X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=e28f068e467df5a93d88eb2f8f06fd53d67be701;hb=891c39ca37c4fea5f6cc4ca40f913a56c68ef495;hp=a2d051fb1a87df424f3e5f704248e13110296684;hpb=2ffc7d13be24ed07f4dcb9a77924450f16597720;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index a2d051fb..e28f068e 100644 --- a/src/tools.c +++ b/src/tools.c @@ -486,7 +486,7 @@ void DrawLevelGraphicAnimation(int x, int y, int graphic) void DrawLevelElementAnimation(int x, int y, int element) { #if 1 - int graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]); + int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); #else @@ -518,7 +518,7 @@ void DrawLevelElementAnimationIfNeeded(int x, int y, int element) if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) return; - graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]); + graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) return; @@ -529,6 +529,43 @@ void DrawLevelElementAnimationIfNeeded(int x, int y, int element) DrawLevelFieldCrumbledSand(x, y); } +static int getPlayerGraphic(struct PlayerInfo *player, int move_dir) +{ + if (player->use_murphy_graphic) + { + /* this works only because currently only one player can be "murphy" ... */ + static int last_horizontal_dir = MV_LEFT; + int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir); + + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + last_horizontal_dir = move_dir; + + if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */ + { + int direction = (player->is_snapping ? move_dir : last_horizontal_dir); + + graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction); + } + + return graphic; + } + else + return el_act_dir2img(player->element_nr, player->GfxAction, move_dir); +} + +static boolean equalGraphics(int graphic1, int graphic2) +{ + struct GraphicInfo *g1 = &graphic_info[graphic1]; + struct GraphicInfo *g2 = &graphic_info[graphic2]; + + return (g1->bitmap == g2->bitmap && + g1->src_x == g2->src_x && + g1->src_y == g2->src_y && + g1->anim_frames == g2->anim_frames && + g1->anim_delay == g2->anim_delay && + g1->anim_mode == g2->anim_mode); +} + void DrawAllPlayers() { int i; @@ -548,41 +585,38 @@ void DrawPlayerField(int x, int y) void DrawPlayer(struct PlayerInfo *player) { + int jx = player->jx; + int jy = player->jy; + int move_dir = player->MovDir; #if 0 - int jx = player->jx, jy = player->jy; - int last_jx = player->last_jx, last_jy = player->last_jy; - int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy); - int sx = SCREENX(jx), sy = SCREENY(jy); - int sxx = 0, syy = 0; - int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy]; - int graphic; - int frame = 0; + int last_jx = player->last_jx; + int last_jy = player->last_jy; + int next_jx = jx + (jx - last_jx); + int next_jy = jy + (jy - last_jy); boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE); - int move_dir = player->MovDir; - int action = ACTION_DEFAULT; #else - int jx = player->jx, jy = player->jy; - int move_dir = player->MovDir; int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0); int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0); int last_jx = (player->is_moving ? jx - dx : jx); int last_jy = (player->is_moving ? jy - dy : jy); int next_jx = jx + dx; int next_jy = jy + dy; + boolean player_is_moving = (player->MovPos ? TRUE : FALSE); +#endif int sx = SCREENX(jx), sy = SCREENY(jy); int sxx = 0, syy = 0; int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy]; int graphic; - int frame = 0; - boolean player_is_moving = (player->MovPos ? TRUE : FALSE); int action = ACTION_DEFAULT; -#endif + int last_player_graphic = getPlayerGraphic(player, move_dir); + int last_player_frame = player->Frame; + int frame = 0; if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy))) return; #if DEBUG - if (!IN_LEV_FIELD(jx,jy)) + if (!IN_LEV_FIELD(jx, jy)) { printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy); printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy); @@ -594,11 +628,19 @@ void DrawPlayer(struct PlayerInfo *player) if (element == EL_EXPLOSION) return; - action = (player->Pushing ? ACTION_PUSHING : - player->is_digging ? ACTION_DIGGING : + action = (player->is_pushing ? ACTION_PUSHING : + player->is_digging ? ACTION_DIGGING : player->is_collecting ? ACTION_COLLECTING : - player->is_moving ? ACTION_MOVING : - player->snapped ? ACTION_SNAPPING : ACTION_DEFAULT); + player->is_moving ? ACTION_MOVING : + player->is_snapping ? ACTION_SNAPPING : + player->is_sleeping ? ACTION_SLEEPING : + player->is_bored ? ACTION_BORING : + player->is_waiting ? ACTION_WAITING : ACTION_DEFAULT); + + if (player->is_bored || player->is_sleeping) + { + /* ... */ + } #if 0 printf("::: '%s'\n", element_action_info[action].suffix); @@ -632,24 +674,8 @@ void DrawPlayer(struct PlayerInfo *player) else