X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.h;h=7cdd23a5eabdfdf6056ed98d54abac821a747299;hb=c6bdf2fa014d0a3dd50260a409704e487e73e572;hp=5964d6bc2ff19779b36aeb49cbac606759bd731b;hpb=8f2ef74a99b89cd99d887f5b8e8e92c988676724;p=rocksndiamonds.git diff --git a/src/tools.h b/src/tools.h index 5964d6bc..7cdd23a5 100644 --- a/src/tools.h +++ b/src/tools.h @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -15,6 +15,7 @@ #define TOOLS_H #include "main.h" +#include "game.h" /* for SetDrawtoField */ #define DRAW_DIRECT 0 @@ -43,64 +44,107 @@ #define DOOR_ACTION_2 (DOOR_OPEN_2 | DOOR_CLOSE_2) #define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2) #define DOOR_COPY_BACK (1 << 4) -#define DOOR_NO_DELAY (1 << 5) -#define DOOR_GET_STATE (1 << 6) -#define DOOR_SET_STATE (1 << 7) +#define DOOR_NO_COPY_BACK (1 << 5) +#define DOOR_NO_DELAY (1 << 6) +#define DOOR_FORCE_REDRAW (1 << 7) +#define DOOR_GET_STATE (1 << 8) +#define DOOR_SET_STATE (1 << 9) /* for Request */ #define REQ_ASK (1 << 0) -#define REQ_OPEN (1 << 1) -#define REQ_CLOSE (1 << 2) -#define REQ_CONFIRM (1 << 3) +#define REQ_CONFIRM (1 << 1) +#define REQ_PLAYER (1 << 2) +#define REQ_STAY_OPEN (1 << 3) #define REQ_STAY_CLOSED (1 << 4) -#define REQ_STAY_OPEN (1 << 5) -#define REQ_PLAYER (1 << 6) +#define REQ_REOPEN (1 << 5) -#define REQUEST_WAIT_FOR (REQ_ASK | REQ_CONFIRM | REQ_PLAYER) +#define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER) + +void DumpTile(int, int); + +void DrawMaskedBorder_FIELD(); +void DrawMaskedBorder_DOOR_1(); +void DrawMaskedBorder_DOOR_2(); +void DrawMaskedBorder_DOOR_3(); +void DrawMaskedBorder_ALL(); +void DrawMaskedBorder(int); void SetDrawtoField(int); void RedrawPlayfield(boolean, int, int, int, int); void BackToFront(); void FadeToFront(); + +void FadeIn(int); +void FadeOut(int); +void FadeCross(int); +void FadeCrossSaveBackbuffer(); + void ClearWindow(); +void SetWindowBackgroundImageIfDefined(int); +void SetMainBackgroundImageIfDefined(int); +void SetDoorBackgroundImageIfDefined(int); +void SetWindowBackgroundImage(int); +void SetMainBackgroundImage(int); +void SetDoorBackgroundImage(int); +void SetPanelBackground(); +void DrawBackground(int, int, int, int); +void DrawBackgroundForFont(int, int, int, int, int); +void DrawBackgroundForGraphic(int, int, int, int, int); void MarkTileDirty(int, int); void SetBorderElement(); +void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY], + int, int); + +void SetRandomAnimationValue(int, int); +int getGraphicAnimationFrame(int, int); +void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); +void DrawGraphicAnimation(int, int, int); +void DrawLevelGraphicAnimation(int, int, int); +void DrawLevelElementAnimation(int, int, int); +void DrawLevelGraphicAnimationIfNeeded(int, int, int); +void DrawLevelElementAnimationIfNeeded(int, int, int); void DrawAllPlayers(void); void DrawPlayerField(int, int); void DrawPlayer(struct PlayerInfo *); -int getNewGraphicAnimationFrame(int, int); -void DrawNewGraphicAnimation(int, int, int); -void DrawNewGraphic(int, int, int, int); -void DrawOldGraphicExt(DrawBuffer *, int, int, int); -void DrawNewGraphicExt(DrawBuffer *, int, int, int, int); -void DrawNewGraphicThruMask(int, int, int, int); -void DrawNewGraphicThruMaskExt(DrawBuffer *, int, int, int, int); -void DrawNewMiniGraphic(int, int, int); -void getNewMiniGraphicSource(int, Bitmap **, int *, int *); -void DrawNewMiniGraphicExt(DrawBuffer *, int, int, int); -void DrawNewGraphicShifted(int, int, int, int, int, int, int, int); -void DrawNewGraphicShiftedThruMask(int, int, int, int, int, int, int); -void DrawNewScreenElementExt(int, int, int, int, int, int, int); -void DrawNewLevelElementExt(int, int, int, int, int, int, int); -void