X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=aa1767a426c9f4e962b63a08ab06935564906ed2;hb=445f1cdcd097f1ede6f6224c1aeef91c7f8eae81;hp=369e0488f9c81eebd52549ea9b348267d1f036bb;hpb=87faaa07872dcc20b7a36a720529d284fc4447fd;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 369e0488..aa1767a4 100644 --- a/src/tools.c +++ b/src/tools.c @@ -34,10 +34,64 @@ /* forward declaration for internal use */ static void UnmapToolButtons(); static void HandleToolButtons(struct GadgetInfo *); +static int el_act_dir2crm(int, int, int); +static int el_act2crm(int, int); static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS]; static int request_gadget_id = -1; +static char *print_if_not_empty(int element) +{ + static char *s = NULL; + char *token_name = element_info[element].token_name; + + if (s != NULL) + free(s); + + s = checked_malloc(strlen(token_name) + 10 + 1); + + if (element != EL_EMPTY) + sprintf(s, "%d\t['%s']", element, token_name); + else + sprintf(s, "%d", element); + + return s; +} + +void DumpTile(int x, int y) +{ + int sx = SCREENX(x); + int sy = SCREENY(y); + + printf_line("-", 79); + printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y); + printf_line("-", 79); + + if (!IN_LEV_FIELD(x, y)) + { + printf("(not in level field)\n"); + printf("\n"); + + return; + } + + printf(" Feld: %d\t['%s']\n", Feld[x][y], + element_info[Feld[x][y]].token_name); + printf(" Back: %s\n", print_if_not_empty(Back[x][y])); + printf(" Store: %s\n", print_if_not_empty(Store[x][y])); + printf(" Store2: %s\n", print_if_not_empty(Store2[x][y])); + printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y])); + printf(" MovPos: %d\n", MovPos[x][y]); + printf(" MovDir: %d\n", MovDir[x][y]); + printf(" MovDelay: %d\n", MovDelay[x][y]); + printf(" ChangeDelay: %d\n", ChangeDelay[x][y]); + printf(" Count: %d\n", Count[x][y]); + printf(" GfxElement: %d\n", GfxElement[x][y]); + printf(" GfxAction: %d\n", GfxAction[x][y]); + printf(" GfxFrame: %d\n", GfxFrame[x][y]); + printf("\n"); +} + void SetDrawtoField(int mode) { if (mode == DRAW_BUFFERED && setup.soft_scrolling) @@ -70,7 +124,12 @@ void SetDrawtoField(int mode) void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height) { - if (game_status == GAME_MODE_PLAYING) + if (game_status == GAME_MODE_PLAYING && + level.game_engine_type == GAME_ENGINE_TYPE_EM) + { + BlitScreenToBitmap_EM(backbuffer); + } + else if (game_status == GAME_MODE_PLAYING && !game.envelope_active) { if (force_redraw) { @@ -89,8 +148,8 @@ void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height) if (setup.direct_draw) SetDrawtoField(DRAW_BACKBUFFER); - for(xx=BX1; xx<=BX2; xx++) - for(yy=BY1; yy<=BY2; yy++) + for (xx = BX1; xx <= BX2; xx++) + for (yy = BY1; yy <= BY2; yy++) if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2) DrawScreenField(xx, yy); DrawAllPlayers(); @@ -198,8 +257,8 @@ void BackToFront() { BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY); -#ifdef DEBUG #if 0 +#ifdef DEBUG printf("redrawing all (ScreenGfxPos == %d) because %s\n", ScreenGfxPos, (setup.soft_scrolling ? @@ -221,29 +280,9 @@ void BackToFront() { if (redraw_mask & REDRAW_DOOR_1) BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY); + if (redraw_mask & REDRAW_DOOR_2) - { - if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2) - BlitBitmap(backbuffer, window, VX,VY, VXSIZE,VYSIZE, VX,VY); - else - { - if (redraw_mask & REDRAW_VIDEO_1) - BlitBitmap(backbuffer, window, - VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS, - VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE, - VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS); - if (redraw_mask & REDRAW_VIDEO_2) - BlitBitmap(backbuffer, window, - VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS, - VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE, - VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS); - if (redraw_mask & REDRAW_VIDEO_3) - BlitBitmap(backbuffer, window, - VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS, - VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE, - VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS); - } - } + BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY); if (redraw_mask & REDRAW_DOOR_3) BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY); @@ -261,11 +300,11 @@ void BackToFront() if (redraw_mask & REDRAW_TILES) { - for(x=0; xsrc_x + (get_backside ? g->offset2_x : 0); + int src_y = g->src_y + (get_backside ? g->offset2_y : 0); - if (mask_mode == USE_MASKING) - DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame); - else - DrawGraphicExt(dst_bitmap, x, y, graphic, frame); -} + *bitmap = g->bitmap; -inline void DrawGraphicAnimation(int x, int y, int graphic) -{ - int lx = LEVELX(x), ly = LEVELY(y); + if (g->offset_y == 0) /* frames are ordered horizontally */ + { + int max_width = g->anim_frames_per_line * g->width; + int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x; - if (!IN_SCR_FIELD(x, y)) - return; + *x = pos % max_width; + *y = src_y % g->height + pos / max_width * g->height; + } + else if (g->offset_x == 0) /* frames are ordered vertically */ + { + int max_height = g->anim_frames_per_line * g->height; + int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y; - DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY, - graphic, GfxFrame[lx][ly], NO_MASKING); - MarkTileDirty(x, y); + *x = src_x % g->width + pos / max_height * g->width; + *y = pos % max_height; + } + else /* frames are ordered diagonally */ + { + *x = src_x + frame * g->offset_x; + *y = src_y + frame * g->offset_y; + } } -void DrawLevelGraphicAnimation(int x, int y, int graphic) +void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y) { - DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); + getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE); } -void DrawLevelElementAnimation(int x, int y, int element) +void DrawGraphic(int x, int y, int graphic, int frame) { -#if 1 - int graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]); - - DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); -#else - DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element)); +#if DEBUG + if (!IN_SCR_FIELD(x, y)) + { + printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic); + printf("DrawGraphic(): This should never happen!\n"); + return; + } #endif + + DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame); + MarkTileDirty(x, y); } -inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) +void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic, + int frame) { - int sx = SCREENX(x), sy = SCREENY(y); + Bitmap *src_bitmap; + int src_x, src_y; - if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) - return; + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y); +} - if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) +void DrawGraphicThruMask(int x, int y, int graphic, int frame) +{ +#if DEBUG + if (!IN_SCR_FIELD(x, y)) + { + printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic); + printf("DrawGraphicThruMask(): This should never happen!