X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=f593aeda20954a08accc0e65f332ecf1d8ce1be0;hb=66a60ab1d501cd3a7a666b3012702455927b3b13;hp=63c29e6262030ae4f67591cc084c47970f711aeb;hpb=56356dc9e2d4a856879a3c91aa7212d0a80afdfd;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 63c29e62..f593aeda 100644 --- a/src/tools.c +++ b/src/tools.c @@ -241,8 +241,9 @@ void DrawMaskedBorder_ALL() void DrawMaskedBorder(int redraw_mask) { - /* do not draw masked screen borders when displaying title screens */ - if (effectiveGameStatus() == GAME_MODE_TITLE) + /* never draw masked screen borders on borderless screens */ + if (effectiveGameStatus() == GAME_MODE_LOADING || + effectiveGameStatus() == GAME_MODE_TITLE) return; if (redraw_mask & REDRAW_ALL) @@ -465,7 +466,7 @@ static void FadeExt(int fade_mask, int fade_mode, int fade_type) { if (fade_type_skip != FADE_TYPE_NONE) { -#if 1 +#if 0 printf("::: skipping %d ... [%d] (X)\n", fade_mode, fade_type_skip); #endif @@ -477,16 +478,18 @@ static void FadeExt(int fade_mask, int fade_mode, int fade_type) } if (fading.fade_mode & FADE_TYPE_TRANSFORM) + { FadeCrossSaveBackbuffer(); - return; + return; + } } redraw_mask |= fade_mask; if (fade_type == FADE_TYPE_SKIP) { -#if 1 +#if 0 printf("::: will skip %d ... [%d]\n", fade_mode, fade_type_skip); #endif @@ -497,7 +500,7 @@ static void FadeExt(int fade_mask, int fade_mode, int fade_type) if (fade_type_skip != FADE_TYPE_NONE) { -#if 1 +#if 0 printf("::: skipping %d ... [%d]\n", fade_mode, fade_type_skip); #endif @@ -528,7 +531,7 @@ static void FadeExt(int fade_mask, int fade_mode, int fade_type) /* !!! what abount fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */ -#if 1 +#if 0 printf("::: NOW FADING %d ... [%d]\n", fade_mode, fade_type); #endif @@ -6039,6 +6042,8 @@ void SetGfxAnimation_EM(int tile, int frame_em, int x, int y) void getGraphicSourceObjectExt_EM(int tile, int frame_em, Bitmap **src_bitmap, int *src_x, int *src_y, + Bitmap **crumbled_src_bitmap, + int *crumbled_src_x, int *crumbled_src_y, int x, int y) { int element = object_mapping[tile].element_rnd; @@ -6055,6 +6060,12 @@ void getGraphicSourceObjectExt_EM(int tile, int frame_em, int graphic = (direction == MV_NONE ? el_act2img(effective_element, action) : el_act_dir2img(effective_element, action, direction)); + int crumbled = (direction == MV_NONE ? + el_act2crm(effective_element, action) : + el_act_dir2crm(effective_element, action, direction)); + int base_graphic = el_act2img(effective_element, ACTION_DEFAULT); + int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT); + boolean has_crumbled_graphics = (base_crumbled != base_graphic); struct GraphicInfo *g = &graphic_info[graphic]; int sync_frame; @@ -6090,6 +6101,28 @@ void getGraphicSourceObjectExt_EM(int tile, int frame_em, sync_frame); getGraphicSourceExt(graphic, frame, src_bitmap, src_x, src_y, FALSE); + +#if 0 + if (x == 1 && y == 1 && frame == 0) + printf("--> %d, %d, %d\n", *crumbled_src_x, *crumbled_src_y, tile); +#endif + +#if 0 + getGraphicSource(crumbled, frame, crumbled_src_bitmap, + crumbled_src_x, crumbled_src_y); +#endif + +#if 0 + *crumbled_src_bitmap = NULL; + *crumbled_src_x = 0; + *crumbled_src_y = 0; + + if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE) + { + getGraphicSource(crumbled, frame, crumbled_src_bitmap, + crumbled_src_x, crumbled_src_y); + } +#endif } void getGraphicSourcePlayerExt_EM(int player_nr, int anim, int frame_em, @@ -6289,6 +6322,7 @@ void InitGraphicInfo_EM(void) boolean has_action_graphics = (graphic != base_graphic); boolean has_crumbled_graphics = (base_crumbled != base_graphic); struct GraphicInfo *g = &graphic_info[graphic]; + struct GraphicInfo *g_crumbled = &graphic_info[crumbled]; struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j]; Bitmap *src_bitmap; int src_x, src_y; @@ -6441,17 +6475,43 @@ void InitGraphicInfo_EM(void) #endif /* if element can be crumbled, but certain action graphics are just empty - space (like snapping sand with the original R'n'D graphics), do not + space (like instantly snapping sand to empty space in 1 frame), do not treat these empty space graphics as crumbled graphics in EMC engine */ if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE) { - getGraphicSource(crumbled, frame, &src_bitmap, &src_x, &src_y); + int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames, + g_crumbled->anim_delay, + g_crumbled->anim_mode, + g_crumbled->anim_start_frame, + sync_frame); + + getGraphicSource(crumbled, frame_crumbled, &src_bitmap, &src_x, &src_y); g_em->has_crumbled_graphics = TRUE; g_em->crumbled_bitmap = src_bitmap; g_em->crumbled_src_x = src_x; g_em->crumbled_src_y = src_y; g_em->crumbled_border_size = graphic_info[crumbled].border_size; + + +#if 0 + if (g_em == &graphic_info_em_object[207][0]) + printf("... %d, %d [%d, %d, %d, %d] [%d, %d, %d, %d, %d, %d => %d]\n", + graphic_info_em_object[207][0].crumbled_src_x, + graphic_info_em_object[207][0].crumbled_src_y, + + crumbled, frame, src_x, src_y, + + g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame, + gfx.anim_random_frame, + frame); +#endif + + } #if 0