DrawNewScreenElementShifted(int, int, int, int, int, int); -void DrawNewLevelElementShifted(int, int, int, int, int, int); -void DrawNewScreenElementThruMask(int, int, int); -void DrawNewLevelElementThruMask(int, int, int); -void DrawNewLevelFieldThruMask(int, int); -void DrawCrumbledSand(int, int); -void DrawNewScreenElement(int, int, int); -void DrawNewLevelElement(int, int, int); -void DrawNewScreenField(int, int); -void DrawNewLevelField(int, int); -void DrawNewMiniElement(int, int, int); -void DrawNewMiniElementOrWall(int, int, int, int); -void DrawNewMicroElement(int, int, int); + +void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean); +void getGraphicSource(int, int, Bitmap **, int *, int *); +void DrawGraphic(int, int, int, int); +void DrawGraphicExt(DrawBuffer *, int, int, int, int); +void DrawGraphicThruMask(int, int, int, int); +void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int); + +void DrawMiniGraphic(int, int, int); +void getMiniGraphicSource(int, Bitmap **, int *, int *); +void DrawMiniGraphicExt(DrawBuffer *, int, int, int); + +void DrawScreenElementExt(int, int, int, int, int, int, int); +void DrawLevelElementExt(int, int, int, int, int, int, int); +void DrawScreenElementShifted(int, int, int, int, int, int); +void DrawLevelElementShifted(int, int, int, int, int, int); +void DrawScreenElementThruMask(int, int, int); +void DrawLevelElementThruMask(int, int, int); +void DrawLevelFieldThruMask(int, int); +void DrawLevelFieldCrumbledSand(int, int); +void DrawLevelFieldCrumbledSandDigging(int, int, int, int); +void DrawLevelFieldCrumbledSandNeighbours(int, int); +void DrawScreenElement(int, int, int); +void DrawLevelElement(int, int, int); +void DrawScreenField(int, int); +void DrawLevelField(int, int); + +void DrawMiniElement(int, int, int); +void DrawMiniElementOrWall(int, int, int, int); + +void ShowEnvelope(); + void DrawLevel(void); -void DrawNewMiniLevel(int, int, int, int); -void DrawMicroLevel(int, int, boolean); +void DrawMiniLevel(int, int, int, int); +void DrawPreviewLevel(boolean); +void WaitForEventToContinue(); boolean Request(char *, unsigned int); unsigned int OpenDoor(unsigned int); unsigned int CloseDoor(unsigned int); @@ -111,14 +155,50 @@ unsigned int MoveDoor(unsigned int); void DrawSpecialEditorDoor(); void UndrawSpecialEditorDoor(); -int ReadPixel(DrawBuffer *, int, int); - void CreateToolButtons(); +void FreeToolButtons(); + +int map_element_RND_to_EM(int); +int map_element_EM_to_RND(int); +int map_direction_RND_to_EM(int); +int map_direction_EM_to_RND(int); + +void map_android_clone_elements_RND_to_EM(struct LevelInfo *); +void map_android_clone_elements_EM_to_RND(struct LevelInfo *); int get_next_element(int); -int el2gfx(int); -int el2img(int); +int el_act_dir2img(int, int, int); +int el_act2img(int, int); int el_dir2img(int, int); -int el_dir_act2img(int, int, int); +int el2baseimg(int); +int el2img(int); +int el2edimg(int); +int el2preimg(int); +int font2baseimg(int); + +int getBeltNrFromBeltElement(int); +int getBeltNrFromBeltActiveElement(int); +int getBeltNrFromBeltSwitchElement(int); +int getBeltDirNrFromBeltElement(int); +int getBeltDirNrFromBeltSwitchElement(int); +int getBeltDirFromBeltElement(int); +int getBeltDirFromBeltSwitchElement(int); +int getBeltElementFromBeltNrAndBeltDir(int, int); +int getBeltSwitchElementFromBeltNrAndBeltDir(int, int); + +unsigned int InitRND(long); +void InitGraphicInfo_EM(void); + +void PlayMenuSoundExt(int); +void PlayMenuSound(); +void PlayMenuSoundStereo(int, int); +void PlayMenuSoundIfLoopExt(int); +void PlayMenuSoundIfLoop(); +void PlayMenuMusicExt(int); +void PlayMenuMusic(); +void PlaySoundActivating(); +void PlaySoundSelecting(); + +void ToggleFullscreenIfNeeded(); #endif /* TOOLS_H */