\n"); return; + } +#endif - DrawGraphicAnimation(sx, sy, graphic); + DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic, + frame); + MarkTileDirty(x, y); } -void DrawLevelElementAnimationIfNeeded(int x, int y, int element) +void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic, + int frame) { - int sx = SCREENX(x), sy = SCREENY(y); - int graphic; - - if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) - return; + Bitmap *src_bitmap; + int src_x, src_y; - graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]); + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) - return; + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y); +} - DrawGraphicAnimation(sx, sy, graphic); +void DrawMiniGraphic(int x, int y, int graphic) +{ + DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic); + MarkTileDirty(x / 2, y / 2); } -void DrawAllPlayers() +void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) { - int i; + struct GraphicInfo *g = &graphic_info[graphic]; + int mini_startx = 0; + int mini_starty = g->bitmap->height * 2 / 3; - for(i=0; ibitmap; + *x = mini_startx + g->src_x / 2; + *y = mini_starty + g->src_y / 2; } -void DrawPlayerField(int x, int y) +void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic) { - if (!IS_PLAYER(x, y)) - return; + Bitmap *src_bitmap; + int src_x, src_y; - DrawPlayer(PLAYERINFO(x, y)); + getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y); } -void DrawPlayer(struct PlayerInfo *player) +inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy, + int graphic, int frame, + int cut_mode, int mask_mode) { - int jx = player->jx, jy = player->jy; - int last_jx = player->last_jx, last_jy = player->last_jy; - int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy); - int sx = SCREENX(jx), sy = SCREENY(jy); - int sxx = 0, syy = 0; - int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy]; - int graphic; - int frame = 0; - boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE); - int move_dir = player->MovDir; - int action = ACTION_DEFAULT; + Bitmap *src_bitmap; + int src_x, src_y; + int dst_x, dst_y; + int width = TILEX, height = TILEY; + int cx = 0, cy = 0; - if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy))) - return; + if (dx || dy) /* shifted graphic */ + { + if (x < BX1) /* object enters playfield from the left */ + { + x = BX1; + width = dx; + cx = TILEX - dx; + dx = 0; + } + else if (x > BX2) /* object enters playfield from the right */ + { + x = BX2; + width = -dx; + dx = TILEX + dx; + } + else if (x==BX1 && dx < 0) /* object leaves playfield to the left */ + { + width += dx; + cx = -dx; + dx = 0; + } + else if (x==BX2 && dx > 0) /* object leaves playfield to the right */ + width -= dx; + else if (dx) /* general horizontal movement */ + MarkTileDirty(x + SIGN(dx), y); + + if (y < BY1) /* object enters playfield from the top */ + { + if (cut_mode==CUT_BELOW) /* object completely above top border */ + return; + + y = BY1; + height = dy; + cy = TILEY - dy; + dy = 0; + } + else if (y > BY2) /* object enters playfield from the bottom */ + { + y = BY2; + height = -dy; + dy = TILEY + dy; + } + else if (y==BY1 && dy < 0) /* object leaves playfield to the top */ + { + height += dy; + cy = -dy; + dy = 0; + } + else if (dy > 0 && cut_mode == CUT_ABOVE) + { + if (y == BY2) /* object completely above bottom border */ + return; + + height = dy; + cy = TILEY - dy; + dy = TILEY; + MarkTileDirty(x, y + 1); + } /* object leaves playfield to the bottom */ + else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW)) + height -= dy; + else if (dy) /* general vertical movement */ + MarkTileDirty(x, y + SIGN(dy)); + } #if DEBUG - if (!IN_LEV_FIELD(jx,jy)) + if (!IN_SCR_FIELD(x, y)) { - printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy); - printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy); - printf("DrawPlayerField(): This should never happen!\n"); + printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic); + printf("DrawGraphicShifted(): This should never happen!\n"); return; } #endif - if (element == EL_EXPLOSION) - return; - - action = (player->Pushing ? ACTION_PUSHING : - player->is_digging ? ACTION_DIGGING : - player->is_collecting ? ACTION_COLLECTING : - player->is_moving ? ACTION_MOVING : - player->snapped ? ACTION_SNAPPING : ACTION_DEFAULT); + if (width > 0 && height > 0) + { + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - InitPlayerGfxAnimation(player, action, move_dir); + src_x += cx; + src_y += cy; - /* ----------------------------------------------------------------------- */ - /* draw things in the field the player is leaving, if needed */ - /* ----------------------------------------------------------------------- */ + dst_x = FX + x * TILEX + dx; + dst_y = FY + y * TILEY + dy; - if (player_is_moving) - { - if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element)) + if (mask_mode == USE_MASKING) { - DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]); - - if (last_element == EL_DYNAMITE_ACTIVE || - last_element == EL_SP_DISK_RED_ACTIVE) - DrawDynamite(last_jx, last_jy); - else - DrawLevelFieldThruMask(last_jx, last_jy); + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); } - else if (last_element == EL_DYNAMITE_ACTIVE || - last_element == EL_SP_DISK_RED_ACTIVE) - DrawDynamite(last_jx, last_jy); else - DrawLevelField(last_jx, last_jy); + BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); - if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy))) - { - if (player->GfxPos) - { - if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL) - DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY); - else - DrawLevelElement(next_jx, next_jy, EL_EMPTY); - } - else - DrawLevelField(next_jx, next_jy); - } + MarkTileDirty(x, y); } +} - if (!IN_SCR_FIELD(sx, sy)) - return; - - if (setup.direct_draw) - SetDrawtoField(DRAW_BUFFERED); +inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy, + int graphic, int frame, + int cut_mode, int mask_mode) +{ + Bitmap *src_bitmap; + int src_x, src_y; + int dst_x, dst_y; + int width = TILEX, height = TILEY; + int x1 = x; + int y1 = y; + int x2 = x + SIGN(dx); + int y2 = y + SIGN(dy); + int anim_frames = graphic_info[graphic].anim_frames; + int sync_frame = (dx ? ABS(dx) : ABS(dy)) * anim_frames / TILESIZE; - /* ----------------------------------------------------------------------- */ - /* draw things behind the player, if needed */ - /* ----------------------------------------------------------------------- */ + /* re-calculate animation frame for two-tile movement animation */ + frame = getGraphicAnimationFrame(graphic, sync_frame); - if (Back[jx][jy]) - DrawLevelElement(jx, jy, Back[jx][jy]); - else if (IS_ACTIVE_BOMB(element)) - DrawLevelElement(jx, jy, EL_EMPTY); - else + if (IN_SCR_FIELD(x1, y1)) /* movement start graphic inside screen area */ { - if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED) - { - if (GfxElement[jx][jy] == EL_SAND) - DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame); - else - { - int old_element = GfxElement[jx][jy]; - int old_graphic = el_act_dir2img(old_element, action, move_dir); - int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame); + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE); - DrawGraphic(sx, sy, old_graphic, frame); - } + dst_x = FX + x1 * TILEX; + dst_y = FY + y1 * TILEY; + + if (mask_mode == USE_MASKING) + { + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); } else - { - GfxElement[jx][jy] = EL_UNDEFINED; + BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); - DrawLevelField(jx, jy); - } + MarkTileDirty(x1, y1); } - /* ----------------------------------------------------------------------- */ - /* draw player himself */ - /* ----------------------------------------------------------------------- */ - - if (player->use_murphy_graphic) + if (IN_SCR_FIELD(x2, y2)) /* movement end graphic inside screen area */ { - static int last_horizontal_dir = MV_LEFT; - int direction; + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE); - if (move_dir == MV_LEFT || move_dir == MV_RIGHT) - last_horizontal_dir = move_dir; + dst_x = FX + x2 * TILEX; + dst_y = FY + y2 * TILEY; - direction = (player->snapped ? move_dir : last_horizontal_dir); + if (mask_mode == USE_MASKING) + { + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); + } + else + BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); - graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction); + MarkTileDirty(x2, y2); } - else - graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir); - - frame = getGraphicAnimationFrame(graphic, player->Frame); +} - if (player->GfxPos) +static void DrawGraphicShifted(int x, int y, int dx, int dy, + int graphic, int frame, + int cut_mode, int mask_mode) +{ + if (graphic < 0) { - if (move_dir == MV_LEFT || move_dir == MV_RIGHT) - sxx = player->GfxPos; - else - syy = player->GfxPos; - } - - if (!setup.soft_scrolling && ScreenMovPos) - sxx = syy = 0; + DrawGraphic(x, y, graphic, frame); - DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); + return; + } - if (SHIELD_ON(player)) - { - int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE : - IMG_SHIELD_NORMAL_ACTIVE); - int frame = getGraphicAnimationFrame(graphic, -1); + if (graphic_info[graphic].double_movement) /* EM style movement images */ + DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode); + else + DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode); +} - DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); - } +void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic, + int frame, int cut_mode) +{ + DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING); +} - /* ----------------------------------------------------------------------- */ - /* draw things the player is pushing, if needed */ - /* ----------------------------------------------------------------------- */ +void DrawScreenElementExt(int x, int y, int dx, int dy, int element, + int cut_mode, int mask_mode) +{ + int lx = LEVELX(x), ly = LEVELY(y); + int graphic; + int frame; - if (player->Pushing && player_is_moving) + if (IN_LEV_FIELD(lx, ly)) { - int px = SCREENX(next_jx), py = SCREENY(next_jy); - - if ((sxx || syy) && - (element == EL_SOKOBAN_FIELD_EMPTY || - Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)) - DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0, - NO_CUTTING); - else - { - int element = Feld[next_jx][next_jy]; - int graphic = el2img(element); - int frame = 0; + SetRandomAnimationValue(lx, ly); - if ((sxx || syy) && IS_PUSHABLE(element)) - { - graphic = el_act_dir2img(element, ACTION_MOVING, move_dir); - frame = getGraphicAnimationFrame(graphic, player->Frame); - } + graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]); + frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); - DrawGraphicShifted(px, py, sxx, syy, graphic, frame, - NO_CUTTING, NO_MASKING); + /* do not use double (EM style) movement graphic when not moving */ + if (graphic_info[graphic].double_movement && !dx && !dy) + { + graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]); + frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); } } - - /* ----------------------------------------------------------------------- */ - /* draw things in front of player (active dynamite or dynabombs) */ - /* ----------------------------------------------------------------------- */ - - if (IS_ACTIVE_BOMB(element)) + else /* border element */ { graphic = el2img(element); - frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]); - - if (game.emulation == EMU_SUPAPLEX) - DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame); - else - DrawGraphicThruMask(sx, sy, graphic, frame); + frame = getGraphicAnimationFrame(graphic, -1); } - if (player_is_moving && last_element == EL_EXPLOSION) + if (element == EL_EXPANDABLE_WALL) { - int stored = Store[last_jx][last_jy]; - int graphic = (game.emulation != EMU_SUPAPLEX ? IMG_EXPLOSION : - stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON : - IMG_SP_EXPLOSION); - int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2); - int phase = ExplodePhase[last_jx][last_jy] - 1; - int frame = getGraphicAnimationFrame(graphic, phase - delay); - - if (phase >= delay) - DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame); - } - - /* ----------------------------------------------------------------------- */ - /* draw elements the player is just walking/passing through/under */ - /* ----------------------------------------------------------------------- */ - - /* handle the field the player is leaving ... */ - if (player_is_moving && IS_ACCESSIBLE_INSIDE(last_element)) - DrawLevelField(last_jx, last_jy); - else if (player_is_moving && IS_ACCESSIBLE_UNDER(last_element)) - DrawLevelFieldThruMask(last_jx, last_jy); - - /* ... and the field the player is entering */ - if (IS_ACCESSIBLE_INSIDE(element)) - DrawLevelField(jx, jy); - else if (IS_ACCESSIBLE_UNDER(element)) - DrawLevelFieldThruMask(jx, jy); + boolean left_stopped = FALSE, right_stopped = FALSE; - if (setup.direct_draw) - { - int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX; - int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY; - int x_size = TILEX * (1 + ABS(jx - last_jx)); - int y_size = TILEY * (1 + ABS(jy - last_jy)); + if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly])) + left_stopped = TRUE; + if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly])) + right_stopped = TRUE; - BlitBitmap(drawto_field, window, - dest_x, dest_y, x_size, y_size, dest_x, dest_y); - SetDrawtoField(DRAW_DIRECT); + if (left_stopped && right_stopped) + graphic = IMG_WALL; + else if (left_stopped) + { + graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT; + frame = graphic_info[graphic].anim_frames - 1; + } + else if (right_stopped) + { + graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT; + frame = graphic_info[graphic].anim_frames - 1; + } } - MarkTileDirty(sx,sy); + if (dx || dy) + DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode); + else if (mask_mode == USE_MASKING) + DrawGraphicThruMask(x, y, graphic, frame); + else + DrawGraphic(x, y, graphic, frame); } -void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y) +void DrawLevelElementExt(int x, int y, int dx, int dy, int element, + int cut_mode, int mask_mode) { - struct GraphicInfo *g = &graphic_info[graphic]; - - *bitmap = g->bitmap; - - if (g->offset_y == 0) /* frames are ordered horizontally */ - { - int max_width = g->anim_frames_per_line * g->width; - - *x = (g->src_x + frame * g->offset_x) % max_width; - *y = g->src_y + (g->src_x + frame * g->offset_x) / max_width * g->height; - } - else if (g->offset_x == 0) /* frames are ordered vertically */ - { - int max_height = g->anim_frames_per_line * g->height; - - *x = g->src_x + (g->src_y + frame * g->offset_y) / max_height * g->width; - *y = (g->src_y + frame * g->offset_y) % max_height; - } - else /* frames are ordered diagonally */ - { - *x = g->src_x + frame * g->offset_x; - *y = g->src_y + frame * g->offset_y; - } + if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element, + cut_mode, mask_mode); } -void DrawGraphic(int x, int y, int graphic, int frame) +void DrawScreenElementShifted(int x, int y, int dx, int dy, int element, + int cut_mode) { -#if DEBUG - if (!IN_SCR_FIELD(x, y)) - { - printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic); - printf("DrawGraphic(): This should never happen!