X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=f714b184ce6cbced6d1cd0484f63a38cdc22bd9b;hb=784245c2e4dd32b84cff6c6044380c7801cb5513;hp=68bac2efc88e6a42384e0569bc558ae04d0238ba;hpb=c5b6de1f19f2c87f70b208794375b284e035cb80;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 68bac2ef..f714b184 100644 --- a/src/tools.c +++ b/src/tools.c @@ -2116,7 +2116,7 @@ boolean Request(char *text, unsigned int req_state) /* pause network game while waiting for request to answer */ if (options.network && game_status == GAME_MODE_PLAYING && - req_state & REQUEST_WAIT_FOR) + req_state & REQUEST_WAIT_FOR_INPUT) SendToServer_PausePlaying(); #endif @@ -2128,12 +2128,15 @@ boolean Request(char *text, unsigned int req_state) UnmapAllGadgets(); - CloseDoor(DOOR_CLOSE_1); + if (old_door_state & DOOR_OPEN_1) + { + CloseDoor(DOOR_CLOSE_1); - /* save old door content */ - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); + /* save old door content */ + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); + } SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); @@ -2206,7 +2209,7 @@ boolean Request(char *text, unsigned int req_state) ClearEventQueue(); #endif - if (!(req_state & REQUEST_WAIT_FOR)) + if (!(req_state & REQUEST_WAIT_FOR_INPUT)) { SetDrawBackgroundMask(REDRAW_FIELD); @@ -2350,13 +2353,9 @@ boolean Request(char *text, unsigned int req_state) { CloseDoor(DOOR_CLOSE_1); - if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1)) - { - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); - OpenDoor(DOOR_OPEN_1); - } + if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) || + (req_state & REQ_REOPEN)) + OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); } RemapAllGadgets(); @@ -2367,7 +2366,7 @@ boolean Request(char *text, unsigned int req_state) /* continue network game after request */ if (options.network && game_status == GAME_MODE_PLAYING && - req_state & REQUEST_WAIT_FOR) + req_state & REQUEST_WAIT_FOR_INPUT) SendToServer_ContinuePlaying(); #endif @@ -2382,33 +2381,42 @@ boolean Request(char *text, unsigned int req_state) unsigned int OpenDoor(unsigned int door_state) { - unsigned int new_door_state; - if (door_state & DOOR_COPY_BACK) { - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + if (door_state & DOOR_OPEN_1) + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + + if (door_state & DOOR_OPEN_2) + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + door_state &= ~DOOR_COPY_BACK; } - new_door_state = MoveDoor(door_state); - - return(new_door_state); + return MoveDoor(door_state); } unsigned int CloseDoor(unsigned int door_state) { - unsigned int new_door_state; + unsigned int old_door_state = GetDoorState(); - BlitBitmap(backbuffer, bitmap_db_door, - DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); - BlitBitmap(backbuffer, bitmap_db_door, - VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + if (!(door_state & DOOR_NO_COPY_BACK)) + { + if (old_door_state & DOOR_OPEN_1) + BlitBitmap(backbuffer, bitmap_db_door, + DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); - new_door_state = MoveDoor(door_state); + if (old_door_state & DOOR_OPEN_2) + BlitBitmap(backbuffer, bitmap_db_door, + VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + + door_state &= ~DOOR_NO_COPY_BACK; + } - return(new_door_state); + return MoveDoor(door_state); } unsigned int GetDoorState() @@ -2503,7 +2511,7 @@ unsigned int MoveDoor(unsigned int door_state) { BlitBitmap(bitmap_db_door, drawto, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i / 2, - DXSIZE,DYSIZE - i / 2, DX, DY); + DXSIZE, DYSIZE - i / 2, DX, DY); ClearRectangle(drawto, DX, DY + DYSIZE - i / 2, DXSIZE, i / 2); }