X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=cfaa4ca2d93130fa1102e2a4fe16f2a357353f3c;hb=a750ba6776fdfb711f5da2e6094c8010cd19645a;hp=eba90f7076c043aca03039fa62c779e27f932728;hpb=88a46f726da49d5ae03e736b1388a4b854221685;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index eba90f70..cfaa4ca2 100644 --- a/src/tools.c +++ b/src/tools.c @@ -33,8 +33,6 @@ /* forward declaration for internal use */ static int getGraphicAnimationPhase(int, int, int); -static void DrawGraphicAnimationShiftedThruMask(int, int, int, int, int, - int, int, int); static void UnmapToolButtons(); static void HandleToolButtons(struct GadgetInfo *); @@ -442,7 +440,8 @@ void DrawPlayer(struct PlayerInfo *player) int sx = SCREENX(jx), sy = SCREENY(jy); int sxx = 0, syy = 0; int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy]; - int graphic, phase; + int graphic; + int frame = 0; boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE); if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy))) @@ -468,6 +467,7 @@ void DrawPlayer(struct PlayerInfo *player) if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element)) { DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]); + if (last_element == EL_DYNAMITE_ACTIVE) DrawDynamite(last_jx, last_jy); else @@ -519,44 +519,44 @@ void DrawPlayer(struct PlayerInfo *player) ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) && !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)))); - graphic = GFX_SP_MURPHY; + graphic = IMG_SP_MURPHY; if (player->Pushing) { if (player->MovDir == MV_LEFT) - graphic = GFX_MURPHY_PUSH_LEFT; + graphic = IMG_SP_MURPHY_LEFT_PUSHING; else if (player->MovDir == MV_RIGHT) - graphic = GFX_MURPHY_PUSH_RIGHT; + graphic = IMG_SP_MURPHY_RIGHT_PUSHING; else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT) - graphic = GFX_MURPHY_PUSH_LEFT; + graphic = IMG_SP_MURPHY_LEFT_PUSHING; else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT) - graphic = GFX_MURPHY_PUSH_RIGHT; + graphic = IMG_SP_MURPHY_RIGHT_PUSHING; } else if (player->snapped) { if (player->MovDir == MV_LEFT) - graphic = GFX_MURPHY_SNAP_LEFT; + graphic = IMG_SP_MURPHY_LEFT_SNAPPING; else if (player->MovDir == MV_RIGHT) - graphic = GFX_MURPHY_SNAP_RIGHT; + graphic = IMG_SP_MURPHY_RIGHT_SNAPPING; else if (player->MovDir == MV_UP) - graphic = GFX_MURPHY_SNAP_UP; + graphic = IMG_SP_MURPHY_UP_SNAPPING; else if (player->MovDir == MV_DOWN) - graphic = GFX_MURPHY_SNAP_DOWN; + graphic = IMG_SP_MURPHY_DOWN_SNAPPING; } else if (action_moving) { if (player->MovDir == MV_LEFT) - graphic = GFX_MURPHY_GO_LEFT; + graphic = IMG_SP_MURPHY_LEFT_MOVING; else if (player->MovDir == MV_RIGHT) - graphic = GFX_MURPHY_GO_RIGHT; + graphic = IMG_SP_MURPHY_RIGHT_MOVING; else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT) - graphic = GFX_MURPHY_GO_LEFT; + graphic = IMG_SP_MURPHY_LEFT_MOVING; else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT) - graphic = GFX_MURPHY_GO_RIGHT; + graphic = IMG_SP_MURPHY_RIGHT_MOVING; else - graphic = GFX_MURPHY_GO_LEFT; + graphic = IMG_SP_MURPHY_LEFT_MOVING; - graphic += getGraphicAnimationPhase(3, 2, ANIM_PINGPONG); + frame = getGraphicAnimationFrame(graphic, -1); } if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT) @@ -565,18 +565,29 @@ void DrawPlayer(struct PlayerInfo *player) else { if (player->MovDir == MV_LEFT) - graphic = - (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT); + graphic = (player->Pushing ? IMG_PLAYER1_LEFT_PUSHING : + player->is_moving ? IMG_PLAYER1_LEFT_MOVING : + IMG_PLAYER1_LEFT); else if (player->MovDir == MV_RIGHT) - graphic = - (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT); + graphic = (player->Pushing ? IMG_PLAYER1_RIGHT_PUSHING : + player->is_moving ? IMG_PLAYER1_RIGHT_MOVING : + IMG_PLAYER1_RIGHT); else if (player->MovDir == MV_UP) - graphic = GFX_SPIELER1_UP; + graphic = (player->Pushing ? IMG_PLAYER1_UP_PUSHING : + player->is_moving ? IMG_PLAYER1_UP_MOVING : + IMG_PLAYER1_UP); else /* MV_DOWN || MV_NO_MOVING */ - graphic = GFX_SPIELER1_DOWN; + graphic = (player->Pushing ? IMG_PLAYER1_DOWN_PUSHING : + player->is_moving ? IMG_PLAYER1_DOWN_MOVING : + IMG_PLAYER1_DOWN); - graphic += player->index_nr * 3 * HEROES_PER_LINE; - graphic += player->Frame; + graphic = PLAYER_NR_GFX(graphic, player->index_nr); + +#if 0 + frame = player->Frame; +#else + frame = getGraphicAnimationFrame(graphic, player->Frame); +#endif } if (player->GfxPos) @@ -590,43 +601,73 @@ void DrawPlayer(struct PlayerInfo *player) if (!setup.soft_scrolling && ScreenMovPos) sxx = syy = 0; - DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING); +#if 0 + if (player->Frame) + printf("-> %d\n", player->Frame); +#endif + + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); if (SHIELD_ON(player)) { - int graphic = (player->shield_active_time_left ? GFX2_SHIELD_ACTIVE : - GFX2_SHIELD_PASSIVE); + int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE : + IMG_SHIELD_NORMAL_ACTIVE); + int frame = getGraphicAnimationFrame(graphic, -1); - DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic, - 3, 8, ANIM_PINGPONG); + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); } +#if 0 if (player->Pushing && player->GfxPos) +#else + if (player->Pushing && player_is_moving) +#endif { int px = SCREENX(next_jx), py = SCREENY(next_jy); if (element == EL_SOKOBAN_FIELD_EMPTY || Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL) - DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT, + DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT, 0, NO_CUTTING); else { int element = Feld[next_jx][next_jy]; - int graphic = el2gfx(element); + int graphic = el2img(element); +#if 1 + int frame = 0; +#endif if ((element == EL_ROCK || - element == EL_SP_ZONK || - element == EL_BD_ROCK) && sxx) + element == EL_BD_ROCK || + element == EL_SP_ZONK) && sxx) { - int phase = (player->GfxPos / (TILEX / 4)); + graphic = el_dir_act2img(element, player->MovDir, GFX_ACTION_MOVING); +#if 1 + frame = getGraphicAnimationFrame(graphic, player->GfxPos); + frame = getGraphicAnimationFrame(graphic, player->Frame); +#endif + +#if 0 + printf("-> %d [%d]\n", player->Frame, player->GfxPos); +#endif + +#if 0 + /* !!! FIX !!! */ if (player->MovDir == MV_LEFT) - graphic += phase; - else - graphic += (phase + 4) % 4; + frame = 3 - frame; +#endif + +#if 0 + frame = (player->GfxPos / (TILEX / 4)); + + if (player->MovDir == MV_RIGHT) + frame = (frame + 4) % 4; +#endif } - DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING); + DrawGraphicShifted(px, py, sxx, syy, graphic, frame, + NO_CUTTING, NO_MASKING); } } @@ -634,39 +675,48 @@ void DrawPlayer(struct PlayerInfo *player) if (IS_ACTIVE_BOMB(element)) { - graphic = el2gfx(element); + graphic = el2img(element); +#if 0 if (element == EL_DYNAMITE_ACTIVE) { - if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6) - phase = 6; + if ((frame = (96 - MovDelay[jx][jy]) / 12) > 6) + frame = 6; } else { - if ((phase = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3) - phase = 7 - phase; + if ((frame = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3) + frame = 7 - frame; } +#else + frame = getGraphicAnimationFrame(graphic, 96 - MovDelay[jx][jy]); +#endif if (game.emulation == EMU_SUPAPLEX) - DrawGraphic(sx, sy, GFX_SP_DISK_RED); + DrawGraphic(sx, sy, GFX_SP_DISK_RED, 0); else - DrawGraphicThruMask(sx, sy, graphic + phase); + DrawGraphicThruMask(sx, sy, graphic, frame); } if (player_is_moving && last_element == EL_EXPLOSION) { - int phase = Frame[last_jx][last_jy]; - int delay = 2; + int stored = Store[last_jx][last_jy]; + int graphic = (game.emulation != EMU_SUPAPLEX ? IMG_EXPLOSION : + stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON : + IMG_SP_EXPLOSION); + int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2); + int phase = Frame[last_jx][last_jy] - 1; + int frame = getGraphicAnimationFrame(graphic, phase - delay); - if (phase > 2) - DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), - GFX_EXPLOSION + ((phase - 1) / delay - 1)); + if (phase >= delay) + DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame); } /* draw elements that stay over the player */ /* handle the field the player is leaving ... */ if (player_is_moving && IS_OVER_PLAYER(last_element)) DrawLevelField(last_jx, last_jy); + /* ... and the field the player is entering */ if (IS_OVER_PLAYER(element)) DrawLevelField(jx, jy); @@ -706,7 +756,7 @@ static int getGraphicAnimationPhase(int frames, int delay, int mode) return phase; } -int getNewGraphicAnimationFrame(int graphic, int sync_frame) +int getGraphicAnimationFrame(int graphic, int sync_frame) { int num_frames = new_graphic_info[graphic].anim_frames; int delay = new_graphic_info[graphic].anim_delay; @@ -717,6 +767,8 @@ int getNewGraphicAnimationFrame(int graphic, int sync_frame) if (new_graphic_info[graphic].anim_global_sync || sync_frame < 0) sync_frame = FrameCounter; + sync_frame += new_graphic_info[graphic].anim_start_frame * delay; + if (mode & ANIM_LOOP) /* normal, looping animation */ { frame = (sync_frame % (delay * num_frames)) / delay; @@ -749,21 +801,7 @@ int getNewGraphicAnimationFrame(int graphic, int sync_frame) return frame; } -void DrawGraphicAnimationExt(int x, int y, int graphic, - int frames, int delay, int mode, int mask_mode) -{ - int phase = getGraphicAnimationPhase(frames, delay, mode); - - if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - { - if (mask_mode == USE_MASKING) - DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase); - else - DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase); - } -} - -void DrawNewGraphicAnimationExt(int x, int y, int graphic, int mask_mode) +void DrawGraphicAnimationExt(int x, int y, int graphic, int mask_mode) { #if 0 int delay = new_graphic_info[graphic].anim_delay; @@ -773,44 +811,30 @@ void DrawNewGraphicAnimationExt(int x, int y, int graphic, int mask_mode) if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) #endif { - int frame = getNewGraphicAnimationFrame(graphic, -1); + int frame = getGraphicAnimationFrame(graphic, -1); if (mask_mode == USE_MASKING) - DrawNewGraphicThruMask(SCREENX(x), SCREENY(y), graphic, frame); + DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic, frame); else - DrawNewGraphic(SCREENX(x), SCREENY(y), graphic, frame); + DrawGraphic(SCREENX(x), SCREENY(y), graphic, frame); } } -void DrawGraphicAnimation(int x, int y, int graphic, - int frames, int delay, int mode) +#if 0 +void DrawOldGraphicAnimation(int x, int y, int graphic, + int frames, int delay, int mode) { DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING); } +#endif -void DrawNewGraphicAnimation(int x, int y, int graphic) -{ - DrawNewGraphicAnimationExt(x, y, graphic, NO_MASKING); -} - -void DrawGraphicAnimationThruMask(int x, int y, int graphic, - int frames, int delay, int mode) -{ - DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING); -} - -static void DrawGraphicAnimationShiftedThruMask(int sx, int sy, - int sxx, int syy, - int graphic, - int frames, int delay, - int mode) +void DrawGraphicAnimation(int x, int y, int graphic) { - int phase = getGraphicAnimationPhase(frames, delay, mode); - - DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING); + DrawGraphicAnimationExt(x, y, graphic, NO_MASKING); } -void getGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) +#if 1 +void getOldGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) { if (graphic >= 0 && graphic_info[graphic].bitmap != NULL) { @@ -822,96 +846,102 @@ void getGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) graphic <= GFX_END_ROCKSELEMENTS) { graphic -= GFX_START_ROCKSELEMENTS; - *bitmap = pix[PIX_ELEMENTS]; + *bitmap = new_graphic_info[IMG_OLD_PIX_ELEMENTS].bitmap; *x = (graphic % GFX_PER_LINE) * TILEX; *y = (graphic / GFX_PER_LINE) * TILEY; } else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES) { graphic -= GFX_START_ROCKSHEROES; - *bitmap = pix[PIX_HEROES]; + *bitmap = new_graphic_info[IMG_OLD_PIX_HEROES].bitmap; *x = (graphic % HEROES_PER_LINE) * TILEX; *y = (graphic / HEROES_PER_LINE) * TILEY; } else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP) { graphic -= GFX_START_ROCKSSP; - *bitmap = pix[PIX_SP]; + *bitmap = new_graphic_info[IMG_OLD_PIX_SP].bitmap; *x = (graphic % SP_PER_LINE) * TILEX; *y = (graphic / SP_PER_LINE) * TILEY; } else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC) { graphic -= GFX_START_ROCKSDC; - *bitmap = pix[PIX_DC]; + *bitmap = new_graphic_info[IMG_OLD_PIX_DC].bitmap; *x = (graphic % DC_PER_LINE) * TILEX; *y = (graphic / DC_PER_LINE) * TILEY; } else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE) { graphic -= GFX_START_ROCKSMORE; - *bitmap = pix[PIX_MORE]; + *bitmap = new_graphic_info[IMG_OLD_PIX_MORE].bitmap; *x = (graphic % MORE_PER_LINE) * TILEX; *y = (graphic / MORE_PER_LINE) * TILEY; } else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT) { graphic -= GFX_START_ROCKSFONT; - *bitmap = pix[PIX_FONT_EM]; + *bitmap = new_graphic_info[IMG_OLD_PIX_FONT_EM].bitmap; *x = (graphic % FONT_CHARS_PER_LINE) * TILEX; *y = (graphic / FONT_CHARS_PER_LINE) * TILEY; } else { - *bitmap = pix[PIX_SP]; + *bitmap = new_graphic_info[IMG_OLD_PIX_SP].bitmap; *x = 0; *y = 0; } } +#endif -void DrawGraphic(int x, int y, int graphic) +void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y) { -#if DEBUG - if (!IN_SCR_FIELD(x, y)) - { - printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic); - printf("DrawGraphic(): This should never happen!\n"); - return; - } -#endif + Bitmap *src_bitmap = new_graphic_info[graphic].bitmap; + int offset_x = new_graphic_info[graphic].offset_x; + int offset_y = new_graphic_info[graphic].offset_y; + int src_x = new_graphic_info[graphic].src_x + frame * offset_x; + int src_y = new_graphic_info[graphic].src_y + frame * offset_y; - DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic); - MarkTileDirty(x, y); + *bitmap = src_bitmap; + *x = src_x; + *y = src_y; } -void DrawNewGraphic(int x, int y, int graphic, int frame) +void DrawGraphic(int x, int y, int graphic, int frame) { #if DEBUG if (!IN_SCR_FIELD(x, y)) { - printf("DrawNewGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic); - printf("DrawNewGraphic(): This should never happen!\n"); + printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic); + printf("DrawGraphic(): This should never happen!\n"); return; } #endif - DrawNewGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, - graphic, frame); + DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame); MarkTileDirty(x, y); } -void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic) +#if 1 +void DrawOldGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic) { Bitmap *src_bitmap; int src_x, src_y; - getGraphicSource(graphic, &src_bitmap, &src_x, &src_y); + getOldGraphicSource(graphic, &src_bitmap, &src_x, &src_y); BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y); } +#endif -void DrawNewGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic, - int frame) +void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic, + int frame) { +#if 1 + Bitmap *src_bitmap; + int src_x, src_y; + + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); +#else Bitmap *src_bitmap = new_graphic_info[graphic].bitmap; int src_x = new_graphic_info[graphic].src_x; int src_y = new_graphic_info[graphic].src_y; @@ -920,26 +950,12 @@ void DrawNewGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic, src_x += frame * offset_x; src_y += frame * offset_y; - - BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y); -} - -void DrawGraphicThruMask(int x, int y, int graphic) -{ -#if DEBUG - if (!IN_SCR_FIELD(x, y)) - { - printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic); - printf("DrawGraphicThruMask(): This should never happen!