X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=d50b99dd3d23b79d09f4b142a573fc6ec869e852;hb=86b0ea5594dc5a9db7ac5d71fa2b7487a4fc1f9d;hp=f0db269659986d6d573ca212063ba71fa21b1b44;hpb=e4bf86b0ac3fd50612eee1439beba2fbaaa7cd09;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index f0db2696..d50b99dd 100644 --- a/src/tools.c +++ b/src/tools.c @@ -34,6 +34,7 @@ /* forward declaration for internal use */ static void UnmapToolButtons(); static void HandleToolButtons(struct GadgetInfo *); +static int el_act_dir2crm(int, int, int); static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS]; static int request_gadget_id = -1; @@ -70,7 +71,7 @@ void SetDrawtoField(int mode) void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height) { - if (game_status == PLAYING) + if (game_status == GAME_MODE_PLAYING) { if (force_redraw) { @@ -118,7 +119,7 @@ void BackToFront() int x,y; DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field); - if (setup.direct_draw && game_status == PLAYING) + if (setup.direct_draw && game_status == GAME_MODE_PLAYING) redraw_mask &= ~REDRAW_MAIN; if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD) @@ -130,7 +131,7 @@ void BackToFront() if (redraw_mask == REDRAW_NONE) return; - if (global.fps_slowdown && game_status == PLAYING) + if (global.fps_slowdown && game_status == GAME_MODE_PLAYING) { static boolean last_frame_skipped = FALSE; boolean skip_even_when_not_scrolling = TRUE; @@ -175,7 +176,8 @@ void BackToFront() if (redraw_mask & REDRAW_FIELD) { - if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER) + if (game_status != GAME_MODE_PLAYING || + redraw_mask & REDRAW_FROM_BACKBUFFER) { BlitBitmap(backbuffer, window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY); @@ -388,7 +390,7 @@ void ClearWindow() { DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - if (setup.soft_scrolling && game_status == PLAYING) + if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING) { ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE); SetDrawtoField(DRAW_BUFFERED); @@ -396,7 +398,7 @@ void ClearWindow() else SetDrawtoField(DRAW_BACKBUFFER); - if (setup.direct_draw && game_status == PLAYING) + if (setup.direct_draw && game_status == GAME_MODE_PLAYING) { ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); SetDrawtoField(DRAW_DIRECT); @@ -482,7 +484,13 @@ void DrawLevelGraphicAnimation(int x, int y, int graphic) void DrawLevelElementAnimation(int x, int y, int element) { +#if 1 + int graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]); + + DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); +#else DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element)); +#endif } inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) @@ -496,6 +504,9 @@ inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) return; DrawGraphicAnimation(sx, sy, graphic); + + if (CAN_BE_CRUMBLED(Feld[x][y])) + DrawLevelFieldCrumbledSand(x, y); } void DrawLevelElementAnimationIfNeeded(int x, int y, int element) @@ -512,6 +523,9 @@ void DrawLevelElementAnimationIfNeeded(int x, int y, int element) return; DrawGraphicAnimation(sx, sy, graphic); + + if (CAN_BE_CRUMBLED(element)) + DrawLevelFieldCrumbledSand(x, y); } void DrawAllPlayers() @@ -533,6 +547,7 @@ void DrawPlayerField(int x, int y) void DrawPlayer(struct PlayerInfo *player) { +#if 0 int jx = player->jx, jy = player->jy; int last_jx = player->last_jx, last_jy = player->last_jy; int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy); @@ -544,6 +559,23 @@ void DrawPlayer(struct PlayerInfo *player) boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE); int move_dir = player->MovDir; int action = ACTION_DEFAULT; +#else + int jx = player->jx, jy = player->jy; + int move_dir = player->MovDir; + int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0); + int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0); + int last_jx = (player->is_moving ? jx - dx : jx); + int last_jy = (player->is_moving ? jy - dy : jy); + int next_jx = jx + dx; + int next_jy = jy + dy; + int sx = SCREENX(jx), sy = SCREENY(jy); + int sxx = 0, syy = 0; + int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy]; + int graphic; + int frame = 0; + boolean player_is_moving = (player->MovPos ? TRUE : FALSE); + int action = ACTION_DEFAULT; +#endif if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy))) return; @@ -567,17 +599,25 @@ void DrawPlayer(struct PlayerInfo *player) player->is_moving ? ACTION_MOVING : player->snapped ? ACTION_SNAPPING : ACTION_DEFAULT); +#if 0 + printf("::: '%s'\n", element_action_info[action].suffix); +#endif + InitPlayerGfxAnimation(player, action, move_dir); /* ----------------------------------------------------------------------- */ /* draw things in the field the player is leaving, if needed */ /* ----------------------------------------------------------------------- */ +#if 1 + if (player->is_moving) +#else if (player_is_moving) +#endif { - if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element)) + if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element)) { - DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]); + DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]); if (last_element == EL_DYNAMITE_ACTIVE || last_element == EL_SP_DISK_RED_ACTIVE) @@ -593,6 +633,10 @@ void DrawPlayer(struct PlayerInfo *player) if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy))) { +#if 1 +#if 1 + DrawLevelElement(next_jx, next_jy, EL_EMPTY); +#else if (player->GfxPos) { if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL) @@ -602,6 +646,8 @@ void DrawPlayer(struct PlayerInfo *player) } else DrawLevelField(next_jx, next_jy); +#endif +#endif } } @@ -615,16 +661,21 @@ void DrawPlayer(struct PlayerInfo *player) /* draw things behind the player, if needed */ /* ----------------------------------------------------------------------- */ - if (Store[jx][jy]) - DrawLevelElement(jx, jy, Store[jx][jy]); + if (Back[jx][jy]) + DrawLevelElement(jx, jy, Back[jx][jy]); else if (IS_ACTIVE_BOMB(element)) DrawLevelElement(jx, jy, EL_EMPTY); else { if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED) { +#if 1 + if (CAN_BE_CRUMBLED(GfxElement[jx][jy])) + DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame); +#else if (GfxElement[jx][jy] == EL_SAND) DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame); +#endif else { int old_element = GfxElement[jx][jy]; @@ -689,29 +740,65 @@ void DrawPlayer(struct PlayerInfo *player) /* draw things the player is pushing, if needed */ /* ----------------------------------------------------------------------- */ +#if 0 + printf("::: %d, %d [%d, %d] [%d]\n", + player->Pushing, player_is_moving, player->GfxAction, + player->is_moving, player_is_moving); +#endif + +#if 1 + if (player->Pushing && player->is_moving) +#else if (player->Pushing && player_is_moving) +#endif { int px = SCREENX(next_jx), py = SCREENY(next_jy); + if (Back[next_jx][next_jy]) + DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); + +#if 1 + if ((sxx || syy) && element == EL_SOKOBAN_OBJECT) + DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0, + NO_CUTTING); +#else if ((sxx || syy) && (element == EL_SOKOBAN_FIELD_EMPTY || Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)) DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0, NO_CUTTING); +#endif else { +#if 1 + int element = MovingOrBlocked2Element(next_jx, next_jy); +#else +#if 1 + int element = Feld[jx][jy]; +#else int element = Feld[next_jx][next_jy]; +#endif +#endif + +#if 1 int graphic = el2img(element); int frame = 0; +#if 0 if ((sxx || syy) && IS_PUSHABLE(element)) +#endif { - graphic = el_act_dir2img(element, ACTION_MOVING, move_dir); + graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir); frame = getGraphicAnimationFrame(graphic, player->Frame); } +#if 0 + printf("::: pushing %d: %d ...