X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.h;h=5a02dd113a63b79bfc54b61fbff643a66d75c369;hb=7b65f3fc5f03b81a39d84dc4b5dce661a32640b3;hp=a96930f12ea7c331656f564ef559a090efa02093;hpb=115ce6f2da1914d68b0fe0e5f9082973190dacdd;p=rocksndiamonds.git diff --git a/src/tools.h b/src/tools.h index a96930f1..5a02dd11 100644 --- a/src/tools.h +++ b/src/tools.h @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // tools.h // ============================================================================ @@ -16,18 +16,18 @@ #include "game.h" -/* for DrawElementShifted */ +// for DrawElementShifted #define NO_CUTTING 0 #define CUT_ABOVE (1 << 0) #define CUT_BELOW (1 << 1) #define CUT_LEFT (1 << 2) #define CUT_RIGHT (1 << 3) -/* for masking functions */ +// for masking functions #define NO_MASKING 0 #define USE_MASKING 1 -/* for MoveDoor */ +// for MoveDoor #define DOOR_OPEN_1 (1 << 0) #define DOOR_OPEN_2 (1 << 1) #define DOOR_CLOSE_1 (1 << 2) @@ -55,7 +55,7 @@ #define REDRAW_DOOR_FROM_TOKEN(x) ((x) == DOOR_1 ? REDRAW_DOOR_1 : \ REDRAW_DOOR_2) -/* for Request */ +// for Request #define REQ_ASK (1 << 0) #define REQ_CONFIRM (1 << 1) #define REQ_PLAYER (1 << 2) @@ -66,12 +66,15 @@ #define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER) -int correctLevelPosX_EM(int); -int correctLevelPosY_EM(int); +int getFieldbufferOffsetX_RND(int, int); +int getFieldbufferOffsetY_RND(int, int); int getLevelFromScreenX(int); int getLevelFromScreenY(int); +int getScreenFieldSizeX(void); +int getScreenFieldSizeY(void); + void DumpTile(int, int); void DumpTileFromScreen(int, int); @@ -85,7 +88,9 @@ void DrawMaskedBorderToTarget(int); void DrawTileCursor(int); void SetDrawtoField(int); +int GetDrawtoField(void); void RedrawPlayfield(void); +void BlitScreenToBitmapExt_RND(Bitmap *, int, int); void BlitScreenToBitmap_RND(Bitmap *); void BlitScreenToBitmap(Bitmap *); void BackToFront(void); @@ -145,6 +150,7 @@ void getSizedGraphicSourceExt(int, int, int, Bitmap **, int *, int *, boolean); void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *); void getFixedGraphicSource(int, int, Bitmap **, int *, int *); void getMiniGraphicSource(int, Bitmap **, int *, int *); +void getGlobalAnimGraphicSource(int, int, Bitmap **, int *, int *); void getGraphicSource(int, int, Bitmap **, int *, int *); void DrawGraphic(int, int, int, int); @@ -175,6 +181,7 @@ void DrawLevelFieldThruMask(int, int); void DrawLevelFieldCrumbled(int, int); void DrawLevelFieldCrumbledDigging(int, int, int, int); void DrawLevelFieldCrumbledNeighbours(int, int); +void DrawScreenGraphic(int, int, int, int); void DrawScreenElement(int, int, int); void DrawLevelElement(int, int, int); void DrawScreenField(int, int); @@ -189,11 +196,13 @@ void DrawMiniElement(int, int, int); void DrawMiniElementOrWall(int, int, int, int); void ShowEnvelope(int); -void ShowEnvelopeDoor(char *text, int); +void ShowEnvelopeDoor(char *, int); +void DrawEnvelopeRequestToScreen(int, int); void DrawLevel(int); void DrawSizedLevel(int, int, int, int, int); void DrawMiniLevel(int, int, int, int); +void DrawPreviewPlayers(void); void DrawPreviewLevelInitial(void); void DrawPreviewLevelAnimation(void); @@ -216,8 +225,9 @@ void UndrawSpecialEditorDoor(void); void CreateToolButtons(void); void FreeToolButtons(void); -int map_element_RND_to_EM(int); -int map_element_EM_to_RND(int); +int map_element_RND_to_EM_cave(int); +int map_element_EM_to_RND_cave(int); +int map_element_EM_to_RND_game(int); int map_direction_RND_to_EM(int); int map_direction_EM_to_RND(int); @@ -280,10 +290,12 @@ void ResetFontStatus(void); void SetLevelSetInfo(char *, int); -void ToggleFullscreenOrChangeWindowScalingIfNeeded(void); +void ToggleFullscreenIfNeeded(void); +void ChangeWindowScalingIfNeeded(void); +void ChangeVsyncModeIfNeeded(void); void ChangeViewportPropertiesIfNeeded(void); -boolean CheckIfPlayfieldViewportHasChanged(void); -boolean CheckIfGlobalBorderOrPlayfieldViewportHasChanged(void); +boolean CheckIfAllViewportsHaveChanged(void); +boolean CheckFadeAll(void); -#endif /* TOOLS_H */ +#endif // TOOLS_H