X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=ab5086c0703788f08aacb0df01be8cf4d06ed33d;hb=7d171d862abdecced79f60535b49a686386cefe1;hp=8f3798a41f6e23541994274f933a96315c85808a;hpb=564a563aee2c9fdb37116d41342b36eda63c1f6a;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 8f3798a4..ab5086c0 100644 --- a/src/tools.c +++ b/src/tools.c @@ -40,10 +40,28 @@ static int el_act2crm(int, int); static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS]; static int request_gadget_id = -1; +static char *print_if_not_empty(int element) +{ + static char *s = NULL; + char *token_name = element_info[element].token_name; + + if (s != NULL) + free(s); + + s = checked_malloc(strlen(token_name) + 10 + 1); + + if (element != EL_EMPTY) + sprintf(s, "%d\t['%s']", element, token_name); + else + sprintf(s, "%d", element); + + return s; +} + void DumpTile(int x, int y) { int sx = SCREENX(x); - int sy = SCREENX(y); + int sy = SCREENY(y); printf_line("-", 79); printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y); @@ -57,12 +75,12 @@ void DumpTile(int x, int y) return; } - printf(" Feld: %d ['%s']\n", Feld[x][y], + printf(" Feld: %d\t['%s']\n", Feld[x][y], element_info[Feld[x][y]].token_name); - printf(" Back: %d\n", Back[x][y]); - printf(" Store: %d\n", Store[x][y]); - printf(" Store2: %d\n", Store2[x][y]); - printf(" StorePlayer: %d\n", StorePlayer[x][y]); + printf(" Back: %s\n", print_if_not_empty(Back[x][y])); + printf(" Store: %s\n", print_if_not_empty(Store[x][y])); + printf(" Store2: %s\n", print_if_not_empty(Store2[x][y])); + printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y])); printf(" MovPos: %d\n", MovPos[x][y]); printf(" MovDir: %d\n", MovDir[x][y]); printf(" MovDelay: %d\n", MovDelay[x][y]); @@ -256,28 +274,33 @@ void BackToFront() { if (redraw_mask & REDRAW_DOOR_1) BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY); + if (redraw_mask & REDRAW_DOOR_2) { +#if 0 if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2) - BlitBitmap(backbuffer, window, VX,VY, VXSIZE,VYSIZE, VX,VY); +#endif + BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY); +#if 0 else { if (redraw_mask & REDRAW_VIDEO_1) BlitBitmap(backbuffer, window, - VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS, - VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE, - VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS); + VX + VIDEO_DISPLAY1_XPOS, VY + VIDEO_DISPLAY1_YPOS, + VIDEO_DISPLAY_XSIZE, VIDEO_DISPLAY_YSIZE, + VX + VIDEO_DISPLAY1_XPOS, VY + VIDEO_DISPLAY1_YPOS); if (redraw_mask & REDRAW_VIDEO_2) BlitBitmap(backbuffer, window, - VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS, - VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE, - VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS); + VX + VIDEO_DISPLAY2_XPOS, VY + VIDEO_DISPLAY2_YPOS, + VIDEO_DISPLAY_XSIZE, VIDEO_DISPLAY_YSIZE, + VX + VIDEO_DISPLAY2_XPOS, VY + VIDEO_DISPLAY2_YPOS); if (redraw_mask & REDRAW_VIDEO_3) BlitBitmap(backbuffer, window, - VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS, - VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE, - VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS); + VX + VIDEO_CONTROL_XPOS, VY + VIDEO_CONTROL_YPOS, + VIDEO_CONTROL_XSIZE, VIDEO_CONTROL_YSIZE, + VX + VIDEO_CONTROL_XPOS, VY + VIDEO_CONTROL_YPOS); } +#endif } if (redraw_mask & REDRAW_DOOR_3) @@ -297,10 +320,10 @@ void BackToFront() if (redraw_mask & REDRAW_TILES) { for (x = 0; x < SCR_FIELDX; x++) - for (y =0 ; y < SCR_FIELDY; y++) + for (y = 0 ; y < SCR_FIELDY; y++) if (redraw[redraw_x1 + x][redraw_y1 + y]) BlitBitmap(buffer, window, - FX + x * TILEX, FX + y * TILEY, TILEX, TILEY, + FX + x * TILEX, FY + y * TILEY, TILEX, TILEY, SX + x * TILEX, SY + y * TILEY); } @@ -867,17 +890,41 @@ void DrawPlayer(struct PlayerInfo *player) /* draw elements the player is just walking/passing