X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.h;h=834642310350653e971f98f3ce7755e2fee31753;hb=4be46f1030df4cb7db0ce7c46d2518334861731a;hp=02f2dc24a8fc4d2541bbcacb8c122430aa2122f5;hpb=3fd727f8ab7628eaab0be7de31658d7d468d6c8d;p=rocksndiamonds.git diff --git a/src/tools.h b/src/tools.h index 02f2dc24..83464231 100644 --- a/src/tools.h +++ b/src/tools.h @@ -63,27 +63,33 @@ void RedrawPlayfield(boolean, int, int, int, int); void BackToFront(); void FadeToFront(); void ClearWindow(); +void SetMainBackgroundImage(int); +void SetDoorBackgroundImage(int); +void DrawBackground(int, int, int, int); void MarkTileDirty(int, int); void SetBorderElement(); +int getGraphicAnimationFrame(int, int); +void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); +boolean DrawGraphicAnimation(int, int, int); +boolean DrawLevelGraphicAnimation(int, int, int); +boolean DrawLevelElementAnimation(int, int, int); + void DrawAllPlayers(void); void DrawPlayerField(int, int); void DrawPlayer(struct PlayerInfo *); -int getGraphicAnimationFrame(int, int); -void DrawGraphicAnimation(int, int, int); -void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int); + void getGraphicSource(int, int, Bitmap **, int *, int *); void DrawGraphic(int, int, int, int); -#if 0 -void DrawOldGraphicExt(DrawBuffer *, int, int, int); -#endif void DrawGraphicExt(DrawBuffer *, int, int, int, int); void DrawGraphicThruMask(int, int, int, int); void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int); + void DrawMiniGraphic(int, int, int); void getMiniGraphicSource(int, Bitmap **, int *, int *); void DrawMiniGraphicExt(DrawBuffer *, int, int, int); + void DrawGraphicShifted(int, int, int, int, int, int, int, int); void DrawGraphicShiftedThruMask(int, int, int, int, int, int, int); void DrawScreenElementExt(int, int, int, int, int, int, int); @@ -98,8 +104,10 @@ void DrawScreenElement(int, int, int); void DrawLevelElement(int, int, int); void DrawScreenField(int, int); void DrawLevelField(int, int); + void DrawMiniElement(int, int, int); void DrawMiniElementOrWall(int, int, int, int); + void getMicroGraphicSource(int, Bitmap **, int *, int *); void DrawMicroElement(int, int, int); void DrawLevel(void);