\n"); - return; - } -#endif - - DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame); - MarkTileDirty(x, y); + DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); } -#if 0 -void DrawOldGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic) +void DrawLevelElementShifted(int x, int y, int dx, int dy, int element, + int cut_mode) { - Bitmap *src_bitmap; - int src_x, src_y; - - getOldGraphicSource(graphic, &src_bitmap, &src_x, &src_y); - BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y); + DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); } -#endif -void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic, - int frame) +void DrawLevelElementThruMask(int x, int y, int element) { -#if 1 - Bitmap *src_bitmap; - int src_x, src_y; - - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); -#else - Bitmap *src_bitmap = graphic_info[graphic].bitmap; - int src_x = graphic_info[graphic].src_x; - int src_y = graphic_info[graphic].src_y; - int offset_x = graphic_info[graphic].offset_x; - int offset_y = graphic_info[graphic].offset_y; - - src_x += frame * offset_x; - src_y += frame * offset_y; -#endif - - BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y); + DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); } -void DrawGraphicThruMask(int x, int y, int graphic, int frame) +void DrawLevelFieldThruMask(int x, int y) { -#if DEBUG - if (!IN_SCR_FIELD(x, y)) - { - printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic); - printf("DrawGraphicThruMask(): This should never happen!\n"); - return; - } -#endif - - DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic, - frame); - MarkTileDirty(x, y); + DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); } -void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic, - int frame) +#define TILE_GFX_ELEMENT(x, y) \ + (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ? \ + GfxElement[x][y] : Feld[x][y]) + +static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) { -#if 1 Bitmap *src_bitmap; int src_x, src_y; - GC drawing_gc; + int sx = SCREENX(x), sy = SCREENY(y); + int element; + int width, height, cx, cy, i; + int crumbled_border_size = graphic_info[graphic].border_size; + static int xy[4][2] = + { + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } + }; - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - drawing_gc = src_bitmap->stored_clip_gc; -#else - GC drawing_gc = src_bitmap->stored_clip_gc; - Bitmap *src_bitmap = graphic_info[graphic].bitmap; - int src_x = graphic_info[graphic].src_x; - int src_y = graphic_info[graphic].src_y; - int offset_x = graphic_info[graphic].offset_x; - int offset_y = graphic_info[graphic].offset_y; + if (!IN_LEV_FIELD(x, y)) + return; - src_x += frame * offset_x; - src_y += frame * offset_y; + element = TILE_GFX_ELEMENT(x, y); -#endif + /* crumble field itself */ + if (GFX_CRUMBLED(element) && !IS_MOVING(x, y)) + { + if (!IN_SCR_FIELD(sx, sy)) + return; - SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y); - BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y); -} + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); -void DrawMiniGraphic(int x, int y, int graphic) -{ - DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic); - MarkTileDirty(x / 2, y / 2); -} - -void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) -{ - struct GraphicInfo *g = &graphic_info[graphic]; - int mini_startx = 0; - int mini_starty = g->bitmap->height * 2 / 3; + for (i = 0; i < 4; i++) + { + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; - *bitmap = g->bitmap; - *x = mini_startx + g->src_x / 2; - *y = mini_starty + g->src_y / 2; -} + element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : + BorderElement); -void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic) -{ - Bitmap *src_bitmap; - int src_x, src_y; + /* check if neighbour field is of same type */ + if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy)) + continue; - getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y); - BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y); -} + if (i == 1 || i == 2) + { + width = crumbled_border_size; + height = TILEY; + cx = (i == 2 ? TILEX - crumbled_border_size : 0); + cy = 0; + } + else + { + width = TILEX; + height = crumbled_border_size; + cx = 0; + cy = (i == 3 ? TILEY - crumbled_border_size : 0); + } -void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, - int cut_mode, int mask_mode) -{ - Bitmap *src_bitmap; - GC drawing_gc; - int src_x, src_y; - int width = TILEX, height = TILEY; - int cx = 0, cy = 0; - int dest_x, dest_y; + BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, + width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); + } - if (graphic < 0) - { - DrawGraphic(x, y, graphic, frame); - return; + MarkTileDirty(sx, sy); } - - if (dx || dy) /* shifted graphic */ + else /* crumble neighbour fields */ { - if (x < BX1) /* object enters playfield from the left */ - { - x = BX1; - width = dx; - cx = TILEX - dx; - dx = 0; - } - else if (x > BX2) /* object enters playfield from the right */ - { - x = BX2; - width = -dx; - dx = TILEX + dx; - } - else if (x==BX1 && dx < 0) /* object leaves playfield to the left */ - { - width += dx; - cx = -dx; - dx = 0; - } - else if (x==BX2 && dx > 0) /* object leaves playfield to the right */ - width -= dx; - else if (dx) /* general horizontal movement */ - MarkTileDirty(x + SIGN(dx), y); - - if (y < BY1) /* object enters playfield from the top */ + for (i = 0; i < 4; i++) { - if (cut_mode==CUT_BELOW) /* object completely above top border */ - return; + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + int sxx = sx + xy[i][0]; + int syy = sy + xy[i][1]; - y = BY1; - height = dy; - cy = TILEY - dy; - dy = 0; - } - else if (y > BY2) /* object enters playfield from the bottom */ - { - y = BY2; - height = -dy; - dy = TILEY + dy; - } - else if (y==BY1 && dy < 0) /* object leaves playfield to the top */ - { - height += dy; - cy = -dy; - dy = 0; - } - else if (dy > 0 && cut_mode == CUT_ABOVE) - { - if (y == BY2) /* object completely above bottom border */ - return; +#if 1 + if (!IN_LEV_FIELD(xx, yy) || + !IN_SCR_FIELD(sxx, syy) || + IS_MOVING(xx, yy)) + continue; - height = dy; - cy = TILEY - dy; - dy = TILEY; - MarkTileDirty(x, y + 1); - } /* object leaves playfield to the bottom */ - else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW)) - height -= dy; - else if (dy) /* general vertical movement */ - MarkTileDirty(x, y + SIGN(dy)); - } + element = TILE_GFX_ELEMENT(xx, yy); -#if 1 - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); + if (!GFX_CRUMBLED(element)) + continue; #else - src_bitmap = graphic_info[graphic].bitmap; - src_x = graphic_info[graphic].src_x; - src_y = graphic_info[graphic].src_y; - offset_x = graphic_info[graphic].offset_x; - offset_y = graphic_info[graphic].offset_y; - - src_x += frame * offset_x; - src_y += frame * offset_y; + if (!IN_LEV_FIELD(xx, yy) || + !IN_SCR_FIELD(sxx, syy) || + !GFX_CRUMBLED(Feld[xx][yy]) || + IS_MOVING(xx, yy)) + continue; #endif - drawing_gc = src_bitmap->stored_clip_gc; + graphic = el_act2crm(Feld[xx][yy], ACTION_DEFAULT); + crumbled_border_size = graphic_info[graphic].border_size; - src_x += cx; - src_y += cy; + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - dest_x = FX + x * TILEX + dx; - dest_y = FY + y * TILEY + dy; + if (i == 1 || i == 2) + { + width = crumbled_border_size; + height = TILEY; + cx = (i == 1 ? TILEX - crumbled_border_size : 0); + cy = 0; + } + else + { + width = TILEX; + height = crumbled_border_size; + cx = 0; + cy = (i == 0 ? TILEY - crumbled_border_size : 0); + } -#if DEBUG - if (!IN_SCR_FIELD(x,y)) - { - printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic); - printf("DrawGraphicShifted(): This should never happen!