X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=e5d2985a3154f8bd972cd9c100d625831d943c38;hb=9de8eede744c45187c7011543ef8097d1ebc879c;hp=3961f93dde442a06bf93e2259a5a2fc0ceafd2ec;hpb=5371d88561e5304599c11e33ed98dc3e5868f69f;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 3961f93d..e5d2985a 100644 --- a/src/tools.c +++ b/src/tools.c @@ -483,7 +483,13 @@ void DrawLevelGraphicAnimation(int x, int y, int graphic) void DrawLevelElementAnimation(int x, int y, int element) { +#if 1 + int graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]); + + DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); +#else DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element)); +#endif } inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) @@ -594,6 +600,9 @@ void DrawPlayer(struct PlayerInfo *player) if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy))) { +#if 1 + DrawLevelElement(next_jx, next_jy, EL_EMPTY); +#else if (player->GfxPos) { if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL) @@ -603,6 +612,7 @@ void DrawPlayer(struct PlayerInfo *player) } else DrawLevelField(next_jx, next_jy); +#endif } } @@ -694,14 +704,28 @@ void DrawPlayer(struct PlayerInfo *player) { int px = SCREENX(next_jx), py = SCREENY(next_jy); + if (Back[next_jx][next_jy]) + DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); + +#if 1 + if ((sxx || syy) && element == EL_SOKOBAN_OBJECT) + DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0, + NO_CUTTING); +#else if ((sxx || syy) && (element == EL_SOKOBAN_FIELD_EMPTY || Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)) DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0, NO_CUTTING); +#endif else { +#if 1 + int element = Feld[jx][jy]; +#else int element = Feld[next_jx][next_jy]; +#endif + int graphic = el2img(element); int frame = 0; @@ -733,10 +757,14 @@ void DrawPlayer(struct PlayerInfo *player) if (player_is_moving && last_element == EL_EXPLOSION) { +#if 1 + int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING); +#else int stored = Store[last_jx][last_jy]; int graphic = (game.emulation != EMU_SUPAPLEX ? IMG_EXPLOSION : stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON : IMG_SP_EXPLOSION); +#endif int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2); int phase = ExplodePhase[last_jx][last_jy] - 1; int frame = getGraphicAnimationFrame(graphic, phase - delay); @@ -818,36 +846,13 @@ void DrawGraphic(int x, int y, int graphic, int frame) MarkTileDirty(x, y); } -#if 0 -void DrawOldGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic) -{ - Bitmap *src_bitmap; - int src_x, src_y; - - getOldGraphicSource(graphic, &src_bitmap, &src_x, &src_y); - BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y); -} -#endif - void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic, int frame) { -#if 1 Bitmap *src_bitmap; int src_x, src_y; getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); -#else - Bitmap *src_bitmap = graphic_info[graphic].bitmap; - int src_x = graphic_info[graphic].src_x; - int src_y = graphic_info[graphic].src_y; - int offset_x = graphic_info[graphic].offset_x; - int offset_y = graphic_info[graphic].offset_y; - - src_x += frame * offset_x; - src_y += frame * offset_y; -#endif - BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y); } @@ -925,11 +930,7 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, { Bitmap *src_bitmap; GC drawing_gc; - int src_x; - int src_y; - int offset_x; - int offset_y; - + int src_x, src_y; int width = TILEX, height = TILEY; int cx = 0, cy = 0; int dest_x, dest_y; @@ -1004,16 +1005,20 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, MarkTileDirty(x, y + SIGN(dy)); } +#if 1 + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); +#else src_bitmap = graphic_info[graphic].bitmap; src_x = graphic_info[graphic].src_x; src_y = graphic_info[graphic].src_y; offset_x = graphic_info[graphic].offset_x; offset_y = graphic_info[graphic].offset_y; - drawing_gc = src_bitmap->stored_clip_gc; - src_x += frame * offset_x; src_y += frame * offset_y; +#endif + + drawing_gc = src_bitmap->stored_clip_gc; src_x += cx; src_y += cy; @@ -1091,27 +1096,6 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element, frame = graphic_info[graphic].anim_frames - 1; } } -#if 0 - else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DROPPING) - { - graphic = (element == EL_BD_AMOEBA ? IMG_BD_AMOEBA_PART1 : - element == EL_AMOEBA_WET ? IMG_AMOEBA_WET_PART1 : - element == EL_AMOEBA_DRY ? IMG_AMOEBA_DRY_PART1 : - element == EL_AMOEBA_FULL ? IMG_AMOEBA_FULL_PART1 : - IMG_AMOEBA_DEAD_PART1); - - graphic += (x + 2 * y + 