X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=ab66bdf21921c5f72f565bc67fea60ec5f2cafbb;hb=72e44014938c9042261b67213a6cd37b7a17488f;hp=4a97ee8ede78654d89c1978f2cea293521c4f806;hpb=6435b79b71c4033de78ab3e611ee63f6a2147874;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 4a97ee8e..ab66bdf2 100644 --- a/src/tools.c +++ b/src/tools.c @@ -278,7 +278,7 @@ void BackToFront() info1[0] = '\0'; sprintf(text, "%.1f fps%s", global.frames_per_second, info1); - DrawTextExt(window, SX, SY, text, FONT_TEXT_2, FONT_OPAQUE); + DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE); } FlushDisplay(); @@ -542,7 +542,8 @@ void DrawPlayer(struct PlayerInfo *player) int graphic; int frame = 0; boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE); - int current_action = ACTION_DEFAULT; + int move_dir = player->MovDir; + int action = ACTION_DEFAULT; if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy))) return; @@ -560,13 +561,13 @@ void DrawPlayer(struct PlayerInfo *player) if (element == EL_EXPLOSION) return; - current_action = (player->Pushing ? ACTION_PUSHING : - player->is_digging ? ACTION_DIGGING : - player->is_collecting ? ACTION_COLLECTING : - player->is_moving ? ACTION_MOVING : - player->snapped ? ACTION_SNAPPING : ACTION_DEFAULT); + action = (player->Pushing ? ACTION_PUSHING : + player->is_digging ? ACTION_DIGGING : + player->is_collecting ? ACTION_COLLECTING : + player->is_moving ? ACTION_MOVING : + player->snapped ? ACTION_SNAPPING : ACTION_DEFAULT); - InitPlayerGfxAnimation(player, current_action, player->MovDir); + InitPlayerGfxAnimation(player, action, move_dir); /* ----------------------------------------------------------------------- */ /* draw things in the field the player is leaving, if needed */ @@ -622,52 +623,16 @@ void DrawPlayer(struct PlayerInfo *player) { if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED) { - int old_element = GfxElement[jx][jy]; - int old_graphic = - el_act_dir2img(old_element, ACTION_DIGGING, player->MovDir); - int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame); - -#if 0 - Bitmap *src_bitmap; - int src_x, src_y; - int width = TILEX, height = TILEY; - int cx = 0, cy = 0; - - if (player->MovDir == MV_UP) - { - cy = player->GfxPos; - height -= cy; - } - else if (player->MovDir == MV_DOWN) - { - cy = 0; - height = TILEY - player->GfxPos; - } - else if (player->MovDir == MV_LEFT) - { - cx = player->GfxPos; - width -= cx; - } - else if (player->MovDir == MV_RIGHT) + if (GfxElement[jx][jy] == EL_SAND) + DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame); + else { - cx = 0; - width = TILEX - player->GfxPos; - } - - getGraphicSource(old_graphic, frame, &src_bitmap, &src_x, &src_y); - - BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, - width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); -#else -#if 0 - printf("::: %d, %d, %d, %d => %d, %d [%d, %d, %d]\n", - old_element, ACTION_DIGGING, player->MovDir, player->Frame, - old_graphic, frame, - player->MovPos, player->GfxPos, player->StepFrame); -#endif + int old_element = GfxElement[jx][jy]; + int old_graphic = el_act_dir2img(old_element, action, move_dir); + int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame); - DrawGraphic(sx, sy, old_graphic, frame); -#endif + DrawGraphic(sx, sy, old_graphic, frame); + } } else { @@ -686,22 +651,21 @@ void DrawPlayer(struct PlayerInfo *player) static int last_horizontal_dir = MV_LEFT; int direction; - if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT) - last_horizontal_dir = player->MovDir; + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + last_horizontal_dir = move_dir; - direction = (player->snapped ? player->MovDir : last_horizontal_dir); + direction = (player->snapped ? move_dir : last_horizontal_dir); graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction); } else - graphic = el_act_dir2img(player->element_nr, player->GfxAction, - player->MovDir); + graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir); frame = getGraphicAnimationFrame(graphic, player->Frame); if (player->GfxPos) { - if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT) + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) sxx = player->GfxPos; else syy = player->GfxPos; @@ -742,7 +706,7 @@ void DrawPlayer(struct PlayerInfo *player) if ((sxx || syy) && IS_PUSHABLE(element)) { - graphic = el_act_dir2img(element, ACTION_MOVING, player->MovDir); + graphic = el_act_dir2img(element, ACTION_MOVING, move_dir); frame = getGraphicAnimationFrame(graphic, player->Frame); } @@ -781,16 +745,20 @@ void DrawPlayer(struct PlayerInfo *player) } /* ----------------------------------------------------------------------- */ - /* draw elements that stay over the player */ + /* draw elements the player is just walking/passing through/under */ /* ----------------------------------------------------------------------- */ /* handle the field the player is leaving ... */ - if (player_is_moving && IS_OVER_PLAYER(last_element)) + if (player_is_moving && IS_ACCESSIBLE_INSIDE(last_element)) DrawLevelField(last_jx, last_jy); + else if (player_is_moving && IS_ACCESSIBLE_UNDER(last_element)) + DrawLevelFieldThruMask(last_jx, last_jy); /* ... and the field the player is entering */ - if (IS_OVER_PLAYER(element)) + if (IS_ACCESSIBLE_INSIDE(element)) DrawLevelField(jx, jy); + else if (IS_ACCESSIBLE_UNDER(element)) + DrawLevelFieldThruMask(jx, jy); if (setup.direct_draw) { @@ -809,15 +777,29 @@ void DrawPlayer(struct PlayerInfo *player) void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y) { - Bitmap *src_bitmap = graphic_info[graphic].bitmap; - int offset_x = graphic_info[graphic].offset_x; - int offset_y = graphic_info[graphic].offset_y; - int src_x = graphic_info[graphic].src_x + frame * offset_x; - int src_y = graphic_info[graphic].src_y + frame * offset_y; + struct GraphicInfo *g = &graphic_info[graphic]; - *bitmap = src_bitmap; - *x = src_x; - *y = src_y; + *bitmap = g->bitmap; + + if (g->offset_y == 0) /* frames are ordered horizontally */ + { + int max_width = g->anim_frames_per_line * g->width; + + *x = (g->src_x + frame * g->offset_x) % max_width; + *y = g->src_y + (g->src_x + frame * g->offset_x) / max_width * g->height; + } + else if (g->offset_x == 0) /* frames are ordered vertically */ + { + int max_height = g->anim_frames_per_line * g->height; + + *x = g->src_x + (g->src_y + frame * g->offset_y) / max_height * g->width; + *y = (g->src_y + frame * g->offset_y) % max_height; + } + else /* frames are ordered diagonally */ + { + *x = g->src_x + frame * g->offset_x; + *y = g->src_y + frame * g->offset_y; + } } void DrawGraphic(int x, int y, int graphic, int frame) @@ -919,32 +901,13 @@ void DrawMiniGraphic(int x, int y, int graphic) void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) { - Bitmap *src_bitmap = graphic_info[graphic].bitmap; + struct GraphicInfo *g = &graphic_info[graphic]; int mini_startx = 0; - int mini_starty = src_bitmap->height * 2 / 3; - int src_x = mini_startx + graphic_info[graphic].src_x / 2; - int src_y = mini_starty + graphic_info[graphic].src_y / 2; + int mini_starty = g->bitmap->height * 2 / 3; -#if 0 - /* !!! not needed anymore, because of automatically created mini graphics */ - if (src_x + MINI_TILEX > src_bitmap->width || - src_y + MINI_TILEY > src_bitmap->height) - { - /* graphic of desired size seems not to be contained in this image; - dirty workaround: get it from the middle of the normal sized image */ - - printf("::: using dirty workaround for %d (%d, %d)\n", - graphic, src_bitmap->width, src_bitmap->height); - - getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); - src_x += (TILEX / 2 - MINI_TILEX / 2); - src_y += (TILEY / 2 - MINI_TILEY / 2); - } -#endif - - *bitmap = src_bitmap; - *x = src_x; - *y = src_y; + *bitmap = g->bitmap; + *x = mini_startx + g->src_x / 2; + *y = mini_starty + g->src_y / 2; } void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic) @@ -1199,14 +1162,14 @@ void DrawLevelFieldThruMask(int x, int y) DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); } -void DrawCrumbledSand(int x, int y) +static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) { Bitmap *src_bitmap; int src_x, src_y; - int i, width, height, cx,cy; - int lx = LEVELX(x), ly = LEVELY(y); - int element, graphic; - int snip = 4; + int sx = SCREENX(x), sy = SCREENY(y); + int element; + int width, height, cx, cy, i; + int snip = TILEX / 8; /* number of border pixels from "crumbled graphic" */ static int xy[4][2] = { { 0, -1 }, @@ -1215,46 +1178,27 @@ void DrawCrumbledSand(int x, int y) { 0, +1 } }; - if (!IN_LEV_FIELD(lx, ly)) + if (!IN_LEV_FIELD(x, y)) return; - element = Feld[lx][ly]; + element = (GfxElement[x][y] != EL_UNDEFINED ? GfxElement[x][y] : Feld[x][y]); - if (element == EL_SAND || -#if 1 - (element == EL_EMPTY_SPACE && GfxElement[lx][ly] == EL_SAND) || -#endif - element == EL_LANDMINE || - element == EL_TRAP || - element == EL_TRAP_ACTIVE) + /* crumble field itself */ + if (CAN_BE_CRUMBLED(element)) { - if (!IN_SCR_FIELD(x, y)) + if (!IN_SCR_FIELD(sx, sy)) return; - graphic = IMG_SAND_CRUMBLED; - - src_bitmap = graphic_info[graphic].bitmap; - src_x = graphic_info[graphic].src_x; - src_y = graphic_info[graphic].src_y; + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); for(i=0; i<4; i++) { - int lxx, lyy; + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; - lxx = lx + xy[i][0]; - lyy = ly + xy[i][1]; - if (!IN_LEV_FIELD(lxx, lyy)) - element = EL_STEELWALL; - else - element = Feld[lxx][lyy]; + element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : EL_STEELWALL); - if (element == EL_SAND || -#if 1 - (element == EL_EMPTY_SPACE && GfxElement[lxx][lyy] == EL_SAND) || -#endif - element == EL_LANDMINE || - element == EL_TRAP || - element == EL_TRAP_ACTIVE) + if (CAN_BE_CRUMBLED(element)) /* neighbour is of same type */ continue; if (i == 1 || i == 2) @@ -1273,37 +1217,25 @@ void DrawCrumbledSand(int x, int y) } BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, - width, height, FX + x * TILEX + cx, FY + y * TILEY + cy); + width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); } - MarkTileDirty(x, y); + MarkTileDirty(sx, sy); } - else + else /* crumble neighbour fields */ { - graphic = IMG_SAND_CRUMBLED; - - src_bitmap = graphic_info[graphic].bitmap; - src_x = graphic_info[graphic].src_x; - src_y = graphic_info[graphic].src_y; + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); for(i=0; i<4; i++) { - int xx, yy, lxx, lyy; - - xx = x + xy[i][0]; - yy = y + xy[i][1]; - lxx = lx + xy[i][0]; - lyy = ly + xy[i][1]; - - if (!IN_LEV_FIELD(lxx, lyy) || - (Feld[lxx][lyy] != EL_SAND && -#if 1 - !(Feld[lxx][lyy] == EL_EMPTY_SPACE && GfxElement[lxx][lyy] == EL_SAND) && -#endif - Feld[lxx][lyy] != EL_LANDMINE && - Feld[lxx][lyy] != EL_TRAP && - Feld[lxx][lyy] != EL_TRAP_ACTIVE) || - !IN_SCR_FIELD(xx, yy)) + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + int sxx = sx + xy[i][0]; + int syy = sy + xy[i][1]; + + if (!IN_LEV_FIELD(xx, yy) || + !IN_SCR_FIELD(sxx, syy) || + !CAN_BE_CRUMBLED(Feld[xx][yy])) continue; if (i == 1 || i == 2) @@ -1322,13 +1254,31 @@ void DrawCrumbledSand(int x, int y) } BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, - width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy); + width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy); - MarkTileDirty(xx, yy); + MarkTileDirty(sxx, syy); } } } +void DrawLevelFieldCrumbledSand(int x, int y) +{ + DrawLevelFieldCrumbledSandExt(x, y, IMG_SAND_CRUMBLED, 0); +} + +void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction, + int step_frame) +{ + int graphic1 = el_act_dir2img(EL_SAND, ACTION_DIGGING, direction); + int graphic2 = el_act_dir2img(EL_SAND_CRUMBLED, ACTION_DIGGING, direction); + int frame1 = getGraphicAnimationFrame(graphic1, step_frame); + int frame2 = getGraphicAnimationFrame(graphic2, step_frame); + int sx = SCREENX(x), sy = SCREENY(y); + + DrawGraphic(sx, sy, graphic1, frame1); + DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2); +} + static int getBorderElement(int x, int y) { int border[7][2] = @@ -1355,7 +1305,7 @@ static int getBorderElement(int x, int y) void DrawScreenElement(int x, int y, int element) { DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING); - DrawCrumbledSand(x, y); + DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y)); } void DrawLevelElement(int x, int y, int element) @@ -2238,21 +2188,6 @@ void UndrawSpecialEditorDoor() redraw_mask |= REDRAW_ALL; } -#ifndef TARGET_SDL -int ReadPixel(DrawBuffer *bitmap, int x, int y) -{ - XImage *pixel_image; - unsigned long pixel_value; - - pixel_image = XGetImage(display, bitmap->drawable, - x, y, 1, 1, AllPlanes, ZPixmap); - pixel_value = XGetPixel(pixel_image, 0, 0); - - XDestroyImage(pixel_image); - - return pixel_value; -} -#endif /* ---------- new tool button stuff ---------------------------------------- */