X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=e0e7985cf34909697919055a7fa76fe93ad1643b;hb=ad543757bee23838b7f1a58bd1eca6192a37af5e;hp=794174c1d1ccbe0ccf34b87a474b9fb59d596c4e;hpb=67b32ebb347487d2d3a9d926ad8d1c4ed3d9aec6;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 794174c1..e0e7985c 100644 --- a/src/tools.c +++ b/src/tools.c @@ -759,6 +759,13 @@ void BackToFront() y2 = MAX(y2, EY + EYSIZE); } + // make sure that at least one pixel is blitted, and inside the screen + // (else nothing is blitted, causing the animations not to be updated) + x1 = MIN(MAX(0, x1), WIN_XSIZE - 1); + y1 = MIN(MAX(0, y1), WIN_YSIZE - 1); + x2 = MIN(MAX(1, x2), WIN_XSIZE); + y2 = MIN(MAX(1, y2), WIN_YSIZE); + BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1); } @@ -3729,6 +3736,9 @@ void WaitForEventToContinue() { boolean still_wait = TRUE; + if (program.headless) + return; + /* simulate releasing mouse button over last gadget, if still pressed */ if (button_status) HandleGadgets(-1, -1, 0); @@ -3876,6 +3886,19 @@ static int RequestHandleEvents(unsigned int req_state) break; } +#if defined(TARGET_SDL2) + case SDL_WINDOWEVENT: + HandleWindowEvent((WindowEvent *) &event); + break; + + case SDL_APP_WILLENTERBACKGROUND: + case SDL_APP_DIDENTERBACKGROUND: + case SDL_APP_WILLENTERFOREGROUND: + case SDL_APP_DIDENTERFOREGROUND: + HandlePauseResumeEvent((PauseResumeEvent *) &event); + break; +#endif + case EVENT_KEYPRESS: { Key key = GetEventKey((KeyEvent *)&event, TRUE); @@ -8398,7 +8421,37 @@ void PlayMenuMusicExt(int music) void PlayMenuMusic() { - PlayMenuMusicExt(menu.music[game_status]); + char *curr_music = getCurrentlyPlayingMusicFilename(); + char *next_music = getMusicListEntry(menu.music[game_status])->filename; + + if (!strEqual(curr_music, next_music)) + PlayMenuMusicExt(menu.music[game_status]); +} + +void PlayMenuSoundsAndMusic() +{ + PlayMenuSound(); + PlayMenuMusic(); +} + +static void FadeMenuSounds() +{ + FadeSounds(); +} + +static void FadeMenuMusic() +{ + char *curr_music = getCurrentlyPlayingMusicFilename(); + char *next_music = getMusicListEntry(menu.music[game_status])->filename; + + if (!strEqual(curr_music, next_music)) + FadeMusic(); +} + +void FadeMenuSoundsAndMusic() +{ + FadeMenuSounds(); + FadeMenuMusic(); } void PlaySoundActivating() @@ -8507,6 +8560,9 @@ void SetAnimStatus(int anim_status_new) void SetGameStatus(int game_status_new) { + if (game_status_new != game_status) + game_status_last_screen = game_status; + game_status = game_status_new; SetAnimStatus(game_status_new);