X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=f714b184ce6cbced6d1cd0484f63a38cdc22bd9b;hb=b19246464046dd481ab0e9bd133ba09b9d0b0300;hp=da54ef1821561a608adcabe99c3e0563ef33d202;hpb=cdafb9798eaecbeddc70b3d84b4bb0c81013d282;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index da54ef18..f714b184 100644 --- a/src/tools.c +++ b/src/tools.c @@ -61,7 +61,7 @@ static char *print_if_not_empty(int element) void DumpTile(int x, int y) { int sx = SCREENX(x); - int sy = SCREENX(y); + int sy = SCREENY(y); printf_line("-", 79); printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y); @@ -890,11 +890,27 @@ void DrawPlayer(struct PlayerInfo *player) /* draw elements the player is just walking/passing through/under */ /* ----------------------------------------------------------------------- */ - /* handle the field the player is leaving ... */ - if (player_is_moving && IS_ACCESSIBLE_INSIDE(last_element)) - DrawLevelField(last_jx, last_jy); - else if (player_is_moving && IS_ACCESSIBLE_UNDER(last_element)) - DrawLevelFieldThruMask(last_jx, last_jy); + if (player_is_moving) + { + /* handle the field the player is leaving ... */ + if (IS_ACCESSIBLE_INSIDE(last_element)) + DrawLevelField(last_jx, last_jy); + else if (IS_ACCESSIBLE_UNDER(last_element)) + DrawLevelFieldThruMask(last_jx, last_jy); + } + +#if 1 + /* do not redraw accessible elements if the player is just pushing them */ + if (!player_is_moving || !player->is_pushing) + { + /* ... and the field the player is entering */ + if (IS_ACCESSIBLE_INSIDE(element)) + DrawLevelField(jx, jy); + else if (IS_ACCESSIBLE_UNDER(element)) + DrawLevelFieldThruMask(jx, jy); + } + +#else #if 0 /* !!! I have forgotton what this should be good for !!! */ @@ -908,6 +924,7 @@ void DrawPlayer(struct PlayerInfo *player) else if (IS_ACCESSIBLE_UNDER(element)) DrawLevelFieldThruMask(jx, jy); } +#endif if (setup.direct_draw) { @@ -1685,8 +1702,13 @@ void DrawEnvelopeBackground(int envelope_nr, int startx, int starty, void AnimateEnvelope(int envelope_nr, int anim_mode, int action) { int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; +#if 1 + Bitmap *src_bitmap = graphic_info[graphic].bitmap; + int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND); +#else boolean draw_masked = graphic_info[graphic].draw_masked; int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_ON_BACKGROUND); +#endif boolean ffwd_delay = (tape.playing && tape.fast_forward); boolean no_delay = (tape.warp_forward); unsigned long anim_delay = 0; @@ -2094,7 +2116,7 @@ boolean Request(char *text, unsigned int req_state) /* pause network game while waiting for request to answer */ if (options.network && game_status == GAME_MODE_PLAYING && - req_state & REQUEST_WAIT_FOR) + req_state & REQUEST_WAIT_FOR_INPUT) SendToServer_PausePlaying(); #endif @@ -2106,12 +2128,15 @@ boolean Request(char *text, unsigned int req_state) UnmapAllGadgets(); - CloseDoor(DOOR_CLOSE_1); + if (old_door_state & DOOR_OPEN_1) + { + CloseDoor(DOOR_CLOSE_1); - /* save old door content */ - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); + /* save old door content */ + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); + } SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); @@ -2184,7 +2209,7 @@ boolean Request(char *text, unsigned int req_state) ClearEventQueue(); #endif - if (!(req_state & REQUEST_WAIT_FOR)) + if (!(req_state & REQUEST_WAIT_FOR_INPUT)) { SetDrawBackgroundMask(REDRAW_FIELD); @@ -2328,13 +2353,9 @@ boolean Request(char *text, unsigned int req_state) { CloseDoor(DOOR_CLOSE_1); - if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1)) - { - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); - OpenDoor(DOOR_OPEN_1); - } + if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) || + (req_state & REQ_REOPEN)) + OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); } RemapAllGadgets(); @@ -2345,7 +2366,7 @@ boolean Request(char *text, unsigned int req_state) /* continue network game after request */ if (options.network && game_status == GAME_MODE_PLAYING && - req_state & REQUEST_WAIT_FOR) + req_state & REQUEST_WAIT_FOR_INPUT) SendToServer_ContinuePlaying(); #endif @@ -2360,33 +2381,42 @@ boolean Request(char *text, unsigned int req_state) unsigned int OpenDoor(unsigned int door_state) { - unsigned int new_door_state; - if (door_state & DOOR_COPY_BACK) { - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + if (door_state & DOOR_OPEN_1) + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + + if (door_state & DOOR_OPEN_2) + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + door_state &= ~DOOR_COPY_BACK; } - new_door_state = MoveDoor(door_state); - - return(new_door_state); + return MoveDoor(door_state); } unsigned int CloseDoor(unsigned int door_state) { - unsigned int new_door_state; + unsigned int old_door_state = GetDoorState(); - BlitBitmap(backbuffer, bitmap_db_door, - DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); - BlitBitmap(backbuffer, bitmap_db_door, - VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + if (!(door_state & DOOR_NO_COPY_BACK)) + { + if (old_door_state & DOOR_OPEN_1) + BlitBitmap(backbuffer, bitmap_db_door, + DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); - new_door_state = MoveDoor(door_state); + if (old_door_state & DOOR_OPEN_2) + BlitBitmap(backbuffer, bitmap_db_door, + VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + + door_state &= ~DOOR_NO_COPY_BACK; + } - return(new_door_state); + return MoveDoor(door_state); } unsigned int GetDoorState() @@ -2481,7 +2511,7 @@ unsigned int MoveDoor(unsigned int door_state) { BlitBitmap(bitmap_db_door, drawto, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i / 2, - DXSIZE,DYSIZE - i / 2, DX, DY); + DXSIZE, DYSIZE - i / 2, DX, DY); ClearRectangle(drawto, DX, DY + DYSIZE - i / 2, DXSIZE, i / 2); } @@ -2880,7 +2910,7 @@ int get_next_element(int element) int el_act_dir2img(int element, int action, int direction) { element = GFX_ELEMENT(element); - direction = MV_DIR_BIT(direction); + direction = MV_DIR_BIT(direction); /* default: MV_NO_MOVING => MV_DOWN */ return element_info[element].direction_graphic[action][direction]; } @@ -2888,7 +2918,7 @@ int el_act_dir2img(int element, int action, int direction) static int el_act_dir2crm(int element, int action, int direction) { element = GFX_ELEMENT(element); - direction = MV_DIR_BIT(direction); + direction = MV_DIR_BIT(direction); /* default: MV_NO_MOVING => MV_DOWN */ return element_info[element].direction_crumbled[action][direction]; }