X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=f1fd599ead465894a43b1044ab6219e7466d6da6;hb=8cea50fbd1b74a2bc164a79cbd26bdbb3abd6689;hp=8990e7fd28afb210c3697fc305f39491f9fcd0ff;hpb=f2d0f3fed679ea3573f51aa298adce2d9a78d8be;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 8990e7fd..f1fd599e 100644 --- a/src/tools.c +++ b/src/tools.c @@ -44,6 +44,8 @@ static int el_act2crm(int, int); static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS]; static int request_gadget_id = -1; +static int preview_tilesize = 4; + static char *print_if_not_empty(int element) { static char *s = NULL; @@ -1493,6 +1495,37 @@ void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) *y = src_y; } +void getPreviewGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y, + int tilesize) +{ + struct + { + int width_mult, width_div; + int height_mult, height_div; + } offset_calc[4] = + { + { 0, 1, 0, 1 }, + { 0, 1, 2, 3 }, + { 1, 2, 2, 3 }, + { 3, 4, 2, 3 }, + }; + int offset_calc_pos = (tilesize < MICRO_TILESIZE || tilesize > TILESIZE ? 3 : + 5 - log_2(tilesize)); + Bitmap *src_bitmap = graphic_info[graphic].bitmap; + int width_mult = offset_calc[offset_calc_pos].width_mult; + int width_div = offset_calc[offset_calc_pos].width_div; + int height_mult = offset_calc[offset_calc_pos].height_mult; + int height_div = offset_calc[offset_calc_pos].height_div; + int mini_startx = src_bitmap->width * width_mult / width_div; + int mini_starty = src_bitmap->height * height_mult / height_div; + int src_x = mini_startx + graphic_info[graphic].src_x * tilesize / TILESIZE; + int src_y = mini_starty + graphic_info[graphic].src_y * tilesize / TILESIZE; + + *bitmap = src_bitmap; + *x = src_x; + *y = src_y; +} + void DrawMicroElement(int xpos, int ypos, int element) { Bitmap *src_bitmap; @@ -1504,6 +1537,16 @@ void DrawMicroElement(int xpos, int ypos, int element) xpos, ypos); } +void DrawPreviewElement(int xpos, int ypos, int element, int tilesize) +{ + Bitmap *src_bitmap; + int src_x, src_y; + int graphic = el2preimg(element); + + getPreviewGraphicSource(graphic, &src_bitmap, &src_x, &src_y, tilesize); + BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, xpos, ypos); +} + void DrawLevel() { int x,y; @@ -1529,33 +1572,37 @@ void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y) redraw_mask |= REDRAW_FIELD; } -static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y) +static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y, + int preview_size_x, int preview_size_y) { int x, y; DrawBackground(xpos, ypos, MICROLEVEL_XSIZE, MICROLEVEL_YSIZE); - if (lev_fieldx < STD_LEV_FIELDX) - xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX; - if (lev_fieldy < STD_LEV_FIELDY) - ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY; + if (lev_fieldx < preview_size_x) + xpos += (preview_size_x - lev_fieldx) / 2 * preview_tilesize; + if (lev_fieldy < preview_size_y) + ypos += (preview_size_y - lev_fieldy) / 2 * preview_tilesize; - xpos += MICRO_TILEX; - ypos += MICRO_TILEY; + xpos += preview_tilesize; + ypos += preview_tilesize; - for (x = -1; x <= STD_LEV_FIELDX; x++) + for (x = -1; x <= preview_size_x; x++) { - for (y = -1; y <= STD_LEV_FIELDY; y++) + for (y = -1; y <= preview_size_y; y++) { int lx = from_x + x, ly = from_y + y; - if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy) - DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, - level.field[lx][ly]); - else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1 - && BorderElement != EL_EMPTY) - DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, - getBorderElement(lx, ly)); + if (lx >= 0 && lx < lev_fieldx && + ly >= 0 && ly < lev_fieldy) + DrawPreviewElement(xpos + x * preview_tilesize, + ypos + y * preview_tilesize, + level.field[lx][ly], preview_tilesize); + else if (lx >= -1 && lx < lev_fieldx+1 && + ly >= -1 && ly < lev_fieldy+1 && BorderElement != EL_EMPTY) + DrawPreviewElement(xpos + x * preview_tilesize, + ypos + y * preview_tilesize, + getBorderElement(lx, ly), preview_tilesize); } } @@ -1625,6 +1672,8 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart) static unsigned long label_delay = 0; static int from_x, from_y, scroll_direction; static int label_state, label_counter; + int preview_size_x = STD_LEV_FIELDX * MICRO_TILESIZE / preview_tilesize; + int preview_size_y = STD_LEV_FIELDY * MICRO_TILESIZE / preview_tilesize; int last_game_status = game_status; /* save current game status */ /* force PREVIEW font on preview level */ @@ -1637,7 +1686,8 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart) label_state = 1; label_counter = 0; - DrawMicroLevelExt(xpos, ypos, from_x, from_y); + DrawMicroLevelExt(xpos, ypos, from_x, from_y, + preview_size_x, preview_size_y); DrawMicroLevelLabelExt(label_state); /* initialize delay counters */ @@ -1666,7 +1716,7 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart) } /* scroll micro level, if needed */ - if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) && + if ((lev_fieldx > preview_size_x || lev_fieldy > preview_size_y) && DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY)) { switch (scroll_direction) @@ -1679,7 +1729,7 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart) break; case MV_RIGHT: - if (from_x < lev_fieldx - STD_LEV_FIELDX) + if (from_x < lev_fieldx - preview_size_x) from_x++; else scroll_direction = MV_DOWN; @@ -1693,7 +1743,7 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart) break; case MV_DOWN: - if (from_y < lev_fieldy - STD_LEV_FIELDY) + if (from_y < lev_fieldy - preview_size_y) from_y++; else scroll_direction = MV_LEFT; @@ -1703,7 +1753,8 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart) break; } - DrawMicroLevelExt(xpos, ypos, from_x, from_y); + DrawMicroLevelExt(xpos, ypos, from_x, from_y, + preview_size_x, preview_size_y); } /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */ @@ -1960,8 +2011,17 @@ void DrawPlayer(struct PlayerInfo *player) last_element == EL_EM_DYNAMITE_ACTIVE || last_element == EL_SP_DISK_RED_ACTIVE) DrawDynamite(last_jx, last_jy); +#if 0 + /* !!! this is not enough to prevent flickering of players which are + moving next to each others without a free tile between them -- this + can only be solved by drawing all players layer by layer (first the + background, then the foreground etc.) !!! => TODO */ + else if (!IS_PLAYER(last_jx, last_jy)) + DrawLevelField(last_jx, last_jy); +#else else DrawLevelField(last_jx, last_jy); +#endif if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy))) DrawLevelElement(next_jx, next_jy, EL_EMPTY);