer *, int, int, int, int); +void DrawFixedGraphicThruMask(int, int, int, int); +void DrawFixedGraphicThruMaskExt(DrawBuffer *, int, int, int, int); + +void DrawSizedGraphic(int, int, int, int, int); +void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int); + void DrawMiniGraphic(int, int, int); -void getMiniGraphicSource(int, Bitmap **, int *, int *); void DrawMiniGraphicExt(DrawBuffer *, int, int, int); void DrawScreenElementExt(int, int, int, int, int, int, int); @@ -111,9 +166,9 @@ void DrawLevelElementShifted(int, int, int, int, int, int); void DrawScreenElementThruMask(int, int, int); void DrawLevelElementThruMask(int, int, int); void DrawLevelFieldThruMask(int, int); -void DrawLevelFieldCrumbledSand(int, int); -void DrawLevelFieldCrumbledSandDigging(int, int, int, int); -void DrawLevelFieldCrumbledSandNeighbours(int, int); +void DrawLevelFieldCrumbled(int, int); +void DrawLevelFieldCrumbledDigging(int, int, int, int); +void DrawLevelFieldCrumbledNeighbours(int, int); void DrawScreenElement(int, int, int); void DrawLevelElement(int, int, int); void DrawScreenField(int, int); @@ -122,16 +177,18 @@ void DrawLevelField(int, int); void DrawMiniElement(int, int, int); void DrawMiniElementOrWall(int, int, int, int); -void ShowEnvelope(); +void ShowEnvelope(int); +void ShowEnvelopeDoor(char *text, int); -void getMicroGraphicSource(int, Bitmap **, int *, int *); -void DrawMicroElement(int, int, int); void DrawLevel(void); void DrawMiniLevel(int, int, int, int); -void DrawMicroLevel(int, int, boolean); +void DrawPreviewLevelInitial(void); +void DrawPreviewLevelAnimation(void); -void WaitForEventToContinue(); +void WaitForEventToContinue(void); boolean Request(char *, unsigned int); +void InitGraphicCompatibilityInfo_Doors(void); +void InitDoors(void); unsigned int OpenDoor(unsigned int); unsigned int CloseDoor(unsigned int); unsigned int GetDoorState(void); @@ -152,6 +209,10 @@ int map_direction_EM_to_RND(int); void map_android_clone_elements_RND_to_EM(struct LevelInfo *); void map_android_clone_elements_EM_to_RND(struct LevelInfo *); +int map_element_RND_to_SP(int); +int map_element_SP_to_RND(int); +int map_action_SP_to_RND(int); + int get_next_element(int); int el_act_dir2img(int, int, int); int el_act2img(int, int); @@ -160,9 +221,35 @@ int el2baseimg(int); int el2img(int); int el2edimg(int); int el2preimg(int); +int el2panelimg(int); int font2baseimg(int); -unsigned int InitRND(long); +int getBeltNrFromBeltElement(int); +int getBeltNrFromBeltActiveElement(int); +int getBeltNrFromBeltSwitchElement(int); +int getBeltDirNrFromBeltElement(int); +int getBeltDirNrFromBeltSwitchElement(int); +int getBeltDirFromBeltElement(int); +int getBeltDirFromBeltSwitchElement(int); +int getBeltElementFromBeltNrAndBeltDirNr(int, int); +int getBeltElementFromBeltNrAndBeltDir(int, int); +int getBeltSwitchElementFromBeltNrAndBeltDirNr(int, int); +int getBeltSwitchElementFromBeltNrAndBeltDir(int, int); + +unsigned int InitRND(int); void InitGraphicInfo_EM(void); +void PlayMenuSoundExt(int); +void PlayMenuSound(); +void PlayMenuSoundStereo(int, int); +void PlayMenuSoundIfLoopExt(int); +void PlayMenuSoundIfLoop(); +void PlayMenuMusicExt(int); +void PlayMenuMusic(); +void PlaySoundActivating(); +void PlaySoundSelecting(); + +void ToggleFullscreenOrChangeWindowScalingIfNeeded(); +void ChangeViewportPropertiesIfNeeded(); + #endif /* TOOLS_H */