X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=b986e81eae00fc64d28496ba2aacc9e3c7d57b10;hb=7a821f79cb735d048869b503279c402800afa44a;hp=97853144b22e327fa06080fe9c3097fc6758e7f8;hpb=4386c0ac1665619412148f1eb907f6d366a70d7d;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 97853144..b986e81e 100644 --- a/src/tools.c +++ b/src/tools.c @@ -504,6 +504,9 @@ inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) return; DrawGraphicAnimation(sx, sy, graphic); + + if (CAN_BE_CRUMBLED(Feld[x][y])) + DrawLevelFieldCrumbledSand(x, y); } void DrawLevelElementAnimationIfNeeded(int x, int y, int element) @@ -520,6 +523,9 @@ void DrawLevelElementAnimationIfNeeded(int x, int y, int element) return; DrawGraphicAnimation(sx, sy, graphic); + + if (CAN_BE_CRUMBLED(element)) + DrawLevelFieldCrumbledSand(x, y); } void DrawAllPlayers() @@ -593,6 +599,10 @@ void DrawPlayer(struct PlayerInfo *player) player->is_moving ? ACTION_MOVING : player->snapped ? ACTION_SNAPPING : ACTION_DEFAULT); +#if 0 + printf("::: '%s'\n", element_action_info[action].suffix); +#endif + InitPlayerGfxAnimation(player, action, move_dir); /* ----------------------------------------------------------------------- */ @@ -1628,8 +1638,7 @@ static void DrawMicroLevelLabelExt(int mode) if (strlen(label_text) > 0) { - int text_width = strlen(label_text) * getFontWidth(font_nr); - int lxpos = SX + (SXSIZE - text_width) / 2; + int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; int lypos = MICROLABEL_YPOS; DrawText(lxpos, lypos, label_text, font_nr); @@ -1665,8 +1674,8 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart) if (leveldir_current->name) { - int len = strlen(leveldir_current->name); - int lxpos = SX + (SXSIZE - len * getFontWidth(FONT_TEXT_1)) / 2; + int text_width = getTextWidth(leveldir_current->name, FONT_TEXT_1); + int lxpos = SX + (SXSIZE - text_width) / 2; int lypos = SY + 352; DrawText(lxpos, lypos, leveldir_current->name, FONT_TEXT_1); @@ -1767,6 +1776,10 @@ boolean Request(char *text, unsigned int req_state) unsigned int old_door_state; int last_game_status = game_status; /* save current game status */ +#if 1 + SetMouseCursor(CURSOR_DEFAULT); +#endif + #if defined(PLATFORM_UNIX) /* pause network game while waiting for request to answer */ if (options.network && @@ -1877,6 +1890,10 @@ boolean Request(char *text, unsigned int req_state) SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); +#if 0 + SetMouseCursor(CURSOR_DEFAULT); +#endif + while(result < 0) { if (PendingEvent())