X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=f382840ad7b003864c3f55177816170ea9126abc;hb=c5d03f36989babf47697957101ecebe9b7b9cbe8;hp=a2797839332a92db3510b692b4ddb87f35dae408;hpb=42ab1555a4ae65badec13e8ef32bf5ff71c34568;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index a2797839..f382840a 100644 --- a/src/tools.c +++ b/src/tools.c @@ -1750,7 +1750,7 @@ void DrawLevelElementAnimationIfNeeded(int x, int y, int element) static int getPlayerGraphic(struct PlayerInfo *player, int move_dir) { - if (player->use_murphy_graphic) + if (player->use_murphy) { /* this works only because currently only one player can be "murphy" ... */ static int last_horizontal_dir = MV_LEFT; @@ -1769,7 +1769,7 @@ static int getPlayerGraphic(struct PlayerInfo *player, int move_dir) return graphic; } else - return el_act_dir2img(player->element_nr, player->GfxAction, move_dir); + return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir); } static boolean equalGraphics(int graphic1, int graphic2) @@ -2450,6 +2450,15 @@ unsigned int MoveDoor(unsigned int door_state) unsigned long door_delay_value; int stepsize = 1; + if (door_1.width < 0 || door_1.width > DXSIZE) + door_1.width = DXSIZE; + if (door_1.height < 0 || door_1.height > DYSIZE) + door_1.height = DYSIZE; + if (door_2.width < 0 || door_2.width > VXSIZE) + door_2.width = VXSIZE; + if (door_2.height < 0 || door_2.height > VYSIZE) + door_2.height = VYSIZE; + if (door_state == DOOR_GET_STATE) return(door1 | door2); @@ -2489,12 +2498,31 @@ unsigned int MoveDoor(unsigned int door_state) if (door_state & DOOR_ACTION) { - boolean door_1_done = !(door_state & DOOR_ACTION_1); - boolean door_2_done = !(door_state & DOOR_ACTION_2); - int start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0); + boolean handle_door_1 = (door_state & DOOR_ACTION_1); + boolean handle_door_2 = (door_state & DOOR_ACTION_2); + boolean door_1_done = (!handle_door_1); + boolean door_2_done = (!handle_door_2); + boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL); + boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL); + int door_size_1 = (door_1_vertical ? door_1.height : door_1.width); + int door_size_2 = (door_2_vertical ? door_2.height : door_2.width); + int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE); + int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE); + int door_size = (handle_door_1 ? door_size_1 : door_size_2); + int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2); + int door_skip = max_door_size - door_size; +#if 1 + int end = door_size; +#else int end = (door_state & DOOR_ACTION_1 && - door_1.anim_mode == ANIM_VERTICAL ? DYSIZE : DXSIZE); - int x; + door_1.anim_mode & ANIM_VERTICAL ? DYSIZE : DXSIZE); +#endif +#if 1 + int start = ((door_state & DOOR_NO_DELAY) ? end : 0); +#else + int start = ((door_state & DOOR_NO_DELAY) ? end : offset_skip); +#endif + int k; if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors) { @@ -2505,26 +2533,34 @@ unsigned int MoveDoor(unsigned int door_state) PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); } - for (x = start; x <= end && !(door_1_done && door_2_done); x += stepsize) + for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize) { + int x = k; Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; GC gc = bitmap->stored_clip_gc; if (door_state & DOOR_ACTION_1) { int a = MIN(x * door_1.step_offset, end); - int i = (door_state & DOOR_OPEN_1 ? end - a : a); + int p = (door_state & DOOR_OPEN_1 ? end - a : a); + int i = p + door_skip; - if (x <= a) + if (door_1.anim_mode & ANIM_STATIC_PANEL) { BlitBitmap(bitmap_db_door, drawto, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i / 2, - DXSIZE, DYSIZE - i / 2, DX, DY); + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, + DXSIZE, DYSIZE, DX, DY); + } + else if (x <= a) + { + BlitBitmap(bitmap_db_door, drawto, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2, + DXSIZE, DYSIZE - p / 2, DX, DY); - ClearRectangle(drawto, DX, DY + DYSIZE - i / 2, DXSIZE, i / 2); + ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2); } - if (door_1.anim_mode == ANIM_HORIZONTAL && x <= DXSIZE) + if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE) { int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; int dst1_x = DX + DXSIZE - i, dst1_y = DY; @@ -2540,7 +2576,7 @@ unsigned int MoveDoor(unsigned int door_state) BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, dst2_x, dst2_y); } - else if (door_1.anim_mode == ANIM_VERTICAL && x <= DYSIZE) + else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE) { int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; int dst1_x = DX, dst1_y = DY + DYSIZE - i; @@ -2597,19 +2633,26 @@ unsigned int MoveDoor(unsigned int door_state) if (door_state & DOOR_ACTION_2) { - int a = MIN(x * door_2.step_offset, VXSIZE); - int i = (door_state & DOOR_OPEN_2 ? VXSIZE - a : a); + int a = MIN(x * door_2.step_offset, door_size_2); + int p = (door_state & DOOR_OPEN_2 ? door_size_2 - a : a); + int i = p + door_skip; - if (x <= VYSIZE) + if (door_2.anim_mode & ANIM_STATIC_PANEL) { BlitBitmap(bitmap_db_door, drawto, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i / 2, - VXSIZE, VYSIZE - i / 2, VX, VY); + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2, + VXSIZE, VYSIZE, VX, VY); + } + else if (x <= VYSIZE) + { + BlitBitmap(bitmap_db_door, drawto, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2, + VXSIZE, VYSIZE - p / 2, VX, VY); - ClearRectangle(drawto, VX, VY + VYSIZE - i / 2, VXSIZE, i / 2); + ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2); } - if (door_2.anim_mode == ANIM_HORIZONTAL && x <= VXSIZE) + if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE) { int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; int dst1_x = VX + VXSIZE - i, dst1_y = VY; @@ -2625,7 +2668,7 @@ unsigned int MoveDoor(unsigned int door_state) BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, dst2_x, dst2_y); } - else if (door_2.anim_mode == ANIM_VERTICAL && x <= VYSIZE) + else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE) { int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; int dst1_x = VX, dst1_y = VY + VYSIZE - i; @@ -2694,8 +2737,8 @@ void DrawSpecialEditorDoor() DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8, EX - 4, EY - 12); BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, - EX - 4, VY - 4, EXSIZE + 8, EYSIZE - VYSIZE + 4, - EX - 4, EY - 4); + EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4, + EX - 6, EY - 4); redraw_mask |= REDRAW_ALL; } @@ -2704,8 +2747,8 @@ void UndrawSpecialEditorDoor() { /* draw normal tape recorder window */ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, - EX - 4, EY - 12, EXSIZE + 8, EYSIZE - VYSIZE + 12, - EX - 4, EY - 12); + EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12, + EX - 6, EY - 12); redraw_mask |= REDRAW_ALL; } @@ -3293,11 +3336,11 @@ em_object_mapping_list[] = }, { Yandroid_ne, FALSE, FALSE, - EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT + EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT }, { Yandroid_neB, FALSE, TRUE, - EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT + EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT }, { Yandroid_e, FALSE, FALSE, @@ -3309,11 +3352,11 @@ em_object_mapping_list[] = }, { Yandroid_se, FALSE, FALSE, - EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT + EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT }, { Yandroid_seB, FALSE, TRUE, - EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT + EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT }, { Yandroid_s, FALSE, FALSE, @@ -3325,11 +3368,11 @@ em_object_mapping_list[] = }, { Yandroid_sw, FALSE, FALSE, - EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT + EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT }, { Yandroid_swB, FALSE, TRUE, - EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT + EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT }, { Yandroid_w, FALSE, FALSE, @@ -3341,11 +3384,11 @@ em_object_mapping_list[] = }, { Yandroid_nw, FALSE, FALSE, - EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_LEFT + EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT }, { Yandroid_nwB, FALSE, TRUE, - EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_LEFT + EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT }, { Xspring, TRUE, FALSE, @@ -4758,6 +4801,63 @@ int map_element_EM_to_RND(int element_em) return EL_UNKNOWN; } +void map_android_clone_elements_RND_to_EM(struct LevelInfo *level) +{ + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + int i, j; + + for (i = 0; i < level->num_android_clone_elements; i++) + { + int element_rnd = level->android_clone_element[i]; + int element_em = map_element_RND_to_EM(element_rnd); + + for (j = 0; em_object_mapping_list[j].element_em != -1; j++) + if (em_object_mapping_list[j].element_rnd == element_rnd) + lev->android_array[em_object_mapping_list[j].element_em] = element_em; + } +} + +void map_android_clone_elements_EM_to_RND(struct LevelInfo *level) +{ + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + int i, j; + + level->num_android_clone_elements = 0; + + for (i = 0; i < TILE_MAX; i++) + { + int element_em = lev->android_array[i]; + int element_rnd; + boolean element_found = FALSE; + + if (element_em == Xblank) + continue; + + element_rnd = map_element_EM_to_RND(element_em); + + for (j = 0; j < level->num_android_clone_elements; j++) + if (level->android_clone_element[j] == element_rnd) + element_found = TRUE; + + if (!element_found) + { + level->android_clone_element[level->num_android_clone_elements++] = + element_rnd; + + if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS) + break; + } + } + + if (level->num_android_clone_elements == 0) + { + level->num_android_clone_elements = 1; + level->android_clone_element[0] = EL_EMPTY; + } +} + #if 0 int map_element_RND_to_EM(int element_rnd) @@ -5392,6 +5492,24 @@ int map_element_EM_to_RND(int element_em) #endif +int map_direction_RND_to_EM(int direction) +{ + return (direction == MV_UP ? 0 : + direction == MV_RIGHT ? 1 : + direction == MV_DOWN ? 2 : + direction == MV_LEFT ? 3 : + -1); +} + +int map_direction_EM_to_RND(int direction) +{ + return (direction == 0 ? MV_UP : + direction == 1 ? MV_RIGHT : + direction == 2 ? MV_DOWN : + direction == 3 ? MV_LEFT : + MV_NONE); +} + int get_next_element(int element) { switch(element) @@ -5416,7 +5534,7 @@ int el_act_dir2img(int element, int action, int direction) if (direction == MV_NONE) return element_info[element].graphic[action]; - direction = MV_DIR_BIT(direction); + direction = MV_DIR_TO_BIT(direction); return element_info[element].direction_graphic[action][direction]; } @@ -5424,7 +5542,7 @@ int el_act_dir2img(int element, int action, int direction) int el_act_dir2img(int element, int action, int direction) { element = GFX_ELEMENT(element); - direction = MV_DIR_BIT(direction); /* default: MV_NONE => MV_DOWN */ + direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */ /* direction_graphic[][] == graphic[] for undefined direction graphics */ return element_info[element].direction_graphic[action][direction]; @@ -5439,7 +5557,7 @@ static int el_act_dir2crm(int element, int action, int direction) if (direction == MV_NONE) return element_info[element].crumbled[action]; - direction = MV_DIR_BIT(direction); + direction = MV_DIR_TO_BIT(direction); return element_info[element].direction_crumbled[action][direction]; } @@ -5447,7 +5565,7 @@ static int el_act_dir2crm(int element, int action, int direction) static int el_act_dir2crm(int element, int action, int direction) { element = GFX_ELEMENT(element); - direction = MV_DIR_BIT(direction); /* default: MV_NONE => MV_DOWN */ + direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */ /* direction_graphic[][] == graphic[] for undefined direction graphics */ return element_info[element].direction_crumbled[action][direction]; @@ -5577,7 +5695,8 @@ void InitGraphicInfo_EM(void) object_mapping[e].action = em_object_mapping_list[i].action; if (em_object_mapping_list[i].direction != -1) - object_mapping[e].direction = (1 << em_object_mapping_list[i].direction); + object_mapping[e].direction = + MV_DIR_FROM_BIT(em_object_mapping_list[i].direction); } for (i = 0; em_player_mapping_list[i].action_em != -1; i++) @@ -5592,7 +5711,7 @@ void InitGraphicInfo_EM(void) if (em_player_mapping_list[i].direction != -1) player_mapping[p][a].direction = - (1 << em_player_mapping_list[i].direction); + MV_DIR_FROM_BIT(em_player_mapping_list[i].direction); } for (i = 0; i < TILE_MAX; i++) @@ -5908,6 +6027,13 @@ void InitGraphicInfo_EM(void) (i << 16) | (j << 12) | (g_em->width << 6) | g_em->height; #if DEBUG_EM_GFX + +#if 1 + /* skip check for EMC elements not contained in original EMC artwork */ + if (element == EL_EMC_FAKE_ACID) + continue; +#endif + if (g_em->bitmap != debug_bitmap || g_em->src_x != debug_src_x || g_em->src_y != debug_src_y ||