X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=ea92646c6baecc36ebe2dc47d567e455f55f7ae0;hb=9ea8b203a29569f4d2ed059d33def627ff2b17aa;hp=ac20e3c144e5b3567019de53c3ad60344ab517c5;hpb=520b554dfeb3a72b6b3af91903642b158169407c;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index ac20e3c1..ea92646c 100644 --- a/src/tools.c +++ b/src/tools.c @@ -296,6 +296,68 @@ void SetDrawtoField(int mode) } } +#if 1 + +void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height) +{ + if (game_status == GAME_MODE_PLAYING && + level.game_engine_type == GAME_ENGINE_TYPE_EM) + { + /* currently there is no partial redraw -- always redraw whole playfield */ + RedrawPlayfield_EM(TRUE); + + /* blit playfield from scroll buffer to normal back buffer for fading in */ + BlitScreenToBitmap_EM(backbuffer); + } + else if (game_status == GAME_MODE_PLAYING && + level.game_engine_type == GAME_ENGINE_TYPE_SP) + { + /* currently there is no partial redraw -- always redraw whole playfield */ + RedrawPlayfield_SP(TRUE); + + /* blit playfield from scroll buffer to normal back buffer for fading in */ + BlitScreenToBitmap_SP(backbuffer); + } + else if (game_status == GAME_MODE_PLAYING && + !game.envelope_active) + { +#if 0 + DrawLevel(); +#else + + SetMainBackgroundImage(IMG_BACKGROUND_PLAYING); + // SetDrawBackgroundMask(REDRAW_FIELD); // !!! CHECK THIS !!! + + for (x = BX1; x <= BX2; x++) + for (y = BY1; y <= BY2; y++) + DrawScreenField(x, y); + + redraw_mask |= REDRAW_FIELD; +#endif + DrawAllPlayers(); + +#if NEW_TILESIZE + BlitScreenToBitmap(backbuffer); +#else + /* blit playfield from scroll buffer to normal back buffer */ + if (setup.soft_scrolling) + { + int fx = FX, fy = FY; + + fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0); + fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0); + + BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY); + } +#endif + } + + BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize, + gfx.sx, gfx.sy); +} + +#else + void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height) { if (game_status == GAME_MODE_PLAYING && @@ -362,6 +424,8 @@ void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height) BlitBitmap(drawto, window, x, y, width, height, x, y); } +#endif + void DrawMaskedBorder_Rect(int x, int y, int width, int height) { Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap; @@ -437,6 +501,8 @@ void BlitScreenToBitmap(Bitmap *target_bitmap) { DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field); int fx = FX, fy = FY; + int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0); + int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0); #if NEW_TILESIZE int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); @@ -487,6 +553,28 @@ void BlitScreenToBitmap(Bitmap *target_bitmap) fx, fy); #endif +#if 1 + if (full_lev_fieldx <= SCR_FIELDX) + { + // printf(":1: PLAYFIELD FITS TO SCREEN [%d, %d, %d]\n", fx, ffx, dx_var); + + if (EVEN(SCR_FIELDX)) + fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0); + else + fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0); + + // printf(":2: PLAYFIELD FITS TO SCREEN [%d, %d, %d]\n", fx, ffx, dx_var); + } + + if (full_lev_fieldy <= SCR_FIELDY) + { + if (EVEN(SCR_FIELDY)) + fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0); + else + fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0); + } +#endif + if (border.draw_masked[GAME_MODE_PLAYING]) { if (buffer != backbuffer) @@ -2993,6 +3081,7 @@ void AnimateEnvelopeRequest(int anim_mode, int action) redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER; #else + /* CHECK AGAIN (previous code reactivated) */ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; #endif @@ -3249,6 +3338,14 @@ void ShowEnvelopeRequest(char *text, unsigned int req_state, int action) #if 1 if (game_status == GAME_MODE_PLAYING) { +#if 1 + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + BlitScreenToBitmap_EM(backbuffer); + else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + BlitScreenToBitmap_SP(backbuffer); + else + BlitScreenToBitmap(backbuffer); +#else if (level.game_engine_type == GAME_ENGINE_TYPE_EM) BlitScreenToBitmap_EM(backbuffer); else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) @@ -3257,6 +3354,7 @@ void ShowEnvelopeRequest(char *text, unsigned int req_state, int action) { BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY); } +#endif } SetDrawtoField(DRAW_BACKBUFFER); @@ -3334,6 +3432,11 @@ void ShowEnvelopeRequest(char *text, unsigned int req_state, int action) #if 1 // game_status = last_game_status; /* restore current game status */ +#if 1 + /* !!! CHECK AGAIN (SEE BELOW) !!! */ + game_status = last_game_status; /* restore current game status */ +#endif + if (action == ACTION_CLOSING) { if (game_status != GAME_MODE_MAIN) @@ -3347,10 +3450,11 @@ void ShowEnvelopeRequest(char *text, unsigned int req_state, int action) // SetDrawBackgroundMask(last_draw_background_mask); -#if 1 +#if 0 redraw_mask = REDRAW_FIELD; // redraw_mask |= REDRAW_ALL; #else + /* CHECK AGAIN (previous code reactivated) */ redraw_mask |= REDRAW_FIELD; #endif @@ -3360,8 +3464,10 @@ void ShowEnvelopeRequest(char *text, unsigned int req_state, int action) BackToFront(); +#if 0 /* (important: after "BackToFront()", but before "SetDrawtoField()") */ game_status = last_game_status; /* restore current game status */ +#endif #if 1 if (action == ACTION_CLOSING && @@ -4745,10 +4851,19 @@ static boolean RequestEnvelope(char *text, unsigned int req_state) if (game_status == GAME_MODE_PLAYING) { +#if 1 + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + BlitScreenToBitmap_EM(backbuffer); + else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + BlitScreenToBitmap_SP(backbuffer); + else + BlitScreenToBitmap(backbuffer); +#else if (level.game_engine_type == GAME_ENGINE_TYPE_EM) BlitScreenToBitmap_EM(backbuffer); else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) BlitScreenToBitmap_SP(backbuffer); +#endif } /* disable deactivated drawing when quick-loading level tape recording */ @@ -11438,6 +11553,16 @@ void ChangeViewportPropertiesIfNeeded() #endif ) { +#if 1 + // changing tile size invalidates scroll values of engine snapshots + if (new_tilesize_var != TILESIZE_VAR) + { + // printf("::: new_tilesize_var != TILESIZE_VAR\n"); + + FreeEngineSnapshot(); + } +#endif + SX = new_sx; SY = new_sy; DX = new_dx;