X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=ac3d31bf9405b406391c255b3f5f9cf8ffbcfc91;hb=01215f45fded700750d8cf0eca7b42924cf45342;hp=c271314e406df9222193be7e68343322a07014f3;hpb=e781055ddb3142d2d309a98e67ec66cf261eb179;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index c271314e..ac3d31bf 100644 --- a/src/tools.c +++ b/src/tools.c @@ -2818,12 +2818,14 @@ static void DrawSizedElementExt(int x, int y, int element, int tilesize, } else { - int graphic = el2edimg(element); + int graphic, frame; + + el2edimg_with_frame(element, &graphic, &frame); if (masked) - DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize); + DrawSizedGraphicThruMask(x, y, graphic, frame, tilesize); else - DrawSizedGraphic(x, y, graphic, 0, tilesize); + DrawSizedGraphic(x, y, graphic, frame, tilesize); } } @@ -3465,11 +3467,27 @@ void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y) redraw_mask |= REDRAW_FIELD; } +static int getPreviewLevelWidth(void) +{ + if (level.game_engine_type == GAME_ENGINE_TYPE_BD) + return (level.native_bd_level->cave->x2 - level.native_bd_level->cave->x1 + 1); + + return lev_fieldx; +} + +static int getPreviewLevelHeight(void) +{ + if (level.game_engine_type == GAME_ENGINE_TYPE_BD) + return (level.native_bd_level->cave->y2 - level.native_bd_level->cave->y1 + 1); + + return lev_fieldy; +} + static void DrawPreviewLevelPlayfield(int from_x, int from_y) { boolean show_level_border = (BorderElement != EL_EMPTY); - int level_xsize = lev_fieldx + (show_level_border ? 2 : 0); - int level_ysize = lev_fieldy + (show_level_border ? 2 : 0); + int level_xsize = getPreviewLevelWidth() + (show_level_border ? 2 : 0); + int level_ysize = getPreviewLevelHeight() + (show_level_border ? 2 : 0); int tile_size = preview.tile_size; int preview_width = preview.xsize * tile_size; int preview_height = preview.ysize * tile_size; @@ -3838,15 +3856,17 @@ static void PreparePreviewTileBitmap(void) int scale_down_factor = original_tilesize / preview.tile_size; Bitmap *src_bitmap; int src_x, src_y; - int element = EL_BD_ROCK; - int graphic = el2preimg(element); + int element_template = EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE; + int graphic_template = el2preimg(element_template); + int element_default = EL_BD_ROCK; + int graphic_default = el2preimg(element_default); // create special preview bitmap and scale it down to preview tile size - getSizedGraphicSource(graphic, 0, original_tilesize, &src_bitmap, &src_x, &src_y); + getSizedGraphicSource(graphic_template, 0, original_tilesize, &src_bitmap, &src_x, &src_y); PreparePreviewTileBitmap_BD(src_bitmap, scale_down_factor); // force using special preview bitmap to replace original preview bitmap - getSizedGraphicSource(graphic, 0, preview.tile_size, &src_bitmap, &src_x, &src_y); + getSizedGraphicSource(graphic_default, 0, preview.tile_size, &src_bitmap, &src_x, &src_y); SetPreviewTileBitmapReference_BD(src_bitmap); } @@ -5497,6 +5517,10 @@ unsigned int MoveDoor(unsigned int door_state) } } + SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); + + game.any_door_active = TRUE; + for (k = start; k < num_move_steps; k++) { int last_frame = num_move_steps - 1; // last frame of this "for" loop @@ -5562,8 +5586,8 @@ unsigned int MoveDoor(unsigned int door_state) if (!door_panel_drawn[door_index]) { - ClearRectangle(drawto, door_rect->x, door_rect->y, - door_rect->width, door_rect->height); + ClearRectangleOnBackground(drawto, door_rect->x, door_rect->y, + door_rect->width, door_rect->height); door_panel_drawn[door_index] = TRUE; } @@ -5691,6 +5715,8 @@ unsigned int MoveDoor(unsigned int door_state) BackToFront(); } } + + game.any_door_active = FALSE; } if (door_state & DOOR_ACTION_1) @@ -5988,6 +6014,88 @@ static void HandleToolButtons(struct GadgetInfo *gi) request_gadget_id = gi->custom_id; } +static int getEngineElement_Ext(int element, int game_engine_type, boolean is_drawing_element) +{ + int el_empty; + int el_player; + int el_sand; + int el_wall; + int el_steelwall; + int el_exit_closed; + + if (game_engine_type == -1) + game_engine_type = level.game_engine_type; + + if (level.game_engine_type == GAME_ENGINE_TYPE_BD) + { + el_empty = EL_EMPTY; + el_player = EL_BD_PLAYER; + el_sand = EL_BD_SAND; + el_wall = EL_BD_WALL; + el_steelwall = EL_BD_STEELWALL; + el_exit_closed = EL_BD_EXIT_CLOSED; + } + else if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + { + el_empty = EL_EMPTY; + el_player = EL_PLAYER_1; + el_sand = EL_SAND; + el_wall = EL_WALL; + el_steelwall = EL_STEELWALL; + el_exit_closed = EL_EM_EXIT_CLOSED; + } + else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + { + el_empty = EL_EMPTY; + el_player = EL_SP_MURPHY; + el_sand = EL_SP_BASE; + el_wall = EL_SP_CHIP_SINGLE; + el_steelwall = EL_SP_HARDWARE_GRAY; + el_exit_closed = EL_SP_EXIT_CLOSED; + } + else if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + { + el_empty = EL_EMPTY; + el_player = EL_MM_MCDUFFIN_DOWN; + el_sand = EL_EMPTY; + el_wall = EL_MM_WOODEN_WALL; + el_steelwall = EL_MM_STEEL_WALL; + el_exit_closed = EL_MM_EXIT_CLOSED; + + if (is_drawing_element) + { + el_wall = EL_MM_MIRROR_START; + el_sand = EL_MM_WOODEN_WALL; + } + } + else + { + el_empty = EL_EMPTY; + el_player = EL_PLAYER_1; + el_sand = EL_SAND; + el_wall = EL_WALL; + el_steelwall = EL_STEELWALL; + el_exit_closed = EL_EXIT_CLOSED; + } + + return (element == EL_EMPTY ? el_empty : + element == EL_PLAYER_1 ? el_player : + element == EL_SAND ? el_sand : + element == EL_WALL ? el_wall : + element == EL_STEELWALL ? el_steelwall : + element == EL_EXIT_CLOSED ? el_exit_closed : EL_EMPTY); +} + +int getEngineElement(int element) +{ + return getEngineElement_Ext(element, -1, FALSE); +} + +int getDrawingElement(int element) +{ + return getEngineElement_Ext(element, -1, TRUE); +} + static struct Mapping_BD_to_RND_object { int element_bd; @@ -5999,7 +6107,7 @@ static struct Mapping_BD_to_RND_object } bd_object_mapping_list[] = { - // additional RND style elements mapped to BD style elements must be listed first + // additional RND style elements mapped to BD style elements (must be listed first) { O_DIRT, TRUE, @@ -6072,6 +6180,10 @@ bd_object_mapping_list[] = O_DIRT_BALL, TRUE, EL_BD_SAND_BALL, -1, -1 }, + { + O_DIRT_BALL_F, TRUE, + EL_BD_SAND_BALL_FALLING, -1, -1 + }, { O_DIRT_BALL_F, FALSE, EL_BD_SAND_BALL, ACTION_FALLING, -1 @@ -6080,6 +6192,10 @@ bd_object_mapping_list[] = O_DIRT_LOOSE, TRUE, EL_BD_SAND_LOOSE, -1, -1 }, + { + O_DIRT_LOOSE_F, TRUE, + EL_BD_SAND_LOOSE_FALLING, -1, -1 + }, { O_DIRT_LOOSE_F, FALSE, EL_BD_SAND_LOOSE, ACTION_FALLING, -1 @@ -6168,6 +6284,10 @@ bd_object_mapping_list[] = O_STONE, TRUE, EL_BD_ROCK, -1, -1 }, + { + O_STONE_F, TRUE, + EL_BD_ROCK_FALLING, -1, -1 + }, { O_STONE_F, FALSE, EL_BD_ROCK, ACTION_FALLING, -1 @@ -6176,14 +6296,22 @@ bd_object_mapping_list[] = O_FLYING_STONE, TRUE, EL_BD_FLYING_ROCK, -1, -1 }, + { + O_FLYING_STONE_F, TRUE, + EL_BD_FLYING_ROCK_FLYING, -1, -1 + }, { O_FLYING_STONE_F, FALSE, - EL_BD_FLYING_ROCK, ACTION_FALLING, -1 + EL_BD_FLYING_ROCK, ACTION_FLYING, -1 }, { O_MEGA_STONE, TRUE, EL_BD_MEGA_ROCK, -1, -1 }, + { + O_MEGA_STONE_F, TRUE, + EL_BD_MEGA_ROCK_FALLING, -1, -1 + }, { O_MEGA_STONE_F, FALSE, EL_BD_MEGA_ROCK, ACTION_FALLING, -1 @@ -6192,6 +6320,10 @@ bd_object_mapping_list[] = O_DIAMOND, TRUE, EL_BD_DIAMOND, -1, -1 }, + { + O_DIAMOND_F, TRUE, + EL_BD_DIAMOND_FALLING, -1, -1 + }, { O_DIAMOND_F, FALSE, EL_BD_DIAMOND, ACTION_FALLING, -1 @@ -6200,14 +6332,22 @@ bd_object_mapping_list[] = O_FLYING_DIAMOND, TRUE, EL_BD_FLYING_DIAMOND, -1, -1 }, + { + O_FLYING_DIAMOND_F, TRUE, + EL_BD_FLYING_DIAMOND_FLYING, -1, -1 + }, { O_FLYING_DIAMOND_F, FALSE, - EL_BD_FLYING_DIAMOND, ACTION_FALLING, -1 + EL_BD_FLYING_DIAMOND, ACTION_FLYING, -1 }, { O_NUT, TRUE, EL_BD_NUT, -1, -1 }, + { + O_NUT_F, TRUE, + EL_BD_NUT_FALLING, -1, -1 + }, { O_NUT_F, FALSE, EL_BD_NUT, ACTION_FALLING, -1 @@ -6246,7 +6386,7 @@ bd_object_mapping_list[] = }, { O_EXPANDING_WALL_SWITCH, TRUE, - EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL, -1, -1 + EL_BD_EXPANDABLE_WALL_SWITCH, -1, -1 }, { O_CREATURE_SWITCH, TRUE, @@ -6266,7 +6406,7 @@ bd_object_mapping_list[] = }, { O_CONVEYOR_DIR_SWITCH, TRUE, - EL_BD_CONVEYOR_DIR_SWITCH_RIGHT, -1, -1 + EL_BD_CONVEYOR_DIR_SWITCH, -1, -1 }, { O_ACID, TRUE, @@ -6276,6 +6416,10 @@ bd_object_mapping_list[] = O_FALLING_WALL, TRUE, EL_BD_FALLING_WALL, -1, -1 }, + { + O_FALLING_WALL_F, TRUE, + EL_BD_FALLING_WALL_FALLING, -1, -1 + }, { O_FALLING_WALL_F, FALSE, EL_BD_FALLING_WALL, ACTION_FALLING, -1 @@ -6364,66 +6508,130 @@ bd_object_mapping_list[] = O_WATER, TRUE, EL_BD_WATER, -1, -1 }, + { + O_WATER_1, TRUE, + EL_BD_WATER_1, -1, -1 + }, { O_WATER_1, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_2, TRUE, + EL_BD_WATER_2, -1, -1 + }, { O_WATER_2, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_3, TRUE, + EL_BD_WATER_3, -1, -1 + }, { O_WATER_3, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_4, TRUE, + EL_BD_WATER_4, -1, -1 + }, { O_WATER_4, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_5, TRUE, + EL_BD_WATER_5, -1, -1 + }, { O_WATER_5, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_6, TRUE, + EL_BD_WATER_6, -1, -1 + }, { O_WATER_6, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_7, TRUE, + EL_BD_WATER_7, -1, -1 + }, { O_WATER_7, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_8, TRUE, + EL_BD_WATER_8, -1, -1 + }, { O_WATER_8, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_9, TRUE, + EL_BD_WATER_9, -1, -1 + }, { O_WATER_9, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_10, TRUE, + EL_BD_WATER_10, -1, -1 + }, { O_WATER_10, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_11, TRUE, + EL_BD_WATER_11, -1, -1 + }, { O_WATER_11, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_12, TRUE, + EL_BD_WATER_12, -1, -1 + }, { O_WATER_12, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_13, TRUE, + EL_BD_WATER_13, -1, -1 + }, { O_WATER_13, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_14, TRUE, + EL_BD_WATER_14, -1, -1 + }, { O_WATER_14, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_15, TRUE, + EL_BD_WATER_15, -1, -1 + }, { O_WATER_15, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_16, TRUE, + EL_BD_WATER_16, -1, -1 + }, { O_WATER_16, FALSE, EL_BD_WATER, -1, -1 @@ -6444,30 +6652,58 @@ bd_object_mapping_list[] = O_COW_4, TRUE, EL_BD_COW_DOWN, -1, -1 }, + { + O_COW_ENCLOSED_1, TRUE, + EL_BD_COW_ENCLOSED_1, -1, -1 + }, { O_COW_ENCLOSED_1, FALSE, EL_BD_COW_DOWN, -1, -1 }, + { + O_COW_ENCLOSED_2, TRUE, + EL_BD_COW_ENCLOSED_2, -1, -1 + }, { O_COW_ENCLOSED_2, FALSE, EL_BD_COW_DOWN, -1, -1 }, + { + O_COW_ENCLOSED_3, TRUE, + EL_BD_COW_ENCLOSED_3, -1, -1 + }, { O_COW_ENCLOSED_3, FALSE, EL_BD_COW_DOWN, -1, -1 }, + { + O_COW_ENCLOSED_4, TRUE, + EL_BD_COW_ENCLOSED_4, -1, -1 + }, { O_COW_ENCLOSED_4, FALSE, EL_BD_COW_DOWN, -1, -1 }, + { + O_COW_ENCLOSED_5, TRUE, + EL_BD_COW_ENCLOSED_5, -1, -1 + }, { O_COW_ENCLOSED_5, FALSE, EL_BD_COW_DOWN, -1, -1 }, + { + O_COW_ENCLOSED_6, TRUE, + EL_BD_COW_ENCLOSED_6, -1, -1 + }, { O_COW_ENCLOSED_6, FALSE, EL_BD_COW_DOWN, -1, -1 }, + { + O_COW_ENCLOSED_7, TRUE, + EL_BD_COW_ENCLOSED_7, -1, -1 + }, { O_COW_ENCLOSED_7, FALSE, EL_BD_COW_DOWN, -1, -1 @@ -6528,34 +6764,66 @@ bd_object_mapping_list[] = O_BLADDER, TRUE, EL_BD_BLADDER, -1, -1 }, + { + O_BLADDER_1, TRUE, + EL_BD_BLADDER_1, -1, -1 + }, { O_BLADDER_1, FALSE, EL_BD_BLADDER, -1, -1 }, + { + O_BLADDER_2, TRUE, + EL_BD_BLADDER_2, -1, -1 + }, { O_BLADDER_2, FALSE, EL_BD_BLADDER, -1, -1 }, + { + O_BLADDER_3, TRUE, + EL_BD_BLADDER_3, -1, -1 + }, { O_BLADDER_3, FALSE, EL_BD_BLADDER, -1, -1 }, + { + O_BLADDER_4, TRUE, + EL_BD_BLADDER_4, -1, -1 + }, { O_BLADDER_4, FALSE, EL_BD_BLADDER, -1, -1 }, + { + O_BLADDER_5, TRUE, + EL_BD_BLADDER_5, -1, -1 + }, { O_BLADDER_5, FALSE, EL_BD_BLADDER, -1, -1 }, + { + O_BLADDER_6, TRUE, + EL_BD_BLADDER_6, -1, -1 + }, { O_BLADDER_6, FALSE, EL_BD_BLADDER, -1, -1 }, + { + O_BLADDER_7, TRUE, + EL_BD_BLADDER_7, -1, -1 + }, { O_BLADDER_7, FALSE, EL_BD_BLADDER, -1, -1 }, + { + O_BLADDER_8, TRUE, + EL_BD_BLADDER_8, -1, -1 + }, { O_BLADDER_8, FALSE, EL_BD_BLADDER, -1, -1 @@ -6684,14 +6952,26 @@ bd_object_mapping_list[] = O_DRAGONFLY_4, TRUE, EL_BD_DRAGONFLY_DOWN, -1, -1 }, + { + O_PRE_PL_1, TRUE, + EL_BD_PLAYER_GROWING_1, -1, -1 + }, { O_PRE_PL_1, FALSE, EL_BD_PLAYER, ACTION_GROWING, -1 }, + { + O_PRE_PL_2, TRUE, + EL_BD_PLAYER_GROWING_2, -1, -1 + }, { O_PRE_PL_2, FALSE, EL_BD_PLAYER, ACTION_GROWING, -1 }, + { + O_PRE_PL_3, TRUE, + EL_BD_PLAYER_GROWING_3, -1, -1 + }, { O_PRE_PL_3, FALSE, EL_BD_PLAYER, ACTION_GROWING, -1 @@ -6704,6 +6984,10 @@ bd_object_mapping_list[] = O_PLAYER_BOMB, TRUE, EL_BD_PLAYER_WITH_BOMB, -1, -1 }, + { + O_PLAYER_ROCKET_LAUNCHER, TRUE, + EL_BD_PLAYER_WITH_ROCKET_LAUNCHER, -1, -1 + }, { O_PLAYER_GLUED, TRUE, EL_BD_PLAYER_GLUED, -1, -1 @@ -6712,34 +6996,82 @@ bd_object_mapping_list[] = O_PLAYER_STIRRING, TRUE, EL_BD_PLAYER_STIRRING, -1, -1 }, + { + O_ROCKET_LAUNCHER, TRUE, + EL_BD_ROCKET_LAUNCHER, -1, -1 + }, + { + O_ROCKET_1, TRUE, + EL_BD_ROCKET_RIGHT, -1, -1 + }, + { + O_ROCKET_2, TRUE, + EL_BD_ROCKET_UP, -1, -1 + }, + { + O_ROCKET_3, TRUE, + EL_BD_ROCKET_LEFT, -1, -1 + }, + { + O_ROCKET_4, TRUE, + EL_BD_ROCKET_DOWN, -1, -1 + }, { O_BOMB, TRUE, EL_BD_BOMB, -1, -1 }, + { + O_BOMB_TICK_1, TRUE, + EL_BD_BOMB_TICKING_1, -1, -1 + }, { O_BOMB_TICK_1, FALSE, EL_BD_BOMB, ACTION_ACTIVE, -1 }, + { + O_BOMB_TICK_2, TRUE, + EL_BD_BOMB_TICKING_2, -1, -1 + }, { O_BOMB_TICK_2, FALSE, EL_BD_BOMB, ACTION_ACTIVE, -1 }, + { + O_BOMB_TICK_3, TRUE, + EL_BD_BOMB_TICKING_3, -1, -1 + }, { O_BOMB_TICK_3, FALSE, EL_BD_BOMB, ACTION_ACTIVE, -1 }, + { + O_BOMB_TICK_4, TRUE, + EL_BD_BOMB_TICKING_4, -1, -1 + }, { O_BOMB_TICK_4, FALSE, EL_BD_BOMB, ACTION_ACTIVE, -1 }, + { + O_BOMB_TICK_5, TRUE, + EL_BD_BOMB_TICKING_5, -1, -1 + }, { O_BOMB_TICK_5, FALSE, EL_BD_BOMB, ACTION_ACTIVE, -1 }, + { + O_BOMB_TICK_6, TRUE, + EL_BD_BOMB_TICKING_6, -1, -1 + }, { O_BOMB_TICK_6, FALSE, EL_BD_BOMB, ACTION_ACTIVE, -1 }, + { + O_BOMB_TICK_7, TRUE, + EL_BD_BOMB_TICKING_7, -1, -1 + }, { O_BOMB_TICK_7, FALSE, EL_BD_BOMB, ACTION_ACTIVE, -1 @@ -6748,178 +7080,354 @@ bd_object_mapping_list[] = O_NITRO_PACK, TRUE, EL_BD_NITRO_PACK, -1, -1 }, + { + O_NITRO_PACK_F, TRUE, + EL_BD_NITRO_PACK_FALLING, -1, -1 + }, { O_NITRO_PACK_F, FALSE, EL_BD_NITRO_PACK, ACTION_FALLING, -1 }, { - O_NITRO_PACK_EXPLODE, FALSE, - EL_BD_NITRO_PACK, ACTION_EXPLODING, -1 + O_PRE_CLOCK_1, TRUE, + EL_BD_CLOCK_GROWING_1, -1, -1 }, { O_PRE_CLOCK_1, FALSE, EL_BD_CLOCK, ACTION_GROWING, -1 }, + { + O_PRE_CLOCK_2, TRUE, + EL_BD_CLOCK_GROWING_2, -1, -1 + }, { O_PRE_CLOCK_2, FALSE, EL_BD_CLOCK, ACTION_GROWING, -1 }, + { + O_PRE_CLOCK_3, TRUE, + EL_BD_CLOCK_GROWING_3, -1, -1 + }, { O_PRE_CLOCK_3, FALSE, EL_BD_CLOCK, ACTION_GROWING, -1 }, + { + O_PRE_CLOCK_4, TRUE, + EL_BD_CLOCK_GROWING_4, -1, -1 + }, { O_PRE_CLOCK_4, FALSE, EL_BD_CLOCK, ACTION_GROWING, -1 }, + { + O_PRE_DIA_1, TRUE, + EL_BD_DIAMOND_GROWING_1, -1, -1 + }, { O_PRE_DIA_1, FALSE, EL_BD_DIAMOND, ACTION_GROWING, -1 }, + { + O_PRE_DIA_2, TRUE, + EL_BD_DIAMOND_GROWING_2, -1, -1 + }, { O_PRE_DIA_2, FALSE, EL_BD_DIAMOND, ACTION_GROWING, -1 }, + { + O_PRE_DIA_3, TRUE, + EL_BD_DIAMOND_GROWING_3, -1, -1 + }, { O_PRE_DIA_3, FALSE, EL_BD_DIAMOND, ACTION_GROWING, -1 }, + { + O_PRE_DIA_4, TRUE, + EL_BD_DIAMOND_GROWING_4, -1, -1 + }, { O_PRE_DIA_4, FALSE, EL_BD_DIAMOND, ACTION_GROWING, -1 }, + { + O_PRE_DIA_5, TRUE, + EL_BD_DIAMOND_GROWING_5, -1, -1 + }, { O_PRE_DIA_5, FALSE, EL_BD_DIAMOND, ACTION_GROWING, -1 }, + { + O_EXPLODE_1, TRUE, + EL_BD_EXPLODING_1, -1, -1 + }, { O_EXPLODE_1, FALSE, EL_DEFAULT, ACTION_EXPLODING, -1 }, + { + O_EXPLODE_2, TRUE, + EL_BD_EXPLODING_2, -1, -1 + }, { O_EXPLODE_2, FALSE, EL_DEFAULT, ACTION_EXPLODING, -1 }, + { + O_EXPLODE_3, TRUE, + EL_BD_EXPLODING_3, -1, -1 + }, { O_EXPLODE_3, FALSE, EL_DEFAULT, ACTION_EXPLODING, -1 }, + { + O_EXPLODE_4, TRUE, + EL_BD_EXPLODING_4, -1, -1 + }, { O_EXPLODE_4, FALSE, EL_DEFAULT, ACTION_EXPLODING, -1 }, + { + O_EXPLODE_5, TRUE, + EL_BD_EXPLODING_5, -1, -1 + }, { O_EXPLODE_5, FALSE, EL_DEFAULT, ACTION_EXPLODING, -1 }, + { + O_PRE_STONE_1, TRUE, + EL_BD_ROCK_GROWING_1, -1, -1 + }, { O_PRE_STONE_1, FALSE, EL_BD_ROCK, ACTION_GROWING, -1 }, + { + O_PRE_STONE_2, TRUE, + EL_BD_ROCK_GROWING_2, -1, -1 + }, { O_PRE_STONE_2, FALSE, EL_BD_ROCK, ACTION_GROWING, -1 }, + { + O_PRE_STONE_3, TRUE, + EL_BD_ROCK_GROWING_3, -1, -1 + }, { O_PRE_STONE_3, FALSE, EL_BD_ROCK, ACTION_GROWING, -1 }, + { + O_PRE_STONE_4, TRUE, + EL_BD_ROCK_GROWING_4, -1, -1 + }, { O_PRE_STONE_4, FALSE, EL_BD_ROCK, ACTION_GROWING, -1 }, + { + O_PRE_STEEL_1, TRUE, + EL_BD_STEELWALL_GROWING_1, -1, -1 + }, { O_PRE_STEEL_1, FALSE, EL_BD_STEELWALL, ACTION_GROWING, -1 }, + { + O_PRE_STEEL_2, TRUE, + EL_BD_STEELWALL_GROWING_2, -1, -1 + }, { O_PRE_STEEL_2, FALSE, EL_BD_STEELWALL, ACTION_GROWING, -1 }, + { + O_PRE_STEEL_3, TRUE, + EL_BD_STEELWALL_GROWING_3, -1, -1 + }, { O_PRE_STEEL_3, FALSE, EL_BD_STEELWALL, ACTION_GROWING, -1 }, + { + O_PRE_STEEL_4, TRUE, + EL_BD_STEELWALL_GROWING_4, -1, -1 + }, { O_PRE_STEEL_4, FALSE, EL_BD_STEELWALL, ACTION_GROWING, -1 }, + { + O_GHOST_EXPL_1, TRUE, + EL_BD_GHOST_EXPLODING_1, -1, -1 + }, { O_GHOST_EXPL_1, FALSE, EL_BD_GHOST, ACTION_EXPLODING, -1 }, + { + O_GHOST_EXPL_2, TRUE, + EL_BD_GHOST_EXPLODING_2, -1, -1 + }, { O_GHOST_EXPL_2, FALSE, EL_BD_GHOST, ACTION_EXPLODING, -1 }, + { + O_GHOST_EXPL_3, TRUE, + EL_BD_GHOST_EXPLODING_3, -1, -1 + }, { O_GHOST_EXPL_3, FALSE, EL_BD_GHOST, ACTION_EXPLODING, -1 }, + { + O_GHOST_EXPL_4, TRUE, + EL_BD_GHOST_EXPLODING_4, -1, -1 + }, { O_GHOST_EXPL_4, FALSE, EL_BD_GHOST, ACTION_EXPLODING, -1 }, + { + O_BOMB_EXPL_1, TRUE, + EL_BD_BOMB_EXPLODING_1, -1, -1 + }, { O_BOMB_EXPL_1, FALSE, EL_BD_BOMB, ACTION_EXPLODING, -1 }, + { + O_BOMB_EXPL_2, TRUE, + EL_BD_BOMB_EXPLODING_2, -1, -1 + }, { O_BOMB_EXPL_2, FALSE, EL_BD_BOMB, ACTION_EXPLODING, -1 }, + { + O_BOMB_EXPL_3, TRUE, + EL_BD_BOMB_EXPLODING_3, -1, -1 + }, { O_BOMB_EXPL_3, FALSE, EL_BD_BOMB, ACTION_EXPLODING, -1 }, + { + O_BOMB_EXPL_4, TRUE, + EL_BD_BOMB_EXPLODING_4, -1, -1 + }, { O_BOMB_EXPL_4, FALSE, EL_BD_BOMB, ACTION_EXPLODING, -1 }, + { + O_NITRO_EXPL_1, TRUE, + EL_BD_NITRO_PACK_EXPLODING_1, -1, -1 + }, { O_NITRO_EXPL_1, FALSE, EL_BD_NITRO_PACK, ACTION_EXPLODING, -1 }, + { + O_NITRO_EXPL_2, TRUE, + EL_BD_NITRO_PACK_EXPLODING_2, -1, -1 + }, { O_NITRO_EXPL_2, FALSE, EL_BD_NITRO_PACK, ACTION_EXPLODING, -1 }, + { + O_NITRO_EXPL_3, TRUE, + EL_BD_NITRO_PACK_EXPLODING_3, -1, -1 + }, { O_NITRO_EXPL_3, FALSE, EL_BD_NITRO_PACK, ACTION_EXPLODING, -1 }, + { + O_NITRO_EXPL_4, TRUE, + EL_BD_NITRO_PACK_EXPLODING_4, -1, -1 + }, { O_NITRO_EXPL_4, FALSE, EL_BD_NITRO_PACK, ACTION_EXPLODING, -1 }, + { + O_NITRO_PACK_EXPLODE, TRUE, + EL_BD_NITRO_PACK_EXPLODING, -1, -1 + }, + { + O_NITRO_PACK_EXPLODE, FALSE, + EL_BD_NITRO_PACK, ACTION_EXPLODING, -1 + }, + { + O_AMOEBA_2_EXPL_1, TRUE, + EL_BD_AMOEBA_2_EXPLODING_1, -1, -1 + }, { O_AMOEBA_2_EXPL_1, FALSE, EL_BD_AMOEBA_2, ACTION_EXPLODING, -1 }, + { + O_AMOEBA_2_EXPL_2, TRUE, + EL_BD_AMOEBA_2_EXPLODING_2, -1, -1 + }, { O_AMOEBA_2_EXPL_2, FALSE, EL_BD_AMOEBA_2, ACTION_EXPLODING, -1 }, + { + O_AMOEBA_2_EXPL_3, TRUE, + EL_BD_AMOEBA_2_EXPLODING_3, -1, -1 + }, { O_AMOEBA_2_EXPL_3, FALSE, EL_BD_AMOEBA_2, ACTION_EXPLODING, -1 }, + { + O_AMOEBA_2_EXPL_4, TRUE, + EL_BD_AMOEBA_2_EXPLODING_4, -1, -1 + }, { O_AMOEBA_2_EXPL_4, FALSE, EL_BD_AMOEBA_2, ACTION_EXPLODING, -1 }, + { + O_NUT_EXPL_1, TRUE, + EL_BD_NUT_BREAKING_1, -1, -1 + }, { O_NUT_EXPL_1, FALSE, EL_BD_NUT, ACTION_BREAKING, -1 }, + { + O_NUT_EXPL_2, TRUE, + EL_BD_NUT_BREAKING_2, -1, -1 + }, { O_NUT_EXPL_2, FALSE, EL_BD_NUT, ACTION_BREAKING, -1 }, + { + O_NUT_EXPL_3, TRUE, + EL_BD_NUT_BREAKING_3, -1, -1 + }, { O_NUT_EXPL_3, FALSE, EL_BD_NUT, ACTION_BREAKING, -1 }, + { + O_NUT_EXPL_4, TRUE, + EL_BD_NUT_BREAKING_4, -1, -1 + }, { O_NUT_EXPL_4, FALSE, EL_BD_NUT, ACTION_BREAKING, -1 @@ -6933,11 +7441,11 @@ bd_object_mapping_list[] = EL_BD_PLAYER, ACTION_HITTING, MV_BIT_RIGHT }, { - O_PNEUMATIC_ACTIVE_LEFT, TRUE, + O_PNEUMATIC_ACTIVE_LEFT, FALSE, EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_LEFT }, { - O_PNEUMATIC_ACTIVE_RIGHT, TRUE, + O_PNEUMATIC_ACTIVE_RIGHT, FALSE, EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_RIGHT }, @@ -6975,6 +7483,14 @@ bd_object_mapping_list[] = O_PLAYER_RIGHT, FALSE, EL_BD_PLAYER, ACTION_MOVING, MV_BIT_RIGHT }, + { + O_PLAYER_UP, FALSE, + EL_BD_PLAYER, ACTION_MOVING, MV_BIT_UP + }, + { + O_PLAYER_DOWN, FALSE, + EL_BD_PLAYER, ACTION_MOVING, MV_BIT_DOWN + }, { O_PLAYER_BLINK, FALSE, EL_BD_PLAYER, ACTION_BORING_1, -1 @@ -6987,17 +7503,25 @@ bd_object_mapping_list[] = O_PLAYER_TAP_BLINK, FALSE, EL_BD_PLAYER, ACTION_BORING_3, -1 }, + { + O_PLAYER_PUSH_LEFT, FALSE, + EL_BD_PLAYER, ACTION_PUSHING, MV_BIT_LEFT + }, + { + O_PLAYER_PUSH_RIGHT, FALSE, + EL_BD_PLAYER, ACTION_PUSHING, MV_BIT_RIGHT + }, { O_CREATURE_SWITCH_ON, FALSE, EL_BD_CREATURE_SWITCH_ACTIVE, -1, -1 }, { O_EXPANDING_WALL_SWITCH_HORIZ, FALSE, - EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL, -1, -1 + EL_BD_EXPANDABLE_WALL_SWITCH, -1, -1 }, { O_EXPANDING_WALL_SWITCH_VERT, FALSE, - EL_BD_EXPANDABLE_WALL_SWITCH_VERTICAL, -1, -1 + EL_BD_EXPANDABLE_WALL_SWITCH_ACTIVE, -1, -1 }, { O_GRAVITY_SWITCH_ACTIVE, FALSE, @@ -7013,11 +7537,11 @@ bd_object_mapping_list[] = }, { O_CONVEYOR_DIR_NORMAL, FALSE, - EL_BD_CONVEYOR_DIR_SWITCH_RIGHT, -1, -1 + EL_BD_CONVEYOR_DIR_SWITCH, -1, -1 }, { O_CONVEYOR_DIR_CHANGED, FALSE, - EL_BD_CONVEYOR_DIR_SWITCH_LEFT, -1, -1 + EL_BD_CONVEYOR_DIR_SWITCH_ACTIVE, -1, -1 }, { O_CONVEYOR_SWITCH_OFF, FALSE, @@ -7066,7 +7590,7 @@ bd_object_mapping_list[] = } }; -int map_element_RND_to_BD(int element_rnd) +int map_element_RND_to_BD_cave(int element_rnd) { static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS]; static boolean mapping_initialized = FALSE; @@ -7097,7 +7621,82 @@ int map_element_RND_to_BD(int element_rnd) return mapping_RND_to_BD[element_rnd]; } -int map_element_BD_to_RND(int element_bd) +int map_element_RND_to_BD_effect(int element_rnd, int action) +{ + static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS][NUM_ACTIONS]; + static boolean mapping_initialized = FALSE; + + if (!mapping_initialized) + { + int i, j; + + // return "O_UNKNOWN" for all undefined elements in mapping array + for (i = 0; i < NUM_FILE_ELEMENTS; i++) + for (j = 0; j < NUM_ACTIONS; j++) + mapping_RND_to_BD[i][j] = O_UNKNOWN; + + for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++) + { + int element_rnd = bd_object_mapping_list[i].element_rnd; + int element_bd = bd_object_mapping_list[i].element_bd; + int action = bd_object_mapping_list[i].action; + + if (action != -1) + mapping_RND_to_BD[element_rnd][action] = element_bd; + } + + mapping_initialized = TRUE; + } + + if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS) + { + Warn("invalid RND element %d", element_rnd); + + return O_UNKNOWN; + } + + if (action < 0 || action >= NUM_ACTIONS) + { + Warn("invalid action %d", action); + + return O_UNKNOWN; + } + + return mapping_RND_to_BD[element_rnd][action]; +} + +int map_element_BD_to_RND_cave(int