\n", sxx, frame); +#endif + DrawGraphicShifted(px, py, sxx, syy, graphic, frame, NO_CUTTING, NO_MASKING); +#endif } } @@ -732,10 +819,14 @@ void DrawPlayer(struct PlayerInfo *player) if (player_is_moving && last_element == EL_EXPLOSION) { +#if 1 + int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING); +#else int stored = Store[last_jx][last_jy]; int graphic = (game.emulation != EMU_SUPAPLEX ? IMG_EXPLOSION : stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON : IMG_SP_EXPLOSION); +#endif int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2); int phase = ExplodePhase[last_jx][last_jy] - 1; int frame = getGraphicAnimationFrame(graphic, phase - delay); @@ -745,16 +836,20 @@ void DrawPlayer(struct PlayerInfo *player) } /* ----------------------------------------------------------------------- */ - /* draw elements that stay over the player */ + /* draw elements the player is just walking/passing through/under */ /* ----------------------------------------------------------------------- */ /* handle the field the player is leaving ... */ - if (player_is_moving && IS_OVER_PLAYER(last_element)) + if (player_is_moving && IS_ACCESSIBLE_INSIDE(last_element)) DrawLevelField(last_jx, last_jy); + else if (player_is_moving && IS_ACCESSIBLE_UNDER(last_element)) + DrawLevelFieldThruMask(last_jx, last_jy); /* ... and the field the player is entering */ - if (IS_OVER_PLAYER(element)) + if (IS_ACCESSIBLE_INSIDE(element)) DrawLevelField(jx, jy); + else if (IS_ACCESSIBLE_UNDER(element)) + DrawLevelFieldThruMask(jx, jy); if (setup.direct_draw) { @@ -773,15 +868,29 @@ void DrawPlayer(struct PlayerInfo *player) void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y) { - Bitmap *src_bitmap = graphic_info[graphic].bitmap; - int offset_x = graphic_info[graphic].offset_x; - int offset_y = graphic_info[graphic].offset_y; - int src_x = graphic_info[graphic].src_x + frame * offset_x; - int src_y = graphic_info[graphic].src_y + frame * offset_y; + struct GraphicInfo *g = &graphic_info[graphic]; - *bitmap = src_bitmap; - *x = src_x; - *y = src_y; + *bitmap = g->bitmap; + + if (g->offset_y == 0) /* frames are ordered horizontally */ + { + int max_width = g->anim_frames_per_line * g->width; + + *x = (g->src_x + frame * g->offset_x) % max_width; + *y = g->src_y + (g->src_x + frame * g->offset_x) / max_width * g->height; + } + else if (g->offset_x == 0) /* frames are ordered vertically */ + { + int max_height = g->anim_frames_per_line * g->height; + + *x = g->src_x + (g->src_y + frame * g->offset_y) / max_height * g->width; + *y = (g->src_y + frame * g->offset_y) % max_height; + } + else /* frames are ordered diagonally */ + { + *x = g->src_x + frame * g->offset_x; + *y = g->src_y + frame * g->offset_y; + } } void DrawGraphic(int x, int y, int graphic, int frame) @@ -799,36 +908,13 @@ void DrawGraphic(int x, int y, int graphic, int frame) MarkTileDirty(x, y); } -#if 0 -void DrawOldGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic) -{ - Bitmap *src_bitmap; - int src_x, src_y; - - getOldGraphicSource(graphic, &src_bitmap, &src_x, &src_y); - BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y); -} -#endif - void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic, int frame) { -#if 1 Bitmap *src_bitmap; int src_x, src_y; getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); -#else - Bitmap *src_bitmap = graphic_info[graphic].bitmap; - int src_x = graphic_info[graphic].src_x; - int