X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.h;h=5044c746a92d97a6b50e479654ebcadc62bb9806;hb=b124c56f1cf069a6c77802919b1a9cbbedb77029;hp=f41b0f83308646597b2ce278531ed6bb77c087ca;hpb=d4758d12db28cd36edca33c9c7ab05476a8f85e7;p=rocksndiamonds.git diff --git a/src/tools.h b/src/tools.h index f41b0f83..5044c746 100644 --- a/src/tools.h +++ b/src/tools.h @@ -15,6 +15,7 @@ #define TOOLS_H #include "main.h" +#include "game.h" /* for SetDrawtoField */ #define DRAW_DIRECT 0 @@ -45,8 +46,9 @@ #define DOOR_COPY_BACK (1 << 4) #define DOOR_NO_COPY_BACK (1 << 5) #define DOOR_NO_DELAY (1 << 6) -#define DOOR_GET_STATE (1 << 7) -#define DOOR_SET_STATE (1 << 8) +#define DOOR_FORCE_REDRAW (1 << 7) +#define DOOR_GET_STATE (1 << 8) +#define DOOR_SET_STATE (1 << 9) /* for Request */ #define REQ_ASK (1 << 0) @@ -64,7 +66,13 @@ void SetDrawtoField(int); void RedrawPlayfield(boolean, int, int, int, int); void BackToFront(); void FadeToFront(); + +void FadeIn(int); +void FadeOut(int, int); +void FadeCross(Bitmap *, int); + void ClearWindow(); +void SetMainBackgroundImageIfDefined(int); void SetMainBackgroundImage(int); void SetDoorBackgroundImage(int); void DrawBackground(int, int, int, int); @@ -138,6 +146,11 @@ void FreeToolButtons(); int map_element_RND_to_EM(int); int map_element_EM_to_RND(int); +int map_direction_RND_to_EM(int); +int map_direction_EM_to_RND(int); + +void map_android_clone_elements_RND_to_EM(struct LevelInfo *); +void map_android_clone_elements_EM_to_RND(struct LevelInfo *); int get_next_element(int); int el_act_dir2img(int, int, int); @@ -147,6 +160,7 @@ int el2baseimg(int); int el2img(int); int el2edimg(int); int el2preimg(int); +int font2baseimg(int); unsigned int InitRND(long); void InitGraphicInfo_EM(void);