element_bd) +{ + static unsigned short mapping_BD_to_RND[O_MAX_ALL]; + static boolean mapping_initialized = FALSE; + + if (!mapping_initialized) + { + int i; + + // return "EL_UNKNOWN" for all undefined elements in mapping array + for (i = 0; i < O_MAX_ALL; i++) + mapping_BD_to_RND[i] = EL_UNKNOWN; + + for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++) + if (bd_object_mapping_list[i].is_rnd_to_bd_mapping) + mapping_BD_to_RND[bd_object_mapping_list[i].element_bd] = + bd_object_mapping_list[i].element_rnd; + + mapping_initialized = TRUE; + } + + if (element_bd < 0 || element_bd >= O_MAX_ALL) + { + Warn("invalid BD element %d", element_bd); + + return EL_UNKNOWN; + } + + return mapping_BD_to_RND[element_bd]; +} + +int map_element_BD_to_RND_game(int element_bd) { static unsigned short mapping_BD_to_RND[O_MAX_ALL]; static boolean mapping_initialized = FALSE; @@ -9566,6 +10165,31 @@ int el2edimg(int element) return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR]; } +int el2edimg_with_frame(int element, int *graphic, int *frame) +{ + element = GFX_ELEMENT(element); + + *graphic = element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR]; + *frame = 0; + + if (*graphic == IMG_UNKNOWN) + { + // no graphic defined -- if BD style, try to get runtime ("effect") element graphics + // (normal BD style elements have graphics, but runtime ("effects") elements do not) + int element_bd = map_element_RND_to_BD_cave(element); + + if (element_bd != O_UNKNOWN) + { + struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0]; + + *graphic = g_bd->graphic; + *frame = g_bd->frame; + } + } + + return *graphic; +} + int el2preimg(int element) { element = GFX_ELEMENT(element); @@ -10153,8 +10777,28 @@ void InitGraphicInfo_BD(void) g_bd->src_y = src_y; g_bd->width = TILEX; g_bd->height = TILEY; + + g_bd->graphic = graphic; + g_bd->frame = frame; } } + + // game graphics template for level-specific colors for native BD levels + int graphic = IMG_BD_GAME_GRAPHICS_COLOR_TEMPLATE; + struct GraphicInfo_BD *g_bd = &graphic_info_bd_color_template; + Bitmap *src_bitmap; + int src_x, src_y; + + getGraphicSourceExt(graphic, 0, &src_bitmap, &src_x, &src_y, FALSE); + + g_bd->bitmap = src_bitmap; + g_bd->src_x = src_x; + g_bd->src_y = src_y; + g_bd->width = TILEX; + g_bd->height = TILEY; + + g_bd->graphic = graphic; + g_bd->frame = 0; } void InitGraphicInfo_EM(void) @@ -10814,6 +11458,27 @@ void PlaySoundSelecting(void) #endif } +void ToggleAudioSampleRateIfNeeded(void) +{ + int setup_audio_sample_rate = (setup.audio_sample_rate_44100 ? 44100 : 22050); + + // if setup and audio sample rate are already matching, nothing do do + if ((setup_audio_sample_rate == audio.sample_rate) || + !audio.sound_available) + return; + +#if 1 + // apparently changing the audio output sample rate does not work at runtime, + // so currently the program has to be restarted to apply the new sample rate + Request("Please restart the program to change audio sample rate!", REQ_CONFIRM); +#else + SDLReopenAudio(); + + // set setup value according to successfully changed audio sample rate + setup.audio_sample_rate_44100 = (audio.sample_rate == 44100); +#endif +} + void ToggleFullscreenIfNeeded(void) { // if setup and video fullscreen state are already matching, nothing do do