src_y = graphic_info[graphic].src_y; - int offset_x = graphic_info[graphic].offset_x; - int offset_y = graphic_info[graphic].offset_y; - - src_x += frame * offset_x; - src_y += frame * offset_y; -#endif - BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y); } @@ -883,32 +969,13 @@ void DrawMiniGraphic(int x, int y, int graphic) void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) { - Bitmap *src_bitmap = graphic_info[graphic].bitmap; + struct GraphicInfo *g = &graphic_info[graphic]; int mini_startx = 0; - int mini_starty = src_bitmap->height * 2 / 3; - int src_x = mini_startx + graphic_info[graphic].src_x / 2; - int src_y = mini_starty + graphic_info[graphic].src_y / 2; + int mini_starty = g->bitmap->height * 2 / 3; -#if 0 - /* !!! not needed anymore, because of automatically created mini graphics */ - if (src_x + MINI_TILEX > src_bitmap->width || - src_y + MINI_TILEY > src_bitmap->height) - { - /* graphic of desired size seems not to be contained in this image; - dirty workaround: get it from the middle of the normal sized image */ - - printf("::: using dirty workaround for %d (%d, %d)\n", - graphic, src_bitmap->width, src_bitmap->height); - - getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); - src_x += (TILEX / 2 - MINI_TILEX / 2); - src_y += (TILEY / 2 - MINI_TILEY / 2); - } -#endif - - *bitmap = src_bitmap; - *x = src_x; - *y = src_y; + *bitmap = g->bitmap; + *x = mini_startx + g->src_x / 2; + *y = mini_starty + g->src_y / 2; } void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic) @@ -925,11 +992,7 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, { Bitmap *src_bitmap; GC drawing_gc; - int src_x; - int src_y; - int offset_x; - int offset_y; - + int src_x, src_y; int width = TILEX, height = TILEY; int cx = 0, cy = 0; int dest_x, dest_y; @@ -1004,16 +1067,20 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, MarkTileDirty(x, y + SIGN(dy)); } +#if 1 + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); +#else src_bitmap = graphic_info[graphic].bitmap; src_x = graphic_info[graphic].src_x; src_y = graphic_info[graphic].src_y; offset_x = graphic_info[graphic].offset_x; offset_y = graphic_info[graphic].offset_y; - drawing_gc = src_bitmap->stored_clip_gc; - src_x += frame * offset_x; src_y += frame * offset_y; +#endif + + drawing_gc = src_bitmap->stored_clip_gc; src_x += cx; src_y += cy; @@ -1073,9 +1140,9 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element, { boolean left_stopped = FALSE, right_stopped = FALSE; - if (!IN_LEV_FIELD(lx - 1, ly) || IS_MAUER(Feld[lx - 1][ly])) + if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly])) left_stopped = TRUE; - if (!IN_LEV_FIELD(lx + 1, ly) || IS_MAUER(Feld[lx + 1][ly])) + if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly])) right_stopped = TRUE; if (left_stopped && right_stopped) @@ -1091,27 +1158,6 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element, frame = graphic_info[graphic].anim_frames - 1; } } -#if 0 - else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DROPPING) - { - graphic = (element == EL_BD_AMOEBA ? IMG_BD_AMOEBA_PART1 : - element == EL_AMOEBA_WET ? IMG_AMOEBA_WET_PART1 : - element == EL_AMOEBA_DRY ? IMG_AMOEBA_DRY_PART1 : - element == EL_AMOEBA_FULL ? IMG_AMOEBA_FULL_PART1 : - IMG_AMOEBA_DEAD_PART1); - - graphic += (x + 2 * y + 4) % 4; - } -#endif - -#if 0 - if (IS_AMOEBOID(element) || element == EL_AMOEBA_DROPPING) - { - if (Feld[lx][ly] == EL_AMOEBA_DROPPING) - printf("---> %d -> %d / %d [%d]\n", - element, graphic, frame, GfxRandom[lx][ly]); - } -#endif if (dx || dy) DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode); @@ -1141,18 +1187,6 @@ void DrawLevelElementShifted(int x, int y, int dx, int dy, int element, DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); } -#if 