through/under */ /* ----------------------------------------------------------------------- */ - /* handle the field the player is leaving ... */ - if (player_is_moving && IS_ACCESSIBLE_INSIDE(last_element)) - DrawLevelField(last_jx, last_jy); - else if (player_is_moving && IS_ACCESSIBLE_UNDER(last_element)) - DrawLevelFieldThruMask(last_jx, last_jy); + if (player_is_moving) + { + /* handle the field the player is leaving ... */ + if (IS_ACCESSIBLE_INSIDE(last_element)) + DrawLevelField(last_jx, last_jy); + else if (IS_ACCESSIBLE_UNDER(last_element)) + DrawLevelFieldThruMask(last_jx, last_jy); + } + +#if 1 + /* do not redraw accessible elements if the player is just pushing them */ + if (!player_is_moving || !player->is_pushing) + { + /* ... and the field the player is entering */ + if (IS_ACCESSIBLE_INSIDE(element)) + DrawLevelField(jx, jy); + else if (IS_ACCESSIBLE_UNDER(element)) + DrawLevelFieldThruMask(jx, jy); + } + +#else - /* ... and the field the player is entering */ - if (IS_ACCESSIBLE_INSIDE(element)) - DrawLevelField(jx, jy); - else if (IS_ACCESSIBLE_UNDER(element)) - DrawLevelFieldThruMask(jx, jy); +#if 0 + /* !!! I have forgotton what this should be good for !!! */ + /* !!! causes player being visible when pushing from within tubes !!! */ + if (!player->is_pushing) +#endif + { + /* ... and the field the player is entering */ + if (IS_ACCESSIBLE_INSIDE(element)) + DrawLevelField(jx, jy); + else if (IS_ACCESSIBLE_UNDER(element)) + DrawLevelFieldThruMask(jx, jy); + } +#endif if (setup.direct_draw) { @@ -1655,10 +1702,15 @@ void DrawEnvelopeBackground(int envelope_nr, int startx, int starty, void AnimateEnvelope(int envelope_nr, int anim_mode, int action) { int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; +#if 1 + Bitmap *src_bitmap = graphic_info[graphic].bitmap; + int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND); +#else boolean draw_masked = graphic_info[graphic].draw_masked; int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_ON_BACKGROUND); +#endif boolean ffwd_delay = (tape.playing && tape.fast_forward); - boolean no_delay = (tape.index_search); + boolean no_delay = (tape.warp_forward); unsigned long anim_delay = 0; int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); int anim_delay_value = (no_delay ? 0 : frame_delay_value); @@ -1710,7 +1762,7 @@ void ShowEnvelope(int envelope_nr) int sound_opening = element_info[element].sound[ACTION_OPENING]; int sound_closing = element_info[element].sound[ACTION_CLOSING]; boolean ffwd_delay = (tape.playing && tape.fast_forward); - boolean no_delay = (tape.index_search); + boolean no_delay = (tape.warp_forward); int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1); int wait_delay_value = (no_delay ? 0 : normal_delay_value); int anim_mode = graphic_info[graphic].anim_mode; @@ -2050,15 +2102,21 @@ boolean Request(char *text, unsigned int req_state) } } +#if 1 + /* disable deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.deactivate_display) + TapeDeactivateDisplayOff(TRUE); +#endif + #if 1 SetMouseCursor(CURSOR_DEFAULT); #endif -#if defined(PLATFORM_UNIX) +#if defined(NETWORK_AVALIABLE) /* pause network game while waiting for request to answer */ if (options.network && game_status == GAME_MODE_PLAYING && - req_state & REQUEST_WAIT_FOR) + req_state & REQUEST_WAIT_FOR_INPUT) SendToServer_PausePlaying(); #endif @@ -2070,12 +2128,15 @@ boolean Request(char *text, unsigned int req_state) UnmapAllGadgets(); - CloseDoor(DOOR_CLOSE_1); + if (old_door_state & DOOR_OPEN_1) + { + CloseDoor(DOOR_CLOSE_1); - /* save old door content */ - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); + /* save old door content */ + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); + } SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); @@ -2148,7 +2209,7 @@ boolean Request(char *text, unsigned int req_state) ClearEventQueue(); #endif - if (!