X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=aac531f02f3964afc8504d3cbbbe3372c67628b4;hb=33a2bc2439d6770b47e395d84ca67eeef18d02d4;hp=bccd90cfa3d7ebde8caf094c7554a80063353f82;hpb=b79766b48296f48b54891db91d1ca3a76861a5cc;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index bccd90cf..aac531f0 100644 --- a/src/tools.c +++ b/src/tools.c @@ -1574,6 +1574,10 @@ void getSizedGraphicSourceExt(int graphic, int frame, int tilesize, { struct GraphicInfo *g = &graphic_info[graphic]; + // if no graphics defined at all, use fallback graphics + if (g->bitmaps == NULL) + *g = graphic_info[IMG_CHAR_EXCLAM]; + // if no in-game graphics defined, always use standard graphic size if (g->bitmaps[IMG_BITMAP_GAME] == NULL) tilesize = TILESIZE; @@ -4181,7 +4185,9 @@ static int RequestHandleEvents(unsigned int req_state) break; case KSYM_Return: + case KSYM_y: #if defined(TARGET_SDL2) + case KSYM_Y: case KSYM_Select: case KSYM_Menu: #if defined(KSYM_Rewind) @@ -4192,7 +4198,9 @@ static int RequestHandleEvents(unsigned int req_state) break; case KSYM_Escape: + case KSYM_n: #if defined(TARGET_SDL2) + case KSYM_N: case KSYM_Back: #if defined(KSYM_FastForward) case KSYM_FastForward: /* for Amazon Fire TV remote */ @@ -4207,7 +4215,42 @@ static int RequestHandleEvents(unsigned int req_state) } if (req_state & REQ_PLAYER) - result = 0; + { + int old_player_nr = setup.network_player_nr; + + if (result != -1) + result = old_player_nr + 1; + + switch (key) + { + case KSYM_space: + result = old_player_nr + 1; + break; + + case KSYM_Up: + case KSYM_1: + result = 1; + break; + + case KSYM_Right: + case KSYM_2: + result = 2; + break; + + case KSYM_Down: + case KSYM_3: + result = 3; + break; + + case KSYM_Left: + case KSYM_4: + result = 4; + break; + + default: + break; + } + } break; } @@ -4223,19 +4266,52 @@ static int RequestHandleEvents(unsigned int req_state) case SDL_CONTROLLER_BUTTON_A: case SDL_CONTROLLER_BUTTON_X: case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: + case SDL_CONTROLLER_BUTTON_LEFTSTICK: result = 1; break; case SDL_CONTROLLER_BUTTON_B: case SDL_CONTROLLER_BUTTON_Y: case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: + case SDL_CONTROLLER_BUTTON_RIGHTSTICK: case SDL_CONTROLLER_BUTTON_BACK: result = 0; break; } if (req_state & REQ_PLAYER) - result = 0; + { + int old_player_nr = setup.network_player_nr; + + if (result != -1) + result = old_player_nr + 1; + + switch (event.cbutton.button) + { + case SDL_CONTROLLER_BUTTON_DPAD_UP: + case SDL_CONTROLLER_BUTTON_Y: + result = 1; + break; + + case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: + case SDL_CONTROLLER_BUTTON_B: + result = 2; + break; + + case SDL_CONTROLLER_BUTTON_DPAD_DOWN: + case SDL_CONTROLLER_BUTTON_A: + result = 3; + break; + + case SDL_CONTROLLER_BUTTON_DPAD_LEFT: + case SDL_CONTROLLER_BUTTON_X: + result = 4; + break; + + default: + break; + } + } break; @@ -4260,6 +4336,22 @@ static int RequestHandleEvents(unsigned int req_state) else if (joy & JOY_BUTTON_2) result = 0; } + else if (AnyJoystick()) + { + int joy = AnyJoystick(); + + if (req_state & REQ_PLAYER) + { + if (joy & JOY_UP) + result = 1; + else if (joy & JOY_RIGHT) + result = 2; + else if (joy & JOY_DOWN) + result = 3; + else if (joy & JOY_LEFT) + result = 4; + } + } if (level_solved) { @@ -4300,13 +4392,11 @@ static boolean RequestDoor(char *text, unsigned int req_state) SetMouseCursor(CURSOR_DEFAULT); -#if defined(NETWORK_AVALIABLE) /* pause network game while waiting for request to answer */ - if (options.network && + if (network.enabled && game_status == GAME_MODE_PLAYING && req_state & REQUEST_WAIT_FOR_INPUT) SendToServer_PausePlaying(); -#endif old_door_state = GetDoorState(); @@ -4442,13 +4532,11 @@ static boolean RequestDoor(char *text, unsigned int req_state) SetDrawBackgroundMask(REDRAW_FIELD); } -#if defined(NETWORK_AVALIABLE) /* continue network game after request */ - if (options.network && + if (network.enabled && game_status == GAME_MODE_PLAYING && req_state & REQUEST_WAIT_FOR_INPUT) SendToServer_ContinuePlaying(); -#endif /* restore deactivated drawing when quick-loading level tape recording */ if (tape.playing && tape.deactivate_display) @@ -4470,13 +4558,11 @@ static boolean RequestEnvelope(char *text, unsigned int req_state) SetMouseCursor(CURSOR_DEFAULT); -#if defined(NETWORK_AVALIABLE) /* pause network game while waiting for request to answer */ - if (options.network && + if (network.enabled && game_status == GAME_MODE_PLAYING && req_state & REQUEST_WAIT_FOR_INPUT) SendToServer_PausePlaying(); -#endif /* simulate releasing mouse button over last gadget, if still pressed */ if (button_status) @@ -4529,13 +4615,11 @@ static boolean RequestEnvelope(char *text, unsigned int req_state) SetDrawBackgroundMask(REDRAW_FIELD); } -#if defined(NETWORK_AVALIABLE) /* continue network game after request */ - if (options.network && + if (network.enabled && game_status == GAME_MODE_PLAYING && req_state & REQUEST_WAIT_FOR_INPUT) SendToServer_ContinuePlaying(); -#endif /* restore deactivated drawing when quick-loading level tape recording */ if (tape.playing && tape.deactivate_display) @@ -5146,11 +5230,14 @@ unsigned int MoveDoor(unsigned int door_state) { /* wait for specified door action post delay */ if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2) - Delay(MAX(door_1.post_delay, door_2.post_delay)); + door_delay_value = MAX(door_1.post_delay, door_2.post_delay); else if (door_state & DOOR_ACTION_1) - Delay(door_1.post_delay); + door_delay_value = door_1.post_delay; else if (door_state & DOOR_ACTION_2) - Delay(door_2.post_delay); + door_delay_value = door_2.post_delay; + + while (!DelayReached(&door_delay, door_delay_value)) + BackToFront(); } } @@ -5293,7 +5380,8 @@ void CreateToolButtons() for (i = 0; i < NUM_TOOL_BUTTONS; i++) { - struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic]; + int graphic = toolbutton_info[i].graphic; + struct GraphicInfo *gfx = &graphic_info[graphic]; struct TextPosInfo *pos = toolbutton_info[i].pos; struct GadgetInfo *gi; Bitmap *deco_bitmap = None; @@ -5305,11 +5393,46 @@ void CreateToolButtons() int gd_y = gfx->src_y; int gd_xp = gfx->src_x + gfx->pressed_xoffset; int gd_yp = gfx->src_y + gfx->pressed_yoffset; + int x = pos->x; + int y = pos->y; int id = i; if (global.use_envelope_request) + { setRequestPosition(&dx, &dy, TRUE); + // check if request buttons are outside of envelope and fix, if needed + if (x < 0 || x + gfx->width > request.width || + y < 0 || y + gfx->height > request.height) + { + if (id == TOOL_CTRL_ID_YES) + { + x = 0; + y = request.height - 2 * request.border_size - gfx->height; + } + else if (id == TOOL_CTRL_ID_NO) + { + x = request.width - 2 * request.border_size - gfx->width; + y = request.height - 2 * request.border_size - gfx->height; + } + else if (id == TOOL_CTRL_ID_CONFIRM) + { + x = (request.width - 2 * request.border_size - gfx->width) / 2; + y = request.height - 2 * request.border_size - gfx->height; + } + else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4) + { + int player_nr = id - TOOL_CTRL_ID_PLAYER_1; + + x = (request.width - 2 * request.border_size - gfx->width) / 2; + y = request.height - 2 * request.border_size - gfx->height * 2; + + x += (player_nr == 3 ? -1 : player_nr == 1 ? +1 : 0) * gfx->width; + y += (player_nr == 0 ? -1 : player_nr == 2 ? +1 : 0) * gfx->height; + } + } + } + if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4) { int player_nr = id - TOOL_CTRL_ID_PLAYER_1; @@ -5321,9 +5444,10 @@ void CreateToolButtons() } gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_IMAGE_ID, graphic, GDI_INFO_TEXT, toolbutton_info[i].infotext, - GDI_X, dx + GDI_ACTIVE_POS(pos->x), - GDI_Y, dy + GDI_ACTIVE_POS(pos->y), + GDI_X, dx + x, + GDI_Y, dy + y, GDI_WIDTH, gfx->width, GDI_HEIGHT, gfx->height, GDI_TYPE, GD_TYPE_NORMAL_BUTTON,