\n"); - return; - } -#endif + BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, + width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy); - if (mask_mode == USE_MASKING) - { - SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y); - BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, - dest_x, dest_y); + MarkTileDirty(sxx, syy); + } } - else - BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, - dest_x, dest_y); - - MarkTileDirty(x,y); -} - -void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic, - int frame, int cut_mode) -{ - DrawGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING); } -void DrawScreenElementExt(int x, int y, int dx, int dy, int element, - int cut_mode, int mask_mode) +void DrawLevelFieldCrumbledSand(int x, int y) { - int lx = LEVELX(x), ly = LEVELY(y); int graphic; - int frame; - if (IN_LEV_FIELD(lx, ly)) - { - SetRandomAnimationValue(lx, ly); + if (!IN_LEV_FIELD(x, y)) + return; - graphic = el_act_dir2img(element, GfxAction[lx][ly], MovDir[lx][ly]); - frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); - } - else /* border element */ - { - graphic = el2img(element); - frame = getGraphicAnimationFrame(graphic, -1); - } + graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT); - if (element == EL_EXPANDABLE_WALL) - { - boolean left_stopped = FALSE, right_stopped = FALSE; + DrawLevelFieldCrumbledSandExt(x, y, graphic, 0); +} - if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly])) - left_stopped = TRUE; - if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly])) - right_stopped = TRUE; +void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction, + int step_frame) +{ + int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction); + int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction); + int frame1 = getGraphicAnimationFrame(graphic1, step_frame); + int frame2 = getGraphicAnimationFrame(graphic2, step_frame); + int sx = SCREENX(x), sy = SCREENY(y); - if (left_stopped && right_stopped) - graphic = IMG_WALL; - else if (left_stopped) - { - graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT; - frame = graphic_info[graphic].anim_frames - 1; - } - else if (right_stopped) - { - graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT; - frame = graphic_info[graphic].anim_frames - 1; - } - } -#if 0 - else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DROPPING) - { - graphic = (element == EL_BD_AMOEBA ? IMG_BD_AMOEBA_PART1 : - element == EL_AMOEBA_WET ? IMG_AMOEBA_WET_PART1 : - element == EL_AMOEBA_DRY ? IMG_AMOEBA_DRY_PART1 : - element == EL_AMOEBA_FULL ? IMG_AMOEBA_FULL_PART1 : - IMG_AMOEBA_DEAD_PART1); + DrawGraphic(sx, sy, graphic1, frame1); + DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2); +} - graphic += (x + 2 * y + 4) % 4; - } -#endif +void DrawLevelFieldCrumbledSandNeighbours(int x, int y) +{ + int sx = SCREENX(x), sy = SCREENY(y); + static int xy[4][2] = + { + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } + }; + int i; -#if 0 - if (IS_AMOEBOID(element) || element == EL_AMOEBA_DROPPING) + for (i = 0; i < 4; i++) { - if (Feld[lx][ly] == EL_AMOEBA_DROPPING) - printf("---> %d -> %d / %d [%d]\n", - element, graphic, frame, GfxRandom[lx][ly]); + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + int sxx = sx + xy[i][0]; + int syy = sy + xy[i][1]; + + if (!IN_LEV_FIELD(xx, yy) || + !IN_SCR_FIELD(sxx, syy) || + !GFX_CRUMBLED(Feld[xx][yy]) || + IS_MOVING(xx, yy)) + continue; + + DrawLevelField(xx, yy); } -#endif - - if (dx || dy) - DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode); - else if (mask_mode == USE_MASKING) - DrawGraphicThruMask(x, y, graphic, frame); - else - DrawGraphic(x, y, graphic, frame); } -void DrawLevelElementExt(int x, int y, int dx, int dy, int element, - int cut_mode, int mask_mode) +static int getBorderElement(int x, int y) { - if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element, - cut_mode, mask_mode); + int border[7][2] = + { + { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT }, + { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT }, + { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT }, + { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT }, + { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL }, + { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL }, + { EL_STEELWALL, EL_INVISIBLE_STEELWALL } + }; + int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1); + int steel_position = (x == -1 && y == -1 ? 0 : + x == lev_fieldx && y == -1 ? 1 : + x == -1 && y == lev_fieldy ? 2 : + x == lev_fieldx && y == lev_fieldy ? 3 : + x == -1 || x == lev_fieldx ? 4 : + y == -1 || y == lev_fieldy ? 5 : 6); + + return border[steel_position][steel_type]; } -void DrawScreenElementShifted(int x, int y, int dx, int dy, int element, - int cut_mode) +void DrawScreenElement(int x, int y, int element) { - DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); + DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING); + DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y)); } -void DrawLevelElementShifted(int x, int y, int dx, int dy, int element, - int cut_mode) +void DrawLevelElement(int x, int y, int element) { - DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); -} - -#if 0 -void DrawOldScreenElementThruMask(int x, int y, int element) -{ - DrawOldScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); -} - -void DrawScreenElementThruMask(int x, int y, int element) -{ - DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); -} -#endif - -void DrawLevelElementThruMask(int x, int y, int element) -{ - DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); -} - -void DrawLevelFieldThruMask(int x, int y) -{ - DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); -} - -static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) -{ - Bitmap *src_bitmap; - int src_x, src_y; - int sx = SCREENX(x), sy = SCREENY(y); - int element; - int width, height, cx, cy, i; - int snip = TILEX / 8; /* number of border pixels from "crumbled graphic" */ - static int xy[4][2] = - { - { 0, -1 }, - { -1, 0 }, - { +1, 0 }, - { 0, +1 } - }; - - if (!IN_LEV_FIELD(x, y)) - return; - - element = (GfxElement[x][y] != EL_UNDEFINED ? GfxElement[x][y] : Feld[x][y]); - - /* crumble field itself */ - if (CAN_BE_CRUMBLED(element) && !IS_MOVING(x, y)) - { - if (!IN_SCR_FIELD(sx, sy)) - return; - - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - - for(i=0; i<4; i++) - { - int xx = x + xy[i][0]; - int yy = y + xy[i][1]; - - element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : EL_STEELWALL); - - /* check if neighbour field is of same type */ - if (CAN_BE_CRUMBLED(element) && !IS_MOVING(xx, yy)) - continue; - - if (i == 1 || i == 2) - { - width = snip; - height = TILEY; - cx = (i == 2 ? TILEX - snip : 0); - cy = 0; - } - else - { - width = TILEX; - height = snip; - cx = 0; - cy = (i == 3 ? TILEY - snip : 0); - } - - BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, - width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); - } - - MarkTileDirty(sx, sy); - } - else /* crumble neighbour fields */ - { - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - - for(i=0; i<4; i++) - { - int xx = x + xy[i][0]; - int yy = y + xy[i][1]; - int sxx = sx + xy[i][0]; - int syy = sy + xy[i][1]; - - if (!IN_LEV_FIELD(xx, yy) || - !IN_SCR_FIELD(sxx, syy) || - !CAN_BE_CRUMBLED(Feld[xx][yy]) || - IS_MOVING(xx, yy)) - continue; - - if (i == 1 || i == 2) - { - width = snip; - height = TILEY; - cx = (i == 1 ? TILEX - snip : 0); - cy = 0; - } - else - { - width = TILEX; - height = snip; - cx = 0; - cy = (i==0 ? TILEY-snip : 0); - } - - BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, - width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy); - - MarkTileDirty(sxx, syy); - } - } -} - -void DrawLevelFieldCrumbledSand(int x, int y) -{ - DrawLevelFieldCrumbledSandExt(x, y, IMG_SAND_CRUMBLED, 0); -} - -void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction, - int step_frame) -{ - int graphic1 = el_act_dir2img(EL_SAND, ACTION_DIGGING, direction); - int graphic2 = el_act_dir2img(EL_SAND_CRUMBLED, ACTION_DIGGING, direction); - int frame1 = getGraphicAnimationFrame(graphic1, step_frame); - int frame2 = getGraphicAnimationFrame(graphic2, step_frame); - int sx = SCREENX(x), sy = SCREENY(y); - - DrawGraphic(sx, sy, graphic1, frame1); - DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2); -} - -static int getBorderElement(int x, int y) -{ - int border[7][2] = - { - { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT }, - { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT }, - { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT }, - { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT }, - { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL }, - { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL }, - { EL_STEELWALL, EL_INVISIBLE_STEELWALL } - }; - int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1); - int steel_position = (x == -1 && y == -1 ? 0 : - x == lev_fieldx && y == -1 ? 1 : - x == -1 && y == lev_fieldy ? 2 : - x == lev_fieldx && y == lev_fieldy ? 3 : - x == -1 || x == lev_fieldx ? 4 : - y == -1 || y == lev_fieldy ? 5 : 6); - - return border[steel_position][steel_type]; -} - -void DrawScreenElement(int x, int y, int element) -{ - DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING); - DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y)); -} - -void DrawLevelElement(int x, int y, int element) -{ - if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - DrawScreenElement(SCREENX(x), SCREENY(y), element); + if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawScreenElement(SCREENX(x), SCREENY(y), element); } void DrawScreenField(int x, int y) @@ -1370,7 +1152,13 @@ void DrawScreenField(int x, int y) DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode); if (content == EL_ACID) - DrawLevelElementThruMask(lx, ly + 1, EL_ACID); + { + int dir = MovDir[lx][ly]; + int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0); + int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0); + + DrawLevelElementThruMask(newlx, newly, EL_ACID); + } } else if (IS_BLOCKED(lx, ly)) { @@ -1455,6 +1243,144 @@ void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y) DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y))); } +void DrawEnvelopeBackground(int envelope_nr, int startx, int starty, + int x, int y, int xsize, int ysize, int font_nr) +{ + int font_width = getFontWidth(font_nr); + int font_height = getFontHeight(font_nr); + int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; + Bitmap *src_bitmap; + int src_x, src_y; + int dst_x = SX + startx + x * font_width; + int dst_y = SY + starty + y * font_height; + int width = graphic_info[graphic].width; + int height = graphic_info[graphic].height; + int inner_width = MAX(width - 2 * font_width, font_width); + int inner_height = MAX(height - 2 * font_height, font_height); + int inner_sx = (width >= 3 * font_width ? font_width : 0); + int inner_sy = (height >= 3 * font_height ? font_height : 0); + boolean draw_masked = graphic_info[graphic].draw_masked; + + getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); + + if (src_bitmap == NULL || width < font_width || height < font_height) + { + ClearRectangle(drawto, dst_x, dst_y, font_width, font_height); + return; + } + + src_x += (x == 0 ? 0 : x == xsize - 1 ? width - font_width : + inner_sx + (x - 1) * font_width % inner_width); + src_y += (y == 0 ? 0 : y == ysize - 1 ? height - font_height : + inner_sy + (y - 1) * font_height % inner_height); + + if (draw_masked) + { + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, font_width, font_height, + dst_x, dst_y); + } + else + BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height, + dst_x, dst_y); +} + +void AnimateEnvelope(int envelope_nr, int anim_mode, int action) +{ + int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; + Bitmap *src_bitmap = graphic_info[graphic].bitmap; + int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND); + boolean ffwd_delay = (tape.playing && tape.fast_forward); + boolean no_delay = (tape.warp_forward); + unsigned long anim_delay = 0; + int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); + int anim_delay_value = (no_delay ? 0 : frame_delay_value); + int font_nr = FONT_ENVELOPE_1 + envelope_nr; + int font_width = getFontWidth(font_nr); + int font_height = getFontHeight(font_nr); + int max_xsize = level.envelope_xsize[envelope_nr]; + int max_ysize = level.envelope_ysize[envelope_nr]; + int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0); + int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0); + int xend = max_xsize; + int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0); + int xstep = (xstart < xend ? 1 : 0); + int ystep = (ystart < yend || xstep == 0 ? 1 : 0); + int x, y; + + for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep) + { + int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2; + int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2; + int sx = (SXSIZE - xsize * font_width) / 2; + int sy = (SYSIZE - ysize * font_height) / 2; + int xx, yy; + + SetDrawtoField(DRAW_BUFFERED); + + BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY); + + SetDrawtoField(DRAW_BACKBUFFER); + + for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++) + DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr); + + DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height, + level.envelope_text[envelope_nr], font_nr, max_xsize, + xsize - 2, ysize - 2, mask_mode); + + redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; + BackToFront(); + + WaitUntilDelayReached(&anim_delay, anim_delay_value / 2); + } +} + +void ShowEnvelope(int envelope_nr) +{ + int element = EL_ENVELOPE_1 + envelope_nr; + int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; + int sound_opening = element_info[element].sound[ACTION_OPENING]; + int sound_closing = element_info[element].sound[ACTION_CLOSING]; + boolean ffwd_delay = (tape.playing && tape.fast_forward); + boolean no_delay = (tape.warp_forward); + int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1); + int wait_delay_value = (no_delay ? 