\n"); - return; - } #endif - DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic); - MarkTileDirty(x, y); + BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y); } -void DrawNewGraphicThruMask(int x, int y, int graphic, int frame) +void DrawGraphicThruMask(int x, int y, int graphic, int frame) { #if DEBUG if (!IN_SCR_FIELD(x, y)) @@ -950,50 +966,24 @@ void DrawNewGraphicThruMask(int x, int y, int graphic, int frame) } #endif - DrawNewGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, - graphic, frame); + DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic, + frame); MarkTileDirty(x, y); } -void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic) +void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic, + int frame) { - int tile = graphic; - int src_x, src_y; +#if 1 Bitmap *src_bitmap; + int src_x, src_y; GC drawing_gc; - if (graphic == GFX_LEERRAUM) - return; - - getGraphicSource(graphic, &src_bitmap, &src_x, &src_y); + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); drawing_gc = src_bitmap->stored_clip_gc; - - if (tile_clipmask[tile] != None) - { - SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]); - SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y); - BlitBitmapMasked(src_bitmap, d, - src_x, src_y, TILEX, TILEY, dest_x, dest_y); - } - else - { -#if DEBUG -#ifndef TARGET_SDL - printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile); -#endif -#endif - - SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y); - BlitBitmapMasked(src_bitmap, d, - src_x, src_y, TILEX, TILEY, dest_x, dest_y); - } -} - -void DrawNewGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, - int graphic, int frame) -{ - Bitmap *src_bitmap = new_graphic_info[graphic].bitmap; +#else GC drawing_gc = src_bitmap->stored_clip_gc; + Bitmap *src_bitmap = new_graphic_info[graphic].bitmap; int src_x = new_graphic_info[graphic].src_x; int src_y = new_graphic_info[graphic].src_y; int offset_x = new_graphic_info[graphic].offset_x; @@ -1002,70 +992,19 @@ void DrawNewGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, src_x += frame * offset_x; src_y += frame * offset_y; +#endif + SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y); BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y); } void DrawMiniGraphic(int x, int y, int graphic) { - DrawMiniGraphicExt(drawto, - SX + x * MINI_TILEX, SY + y * MINI_TILEY, graphic); - MarkTileDirty(x / 2, y / 2); -} - -void DrawNewMiniGraphic(int x, int y, int graphic) -{ - DrawNewMiniGraphicExt(drawto, - SX + x * MINI_TILEX, SY + y * MINI_TILEY, graphic); + DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic); MarkTileDirty(x / 2, y / 2); } void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) -{ - if (graphic >= GFX_START_ROCKSELEMENTS && graphic <= GFX_END_ROCKSELEMENTS) - { - graphic -= GFX_START_ROCKSELEMENTS; - *bitmap = pix[PIX_ELEMENTS]; - *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX; - *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY; - } - else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP) - { - graphic -= GFX_START_ROCKSSP; - *bitmap = pix[PIX_SP]; - *x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX; - *y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY; - } - else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC) - { - graphic -= GFX_START_ROCKSDC; - *bitmap = pix[PIX_DC]; - *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX; - *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY; - } - else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE) - { - graphic -= GFX_START_ROCKSMORE; - *bitmap = pix[PIX_MORE]; - *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX; - *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY; - } - else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT) - { - graphic -= GFX_START_ROCKSFONT; - *bitmap = pix[PIX_FONT_EM]; - *x = MINI_FONT_STARTX + (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE; - *y = MINI_FONT_STARTY + (graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE; - } - else - { - *bitmap = pix[PIX_SP]; - *x = MINI_SP_STARTX; - *y = MINI_SP_STARTY; - } -} - -void getNewMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) { Bitmap *src_bitmap = new_graphic_info[graphic].bitmap; int mini_startx = 0; @@ -1080,159 +1019,14 @@ void getNewMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic) { - Bitmap *bitmap; - int src_x, src_y; - - getMiniGraphicSource(graphic, &bitmap, &src_x, &src_y); - BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y); -} - -void DrawNewMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic) -{ -#if 1 Bitmap *src_bitmap; int src_x, src_y; - getNewMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y); -#else - Bitmap *src_bitmap = new_graphic_info[graphic].bitmap; - int mini_startx = src_bitmap->width * 2 / 3; - int mini_starty = src_bitmap->height * 2 / 3; - int src_x = mini_startx + new_graphic_info[graphic].src_x / 2; - int src_y = mini_starty + new_graphic_info[graphic].src_y / 2; -#endif - + getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y); BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y); } -void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, - int cut_mode, int mask_mode) -{ - int width = TILEX, height = TILEY; - int cx = 0, cy = 0; - int src_x, src_y, dest_x, dest_y; - int tile = graphic; - Bitmap *src_bitmap; - GC drawing_gc; - - if (graphic < 0) - { - DrawGraphic(x, y, graphic); - return; - } - - if (dx || dy) /* Verschiebung der Grafik? */ - { - if (x < BX1) /* Element kommt von links ins Bild */ - { - x = BX1; - width = dx; - cx = TILEX - dx; - dx = 0; - } - else if (x > BX2) /* Element kommt von rechts ins Bild */ - { - x = BX2; - width = -dx; - dx = TILEX + dx; - } - else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */ - { - width += dx; - cx = -dx; - dx = 0; - } - else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */ - width -= dx; - else if (dx) /* allg. Bewegung in x-Richtung */ - MarkTileDirty(x + SIGN(dx), y); - - if (y < BY1) /* Element kommt von oben ins Bild */ - { - if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */ - return; - - y = BY1; - height = dy; - cy = TILEY - dy; - dy = 0; - } - else if (y > BY2) /* Element kommt von unten ins Bild */ - { - y = BY2; - height = -dy; - dy = TILEY + dy; - } - else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */ - { - height += dy; - cy = -dy; - dy = 0; - } - else if (dy > 0 && cut_mode == CUT_ABOVE) - { - if (y == BY2) /* Element unterhalb des Bildes */ - return; - - height = dy; - cy = TILEY - dy; - dy = TILEY; - MarkTileDirty(x, y + 1); - } /* Element verläßt unten das Bild */ - else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW)) - height -= dy; - else if (dy) /* allg. Bewegung in y-Richtung */ - MarkTileDirty(x, y + SIGN(dy)); - } - - getGraphicSource(graphic, &src_bitmap, &src_x, &src_y); - drawing_gc = src_bitmap->stored_clip_gc; - - src_x += cx; - src_y += cy; - - dest_x = FX + x * TILEX + dx; - dest_y = FY + y * TILEY + dy; - -#if DEBUG - if (!IN_SCR_FIELD(x,y)) - { - printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic); - printf("DrawGraphicShifted(): This should never happen!\n"); - return; - } -#endif - - if (mask_mode == USE_MASKING) - { - if (tile_clipmask[tile] != None) - { - SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]); - SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y); - BlitBitmapMasked(src_bitmap, drawto_field, - src_x, src_y, TILEX, TILEY, dest_x, dest_y); - } - else - { -#if DEBUG -#ifndef TARGET_SDL - printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile); -#endif -#endif - - SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y); - BlitBitmapMasked(src_bitmap, drawto_field, - src_x, src_y, width, height, dest_x, dest_y); - } - } - else - BlitBitmap(src_bitmap, drawto_field, - src_x, src_y, width, height, dest_x, dest_y); - - MarkTileDirty(x,y); -} - -void DrawNewGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, +void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, int cut_mode, int mask_mode) { Bitmap *src_bitmap; @@ -1248,39 +1042,39 @@ void DrawNewGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, if (graphic < 0) { - DrawNewGraphic(x, y, graphic, frame); + DrawGraphic(x, y, graphic, frame); return; } - if (dx || dy) /* Verschiebung der Grafik? */ + if (dx || dy) /* shifted graphic */ { - if (x < BX1) /* Element kommt von links ins Bild */ + if (x < BX1) /* object enters playfield from the left */ { x = BX1; width = dx; cx = TILEX - dx; dx = 0; } - else if (x > BX2) /* Element kommt von rechts ins Bild */ + else if (x > BX2) /* object enters playfield from the right */ { x = BX2; width = -dx; dx = TILEX + dx; } - else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */ + else if (x==BX1 && dx < 0) /* object leaves playfield to the left */ { width += dx; cx = -dx; dx = 0; } - else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */ + else if (x==BX2 && dx > 0) /* object leaves playfield to the right */ width -= dx; - else if (dx) /* allg. Bewegung in x-Richtung */ + else if (dx) /* general horizontal movement */ MarkTileDirty(x + SIGN(dx), y); - if (y < BY1) /* Element kommt von oben ins Bild */ + if (y < BY1) /* object enters playfield from the top */ { - if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */ + if (cut_mode==CUT_BELOW) /* object completely above top border */ return; y = BY1; @@ -1288,13 +1082,13 @@ void DrawNewGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, cy = TILEY - dy; dy = 0; } - else if (y > BY2) /* Element kommt von unten ins Bild */ + else if (y > BY2) /* object enters playfield from the bottom */ { y = BY2; height = -dy; dy = TILEY + dy; } - else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */ + else if (y==BY1 && dy < 0) /* object leaves playfield to the top */ { height += dy; cy = -dy; @@ -1302,27 +1096,28 @@ void DrawNewGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, } else if (dy > 0 && cut_mode == CUT_ABOVE) { - if (y == BY2) /* Element unterhalb des Bildes */ + if (y == BY2) /* object completely above bottom border */ return; height = dy; cy = TILEY - dy; dy = TILEY; MarkTileDirty(x, y + 1); - } /* Element verläßt unten das Bild */ + } /* object leaves playfield to the bottom */ else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW)) height -= dy; - else if (dy) /* allg. Bewegung in y-Richtung */ + else if (dy) /* general vertical movement */ MarkTileDirty(x, y + SIGN(dy)); } src_bitmap = new_graphic_info[graphic].bitmap; - drawing_gc = src_bitmap->stored_clip_gc; src_x = new_graphic_info[graphic].src_x; src_y = new_graphic_info[graphic].src_y; offset_x = new_graphic_info[graphic].offset_x; offset_y = new_graphic_info[graphic].offset_y; + drawing_gc = src_bitmap->stored_clip_gc; + src_x += frame * offset_x; src_y += frame * offset_y; @@ -1342,26 +1137,25 @@ void DrawNewGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, #endif if (mask_mode == USE_MASKING) + { SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y); - - BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, - dest_x, dest_y); + BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, + dest_x, dest_y); + } + else + BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, + dest_x, dest_y); MarkTileDirty(x,y); } void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic, - int