X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.h;h=8c839520a4d95f9a454e5a1e799dc95f1c40d53f;hb=04575ef0d5f1551715fca1d1def889fd63b5c3ad;hp=55929e502d8016fa71103f1fd317c4b91c29f190;hpb=f7704e2d22e9499efe6380e0c916c2bd4918e4be;p=rocksndiamonds.git diff --git a/src/tools.h b/src/tools.h index 55929e50..8c839520 100644 --- a/src/tools.h +++ b/src/tools.h @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -62,27 +62,39 @@ void DumpTile(int, int); +void DrawMaskedBorder_FIELD(); +void DrawMaskedBorder_DOOR_1(); +void DrawMaskedBorder_DOOR_2(); +void DrawMaskedBorder_DOOR_3(); +void DrawMaskedBorder_ALL(); +void DrawMaskedBorder(int); + void SetDrawtoField(int); void RedrawPlayfield(boolean, int, int, int, int); void BackToFront(); void FadeToFront(); void FadeIn(int); -void FadeOut(int, int); +void FadeOut(int); void FadeCross(int); -void FadeInField(int); -void FadeOutField(int, int); -void FadeCrossField(int); +void FadeCrossSaveBackbuffer(); void ClearWindow(); +void SetWindowBackgroundImageIfDefined(int); void SetMainBackgroundImageIfDefined(int); +void SetDoorBackgroundImageIfDefined(int); +void SetWindowBackgroundImage(int); void SetMainBackgroundImage(int); void SetDoorBackgroundImage(int); void SetPanelBackground(); void DrawBackground(int, int, int, int); +void DrawBackgroundForFont(int, int, int, int, int); +void DrawBackgroundForGraphic(int, int, int, int, int); void MarkTileDirty(int, int); void SetBorderElement(); +void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY], + int, int); void SetRandomAnimationValue(int, int); int getGraphicAnimationFrame(int, int); @@ -171,6 +183,8 @@ void PlayMenuSound(); void PlayMenuSoundStereo(int, int); void PlayMenuSoundIfLoop(); void PlayMenuMusic(); +void PlaySoundActivating(); +void PlaySoundSelecting(); void ToggleFullscreenIfNeeded();