X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=ad36f123d2ffb3c90e0a159a35c483d6eb6c9f08;hb=23ac9d644d93650ac7b88a50f44e9f1b5cdffa60;hp=3ec8d328d1dca951c9d7e00bd77749cd0652e9d7;hpb=4231c290a878b5fb95bffdf78b5486359ce1268f;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 3ec8d328..ad36f123 100644 --- a/src/tools.c +++ b/src/tools.c @@ -205,16 +205,16 @@ void DrawMaskedBorder_Rect(int x, int y, int width, int height) void DrawMaskedBorder_FIELD() { - if (game_status >= GAME_MODE_TITLE && - game_status <= GAME_MODE_PLAYING && - border.draw_masked[game_status]) + if (global.border_status >= GAME_MODE_TITLE && + global.border_status <= GAME_MODE_PLAYING && + border.draw_masked[global.border_status]) DrawMaskedBorder_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); } void DrawMaskedBorder_DOOR_1() { if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] && - (game_status != GAME_MODE_EDITOR || + (global.border_status != GAME_MODE_EDITOR || border.draw_masked[GFX_SPECIAL_ARG_EDITOR])) DrawMaskedBorder_Rect(DX, DY, DXSIZE, DYSIZE); } @@ -222,7 +222,7 @@ void DrawMaskedBorder_DOOR_1() void DrawMaskedBorder_DOOR_2() { if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] && - game_status != GAME_MODE_EDITOR) + global.border_status != GAME_MODE_EDITOR) DrawMaskedBorder_Rect(VX, VY, VXSIZE, VYSIZE); } @@ -585,7 +585,10 @@ void FadeExt(int fade_mask, int fade_mode) fade_delay = fading.fade_delay; post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0); - draw_border_function = DrawMaskedBorder_FIELD; + if (border.draw_masked_when_fading) + draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */ + else + DrawMaskedBorder_FIELD(); /* draw once */ } else /* REDRAW_ALL */ { @@ -620,6 +623,31 @@ void FadeExt(int fade_mask, int fade_mode) void FadeIn(int fade_mask) { +#if 0 + global.border_status = game_status; +#endif + +#if 0 + global.fading_status = game_status; + + if (global.fading_type == TYPE_ENTER_MENU) + fading = menu.enter_menu; + else if (global.fading_type == TYPE_LEAVE_MENU) + fading = menu.leave_menu; + else if (global.fading_type == TYPE_ENTER_SCREEN) + fading = menu.enter_screen[global.fading_status]; + else if (global.fading_type == TYPE_LEAVE_SCREEN) + fading = menu.leave_screen[global.fading_status]; + + printf("::: FadeIn: %s [0x%08x] [%d]\n", + global.fading_type == TYPE_ENTER_MENU ? "enter_menu" : + global.fading_type == TYPE_LEAVE_MENU ? "leave_menu" : + global.fading_type == TYPE_ENTER_SCREEN ? "enter_screen" : + global.fading_type == TYPE_LEAVE_SCREEN ? "leave_screen" : "(?)", + global.fading_type, + global.fading_status); +#endif + #if 1 // printf("::: now fading in...\n"); @@ -641,6 +669,25 @@ void FadeIn(int fade_mask) void FadeOut(int fade_mask) { +#if 0 + if (global.fading_type == TYPE_ENTER_MENU) + fading = menu.enter_menu; + else if (global.fading_type == TYPE_LEAVE_MENU) + fading = menu.leave_menu; + else if (global.fading_type == TYPE_ENTER_SCREEN) + fading = menu.enter_screen[global.fading_status]; + else if (global.fading_type == TYPE_LEAVE_SCREEN) + fading = menu.leave_screen[global.fading_status]; + + printf("::: FadeOut: %s [0x%08x] [%d]\n", + global.fading_type == TYPE_ENTER_MENU ? "enter_menu" : + global.fading_type == TYPE_LEAVE_MENU ? "leave_menu" : + global.fading_type == TYPE_ENTER_SCREEN ? "enter_screen" : + global.fading_type == TYPE_LEAVE_SCREEN ? "leave_screen" : "(?)", + global.fading_type, + global.fading_status); +#endif + #if 1 // printf("::: fading.fade_mode == %d\n", fading.fade_mode); @@ -658,6 +705,10 @@ void FadeOut(int fade_mask) FadeExt(fade_mask, FADE_MODE_FADE_OUT); #endif #endif + +#if 1 + global.border_status = game_status; +#endif } void FadeCross(int fade_mask) @@ -670,6 +721,32 @@ void FadeCrossSaveBackbuffer() BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); } +#if 0 +void FadeSetEnterMenu() +{ + global.fading_type = TYPE_ENTER_MENU; +} + +void FadeSetLeaveMenu() +{ + global.fading_type = TYPE_LEAVE_MENU; +} + +void FadeSetEnterScreen() +{ + global.fading_type = TYPE_ENTER_SCREEN; +} + +void FadeSetLeaveScreen() +{ + // global.fading_type = TYPE_LEAVE_SCREEN; + + global.fading_type = (global.fading_type == TYPE_ENTER_SCREEN ? + TYPE_LEAVE_SCREEN : TYPE_LEAVE_MENU); +} + +#else + static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set) { static struct TitleFadingInfo fading_leave_stored; @@ -684,6 +761,10 @@ void FadeSetEnterMenu() { fading = menu.enter_menu; +#if 0 + printf("::: storing enter_menu\n"); +#endif + FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */ } @@ -691,6 +772,10 @@ void FadeSetLeaveMenu() { fading = menu.leave_menu; +#if 0 + printf("::: storing leave_menu\n"); +#endif + FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */ } @@ -698,14 +783,32 @@ void FadeSetEnterScreen() { fading = menu.enter_screen[game_status]; +#if 0 + printf("::: storing leave_screen[%d]\n", game_status); +#endif + +#if 0 + printf("::: - %d, %d / %d, %d\n", + menu.enter_screen[game_status].fade_mode, + menu.enter_screen[game_status].fade_delay, + menu.leave_screen[game_status].fade_mode, + menu.leave_screen[game_status].fade_delay); +#endif + FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */ } void FadeSetLeaveScreen() { +#if 0 + printf("::: recalling last stored value\n"); +#endif + FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */ } +#endif + void FadeSetFromType(int type) { if (type & TYPE_ENTER_SCREEN)