X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.h;h=7cdd23a5eabdfdf6056ed98d54abac821a747299;hb=c6bdf2fa014d0a3dd50260a409704e487e73e572;hp=47239c9073051f71ae5336b12958c84b2d460bf6;hpb=5e8d9d0308f76bb35e7578a8859d6f01977d0f69;p=rocksndiamonds.git diff --git a/src/tools.h b/src/tools.h index 47239c90..7cdd23a5 100644 --- a/src/tools.h +++ b/src/tools.h @@ -1,102 +1,204 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-2006 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* tools.h * +* tools.h * ***********************************************************/ #ifndef TOOLS_H #define TOOLS_H #include "main.h" - -#include +#include "game.h" /* for SetDrawtoField */ -#define DRAW_DIRECT 0 -#define DRAW_BUFFERED 1 -#define DRAW_BACKBUFFER 2 +#define DRAW_DIRECT 0 +#define DRAW_BUFFERED 1 +#define DRAW_BACKBUFFER 2 /* for DrawElementShifted */ -#define NO_CUTTING 0 -#define CUT_ABOVE 1 -#define CUT_BELOW 2 -#define CUT_LEFT 4 -#define CUT_RIGHT 8 +#define NO_CUTTING 0 +#define CUT_ABOVE (1 << 0) +#define CUT_BELOW (1 << 1) +#define CUT_LEFT (1 << 2) +#define CUT_RIGHT (1 << 3) /* for masking functions */ -#define NO_MASKING 0 -#define USE_MASKING 1 +#define NO_MASKING 0 +#define USE_MASKING 1 /* for MoveDoor */ -#define DOOR_OPEN_1 1 -#define DOOR_OPEN_2 2 -#define DOOR_CLOSE_1 4 -#define DOOR_CLOSE_2 8 -#define DOOR_OPEN_BOTH (DOOR_OPEN_1 | DOOR_OPEN_2) -#define DOOR_CLOSE_BOTH (DOOR_CLOSE_1 | DOOR_CLOSE_2) -#define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1) -#define DOOR_ACTION_2 (DOOR_OPEN_2 | DOOR_CLOSE_2) -#define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2) -#define DOOR_COPY_BACK 16 -#define DOOR_NO_DELAY 32 -#define DOOR_GET_STATE 64 - -/* for AreYouSure */ -#define AYS_ASK 1 -#define AYS_OPEN 2 -#define AYS_CLOSE 4 -#define AYS_CONFIRM 8 -#define AYS_STAY_CLOSED 16 -#define AYS_STAY_OPEN 32 +#define DOOR_OPEN_1 (1 << 0) +#define DOOR_OPEN_2 (1 << 1) +#define DOOR_CLOSE_1 (1 << 2) +#define DOOR_CLOSE_2 (1 << 3) +#define DOOR_OPEN_ALL (DOOR_OPEN_1 | DOOR_OPEN_2) +#define DOOR_CLOSE_ALL (DOOR_CLOSE_1 | DOOR_CLOSE_2) +#define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1) +#define DOOR_ACTION_2 (DOOR_OPEN_2 | DOOR_CLOSE_2) +#define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2) +#define DOOR_COPY_BACK (1 << 4) +#define DOOR_NO_COPY_BACK (1 << 5) +#define DOOR_NO_DELAY (1 << 6) +#define DOOR_FORCE_REDRAW (1 << 7) +#define DOOR_GET_STATE (1 << 8) +#define DOOR_SET_STATE (1 << 9) + +/* for Request */ +#define REQ_ASK (1 << 0) +#define REQ_CONFIRM (1 << 1) +#define REQ_PLAYER (1 << 2) +#define REQ_STAY_OPEN (1 << 3) +#define REQ_STAY_CLOSED (1 << 4) +#define REQ_REOPEN (1 << 5) + +#define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER) + +void DumpTile(int, int); + +void DrawMaskedBorder_FIELD(); +void DrawMaskedBorder_DOOR_1(); +void DrawMaskedBorder_DOOR_2(); +void DrawMaskedBorder_DOOR_3(); +void DrawMaskedBorder_ALL(); +void DrawMaskedBorder(int); void SetDrawtoField(int); +void RedrawPlayfield(boolean, int, int, int, int); void BackToFront(); void FadeToFront(); + +void FadeIn(int); +void FadeOut(int); +void FadeCross(int); +void FadeCrossSaveBackbuffer(); + void ClearWindow(); -void DrawText(int, int, char *, int, int); -void DrawTextExt(Drawable, GC, int, int, char *, int, int); +void SetWindowBackgroundImageIfDefined(int); +void SetMainBackgroundImageIfDefined(int); +void SetDoorBackgroundImageIfDefined(int); +void SetWindowBackgroundImage(int); +void SetMainBackgroundImage(int); +void SetDoorBackgroundImage(int); +void SetPanelBackground(); +void DrawBackground(int, int, int, int); +void DrawBackgroundForFont(int, int, int, int, int); +void DrawBackgroundForGraphic(int, int, int, int, int); + +void MarkTileDirty(int, int); +void SetBorderElement(); +void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY], + int, int); + +void SetRandomAnimationValue(int, int); +int getGraphicAnimationFrame(int, int); +void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); +void DrawGraphicAnimation(int, int, int); +void