(req_state & REQUEST_WAIT_FOR)) + if (!(req_state & REQUEST_WAIT_FOR_INPUT)) { SetDrawBackgroundMask(REDRAW_FIELD); @@ -2292,59 +2353,70 @@ boolean Request(char *text, unsigned int req_state) { CloseDoor(DOOR_CLOSE_1); - if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1)) - { - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE, - DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1); - OpenDoor(DOOR_OPEN_1); - } + if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) || + (req_state & REQ_REOPEN)) + OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); } RemapAllGadgets(); SetDrawBackgroundMask(REDRAW_FIELD); -#if defined(PLATFORM_UNIX) +#if defined(NETWORK_AVALIABLE) /* continue network game after request */ if (options.network && game_status == GAME_MODE_PLAYING && - req_state & REQUEST_WAIT_FOR) + req_state & REQUEST_WAIT_FOR_INPUT) SendToServer_ContinuePlaying(); #endif +#if 1 + /* restore deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.deactivate_display) + TapeDeactivateDisplayOn(); +#endif + return result; } unsigned int OpenDoor(unsigned int door_state) { - unsigned int new_door_state; - if (door_state & DOOR_COPY_BACK) { - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + if (door_state & DOOR_OPEN_1) + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + + if (door_state & DOOR_OPEN_2) + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + door_state &= ~DOOR_COPY_BACK; } - new_door_state = MoveDoor(door_state); - - return(new_door_state); + return MoveDoor(door_state); } unsigned int CloseDoor(unsigned int door_state) { - unsigned int new_door_state; + unsigned int old_door_state = GetDoorState(); - BlitBitmap(backbuffer, bitmap_db_door, - DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); - BlitBitmap(backbuffer, bitmap_db_door, - VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + if (!(door_state & DOOR_NO_COPY_BACK)) + { + if (old_door_state & DOOR_OPEN_1) + BlitBitmap(backbuffer, bitmap_db_door, + DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + + if (old_door_state & DOOR_OPEN_2) + BlitBitmap(backbuffer, bitmap_db_door, + VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); - new_door_state = MoveDoor(door_state); + door_state &= ~DOOR_NO_COPY_BACK; + } - return(new_door_state); + return MoveDoor(door_state); } unsigned int GetDoorState() @@ -2439,7 +2511,7 @@ unsigned int MoveDoor(unsigned int door_state) { BlitBitmap(bitmap_db_door, drawto, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i / 2, - DXSIZE,DYSIZE - i / 2, DX, DY); + DXSIZE, DYSIZE - i / 2, DX, DY); ClearRectangle(drawto, DX, DY + DYSIZE - i / 2, DXSIZE, i / 2); } @@ -2819,6 +2891,636 @@ static void HandleToolButtons(struct GadgetInfo *gi) request_gadget_id = gi->custom_id; } +int map_element_RND_to_EM(int element_rnd) +{ + static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS]; + static boolean mapping_initialized = FALSE; + + struct + { + int element_em; + int element_rnd; + } + mapping_RND_to_EM_list[] = + { + { Xblank, EL_EMPTY }, + { Xstone, EL_ROCK }, + { Xnut, EL_NUT }, + { Xbug_n, EL_BUG_UP }, + { Xbug_e, EL_BUG_RIGHT }, + { Xbug_s, EL_BUG_DOWN }, + { Xbug_w, EL_BUG_LEFT }, + { Xtank_n, EL_SPACESHIP_UP }, + { Xtank_e, EL_SPACESHIP_RIGHT }, + { Xtank_s, EL_SPACESHIP_DOWN }, + { Xtank_w, EL_SPACESHIP_LEFT }, + { Xandroid, EL_EMC_ANDROID }, + { Xandroid_1_n, EL_EMC_ANDROID_UP }, + { Xandroid_1_e, EL_EMC_ANDROID_RIGHT }, + { Xandroid_1_w, EL_EMC_ANDROID_LEFT }, + { Xandroid_1_s, EL_EMC_ANDROID_DOWN }, + { Xspring, EL_SPRING }, + { Xeater_n, EL_YAMYAM }, + { Xalien, EL_ROBOT }, + { Xemerald, EL_EMERALD }, + { Xdiamond, EL_DIAMOND }, + { Xdrip_fall, EL_AMOEBA_DROP }, + { Xbomb, EL_BOMB }, + { Xballoon, EL_BALLOON }, + { Xgrass, EL_EMC_GRASS }, + { Xdirt, EL_SAND }, + { Xacid_ne, EL_ACID_POOL_TOPRIGHT }, + { Xacid_se, EL_ACID_POOL_BOTTOMRIGHT }, + { Xacid_s, EL_ACID_POOL_BOTTOM }, + { Xacid_sw, EL_ACID_POOL_BOTTOMLEFT }, + { Xacid_nw, EL_ACID_POOL_TOPLEFT }, + { Xacid_1, EL_ACID }, + { Xball_1, EL_EMC_GENERATOR_BALL }, + { Xgrow_ns, EL_EMC_GROW }, + { Xwonderwall, EL_MAGIC_WALL }, + { Xameuba_1, EL_AMOEBA_WET }, + { Xdoor_1, EL_EM_GATE_1 }, + { Xdoor_2, EL_EM_GATE_2 }, + { Xdoor_3, EL_EM_GATE_3 }, + { Xdoor_4, EL_EM_GATE_4 }, + { Xdoor_5, EL_EMC_GATE_5 }, + { Xdoor_6, EL_EMC_GATE_6 }, + { Xdoor_7, EL_EMC_GATE_7 }, + { Xdoor_8, EL_EMC_GATE_8 }, + { Xkey_1, EL_EM_KEY_1 }, + { Xkey_2, EL_EM_KEY_2 }, + { Xkey_3, EL_EM_KEY_3 }, + { Xkey_4, EL_EM_KEY_4 }, + { Xkey_5, EL_EMC_KEY_5 }, + { Xkey_6, EL_EMC_KEY_6 }, + { Xkey_7, EL_EMC_KEY_7 }, + { Xkey_8, EL_EMC_KEY_8 }, + { Xwind_n, EL_BALLOON_SWITCH_UP }, + { Xwind_e, EL_BALLOON_SWITCH_RIGHT }, + { Xwind_s, EL_BALLOON_SWITCH_DOWN }, + { Xwind_w, EL_BALLOON_SWITCH_LEFT }, + { Xwind_nesw, EL_BALLOON_SWITCH_ANY }, + { Xwind_stop, EL_BALLOON_SWITCH_NONE }, + { Xexit, EL_EXIT_CLOSED }, + { Xexit_1, EL_EXIT_OPEN }, + { Xdynamite, EL_DYNAMITE }, + { Xdynamite_1, EL_DYNAMITE_ACTIVE }, + { Xbumper, EL_EMC_BUMPER }, + { Xwheel, EL_ROBOT_WHEEL }, + { Xswitch, EL_UNKNOWN }, + { Xsand, EL_QUICKSAND_EMPTY }, + { Xsand_stone, EL_QUICKSAND_FULL }, + { Xplant, EL_EMC_PLANT }, + { Xlenses, EL_EMC_LENSES }, + { Xmagnify, EL_EMC_MAGNIFY }, + { Xdripper, EL_UNKNOWN }, + { Xfake_blank, EL_INVISIBLE_WALL }, + { Xfake_grass, EL_INVISIBLE_SAND }, + { Xfake_door_1, EL_EM_GATE_1_GRAY }, + { Xfake_door_2, EL_EM_GATE_2_GRAY }, + { Xfake_door_3, EL_EM_GATE_3_GRAY }, + { Xfake_door_4, EL_EM_GATE_4_GRAY }, + { Xfake_door_5, EL_EMC_GATE_5_GRAY }, + { Xfake_door_6, EL_EMC_GATE_6_GRAY }, + { Xfake_door_7, EL_EMC_GATE_7_GRAY }, + { Xfake_door_8, EL_EMC_GATE_8_GRAY }, + { Xsteel_1, EL_STEELWALL }, + { Xsteel_2, EL_UNKNOWN }, + { Xsteel_3, EL_EMC_STEELWALL_1 }, + { Xsteel_4, EL_UNKNOWN }, + { Xwall_1, EL_WALL }, + { Xwall_2, EL_UNKNOWN }, + { Xwall_3, EL_UNKNOWN }, + { Xwall_4, EL_UNKNOWN }, + { Xround_wall_1, EL_WALL_SLIPPERY }, + { Xround_wall_2, EL_UNKNOWN }, + { Xround_wall_3, EL_UNKNOWN }, + { Xround_wall_4, EL_UNKNOWN }, + { Xdecor_1, EL_UNKNOWN }, + { Xdecor_2, EL_EMC_WALL_6 }, + { Xdecor_3, EL_EMC_WALL_4 }, + { Xdecor_4, EL_EMC_WALL_5 }, + { Xdecor_5, EL_EMC_WALL_7 }, + { Xdecor_6, EL_EMC_WALL_8 }, + { Xdecor_7, EL_UNKNOWN }, + { Xdecor_8, EL_EMC_WALL_1 }, + { Xdecor_9, EL_EMC_WALL_2 }, + { Xdecor_10, EL_EMC_WALL_3 }, + { Xdecor_11, EL_UNKNOWN }, + { Xdecor_12, EL_UNKNOWN }, + { Xalpha_0, EL_CHAR('0') }, + { Xalpha_1, EL_CHAR('1') }, + { Xalpha_2, EL_CHAR('2') }, + { Xalpha_3, EL_CHAR('3') }, + { Xalpha_4, EL_CHAR('4') }, + { Xalpha_5, EL_CHAR('5') }, + { Xalpha_6, EL_CHAR('6') }, + { Xalpha_7, EL_CHAR('7') }, + { Xalpha_8, EL_CHAR('8') }, + { Xalpha_9, EL_CHAR('9') }, + { Xalpha_excla, EL_CHAR('!') }, + { Xalpha_quote, EL_CHAR('"') }, + { Xalpha_comma, EL_CHAR(',') }, + { Xalpha_minus, EL_CHAR('-') }, + { Xalpha_perio, EL_CHAR('.') }, + { Xalpha_colon, EL_CHAR(':') }, + { Xalpha_quest, EL_CHAR('?') }, + { Xalpha_a, EL_CHAR('A') }, + { Xalpha_b, EL_CHAR('B') }, + { Xalpha_c, EL_CHAR('C') }, + { Xalpha_d, EL_CHAR('D') }, + { Xalpha_e, EL_CHAR('E') }, + { Xalpha_f, EL_CHAR('F') }, + { Xalpha_g, EL_CHAR('G') }, + { Xalpha_h, EL_CHAR('H') }, + { Xalpha_i, EL_CHAR('I') }, + { Xalpha_j, EL_CHAR('J') }, + { Xalpha_k, EL_CHAR('K') }, + { Xalpha_l, EL_CHAR('L') }, + { Xalpha_m, EL_CHAR('M') }, + { Xalpha_n, EL_CHAR('N') }, + { Xalpha_o, EL_CHAR('O') }, + { Xalpha_p, EL_CHAR('P') }, + { Xalpha_q, EL_CHAR('Q') }, + { Xalpha_r, EL_CHAR('R') }, + { Xalpha_s, EL_CHAR('S') }, + { Xalpha_t, EL_CHAR('T') }, + { Xalpha_u, EL_CHAR('U') }, + { Xalpha_v, EL_CHAR('V') }, + { Xalpha_w, EL_CHAR('W') }, + { Xalpha_x, EL_CHAR('X') }, + { Xalpha_y, EL_CHAR('Y') }, + { Xalpha_z, EL_CHAR('Z') }, + { Xalpha_arrow_e, EL_CHAR('>') }, + { Xalpha_arrow_w, EL_CHAR('<') }, + { Xalpha_copyr, EL_CHAR('©') }, + + { Zplayer, EL_PLAYER_1 }, + { Zplayer, EL_PLAYER_2 }, + { Zplayer, EL_PLAYER_3 }, + { Zplayer, EL_PLAYER_4 }, + + { ZBORDER, EL_EMC_LEVEL_BORDER }, + + { -1, -1 } + }; + + if (!mapping_initialized) + { + int i; + + /* return "Xalpha_quest" for all undefined elements in mapping array */ + for (i = 0; i < NUM_FILE_ELEMENTS; i++) + mapping_RND_to_EM[i] = Xalpha_quest; + + for (i = 0; mapping_RND_to_EM_list[i].element_rnd != -1; i++) + mapping_RND_to_EM[mapping_RND_to_EM_list[i].element_rnd] = + mapping_RND_to_EM_list[i].element_em; + + mapping_initialized = TRUE; + } + + if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS) + return mapping_RND_to_EM[element_rnd]; + + Error(ERR_WARN, "invalid RND level element %d", element_rnd); + + return EL_UNKNOWN; +} + +int map_element_EM_to_RND(int element_em) +{ + static unsigned short mapping_EM_to_RND[TILE_MAX]; + static boolean mapping_initialized = FALSE; + + struct + { + int element_em; + int element_rnd; + } + mapping_EM_to_RND_list[] = + { + { Xblank, EL_EMPTY }, + { Yacid_splash_eB, EL_EMPTY }, + { Yacid_splash_wB, EL_EMPTY }, + +#ifdef EM_ENGINE_BAD_ROLL + { Xstone_force_e, EL_ROCK }, + { Xstone_force_w, EL_ROCK }, + { Xnut_force_e, EL_NUT }, + { Xnut_force_w, EL_NUT }, + { Xspring_force_e, EL_SPRING }, + { Xspring_force_w, EL_SPRING }, + { Xemerald_force_e, EL_EMERALD }, + { Xemerald_force_w, EL_EMERALD }, + { Xdiamond_force_e, EL_DIAMOND }, + { Xdiamond_force_w, EL_DIAMOND }, + { Xbomb_force_e, EL_BOMB }, + { Xbomb_force_w, EL_BOMB }, +#endif + + { Xstone, EL_ROCK }, + { Xstone_pause, EL_ROCK }, + { Xstone_fall, EL_ROCK }, + { Ystone_s, EL_ROCK }, + { Ystone_sB, EL_ROCK }, + { Ystone_e, EL_ROCK }, + { Ystone_eB, EL_ROCK }, + { Ystone_w, EL_ROCK }, + { Ystone_wB, EL_ROCK }, + { Xnut, EL_NUT }, + { Xnut_pause, EL_NUT }, + { Xnut_fall, EL_NUT }, + { Ynut_s, EL_NUT }, + { Ynut_sB, EL_NUT }, + { Ynut_e, EL_NUT }, + { Ynut_eB, EL_NUT }, + { Ynut_w, EL_NUT }, + { Ynut_wB, EL_NUT }, + { Xbug_n, EL_BUG_UP }, + { Xbug_e, EL_BUG_RIGHT }, + { Xbug_s, EL_BUG_DOWN }, + { Xbug_w, EL_BUG_LEFT }, + { Xbug_gon, EL_BUG_UP }, + { Xbug_goe, EL_BUG_RIGHT }, + { Xbug_gos, EL_BUG_DOWN }, + { Xbug_gow, EL_BUG_LEFT }, + { Ybug_n, EL_BUG_UP }, + { Ybug_nB, EL_BUG_UP }, + { Ybug_e, EL_BUG_RIGHT }, + { Ybug_eB, EL_BUG_RIGHT }, + { Ybug_s, EL_BUG_DOWN }, + { Ybug_sB, EL_BUG_DOWN }, + { Ybug_w, EL_BUG_LEFT }, + { Ybug_wB, EL_BUG_LEFT }, + { Ybug_w_n, EL_BUG_UP }, + { Ybug_n_e, EL_BUG_RIGHT }, + { Ybug_e_s, EL_BUG_DOWN }, + { Ybug_s_w, EL_BUG_LEFT }, + { Ybug_e_n, EL_BUG_UP }, + { Ybug_s_e, EL_BUG_RIGHT }, + { Ybug_w_s, EL_BUG_DOWN }, + { Ybug_n_w, EL_BUG_LEFT }, + { Ybug_stone, EL_ROCK }, + { Ybug_spring, EL_SPRING }, + { Xtank_n, EL_SPACESHIP_UP }, + { Xtank_e, EL_SPACESHIP_RIGHT }, + { Xtank_s, EL_SPACESHIP_DOWN }, + { Xtank_w, EL_SPACESHIP_LEFT }, + { Xtank_gon, EL_SPACESHIP_UP }, + { Xtank_goe, EL_SPACESHIP_RIGHT }, + { Xtank_gos, EL_SPACESHIP_DOWN }, + { Xtank_gow, EL_SPACESHIP_LEFT }, + { Ytank_n, EL_SPACESHIP_UP }, + { Ytank_nB, EL_SPACESHIP_UP }, + { Ytank_e, EL_SPACESHIP_RIGHT }, + { Ytank_eB, EL_SPACESHIP_RIGHT }, + { Ytank_s, EL_SPACESHIP_DOWN }, + { Ytank_sB, EL_SPACESHIP_DOWN }, + { Ytank_w, EL_SPACESHIP_LEFT }, + { Ytank_wB, EL_SPACESHIP_LEFT }, + { Ytank_w_n, EL_SPACESHIP_UP }, + { Ytank_n_e, EL_SPACESHIP_RIGHT }, + { Ytank_e_s, EL_SPACESHIP_DOWN }, + { Ytank_s_w, EL_SPACESHIP_LEFT }, + { Ytank_e_n, EL_SPACESHIP_UP }, + { Ytank_s_e, EL_SPACESHIP_RIGHT }, + { Ytank_w_s, EL_SPACESHIP_DOWN }, + { Ytank_n_w, EL_SPACESHIP_LEFT }, + { Ytank_stone, EL_ROCK }, + { Ytank_spring, EL_SPRING }, + { Xandroid, EL_EMC_ANDROID }, + { Xandroid_1_n, EL_EMC_ANDROID_UP }, + { Xandroid_2_n, EL_EMC_ANDROID_UP }, + { Xandroid_1_e, EL_EMC_ANDROID_RIGHT }, + { Xandroid_2_e, EL_EMC_ANDROID_RIGHT }, + { Xandroid_1_w, EL_EMC_ANDROID_LEFT }, + { Xandroid_2_w, EL_EMC_ANDROID_LEFT }, + { Xandroid_1_s, EL_EMC_ANDROID_DOWN }, + { Xandroid_2_s, EL_EMC_ANDROID_DOWN }, + { Yandroid_n, EL_EMC_ANDROID_UP }, + { Yandroid_nB, EL_EMC_ANDROID_UP }, + { Yandroid_ne, EL_EMC_ANDROID_RIGHT_UP }, + { Yandroid_neB, EL_EMC_ANDROID_RIGHT_UP }, + { Yandroid_e, EL_EMC_ANDROID_RIGHT }, + { Yandroid_eB, EL_EMC_ANDROID_RIGHT }, + { Yandroid_se, EL_EMC_ANDROID_RIGHT_DOWN }, + { Yandroid_seB, EL_EMC_ANDROID_RIGHT_DOWN }, + { Yandroid_s, EL_EMC_ANDROID_DOWN }, + { Yandroid_sB, EL_EMC_ANDROID_DOWN }, + { Yandroid_sw, EL_EMC_ANDROID_LEFT_DOWN }, + { Yandroid_swB, EL_EMC_ANDROID_LEFT_DOWN }, + { Yandroid_w, EL_EMC_ANDROID_LEFT }, + { Yandroid_wB, EL_EMC_ANDROID_LEFT }, + { Yandroid_nw, EL_EMC_ANDROID_LEFT_UP }, + { Yandroid_nwB, EL_EMC_ANDROID_LEFT_UP }, + { Xspring, EL_SPRING }, + { Xspring_pause, EL_SPRING }, + { Xspring_e, EL_SPRING }, + { Xspring_w, EL_SPRING }, + { Xspring_fall, EL_SPRING }, + { Yspring_s, EL_SPRING }, + { Yspring_sB, EL_SPRING }, + { Yspring_e, EL_SPRING }, + { Yspring_eB, EL_SPRING }, + { Yspring_w, EL_SPRING }, + { Yspring_wB, EL_SPRING }, + { Yspring_kill_e, EL_SPRING }, + { Yspring_kill_eB, EL_SPRING }, + { Yspring_kill_w, EL_SPRING }, + { Yspring_kill_wB, EL_SPRING }, + { Xeater_n, EL_YAMYAM }, + { Xeater_e, EL_YAMYAM }, + { Xeater_w, EL_YAMYAM }, + { Xeater_s, EL_YAMYAM }, + { Yeater_n, EL_YAMYAM }, + { Yeater_nB, EL_YAMYAM }, + { Yeater_e, EL_YAMYAM }, + { Yeater_eB, EL_YAMYAM }, + { Yeater_s, EL_YAMYAM }, + { Yeater_sB, EL_YAMYAM }, + { Yeater_w, EL_YAMYAM }, + { Yeater_wB, EL_YAMYAM }, + { Yeater_stone, EL_ROCK }, + { Yeater_spring, EL_SPRING }, + { Xalien, EL_ROBOT }, + { Xalien_pause, EL_ROBOT }, + { Yalien_n, EL_ROBOT }, + { Yalien_nB, EL_ROBOT }, + { Yalien_e, EL_ROBOT }, + { Yalien_eB, EL_ROBOT }, + { Yalien_s, EL_ROBOT }, + { Yalien_sB, EL_ROBOT }, + { Yalien_w, EL_ROBOT }, + { Yalien_wB, EL_ROBOT }, + { Yalien_stone, EL_ROCK }, + { Yalien_spring, EL_SPRING }, + { Xemerald, EL_EMERALD }, + { Xemerald_pause, EL_EMERALD }, + { Xemerald_fall, EL_EMERALD }, + { Xemerald_shine, EL_EMERALD }, + { Yemerald_s, EL_EMERALD }, + { Yemerald_sB, EL_EMERALD }, + { Yemerald_e, EL_EMERALD }, + { Yemerald_eB, EL_EMERALD }, + { Yemerald_w, EL_EMERALD }, + { Yemerald_wB, EL_EMERALD }, + { Yemerald_eat, EL_EMERALD }, + { Yemerald_stone, EL_ROCK }, + { Xdiamond, EL_DIAMOND }, + { Xdiamond_pause, EL_DIAMOND }, + { Xdiamond_fall, EL_DIAMOND }, + { Xdiamond_shine, EL_DIAMOND }, + { Ydiamond_s, EL_DIAMOND }, + { Ydiamond_sB, EL_DIAMOND }, + { Ydiamond_e, EL_DIAMOND }, + { Ydiamond_eB, EL_DIAMOND }, + { Ydiamond_w, EL_DIAMOND }, + { Ydiamond_wB, EL_DIAMOND }, + { Ydiamond_eat, EL_DIAMOND }, + { Ydiamond_stone, EL_ROCK }, + { Xdrip_fall, EL_AMOEBA_DROP }, + { Xdrip_stretch, EL_AMOEBA_DROP }, + { Xdrip_stretchB, EL_AMOEBA_DROP }, + { Xdrip_eat, EL_AMOEBA_DROP }, + { Ydrip_s1, EL_AMOEBA_DROP }, + { Ydrip_s1B, EL_AMOEBA_DROP }, + { Ydrip_s2, EL_AMOEBA_DROP }, + { Ydrip_s2B, EL_AMOEBA_DROP }, + { Xbomb, EL_BOMB }, + { Xbomb_pause, EL_BOMB }, + { Xbomb_fall, EL_BOMB }, + { Ybomb_s, EL_BOMB }, + { Ybomb_sB, EL_BOMB }, + { Ybomb_e, EL_BOMB }, + { Ybomb_eB, EL_BOMB }, + { Ybomb_w, EL_BOMB }, + { Ybomb_wB, EL_BOMB }, + { Ybomb_eat, EL_BOMB }, + { Xballoon, EL_BALLOON }, + { Yballoon_n, EL_BALLOON }, + { Yballoon_nB, EL_BALLOON }, + { Yballoon_e, EL_BALLOON }, + { Yballoon_eB, EL_BALLOON }, + { Yballoon_s, EL_BALLOON }, + { Yballoon_sB, EL_BALLOON }, + { Yballoon_w, EL_BALLOON }, + { Yballoon_wB, EL_BALLOON }, + { Xgrass, EL_SAND }, + { Ygrass_nB, EL_SAND }, + { Ygrass_eB, EL_SAND }, + { Ygrass_sB, EL_SAND }, + { Ygrass_wB, EL_SAND }, + { Xdirt, EL_SAND }, + { Ydirt_nB, EL_SAND }, + { Ydirt_eB, EL_SAND }, + { Ydirt_sB, EL_SAND }, + { Ydirt_wB, EL_SAND }, + { Xacid_ne, EL_ACID_POOL_TOPRIGHT }, + { Xacid_se, EL_ACID_POOL_BOTTOMRIGHT }, + { Xacid_s, EL_ACID_POOL_BOTTOM }, + { Xacid_sw, EL_ACID_POOL_BOTTOMLEFT }, + { Xacid_nw, EL_ACID_POOL_TOPLEFT }, + { Xacid_1, EL_ACID }, + { Xacid_2, EL_ACID }, + { Xacid_3, EL_ACID }, + { Xacid_4, EL_ACID }, + { Xacid_5, EL_ACID }, + { Xacid_6, EL_ACID }, + { Xacid_7, EL_ACID }, + { Xacid_8, EL_ACID }, + { Xball_1, EL_EMC_GENERATOR_BALL }, + { Xball_1B, EL_EMC_GENERATOR_BALL }, + { Xball_2, EL_EMC_GENERATOR_BALL }, + { Xball_2B, EL_EMC_GENERATOR_BALL }, + { Yball_eat, EL_EMC_GENERATOR_BALL }, + { Xgrow_ns, EL_EMC_GROW }, + { Ygrow_ns_eat, EL_EMC_GROW }, + { Xgrow_ew, EL_EMC_GROW }, + { Ygrow_ew_eat, EL_EMC_GROW }, + { Xwonderwall, EL_MAGIC_WALL }, + { XwonderwallB, EL_MAGIC_WALL }, + { Xameuba_1, EL_AMOEBA_WET }, + { Xameuba_2, EL_AMOEBA_WET }, + { Xameuba_3, EL_AMOEBA_WET }, + { Xameuba_4, EL_AMOEBA_WET }, + { Xameuba_5, EL_AMOEBA_WET }, + { Xameuba_6, EL_AMOEBA_WET }, + { Xameuba_7, EL_AMOEBA_WET }, + { Xameuba_8, EL_AMOEBA_WET }, + { Xdoor_1, EL_EM_GATE_1 }, + { Xdoor_2, EL_EM_GATE_2 }, + { Xdoor_3, EL_EM_GATE_3 }, + { Xdoor_4, EL_EM_GATE_4 }, + { Xdoor_5, EL_EMC_GATE_5 }, + { Xdoor_6, EL_EMC_GATE_6 }, + { Xdoor_7, EL_EMC_GATE_7 }, + { Xdoor_8, EL_EMC_GATE_8 }, + { Xkey_1, EL_EM_KEY_1 }, + { Xkey_2, EL_EM_KEY_2 }, + { Xkey_3, EL_EM_KEY_3 }, + { Xkey_4, EL_EM_KEY_4 }, + { Xkey_5, EL_EMC_KEY_5 }, + { Xkey_6, EL_EMC_KEY_6 }, + { Xkey_7, EL_EMC_KEY_7 }, + { Xkey_8, EL_EMC_KEY_8 }, + { Xwind_n, EL_BALLOON_SWITCH_UP }, + { Xwind_e, EL_BALLOON_SWITCH_RIGHT }, + { Xwind_s, EL_BALLOON_SWITCH_DOWN }, + { Xwind_w, EL_BALLOON_SWITCH_LEFT }, + { Xwind_nesw, EL_BALLOON_SWITCH_ANY }, + { Xwind_stop, EL_BALLOON_SWITCH_NONE }, + { Xexit, EL_EXIT_CLOSED }, + { Xexit_1, EL_EXIT_OPEN }, + { Xexit_2, EL_EXIT_OPEN }, + { Xexit_3, EL_EXIT_OPEN }, + { Xdynamite, EL_DYNAMITE }, + { Ydynamite_eat, EL_DYNAMITE }, + { Xdynamite_1, EL_DYNAMITE_ACTIVE }, + { Xdynamite_2, EL_DYNAMITE_ACTIVE }, + { Xdynamite_3, EL_DYNAMITE_ACTIVE }, + { Xdynamite_4, EL_DYNAMITE_ACTIVE }, + { Xbumper, EL_EMC_BUMPER }, + { XbumperB, EL_EMC_BUMPER }, + { Xwheel, EL_ROBOT_WHEEL }, + { XwheelB, EL_ROBOT_WHEEL }, + { Xswitch, EL_UNKNOWN }, + { XswitchB, EL_UNKNOWN }, + { Xsand, EL_QUICKSAND_EMPTY }, + { Xsand_stone, EL_QUICKSAND_FULL }, + { Xsand_stonein_1, EL_QUICKSAND_FULL }, + { Xsand_stonein_2, EL_QUICKSAND_FULL }, + { Xsand_stonein_3, EL_QUICKSAND_FULL }, + { Xsand_stonein_4, EL_QUICKSAND_FULL }, + { Xsand_stonesand_1, EL_QUICKSAND_FULL }, + { Xsand_stonesand_2, EL_QUICKSAND_FULL }, + { Xsand_stonesand_3, EL_QUICKSAND_FULL }, + { Xsand_stonesand_4, EL_QUICKSAND_FULL }, + { Xsand_stoneout_1, EL_QUICKSAND_FULL }, + { Xsand_stoneout_2, EL_QUICKSAND_FULL }, + { Xsand_sandstone_1, EL_QUICKSAND_FULL }, + { Xsand_sandstone_2, EL_QUICKSAND_FULL }, + { Xsand_sandstone_3, EL_QUICKSAND_FULL }, + { Xsand_sandstone_4, EL_QUICKSAND_FULL }, + { Xplant, EL_EMC_PLANT }, + { Yplant, EL_EMC_PLANT }, + { Xlenses, EL_EMC_LENSES }, + { Xmagnify, EL_EMC_MAGNIFY }, + { Xdripper, EL_UNKNOWN }, + { XdripperB, EL_UNKNOWN }, + { Xfake_blank, EL_INVISIBLE_WALL }, + { Xfake_blankB, EL_INVISIBLE_WALL }, + { Xfake_grass, EL_INVISIBLE_SAND }, + { Xfake_grassB, EL_INVISIBLE_SAND }, + { Xfake_door_1, EL_EM_GATE_1_GRAY }, + { Xfake_door_2, EL_EM_GATE_2_GRAY }, + { Xfake_door_3, EL_EM_GATE_3_GRAY }, + { Xfake_door_4, EL_EM_GATE_4_GRAY }, + { Xfake_door_5, EL_EMC_GATE_5_GRAY }, + { Xfake_door_6, EL_EMC_GATE_6_GRAY }, + { Xfake_door_7, EL_EMC_GATE_7_GRAY }, + { Xfake_door_8, EL_EMC_GATE_8_GRAY }, + { Xsteel_1, EL_STEELWALL }, + { Xsteel_2, EL_UNKNOWN }, + { Xsteel_3, EL_EMC_STEELWALL_1 }, + { Xsteel_4, EL_UNKNOWN }, + { Xwall_1, EL_WALL }, + { Xwall_2, EL_UNKNOWN }, + { Xwall_3, EL_UNKNOWN }, + { Xwall_4, EL_UNKNOWN }, + { Xround_wall_1, EL_WALL_SLIPPERY }, + { Xround_wall_2, EL_UNKNOWN }, + { Xround_wall_3, EL_UNKNOWN }, + { Xround_wall_4, EL_UNKNOWN }, + { Xdecor_1, EL_UNKNOWN }, + { Xdecor_2, EL_EMC_WALL_6 }, + { Xdecor_3, EL_EMC_WALL_4 }, + { Xdecor_4, EL_EMC_WALL_5 }, + { Xdecor_5, EL_EMC_WALL_7 }, + { Xdecor_6, EL_EMC_WALL_8 }, + { Xdecor_7, EL_UNKNOWN }, + { Xdecor_8, EL_EMC_WALL_1 }, + { Xdecor_9, EL_EMC_WALL_2 }, + { Xdecor_10, EL_EMC_WALL_3 }, + { Xdecor_11, EL_UNKNOWN }, + { Xdecor_12, EL_UNKNOWN }, + { Xalpha_0, EL_CHAR('0') }, + { Xalpha_1, EL_CHAR('1') }, + { Xalpha_2, EL_CHAR('2') }, + { Xalpha_3, EL_CHAR('3') }, + { Xalpha_4, EL_CHAR('4') }, + { Xalpha_5, EL_CHAR('5') }, + { Xalpha_6, EL_CHAR('6') }, + { Xalpha_7, EL_CHAR('7') }, + { Xalpha_8, EL_CHAR('8') }, + { Xalpha_9, EL_CHAR('9') }, + { Xalpha_excla, EL_CHAR('!') }, + { Xalpha_quote, EL_CHAR('"') }, + { Xalpha_comma, EL_CHAR(',') }, + { Xalpha_minus, EL_CHAR('-') }, + { Xalpha_perio, EL_CHAR('.') }, + { Xalpha_colon, EL_CHAR(':') }, + { Xalpha_quest, EL_CHAR('?') }, + { Xalpha_a, EL_CHAR('A') }, + { Xalpha_b, EL_CHAR('B') }, + { Xalpha_c, EL_CHAR('C') }, + { Xalpha_d, EL_CHAR('D') }, + { Xalpha_e, EL_CHAR('E') }, + { Xalpha_f, EL_CHAR('F') }, + { Xalpha_g, EL_CHAR('G') }, + { Xalpha_h, EL_CHAR('H') }, + { Xalpha_i, EL_CHAR('I') }, + { Xalpha_j, EL_CHAR('J') }, + { Xalpha_k, EL_CHAR('K') }, + { Xalpha_l, EL_CHAR('L') }, + { Xalpha_m, EL_CHAR('M') }, + { Xalpha_n, EL_CHAR('N') }, + { Xalpha_o, EL_CHAR('O') }, + { Xalpha_p, EL_CHAR('P') }, + { Xalpha_q, EL_CHAR('Q') }, + { Xalpha_r, EL_CHAR('R') }, + { Xalpha_s, EL_CHAR('S') }, + { Xalpha_t, EL_CHAR('T') }, + { Xalpha_u, EL_CHAR('U') }, + { Xalpha_v, EL_CHAR('V') }, + { Xalpha_w, EL_CHAR('W') }, + { Xalpha_x, EL_CHAR('X') }, + { Xalpha_y, EL_CHAR('Y') }, + { Xalpha_z, EL_CHAR('Z') }, + { Xalpha_arrow_e, EL_CHAR('>') }, + { Xalpha_arrow_w, EL_CHAR('<') }, + { Xalpha_copyr, EL_CHAR('©') }, + + { Zplayer, EL_PLAYER_1 }, + + { ZBORDER, EL_EMC_LEVEL_BORDER }, + + { -1, -1 } + }; + + if (!mapping_initialized) + { + int i; + + /* return "EL_UNKNOWN" for all undefined elements in mapping array */ + for (i = 0; i < TILE_MAX; i++) + mapping_EM_to_RND[i] = EL_UNKNOWN; + + for (i = 0; mapping_EM_to_RND_list[i].element_em != -1; i++) + mapping_EM_to_RND[mapping_EM_to_RND_list[i].element_em] = + mapping_EM_to_RND_list[i].element_rnd; + + mapping_initialized = TRUE; + } + + if (element_em >= 0 && element_em < TILE_MAX) + return mapping_EM_to_RND[element_em]; + + Error(ERR_WARN, "invalid EM level element %d", element_em); + + return EL_UNKNOWN; +} + int get_next_element(int element) { switch(element) @@ -2838,7 +3540,7 @@ int get_next_element(int element) int el_act_dir2img(int element, int action, int direction) { element = GFX_ELEMENT(element); - direction = MV_DIR_BIT(direction); + direction = MV_DIR_BIT(direction); /* default: MV_NO_MOVING => MV_DOWN */ return element_info[element].direction_graphic[action][direction]; } @@ -2846,7 +3548,7 @@ int el_act_dir2img(int element, int action, int direction) static int el_act_dir2crm(int element, int action, int direction) { element = GFX_ELEMENT(element); - direction = MV_DIR_BIT(direction); + direction = MV_DIR_BIT(direction); /* default: MV_NO_MOVING => MV_DOWN */ return element_info[element].direction_crumbled[action][direction]; } @@ -2872,6 +3574,11 @@ int el_dir2img(int element, int direction) return el_act_dir2img(element, ACTION_DEFAULT, direction); } +int el2baseimg(int element) +{ + return element_info[element].graphic[ACTION_DEFAULT]; +} + int el2img(int element) { element = GFX_ELEMENT(element); @@ -2892,3 +3599,9 @@ int el2preimg(int element) return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW]; } + +int getGameFrameDelay_EM(int native_em_game_frame_delay) +{ + return (GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay : + GameFrameDelay); +}