cut_mode) -{ - DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING); -} - -void DrawNewGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic, - int frame, int cut_mode) + int frame, int cut_mode) { - DrawNewGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING); + DrawGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING); } +#if 0 void DrawScreenElementExt(int x, int y, int dx, int dy, int element, int cut_mode, int mask_mode) { @@ -1510,11 +1304,13 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element, else DrawGraphic(x, y, graphic); } +#endif inline static int getFramePosition(int x, int y) { + int frame_pos = -1; /* default: global synchronization */ +#if 0 int element = Feld[x][y]; - int frame_pos = -1; if (element == EL_QUICKSAND_FULL || element == EL_MAGIC_WALL_FULL || @@ -1522,6 +1318,9 @@ inline static int getFramePosition(int x, int y) frame_pos = -1; else if (IS_MOVING(x, y) || CAN_MOVE(element) || CAN_FALL(element)) frame_pos = ABS(MovPos[x][y]) / (TILEX / 8); +#else + frame_pos = ABS(MovPos[x][y]) / (TILEX / 8); +#endif return frame_pos; } @@ -1530,23 +1329,27 @@ inline static int getGfxAction(int x, int y) { int gfx_action = GFX_ACTION_DEFAULT; +#if 0 if (GfxAction[x][y] != GFX_ACTION_DEFAULT) gfx_action = GfxAction[x][y]; else if (IS_MOVING(x, y)) gfx_action = GFX_ACTION_MOVING; +#else + gfx_action = GfxAction[x][y]; +#endif return gfx_action; } -void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element, - int cut_mode, int mask_mode) +void DrawScreenElementExt(int x, int y, int dx, int dy, int element, + int cut_mode, int mask_mode) { int ux = LEVELX(x), uy = LEVELY(y); int move_dir = MovDir[ux][uy]; int move_pos = getFramePosition(ux, uy); int gfx_action = getGfxAction(ux, uy); int graphic = el_dir_act2img(element, move_dir, gfx_action); - int frame = getNewGraphicAnimationFrame(graphic, move_pos); + int frame = getGraphicAnimationFrame(graphic, move_pos); if (element == EL_WALL_GROWING) { @@ -1570,32 +1373,6 @@ void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element, frame = new_graphic_info[graphic].anim_frames - 1; } } -#if 0 - else if ((element == EL_ROCK || - element == EL_SP_ZONK || - element == EL_BD_ROCK || - element == EL_SP_INFOTRON || - IS_GEM(element)) - && !cut_mode) - { - if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1])) - { - if (element == EL_ROCK || - element == EL_SP_ZONK || - element == EL_BD_ROCK) - { - if (move_dir == MV_LEFT) - graphic += (4 - phase4) % 4; - else if (move_dir == MV_RIGHT) - graphic += phase4; - else - graphic += phase2 * 2; - } - else if (element != EL_SP_INFOTRON) - graphic += phase2; - } - } -#endif else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING) { graphic = (element == EL_BD_AMOEBA ? IMG_BD_AMOEBA_PART1 : @@ -1608,11 +1385,11 @@ void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element, } if (dx || dy) - DrawNewGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode); + DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode); else if (mask_mode == USE_MASKING) - DrawNewGraphicThruMask(x, y, graphic, frame); + DrawGraphicThruMask(x, y, graphic, frame); else - DrawNewGraphic(x, y, graphic, frame); + DrawGraphic(x, y, graphic, frame); } void DrawLevelElementExt(int x, int y, int dx, int dy, int element, @@ -1623,69 +1400,41 @@ void DrawLevelElementExt(int x, int y, int dx, int dy, int element, cut_mode, mask_mode); } -void DrawNewLevelElementExt(int x, int y, int dx, int dy, int element, - int cut_mode, int mask_mode) -{ - if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - DrawNewScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element, - cut_mode, mask_mode); -} - void DrawScreenElementShifted(int x, int y, int dx, int dy, int element, int cut_mode) { DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); } -void DrawNewScreenElementShifted(int x, int y, int dx, int dy, int element, - int cut_mode) -{ - DrawNewScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); -} - void DrawLevelElementShifted(int x, int y, int dx, int dy, int element, int cut_mode) { DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); } -void DrawNewLevelElementShifted(int x, int y, int dx, int dy, int element, - int cut_mode) +#if 0 +void DrawOldScreenElementThruMask(int x, int y, int element) { - DrawNewLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); + DrawOldScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); } void DrawScreenElementThruMask(int x, int y, int element) { DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); } - -void DrawNewScreenElementThruMask(int x, int y, int element) -{ - DrawNewScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); -} +#endif void DrawLevelElementThruMask(int x, int y, int element) { DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); } -void DrawNewLevelElementThruMask(int x, int y, int element) -{ - DrawNewLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); -} - void DrawLevelFieldThruMask(int x, int y) { DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); } -void DrawNewLevelFieldThruMask(int x, int y) -{ - DrawNewLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); -} - -void ErdreichAnbroeckeln(int x, int y) +void DrawCrumbledSand(int x, int y) { Bitmap *src_bitmap; int src_x, src_y; @@ -1714,9 +1463,11 @@ void ErdreichAnbroeckeln(int x, int y) if (!IN_SCR_FIELD(x, y)) return; - graphic = GFX_ERDENRAND; + graphic = IMG_SAND_CRUMBLED; - getGraphicSource(graphic, &src_bitmap, &src_x, &src_y); + src_bitmap = new_graphic_info[graphic].bitmap; + src_x = new_graphic_info[graphic].src_x; + src_y = new_graphic_info[graphic].src_y; for(i=0; i<4; i++) { @@ -1758,9 +1509,11 @@ void ErdreichAnbroeckeln(int x, int y) } else { - graphic = GFX_ERDENRAND; + graphic = IMG_SAND_CRUMBLED; - getGraphicSource(graphic, &src_bitmap, &src_x, &src_y); + src_bitmap = new_graphic_info[graphic].bitmap; + src_x = new_graphic_info[graphic].src_x; + src_y = new_graphic_info[graphic].src_y; for(i=0; i<4; i++) { @@ -1805,13 +1558,7 @@ void ErdreichAnbroeckeln(int x, int y) void DrawScreenElement(int x, int y, int element) { DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING); - ErdreichAnbroeckeln(x, y); -} - -void DrawNewScreenElement(int x, int y, int element) -{ - DrawNewScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING); - ErdreichAnbroeckeln(x, y); + DrawCrumbledSand(x, y); } void DrawLevelElement(int x, int y, int element) @@ -1820,12 +1567,6 @@ void DrawLevelElement(int x, int y, int element) DrawScreenElement(SCREENX(x), SCREENY(y), element); } -void DrawNewLevelElement(int x, int y, int element) -{ - if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - DrawNewScreenElement(SCREENX(x), SCREENY(y), element); -} - void DrawScreenField(int x, int y) { int ux = LEVELX(x), uy = LEVELY(y); @@ -1916,96 +1657,6 @@ void DrawScreenField(int x, int y) DrawScreenElement(x, y, EL_EMPTY); } -void DrawNewScreenField(int x, int y) -{ - int ux = LEVELX(x), uy = LEVELY(y); - int element, content; - - if (!IN_LEV_FIELD(ux, uy)) - { - if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy) - element = EL_EMPTY; - else - element = BorderElement; - - DrawNewScreenElement(x, y, element); - return; - } - - element = Feld[ux][uy]; - content = Store[ux][uy]; - - if (IS_MOVING(ux, uy)) - { - int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT); - boolean cut_mode = NO_CUTTING; - - if (element == EL_QUICKSAND_EMPTYING || - element == EL_MAGIC_WALL_EMPTYING || - element == EL_BD_MAGIC_WALL_EMPTYING || - element == EL_AMOEBA_DRIPPING) - cut_mode = CUT_ABOVE; - else if (element == EL_QUICKSAND_FILLING || - element == EL_MAGIC_WALL_FILLING || - element == EL_BD_MAGIC_WALL_FILLING) - cut_mode = CUT_BELOW; - - if (cut_mode == CUT_ABOVE) - DrawNewScreenElementShifted(x, y, 0, 0, element, NO_CUTTING); - else - DrawNewScreenElement(x, y, EL_EMPTY); - - if (horiz_move) - DrawNewScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING); - else if (cut_mode == NO_CUTTING) - DrawNewScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode); - else - DrawNewScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode); - - if (content == EL_ACID) - DrawNewLevelElementThruMask(ux, uy + 1, EL_ACID); - } - else if (IS_BLOCKED(ux, uy)) - { - int oldx, oldy; - int sx, sy; - int horiz_move; - boolean cut_mode = NO_CUTTING; - int element_old, content_old; - - Blocked2Moving(ux, uy, &oldx, &oldy); - sx = SCREENX(oldx); - sy = SCREENY(oldy); - horiz_move = (MovDir[oldx][oldy] == MV_LEFT || - MovDir[oldx][oldy] == MV_RIGHT); - - element_old = Feld[oldx][oldy]; - content_old = Store[oldx][oldy]; - - if (element_old == EL_QUICKSAND_EMPTYING || - element_old == EL_MAGIC_WALL_EMPTYING || - element_old == EL_BD_MAGIC_WALL_EMPTYING || - element_old == EL_AMOEBA_DRIPPING) - cut_mode = CUT_ABOVE; - - DrawNewScreenElement(x, y, EL_EMPTY); - - if (horiz_move) - DrawNewScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old, - NO_CUTTING); - else if (cut_mode == NO_CUTTING) - DrawNewScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old, - cut_mode); - else - DrawNewScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old, - cut_mode); - } - else if (IS_DRAWABLE(element)) - DrawNewScreenElement(x, y, element); - else - DrawNewScreenElement(x, y, EL_EMPTY); -} - void DrawLevelField(int x, int y) { if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) @@ -2028,56 +1679,12 @@ void DrawLevelField(int x, int y) } } -void DrawNewLevelField(int x, int y) -{ - if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - DrawNewScreenField(SCREENX(x), SCREENY(y)); - else if (IS_MOVING(x, y)) - { - int newx,newy; - - Moving2Blocked(x, y, &newx, &newy); - if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy))) - DrawNewScreenField(SCREENX(newx), SCREENY(newy)); - } - else if (IS_BLOCKED(x, y)) - { - int oldx, oldy; - - Blocked2Moving(x, y, &oldx, &oldy); - if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy))) - DrawNewScreenField(SCREENX(oldx), SCREENY(oldy)); - } -} - void DrawMiniElement(int x, int y, int element) { int graphic; - if (!element) - { - DrawMiniGraphic(x, y, -1); - return; - } - - graphic = el2gfx(element); - DrawMiniGraphic(x, y, graphic); -} - -void DrawNewMiniElement(int x, int y, int element) -{ - int graphic; - -#if 0 - if (!element) - { - DrawNewMiniGraphic(x, y, -1); - return; - } -#endif - graphic = el2img(element); - DrawNewMiniGraphic(x, y, graphic); + DrawMiniGraphic(x, y, graphic); } void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y) @@ -2089,40 +1696,6 @@ void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y) else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy) DrawMiniElement(sx, sy, Feld[x][y]); else - { - int steel_type, steel_position; - int border[6][2] = - { - { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT }, - { GFX_VSTEEL_UPPER_RIGHT, GFX_ISTEEL_UPPER_RIGHT }, - { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT }, - { GFX_VSTEEL_LOWER_RIGHT, GFX_ISTEEL_LOWER_RIGHT }, - { GFX_VSTEEL_VERTICAL, GFX_ISTEEL_VERTICAL }, - { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL } - }; - - steel_type = (BorderElement == EL_STEELWALL ? 