DrawLevelField(last_jx, last_jy); - if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy))) - { -#if 1 -#if 1 + if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy))) DrawLevelElement(next_jx, next_jy, EL_EMPTY); -#else - if (player->GfxPos) - { - if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL) - DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY); - else - DrawLevelElement(next_jx, next_jy, EL_EMPTY); - } - else - DrawLevelField(next_jx, next_jy); -#endif -#endif - } } if (!IN_SCR_FIELD(sx, sy)) @@ -670,13 +696,8 @@ void DrawPlayer(struct PlayerInfo *player) { if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED) { -#if 1 if (GFX_CRUMBLED(GfxElement[jx][jy])) DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame); -#else - if (GfxElement[jx][jy] == EL_SAND) - DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame); -#endif else { int old_element = GfxElement[jx][jy]; @@ -698,21 +719,38 @@ void DrawPlayer(struct PlayerInfo *player) /* draw player himself */ /* ----------------------------------------------------------------------- */ +#if 1 + + graphic = getPlayerGraphic(player, move_dir); + + /* in the case of changed player action or direction, prevent the current + animation frame from being restarted for identical animations */ + if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic)) + player->Frame = last_player_frame; + +#else + if (player->use_murphy_graphic) { static int last_horizontal_dir = MV_LEFT; - int direction; if (move_dir == MV_LEFT || move_dir == MV_RIGHT) last_horizontal_dir = move_dir; - direction = (player->snapped ? move_dir : last_horizontal_dir); + graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir); + + if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */ + { + int direction = (player->is_snapping ? move_dir : last_horizontal_dir); - graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction); + graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction); + } } else graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir); +#endif + frame = getGraphicAnimationFrame(graphic, player->Frame); if (player->GfxPos) @@ -743,14 +781,14 @@ void DrawPlayer(struct PlayerInfo *player) #if 0 printf("::: %d, %d [%d, %d] [%d]\n", - player->Pushing, player_is_moving, player->GfxAction, + player->is_pushing, player_is_moving, player->GfxAction, player->is_moving, player_is_moving); #endif #if 1 - if (player->Pushing && player->is_moving) + if (player->is_pushing && player->is_moving) #else - if (player->Pushing && player_is_moving) + if (player->is_pushing && player_is_moving) #endif { int px = SCREENX(next_jx), py = SCREENY(next_jy); @@ -758,48 +796,21 @@ void DrawPlayer(struct PlayerInfo *player) if (Back[next_jx][next_jy]) DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); -#if 1 if ((sxx || syy) && element == EL_SOKOBAN_OBJECT) DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0, NO_CUTTING); -#else - if ((sxx || syy) && - (element == EL_SOKOBAN_FIELD_EMPTY || - Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)) - DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0, - NO_CUTTING); -#endif else { -#if 1 int element = MovingOrBlocked2Element(next_jx, next_jy); -#else + int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir); #if 1 - int element = Feld[jx][jy]; + int frame = getGraphicAnimationFrame(graphic, player->StepFrame); #else - int element = Feld[next_jx][next_jy]; -#endif -#endif - -#if 1 - int graphic = el2img(element); - int frame = 0; - -#if 0 - if ((sxx || syy) && IS_PUSHABLE(element)) -#endif - { - graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir); - frame = getGraphicAnimationFrame(graphic, player->Frame); - } - -#if 0 - printf("::: pushing %d: %d ...\n", sxx, frame); + int frame = getGraphicAnimationFrame(graphic, player->Frame); #endif DrawGraphicShifted(px, py, sxx, syy, graphic, frame, NO_CUTTING, NO_MASKING); -#endif } } @@ -820,14 +831,7 @@ void DrawPlayer(struct PlayerInfo *player) if (player_is_moving && last_element == EL_EXPLOSION) { -#if 1 int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING); -#else - int stored = Store[last_jx][last_jy]; - int graphic = (game.emulation != EMU_SUPAPLEX ? IMG_EXPLOSION : - stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON : - IMG_SP_EXPLOSION); -#endif int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2); int phase = ExplodePhase[last_jx][last_jy] - 1; int frame = getGraphicAnimationFrame(graphic, phase - delay); @@ -1128,7 +1132,7 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element, { SetRandomAnimationValue(lx, ly); - graphic = el_act_dir2img(element, GfxAction[lx][ly], MovDir[lx][ly]); + graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]); frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); } else /* border element */