0 : normal_delay_value); + int anim_mode = graphic_info[graphic].anim_mode; + int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL: + anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode); + + game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */ + + PlaySoundStereo(sound_opening, SOUND_MIDDLE); + + if (anim_mode == ANIM_DEFAULT) + AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING); + + AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING); + + if (tape.playing) + Delay(wait_delay_value); + else + WaitForEventToContinue(); + + PlaySoundStereo(sound_closing, SOUND_MIDDLE); + + if (anim_mode != ANIM_NONE) + AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING); + + if (anim_mode == ANIM_DEFAULT) + AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING); + + game.envelope_active = FALSE; + + SetDrawtoField(DRAW_BUFFERED); + + redraw_mask |= REDRAW_FIELD; + BackToFront(); +} + void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) { Bitmap *src_bitmap = graphic_info[graphic].bitmap; @@ -1463,19 +1389,6 @@ void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) int src_x = mini_startx + graphic_info[graphic].src_x / 8; int src_y = mini_starty + graphic_info[graphic].src_y / 8; -#if 0 - if (src_x + MICRO_TILEX > src_bitmap->width || - src_y + MICRO_TILEY > src_bitmap->height) - { - /* graphic of desired size seems not to be contained in this image; - dirty workaround: get it from the middle of the normal sized image */ - - getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); - src_x += (TILEX / 2 - MICRO_TILEX / 2); - src_y += (TILEY / 2 - MICRO_TILEY / 2); - } -#endif - *bitmap = src_bitmap; *x = src_x; *y = src_y; @@ -1499,8 +1412,8 @@ void DrawLevel() SetDrawBackgroundMask(REDRAW_NONE); ClearWindow(); - for(x=BX1; x<=BX2; x++) - for(y=BY1; y<=BY2; y++) + for (x = BX1; x <= BX2; x++) + for (y = BY1; y <= BY2; y++) DrawScreenField(x, y); redraw_mask |= REDRAW_FIELD; @@ -1510,8 +1423,8 @@ void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y) { int x,y; - for(x=0; x= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy) DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, - Ur[lx][ly]); + level.field[lx][ly]); else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1 && BorderElement != EL_EMPTY) DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, @@ -1552,38 +1465,54 @@ static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y) #define MICROLABEL_EMPTY 0 #define MICROLABEL_LEVEL_NAME 1 -#define MICROLABEL_CREATED_BY 2 +#define MICROLABEL_LEVEL_AUTHOR_HEAD 2 #define MICROLABEL_LEVEL_AUTHOR 3 -#define MICROLABEL_IMPORTED_FROM 4 -#define MICROLABEL_LEVEL_IMPORT_INFO 5 +#define MICROLABEL_IMPORTED_FROM_HEAD 4 +#define MICROLABEL_IMPORTED_FROM 5 +#define MICROLABEL_IMPORTED_BY_HEAD 6 +#define MICROLABEL_IMPORTED_BY 7 static void DrawMicroLevelLabelExt(int mode) { char label_text[MAX_OUTPUT_LINESIZE + 1]; int max_len_label_text; int font_nr = FONT_TEXT_2; + int i; - if (mode == MICROLABEL_CREATED_BY || mode == MICROLABEL_IMPORTED_FROM) + if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD || + mode == MICROLABEL_IMPORTED_FROM_HEAD || + mode == MICROLABEL_IMPORTED_BY_HEAD) font_nr = FONT_TEXT_3; max_len_label_text = SXSIZE / getFontWidth(font_nr); - DrawBackground(SX, MICROLABEL_YPOS, SXSIZE, getFontHeight(font_nr)); + for (i = 0; i < max_len_label_text; i++) + label_text[i] = ' '; + label_text[max_len_label_text] = '\0'; + + if (strlen(label_text) > 0) + { + int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; + int lypos = MICROLABEL2_YPOS; + + DrawText(lxpos, lypos, label_text, font_nr); + } - strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name : - mode == MICROLABEL_CREATED_BY ? "created by" : - mode == MICROLABEL_LEVEL_AUTHOR ? level.author : - mode == MICROLABEL_IMPORTED_FROM ? "imported from" : - mode == MICROLABEL_LEVEL_IMPORT_INFO ? - leveldir_current->imported_from : ""), + strncpy(label_text, + (mode == MICROLABEL_LEVEL_NAME ? level.name : + mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" : + mode == MICROLABEL_LEVEL_AUTHOR ? level.author : + mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" : + mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from : + mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" : + mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""), max_len_label_text); label_text[max_len_label_text] = '\0'; if (strlen(label_text) > 0) { - int text_width = strlen(label_text) * getFontWidth(font_nr); - int lxpos = SX + (SXSIZE - text_width) / 2; - int lypos = MICROLABEL_YPOS; + int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; + int lypos = MICROLABEL2_YPOS; DrawText(lxpos, lypos, label_text, font_nr); } @@ -1618,11 +1547,18 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart) if (leveldir_current->name) { - int len = strlen(leveldir_current->name); - int lxpos = SX + (SXSIZE - len * getFontWidth(FONT_TEXT_1)) / 2; - int lypos = SY + 352; + char label_text[MAX_OUTPUT_LINESIZE + 1]; + int font_nr = FONT_TEXT_1; + int max_len_label_text = SXSIZE / getFontWidth(font_nr); + int lxpos, lypos; + + strncpy(label_text, leveldir_current->name, max_len_label_text); + label_text[max_len_label_text] = '\0'; - DrawText(lxpos, lypos, leveldir_current->name, FONT_TEXT_1); + lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; + lypos = SY + MICROLABEL1_YPOS; + + DrawText(lxpos, lypos, label_text, font_nr); } game_status = last_game_status; /* restore current game status */ @@ -1671,6 +1607,7 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart) DrawMicroLevelExt(xpos, ypos, from_x, from_y); } + /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */ /* redraw micro level label, if needed */ if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 && strcmp(level.author, ANONYMOUS_NAME) != 0 && @@ -1679,555 +1616,1100 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart) { int max_label_counter = 23; - if (leveldir_current->imported_from != NULL) + if (leveldir_current->imported_from != NULL && + strlen(leveldir_current->imported_from) > 0) + max_label_counter += 14; + if (leveldir_current->imported_by != NULL && + strlen(leveldir_current->imported_by) > 0) max_label_counter += 14; label_counter = (label_counter + 1) % max_label_counter; label_state = (label_counter >= 0 && label_counter <= 7 ? MICROLABEL_LEVEL_NAME : label_counter >= 9 && label_counter <= 12 ? - MICROLABEL_CREATED_BY : + MICROLABEL_LEVEL_AUTHOR_HEAD : label_counter >= 14 && label_counter <= 21 ? MICROLABEL_LEVEL_AUTHOR : label_counter >= 23 && label_counter <= 26 ? - MICROLABEL_IMPORTED_FROM : + MICROLABEL_IMPORTED_FROM_HEAD : label_counter >= 28 && label_counter <= 35 ? - MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY); + MICROLABEL_IMPORTED_FROM : + label_counter >= 37 && label_counter <= 40 ? + MICROLABEL_IMPORTED_BY_HEAD : + label_counter >= 42 && label_counter <= 49 ? + MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY); + + if (leveldir_current->imported_from == NULL && + (label_state == MICROLABEL_IMPORTED_FROM_HEAD || + label_state == MICROLABEL_IMPORTED_FROM)) + label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ? + MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY); + DrawMicroLevelLabelExt(label_state); } game_status = last_game_status; /* restore current game status */ } -int REQ_in_range(int x, int y) +inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, + int graphic, int sync_frame, int mask_mode) { - if (y > DY+249 && y < DY+278) - { - if (x > DX+1 && x < DX+48) - return 1; - else if (x > DX+51 && x < DX+98) - return 2; - } - return 0; -} + int frame = getGraphicAnimationFrame(graphic, sync_frame); -#define MAX_REQUEST_LINES 13 -#define MAX_REQUEST_LINE_LEN 7 + if (mask_mode == USE_MASKING) + DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame); + else + DrawGraphicExt(dst_bitmap, x, y, graphic, frame); +} -boolean Request(char *text, unsigned int req_state) +inline void DrawGraphicAnimation(int x, int y, int graphic) { - int mx, my, ty, result = -1; - unsigned int old_door_state; - int last_game_status = game_status; /* save current game status */ - -#if defined(PLATFORM_UNIX) - /* pause network game while waiting for request to answer */ - if (options.network && - game_status == GAME_MODE_PLAYING && - req_state & REQUEST_WAIT_FOR) - SendToServer_PausePlaying(); -#endif + int lx = LEVELX(x), ly = LEVELY(y); - old_door_state = GetDoorState(); + if (!IN_SCR_FIELD(x, y)) + return; - UnmapAllGadgets(); + DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY, + graphic, GfxFrame[lx][ly], NO_MASKING); + MarkTileDirty(x, y); +} - CloseDoor(DOOR_CLOSE_1); +void DrawLevelGraphicAnimation(int x, int y, int graphic) +{ + DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); +} - /* save old door content */ - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); +void DrawLevelElementAnimation(int x, int y, int element) +{ + int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); - SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); + DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); +} - /* clear door drawing field */ - DrawBackground(DX, DY, DXSIZE, DYSIZE); +inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) +{ + int sx = SCREENX(x), sy = SCREENY(y); - /* force DOOR font on preview level */ - game_status = GAME_MODE_PSEUDO_DOOR; + if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) + return; - /* write text for request */ - for(ty=0; ty < MAX_REQUEST_LINES; ty++) - { - char text_line[MAX_REQUEST_LINE_LEN + 1]; - int tx, tl, tc; + if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) + return; - if (!