0 : 1); - steel_position = (x == -1 && y == -1 ? 0 : - x == lev_fieldx && y == -1 ? 1 : - x == -1 && y == lev_fieldy ? 2 : - x == lev_fieldx && y == lev_fieldy ? 3 : - x == -1 || x == lev_fieldx ? 4 : - y == -1 || y == lev_fieldy ? 5 : -1); - - if (steel_position != -1) - DrawMiniGraphic(sx, sy, border[steel_position][steel_type]); - } -} - -void DrawNewMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y) -{ - int x = sx + scroll_x, y = sy + scroll_y; - - if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy) - DrawNewMiniElement(sx, sy, EL_EMPTY); - else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy) - DrawNewMiniElement(sx, sy, Feld[x][y]); - else { int steel_type, steel_position; int border[6][2] = @@ -2144,56 +1717,37 @@ void DrawNewMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y) y == -1 || y == lev_fieldy ? 5 : -1); if (steel_position != -1) - DrawNewMiniGraphic(sx, sy, border[steel_position][steel_type]); + DrawMiniGraphic(sx, sy, border[steel_position][steel_type]); } } +void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) +{ + Bitmap *src_bitmap = new_graphic_info[graphic].bitmap; + int mini_startx = src_bitmap->width * 3 / 4; + int mini_starty = src_bitmap->height * 2 / 3; + int src_x = mini_startx + new_graphic_info[graphic].src_x / 8; + int src_y = mini_starty + new_graphic_info[graphic].src_y / 8; + + *bitmap = src_bitmap; + *x = src_x; + *y = src_y; +} + void DrawMicroElement(int xpos, int ypos, int element) { + Bitmap *src_bitmap; + int src_x, src_y; int graphic; if (element == EL_EMPTY) return; - graphic = el2gfx(element); + graphic = el2img(element); - if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP) - { - graphic -= GFX_START_ROCKSSP; - BlitBitmap(pix[PIX_SP], drawto, - MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX, - MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY, - MICRO_TILEX, MICRO_TILEY, xpos, ypos); - } - else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC) - { - graphic -= GFX_START_ROCKSDC; - BlitBitmap(pix[PIX_DC], drawto, - MICRO_DC_STARTX + (graphic % MICRO_DC_PER_LINE) * MICRO_TILEX, - MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY, - MICRO_TILEX, MICRO_TILEY, xpos, ypos); - } - else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE) - { - graphic -= GFX_START_ROCKSMORE; - BlitBitmap(pix[PIX_MORE], drawto, - MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE)*MICRO_TILEX, - MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE)*MICRO_TILEY, - MICRO_TILEX, MICRO_TILEY, xpos, ypos); - } - else if (graphic >= GFX_CHAR_START && graphic <= GFX_CHAR_END) - { - graphic -= GFX_CHAR_START; - BlitBitmap(pix[PIX_FONT_EM], drawto, - MICRO_FONT_STARTX + (graphic % MICRO_GFX_PER_LINE)* MICRO_TILEX, - MICRO_FONT_STARTY + (graphic / MICRO_GFX_PER_LINE)* MICRO_TILEY, - MICRO_TILEX, MICRO_TILEY, xpos, ypos); - } - else - BlitBitmap(pix[PIX_ELEMENTS], drawto, - MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX, - MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY, - MICRO_TILEX, MICRO_TILEY, xpos, ypos); + getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY, + xpos, ypos); } void DrawLevel() @@ -2204,7 +1758,7 @@ void DrawLevel() for(x=BX1; x<=BX2; x++) for(y=BY1; y<=BY2; y++) - DrawNewScreenField(x, y); + DrawScreenField(x, y); redraw_mask |= REDRAW_FIELD; } @@ -2220,17 +1774,6 @@ void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y) redraw_mask |= REDRAW_FIELD; } -void DrawNewMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y) -{ - int x,y; - - for(x=0; x= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4) { - getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1, + int player_nr = id - TOOL_CTRL_ID_PLAYER_1; + + getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER1, player_nr), &deco_bitmap, &deco_x, &deco_y); deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2; deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2; @@ -3331,7 +2876,6 @@ int el2gfx_OLD(int element) case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP; case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN; case EL_SPRING: return GFX_SPRING; - case EL_SPRING_MOVING: return GFX_SPRING; case EL_TRAP: return GFX_TRAP_INACTIVE; case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE; case EL_BD_WALL: return GFX_BD_WALL; @@ -3390,30 +2934,15 @@ int el2gfx(int element) int el2img(int element) { -#if 1 - int graphic_NEW = element_info[element].graphic[GFX_ACTION_DEFAULT]; + int graphic = element_info[element].graphic[GFX_ACTION_DEFAULT]; #if DEBUG - if (graphic_NEW < 0) + if (graphic < 0) Error(ERR_WARN, "element %d -> graphic %d -- probably crashing now...", - element, graphic_NEW); + element, graphic); #endif - return graphic_NEW; -#else - - switch(element) - { - case EL_BD_BUTTERFLY: return IMG_BD_BUTTERFLY; - case EL_BD_FIREFLY: return IMG_BD_FIREFLY; - case EL_SP_ELECTRON: return IMG_SP_ELECTRON; - - default: - break; - } - - return IMG_EMPTY; -#endif + return graphic; } int el_dir2img(int element, int direction)