DrawLevelGraphicAnimation(int, int, int); +void DrawLevelElementAnimation(int, int, int); +void DrawLevelGraphicAnimationIfNeeded(int, int, int); +void DrawLevelElementAnimationIfNeeded(int, int, int); + +void DrawAllPlayers(void); void DrawPlayerField(int, int); -void DrawGraphicAnimationExt(int, int, int, int, int, int, int); -void DrawGraphicAnimation(int, int, int, int, int, int); -void DrawGraphicAnimationThruMask(int, int, int, int, int, int); -void DrawGraphic(int, int, int); -void DrawGraphicExt(Drawable, GC, int, int, int); -void DrawGraphicThruMask(int, int, int); +void DrawPlayer(struct PlayerInfo *); + +void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean); +void getGraphicSource(int, int, Bitmap **, int *, int *); +void DrawGraphic(int, int, int, int); +void DrawGraphicExt(DrawBuffer *, int, int, int, int); +void DrawGraphicThruMask(int, int, int, int); +void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int); + void DrawMiniGraphic(int, int, int); -void DrawMiniGraphicExt(Drawable, GC, int, int, int); -void DrawGraphicShifted(int, int, int, int, int, int, int); -void DrawGraphicShiftedThruMask(int, int, int, int, int, int); +void getMiniGraphicSource(int, Bitmap **, int *, int *); +void DrawMiniGraphicExt(DrawBuffer *, int, int, int); + void DrawScreenElementExt(int, int, int, int, int, int, int); void DrawLevelElementExt(int, int, int, int, int, int, int); void DrawScreenElementShifted(int, int, int, int, int, int); void DrawLevelElementShifted(int, int, int, int, int, int); void DrawScreenElementThruMask(int, int, int); void DrawLevelElementThruMask(int, int, int); -void ErdreichAnbroeckeln(int, int); +void DrawLevelFieldThruMask(int, int); +void DrawLevelFieldCrumbledSand(int, int); +void DrawLevelFieldCrumbledSandDigging(int, int, int, int); +void DrawLevelFieldCrumbledSandNeighbours(int, int); void DrawScreenElement(int, int, int); void DrawLevelElement(int, int, int); void DrawScreenField(int, int); void DrawLevelField(int, int); + void DrawMiniElement(int, int, int); void DrawMiniElementOrWall(int, int, int, int); -void DrawMicroElement(int, int, int); + +void ShowEnvelope(); + void DrawLevel(void); -void DrawMiniLevel(int, int); -void DrawMicroLevel(int, int); -BOOL AreYouSure(char *, unsigned int); +void DrawMiniLevel(int, int, int, int); +void DrawPreviewLevel(boolean); + +void WaitForEventToContinue(); +boolean Request(char *, unsigned int); unsigned int OpenDoor(unsigned int); unsigned int CloseDoor(unsigned int); unsigned int GetDoorState(void); +unsigned int SetDoorState(unsigned int); unsigned int MoveDoor(unsigned int); -int ReadPixel(Drawable, int, int); -int el2gfx(int); -#endif +void DrawSpecialEditorDoor(); +void UndrawSpecialEditorDoor(); + +void CreateToolButtons(); +void FreeToolButtons(); + +int map_element_RND_to_EM(int); +int map_element_EM_to_RND(int); +int map_direction_RND_to_EM(int); +int map_direction_EM_to_RND(int); + +void map_android_clone_elements_RND_to_EM(struct LevelInfo *); +void map_android_clone_elements_EM_to_RND(struct LevelInfo *); + +int get_next_element(int); +int el_act_dir2img(int, int, int); +int el_act2img(int, int); +int el_dir2img(int, int); +int el2baseimg(int); +int el2img(int); +int el2edimg(int); +int el2preimg(int); +int font2baseimg(int); + +int getBeltNrFromBeltElement(int); +int getBeltNrFromBeltActiveElement(int); +int getBeltNrFromBeltSwitchElement(int); +int getBeltDirNrFromBeltElement(int); +int getBeltDirNrFromBeltSwitchElement(int); +int getBeltDirFromBeltElement(int); +int getBeltDirFromBeltSwitchElement(int); +int getBeltElementFromBeltNrAndBeltDir(int, int); +int getBeltSwitchElementFromBeltNrAndBeltDir(int, int); + +unsigned int InitRND(long); +void InitGraphicInfo_EM(void); + +void PlayMenuSoundExt(int); +void PlayMenuSound(); +void PlayMenuSoundStereo(int, int); +void PlayMenuSoundIfLoopExt(int); +void PlayMenuSoundIfLoop(); +void PlayMenuMusicExt(int); +void PlayMenuMusic(); +void PlaySoundActivating(); +void PlaySoundSelecting(); + +void ToggleFullscreenIfNeeded(); + +#endif /* TOOLS_H */