0 -void DrawOldScreenElementThruMask(int x, int y, int element) -{ - DrawOldScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); -} - -void DrawScreenElementThruMask(int x, int y, int element) -{ - DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); -} -#endif - void DrawLevelElementThruMask(int x, int y, int element) { DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); @@ -1182,10 +1216,11 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) if (!IN_LEV_FIELD(x, y)) return; - element = (GfxElement[x][y] != EL_UNDEFINED ? GfxElement[x][y] : Feld[x][y]); + element = (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ? + GfxElement[x][y] : Feld[x][y]); /* crumble field itself */ - if (CAN_BE_CRUMBLED(element)) + if (CAN_BE_CRUMBLED(element) && !IS_MOVING(x, y)) { if (!IN_SCR_FIELD(sx, sy)) return; @@ -1197,11 +1232,19 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) int xx = x + xy[i][0]; int yy = y + xy[i][1]; - element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : EL_STEELWALL); + element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : BorderElement); - if (CAN_BE_CRUMBLED(element)) /* neighbour is of same type */ + /* check if neighbour field is of same type */ + if (CAN_BE_CRUMBLED(element) && !IS_MOVING(xx, yy)) continue; +#if 0 + if (Feld[x][y] == EL_CUSTOM_START + 123) + printf("::: crumble [%d] THE CHAOS ENGINE (%d, %d): %d, %d\n", + i, Feld[x][y], element, + CAN_BE_CRUMBLED(element), IS_MOVING(x, y)); +#endif + if (i == 1 || i == 2) { width = snip; @@ -1236,7 +1279,8 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) if (!IN_LEV_FIELD(xx, yy) || !IN_SCR_FIELD(sxx, syy) || - !CAN_BE_CRUMBLED(Feld[xx][yy])) + !CAN_BE_CRUMBLED(Feld[xx][yy]) || + IS_MOVING(xx, yy)) continue; if (i == 1 || i == 2) @@ -1270,8 +1314,13 @@ void DrawLevelFieldCrumbledSand(int x, int y) void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction, int step_frame) { +#if 1 + int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction); + int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction); +#else int graphic1 = el_act_dir2img(EL_SAND, ACTION_DIGGING, direction); int graphic2 = el_act_dir2img(EL_SAND_CRUMBLED, ACTION_DIGGING, direction); +#endif int frame1 = getGraphicAnimationFrame(graphic1, step_frame); int frame2 = getGraphicAnimationFrame(graphic2, step_frame); int sx = SCREENX(x), sy = SCREENY(y); @@ -1280,6 +1329,35 @@ void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction, DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2); } +void DrawLevelFieldCrumbledSandNeighbours(int x, int y) +{ + int sx = SCREENX(x), sy = SCREENY(y); + static int xy[4][2] = + { + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } + }; + int i; + + for(i=0; i<4; i++) + { + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + int sxx = sx + xy[i][0]; + int syy = sy + xy[i][1]; + + if (!IN_LEV_FIELD(xx, yy) || + !IN_SCR_FIELD(sxx, syy) || + !CAN_BE_CRUMBLED(Feld[xx][yy]) || + IS_MOVING(xx, yy)) + continue; + + DrawLevelField(xx, yy); + } +} + static int getBorderElement(int x, int y) { int border[7][2] = @@ -1293,12 +1371,12 @@ static int getBorderElement(int x, int y) { EL_STEELWALL, EL_INVISIBLE_STEELWALL } }; int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1); - int steel_position = (x == -1 && y == -1 ? 0 : - x == lev_fieldx && y == -1 ? 1 : - x == -1 && y == lev_fieldy ? 2 : - x == lev_fieldx && y == lev_fieldy ? 3 : - x == -1 || x == lev_fieldx ? 4 : - y == -1 || y == lev_fieldy ? 5 : 6); + int steel_position = (x == -1 && y == -1 ? 0 : + x == lev_fieldx && y == -1 ? 1 : + x == -1 && y == lev_fieldy ? 2 : + x == lev_fieldx && y == lev_fieldy ? 3 : + x == -1 || x == lev_fieldx ? 4 : + y == -1 || y == lev_fieldy ? 