X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=b4a603787c290b06afc0d2f28cef796741893774;hb=f645e74fab72d2bc94db81ea937904a865d5831e;hp=d7298fc11971b0c6d43d5c909b99f0531269de25;hpb=3f3cf82da520ddc14fbfd50d284e1eacc620b6b3;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index d7298fc1..b4a60378 100644 --- a/src/tools.c +++ b/src/tools.c @@ -971,19 +971,13 @@ static void FadeExt(int fade_mask, int fade_mode, int fade_type) height = WIN_YSIZE; } - if (!setup.fade_screens || - fade_delay == 0 || - fading.fade_mode == FADE_MODE_NONE) - { - if (fade_mode == FADE_MODE_FADE_OUT) - return; - - BlitBitmap(backbuffer, window, x, y, width, height, x, y); - - redraw_mask &= ~fade_mask; + // when switching screens without fading, set fade delay to zero + if (!setup.fade_screens || fading.fade_mode == FADE_MODE_NONE) + fade_delay = 0; + // do not display black frame when fading out without fade delay + if (fade_mode == FADE_MODE_FADE_OUT && fade_delay == 0) return; - } FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay, draw_border_function); @@ -999,8 +993,7 @@ static void SetScreenStates_BeforeFadingIn(void) global.anim_status = global.anim_status_next; // store backbuffer with all animations that will be started after fading in - if (fade_type_skip != FADE_MODE_SKIP_FADE_IN) - PrepareFadeBitmap(DRAW_TO_FADE_TARGET); + PrepareFadeBitmap(DRAW_TO_FADE_TARGET); // set screen mode for animations back to fading global.anim_status = GAME_MODE_PSEUDO_FADING; @@ -1023,8 +1016,7 @@ static void SetScreenStates_BeforeFadingOut(void) global.anim_status = GAME_MODE_PSEUDO_FADING; // store backbuffer with all animations that will be stopped for fading out - if (fade_type_skip != FADE_MODE_SKIP_FADE_OUT) - PrepareFadeBitmap(DRAW_TO_FADE_SOURCE); + PrepareFadeBitmap(DRAW_TO_FADE_SOURCE); } static void SetScreenStates_AfterFadingOut(void) @@ -1462,8 +1454,8 @@ void SetBorderElement(void) BorderElement = EL_EMPTY; - // the MM game engine does not use a visible border element - if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + // only the R'n'D game engine may use an additional steelwall border + if (level.game_engine_type != GAME_ENGINE_TYPE_RND) return; for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++) @@ -7730,12 +7722,14 @@ int map_element_RND_to_EM_cave(int element_rnd) mapping_initialized = TRUE; } - if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS) - return map_em_element_X_to_C(mapping_RND_to_EM[element_rnd]); + if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS) + { + Error(ERR_WARN, "invalid RND level element %d", element_rnd); - Error(ERR_WARN, "invalid RND level element %d", element_rnd); + return EL_UNKNOWN; + } - return EL_UNKNOWN; + return map_em_element_X_to_C(mapping_RND_to_EM[element_rnd]); } int map_element_EM_to_RND_cave(int element_em_cave) @@ -7758,12 +7752,14 @@ int map_element_EM_to_RND_cave(int element_em_cave) mapping_initialized = TRUE; } - if (element_em_cave >= 0 && element_em_cave < CAVE_TILE_MAX) - return mapping_EM_to_RND[map_em_element_C_to_X(element_em_cave)]; + if (element_em_cave < 0 || element_em_cave >= CAVE_TILE_MAX) + { + Error(ERR_WARN, "invalid EM cave element %d", element_em_cave); - Error(ERR_WARN, "invalid EM cave element %d", element_em_cave); + return EL_UNKNOWN; + } - return EL_UNKNOWN; + return mapping_EM_to_RND[map_em_element_C_to_X(element_em_cave)]; } int map_element_EM_to_RND_game(int element_em_game) @@ -7786,12 +7782,14 @@ int map_element_EM_to_RND_game(int element_em_game) mapping_initialized = TRUE; } - if (element_em_game >= 0 && element_em_game < GAME_TILE_MAX) - return mapping_EM_to_RND[element_em_game]; + if (element_em_game < 0 || element_em_game >= GAME_TILE_MAX) + { + Error(ERR_WARN, "invalid EM game element %d", element_em_game); - Error(ERR_WARN, "invalid EM game element %d", element_em_game); + return EL_UNKNOWN; + } - return EL_UNKNOWN; + return mapping_EM_to_RND[element_em_game]; } void map_android_clone_elements_RND_to_EM(struct LevelInfo *level) @@ -8261,11 +8259,21 @@ int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir) return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr); } +boolean swapTiles_EM(boolean is_pre_emc_cave) +{ + return is_pre_emc_cave && leveldir_current->use_emc_tiles; +} + boolean getTeamMode_EM(void) { return game.team_mode || network_playing; } +boolean isActivePlayer_EM(int player_nr) +{ + return stored_player[player_nr].active; +} + unsigned int InitRND(int seed) { if (level.game_engine_type == GAME_ENGINE_TYPE_EM) @@ -9029,7 +9037,7 @@ static void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame, boolean any_player_snapping, boolean any_player_dropping) { - if (frame == 0 && !any_player_dropping) + if (frame == 7 && !any_player_dropping) { if (!local_player->was_waiting) { @@ -9087,7 +9095,7 @@ void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame, boolean any_player_dropping) { if (tape.single_step && tape.recording && !tape.pausing) - if (frame == 0 && !any_player_dropping) + if (frame == 7 && !any_player_dropping) TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,