4) % 4; - } -#endif - -#if 0 - if (IS_AMOEBOID(element) || element == EL_AMOEBA_DROPPING) - { - if (Feld[lx][ly] == EL_AMOEBA_DROPPING) - printf("---> %d -> %d / %d [%d]\n", - element, graphic, frame, GfxRandom[lx][ly]); - } -#endif if (dx || dy) DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode); @@ -1141,18 +1125,6 @@ void DrawLevelElementShifted(int x, int y, int dx, int dy, int element, DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); } -#if 0 -void DrawOldScreenElementThruMask(int x, int y, int element) -{ - DrawOldScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); -} - -void DrawScreenElementThruMask(int x, int y, int element) -{ - DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); -} -#endif - void DrawLevelElementThruMask(int x, int y, int element) { DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); @@ -1185,7 +1157,7 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) element = (GfxElement[x][y] != EL_UNDEFINED ? GfxElement[x][y] : Feld[x][y]); /* crumble field itself */ - if (CAN_BE_CRUMBLED(element)) + if (CAN_BE_CRUMBLED(element) && !IS_MOVING(x, y)) { if (!IN_SCR_FIELD(sx, sy)) return; @@ -1197,9 +1169,10 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) int xx = x + xy[i][0]; int yy = y + xy[i][1]; - element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : EL_STEELWALL); + element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : BorderElement); - if (CAN_BE_CRUMBLED(element)) /* neighbour is of same type */ + /* check if neighbour field is of same type */ + if (CAN_BE_CRUMBLED(element) && !IS_MOVING(xx, yy)) continue; if (i == 1 || i == 2) @@ -1236,7 +1209,8 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) if (!IN_LEV_FIELD(xx, yy) || !IN_SCR_FIELD(sxx, syy) || - !CAN_BE_CRUMBLED(Feld[xx][yy])) + !CAN_BE_CRUMBLED(Feld[xx][yy]) || + IS_MOVING(xx, yy)) continue; if (i == 1 || i == 2) @@ -1280,6 +1254,35 @@ void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction, DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2); } +void DrawLevelFieldCrumbledSandNeighbours(int x, int y) +{ + int sx = SCREENX(x), sy = SCREENY(y); + static int xy[4][2] = + { + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } + }; + int i; + + for(i=0; i<4; i++) + { + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + int sxx = sx + xy[i][0]; + int syy = sy + xy[i][1]; + + if (!IN_LEV_FIELD(xx, yy) || + !IN_SCR_FIELD(sxx, syy) || + !CAN_BE_CRUMBLED(Feld[xx][yy]) || + IS_MOVING(xx, yy)) + continue; + + DrawLevelField(xx, yy); + } +} + static int getBorderElement(int x, int y) { int border[7][2] = @@ -1455,17 +1458,6 @@ void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) int src_x = mini_startx + graphic_info[graphic].src_x / 8; int src_y = mini_starty + graphic_info[graphic].src_y / 8; - if (src_x + MICRO_TILEX > src_bitmap->width || - src_y + MICRO_TILEY > src_bitmap->height) - { - /* graphic of desired size seems not to be contained in this image; - dirty workaround: get it from the middle of the normal sized image */ - - getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); - src_x += (TILEX / 2 - MICRO_TILEX / 2); - src_y += (TILEY / 2 - MICRO_TILEY / 2); - } - *bitmap = src_bitmap; *x = src_x; *y = src_y; @@ -2390,47 +2382,43 @@ int get_next_element(int element) int el_act_dir2img(int element, int action, int direction) { + element = GFX_ELEMENT(element); direction = MV_DIR_BIT(direction); - if (IS_CUSTOM_ELEMENT(element)) - element = CUSTOM_ELEMENT_INFO(element).change.gfx_element; - return element_info[element].direction_graphic[action][direction]; } int el_act2img(int element, int action) { - if (IS_CUSTOM_ELEMENT(element)) - element = CUSTOM_ELEMENT_INFO(element).change.gfx_element; + element = GFX_ELEMENT(element); return element_info[element].graphic[action]; } int el_dir2img(int element, int direction) { + element = GFX_ELEMENT(element); + return el_act_dir2img(element, ACTION_DEFAULT, direction); } int el2img(int element) { - if (IS_CUSTOM_ELEMENT(element)) - element = CUSTOM_ELEMENT_INFO(element).change.gfx_element; + element = GFX_ELEMENT(element); return element_info[element].graphic[ACTION_DEFAULT]; } int el2edimg(int element) { - if (IS_CUSTOM_ELEMENT(element)) - element = CUSTOM_ELEMENT_INFO(element).change.gfx_element; + element = GFX_ELEMENT(element); return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR]; } int el2preimg(int element) { - if (IS_CUSTOM_ELEMENT(element)) - element = CUSTOM_ELEMENT_INFO(element).change.gfx_element; + element = GFX_ELEMENT(element); return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW]; }