5 : 6); return border[steel_position][steel_type]; } @@ -1447,6 +1525,31 @@ void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y) DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y))); } +void DrawEnvelopeBorder(int sx, int sy, int ex, int ey) +{ + int border[8][2] = + { + { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT }, + { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT }, + { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT }, + { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT }, + { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL }, + { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL }, + { EL_STEELWALL, EL_INVISIBLE_STEELWALL }, + { EL_EMPTY, EL_EMPTY } + }; + int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1); + int steel_position = (ex == -1 && ey == -1 ? 0 : + ex == +1 && ey == -1 ? 1 : + ex == -1 && ey == +1 ? 2 : + ex == +1 && ey == +1 ? 3 : + ex == -1 || ex == +1 ? 4 : + ey == -1 || ey == +1 ? 5 : 7); + int element = border[steel_position][steel_type]; + + DrawMiniGraphic(sx, sy, el2edimg(element)); +} + void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) { Bitmap *src_bitmap = graphic_info[graphic].bitmap; @@ -1455,17 +1558,6 @@ void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) int src_x = mini_startx + graphic_info[graphic].src_x / 8; int src_y = mini_starty + graphic_info[graphic].src_y / 8; - if (src_x + MICRO_TILEX > src_bitmap->width || - src_y + MICRO_TILEY > src_bitmap->height) - { - /* graphic of desired size seems not to be contained in this image; - dirty workaround: get it from the middle of the normal sized image */ - - getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); - src_x += (TILEX / 2 - MICRO_TILEX / 2); - src_y += (TILEY / 2 - MICRO_TILEY / 2); - } - *bitmap = src_bitmap; *x = src_x; *y = src_y; @@ -1529,7 +1621,7 @@ static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y) if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy) DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, - Ur[lx][ly]); + level.field[lx][ly]); else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1 && BorderElement != EL_EMPTY) DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, @@ -1571,8 +1663,7 @@ static void DrawMicroLevelLabelExt(int mode) if (strlen(label_text) > 0) { - int text_width = strlen(label_text) * getFontWidth(font_nr); - int lxpos = SX + (SXSIZE - text_width) / 2; + int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; int lypos = MICROLABEL_YPOS; DrawText(lxpos, lypos, label_text, font_nr); @@ -1589,7 +1680,8 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart) static int label_state, label_counter; int last_game_status = game_status; /* save current game status */ - game_status = PSEUDO_PREVIEW; /* force PREVIEW font on preview level */ + /* force PREVIEW font on preview level */ + game_status = GAME_MODE_PSEUDO_PREVIEW; if (restart) { @@ -1607,8 +1699,8 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart) if (leveldir_current->name) { - int len = strlen(leveldir_current->name); - int lxpos = SX + (SXSIZE - len * getFontWidth(FONT_TEXT_1)) / 2; + int text_width = getTextWidth(leveldir_current->name, FONT_TEXT_1); + int lxpos = SX + (SXSIZE - text_width) / 2; int lypos = SY + 352; DrawText(lxpos, lypos, leveldir_current->name, FONT_TEXT_1); @@ -1709,16 +1801,24 @@ boolean Request(char *text, unsigned int req_state) unsigned int old_door_state; int last_game_status = game_status; /* save current game status */ +#if 1 + SetMouseCursor(CURSOR_DEFAULT); +#endif + #if defined(PLATFORM_UNIX) /* pause network game while waiting for request to answer */ if (options.network && - game_status == PLAYING && + game_status == GAME_MODE_PLAYING && req_state & REQUEST_WAIT_FOR) SendToServer_PausePlaying(); #endif old_door_state = GetDoorState(); + /* simulate releasing mouse button over last gadget, if still pressed */ + if (button_status) + HandleGadgets(-1, -1, 0); + UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_1); @@ -1733,7 +1833,8 @@ boolean Request(char *text, unsigned int req_state) /* clear door drawing field */ DrawBackground(DX, DY, DXSIZE, DYSIZE); - game_status = PSEUDO_DOOR; /* force DOOR font on preview level */ + /* force DOOR font on preview level */ + game_status = GAME_MODE_PSEUDO_DOOR; /* write text for request */ for(ty=0; ty < MAX_REQUEST_LINES; ty++) @@ -1805,7 +1906,7 @@ boolean Request(char *text, unsigned int req_state) return FALSE; } - if (game_status != MAINMENU) + if (game_status != GAME_MODE_MAIN) InitAnimation(); button_status = MB_RELEASED; @@ -1814,6 +1915,10 @@ boolean Request(char *text, unsigned int req_state) SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); +#if 0 + SetMouseCursor(CURSOR_DEFAULT); +#endif + while(result < 0) { if (PendingEvent()) @@ -1929,7 +2034,7 @@ boolean Request(char *text, unsigned int req_state) Delay(10); } - if (game_status != MAINMENU) + if (game_status != GAME_MODE_MAIN) StopAnimation(); UnmapToolButtons(); @@ -1954,7 +2059,7 @@ boolean Request(char *text, unsigned int req_state) #if defined(PLATFORM_UNIX) /* continue network game after request */ if (options.network && - game_status == PLAYING && + game_status == GAME_MODE_PLAYING && req_state & REQUEST_WAIT_FOR) SendToServer_ContinuePlaying(); #endif @@ -2008,8 +2113,8 @@ unsigned int MoveDoor(unsigned int door_state) static int door1 = DOOR_OPEN_1; static int door2 = DOOR_CLOSE_2; static unsigned long door_delay = 0; - int x, start, stepsize = global.door_step_offset; - unsigned long door_delay_value = global.door_step_delay; + int x, start, stepsize = door.step_offset; + unsigned long door_delay_value = door.step_delay; if (door_state == DOOR_GET_STATE) return(door1 | door2); @@ -2147,7 +2252,7 @@ unsigned int MoveDoor(unsigned int door_state) BackToFront(); - if (game_status == MAINMENU) + if (game_status == GAME_MODE_MAIN) DoAnimation(); } } @@ -2189,21 +2294,6 @@ void UndrawSpecialEditorDoor() redraw_mask |= REDRAW_ALL; } -#ifndef TARGET_SDL -int ReadPixel(DrawBuffer *bitmap, int x, int y) -{ - XImage *pixel_image; - unsigned long pixel_value; - - pixel_image = XGetImage(display, bitmap->drawable, - x, y, 1, 1, AllPlanes, ZPixmap); - pixel_value = XGetPixel(pixel_image, 0, 0); - - XDestroyImage(pixel_image); - - return pixel_value; -} -#endif /* ---------- new tool button stuff ---------------------------------------- */ @@ -2403,32 +2493,51 @@ int get_next_element(int element) int el_act_dir2img(int element, int action, int direction) { + element = GFX_ELEMENT(element); direction = MV_DIR_BIT(direction); return element_info[element].direction_graphic[action][direction]; } +static int el_act_dir2crm(int element, int action, int direction) +{ + element = GFX_ELEMENT(element); + direction = MV_DIR_BIT(direction); + + return element_info[element].direction_crumbled[action][direction]; +} + int el_act2img(int element, int action) { + element = GFX_ELEMENT(element); + return element_info[element].graphic[action]; } int el_dir2img(int element, int direction) { + element = GFX_ELEMENT(element); + return el_act_dir2img(element, ACTION_DEFAULT, direction); } int el2img(int element) { + element = GFX_ELEMENT(element); + return element_info[element].graphic[ACTION_DEFAULT]; } int el2edimg(int element) { + element = GFX_ELEMENT(element); + return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR]; } int el2preimg(int element) { + element = GFX_ELEMENT(element); + return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW]; }