*text) - break; + DrawGraphicAnimation(sx, sy, graphic); - for(tl=0,tx=0; tx < MAX_REQUEST_LINE_LEN; tl++,tx++) - { - tc = *(text + tx); - if (!tc || tc == ' ') - break; - } + if (GFX_CRUMBLED(Feld[x][y])) + DrawLevelFieldCrumbledSand(x, y); +} - if (!tl) - { - text++; - ty--; - continue; - } +void DrawLevelElementAnimationIfNeeded(int x, int y, int element) +{ + int sx = SCREENX(x), sy = SCREENY(y); + int graphic; - strncpy(text_line, text, tl); - text_line[tl] = 0; + if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) + return; - DrawText(DX + (DXSIZE - tl * getFontWidth(FONT_TEXT_2)) / 2, - DY + 8 + ty * (getFontHeight(FONT_TEXT_2) + 2), - text_line, FONT_TEXT_2); + graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); - text += tl + (tc == ' ' ? 1 : 0); - } + if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) + return; - game_status = last_game_status; /* restore current game status */ + DrawGraphicAnimation(sx, sy, graphic); - if (req_state & REQ_ASK) - { - MapGadget(tool_gadget[TOOL_CTRL_ID_YES]); - MapGadget(tool_gadget[TOOL_CTRL_ID_NO]); - } - else if (req_state & REQ_CONFIRM) - { - MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]); - } - else if (req_state & REQ_PLAYER) - { - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]); - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]); - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]); - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]); - } + if (GFX_CRUMBLED(element)) + DrawLevelFieldCrumbledSand(x, y); +} - /* copy request gadgets to door backbuffer */ - BlitBitmap(drawto, bitmap_db_door, - DX, DY, DXSIZE, DYSIZE, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); +static int getPlayerGraphic(struct PlayerInfo *player, int move_dir) +{ + if (player->use_murphy_graphic) + { + /* this works only because currently only one player can be "murphy" ... */ + static int last_horizontal_dir = MV_LEFT; + int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir); - OpenDoor(DOOR_OPEN_1); + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + last_horizontal_dir = move_dir; -#if 0 - ClearEventQueue(); -#endif + if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */ + { + int direction = (player->is_snapping ? move_dir : last_horizontal_dir); - if (!(req_state & REQUEST_WAIT_FOR)) - { - SetDrawBackgroundMask(REDRAW_FIELD); + graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction); + } - return FALSE; + return graphic; } + else + return el_act_dir2img(player->element_nr, player->GfxAction, move_dir); +} - if (game_status != GAME_MODE_MAIN) - InitAnimation(); +static boolean equalGraphics(int graphic1, int graphic2) +{ + struct GraphicInfo *g1 = &graphic_info[graphic1]; + struct GraphicInfo *g2 = &graphic_info[graphic2]; + + return (g1->bitmap == g2->bitmap && + g1->src_x == g2->src_x && + g1->src_y == g2->src_y && + g1->anim_frames == g2->anim_frames && + g1->anim_delay == g2->anim_delay && + g1->anim_mode == g2->anim_mode); +} - button_status = MB_RELEASED; +void DrawAllPlayers() +{ + int i; - request_gadget_id = -1; + for (i = 0; i < MAX_PLAYERS; i++) + if (stored_player[i].active) + DrawPlayer(&stored_player[i]); +} - SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); +void DrawPlayerField(int x, int y) +{ + if (!IS_PLAYER(x, y)) + return; - while(result < 0) - { - if (PendingEvent()) - { - Event event; + DrawPlayer(PLAYERINFO(x, y)); +} - NextEvent(&event); +void DrawPlayer(struct PlayerInfo *player) +{ + int jx = player->jx; + int jy = player->jy; + int move_dir = player->MovDir; + int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0); + int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0); + int last_jx = (player->is_moving ? jx - dx : jx); + int last_jy = (player->is_moving ? jy - dy : jy); + int next_jx = jx + dx; + int next_jy = jy + dy; + boolean player_is_moving = (player->MovPos ? TRUE : FALSE); + int sx = SCREENX(jx), sy = SCREENY(jy); + int sxx = 0, syy = 0; + int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy]; + int graphic; + int action = ACTION_DEFAULT; + int last_player_graphic = getPlayerGraphic(player, move_dir); + int last_player_frame = player->Frame; + int frame = 0; - switch(event.type) - { - case EVENT_BUTTONPRESS: - case EVENT_BUTTONRELEASE: - case EVENT_MOTIONNOTIFY: - { - if (event.type == EVENT_MOTIONNOTIFY) - { - if (!PointerInWindow(window)) - continue; /* window and pointer are on different screens */ + if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy))) + return; - if (!button_status) - continue; +#if DEBUG + if (!IN_LEV_FIELD(jx, jy)) + { + printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy); + printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy); + printf("DrawPlayerField(): This should never happen!\n"); + return; + } +#endif - motion_status = TRUE; - mx = ((MotionEvent *) &event)->x; - my = ((MotionEvent *) &event)->y; - } - else - { - motion_status = FALSE; - mx = ((ButtonEvent *) &event)->x; - my = ((ButtonEvent *) &event)->y; - if (event.type == EVENT_BUTTONPRESS) - button_status = ((ButtonEvent *) &event)->button; - else - button_status = MB_RELEASED; - } + if (element == EL_EXPLOSION) + return; - /* this sets 'request_gadget_id' */ - HandleGadgets(mx, my, button_status); + action = (player->is_pushing ? ACTION_PUSHING : + player->is_digging ? ACTION_DIGGING : + player->is_collecting ? ACTION_COLLECTING : + player->is_moving ? ACTION_MOVING : + player->is_snapping ? ACTION_SNAPPING : + player->is_dropping ? ACTION_DROPPING : + player->is_waiting ? player->action_waiting : ACTION_DEFAULT); - switch(request_gadget_id) - { - case TOOL_CTRL_ID_YES: - result = TRUE; - break; - case TOOL_CTRL_ID_NO: - result = FALSE; - break; - case TOOL_CTRL_ID_CONFIRM: - result = TRUE | FALSE; - break; + InitPlayerGfxAnimation(player, action, move_dir); - case TOOL_CTRL_ID_PLAYER_1: - result = 1; - break; - case TOOL_CTRL_ID_PLAYER_2: - result = 2; - break; - case TOOL_CTRL_ID_PLAYER_3: - result = 3; - break; - case TOOL_CTRL_ID_PLAYER_4: - result = 4; - break; + /* ----------------------------------------------------------------------- */ + /* draw things in the field the player is leaving, if needed */ + /* ----------------------------------------------------------------------- */ - default: - break; - } + if (player->is_moving) + { + if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element)) + { + DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]); - break; - } + if (last_element == EL_DYNAMITE_ACTIVE || + last_element == EL_SP_DISK_RED_ACTIVE) + DrawDynamite(last_jx, last_jy); + else + DrawLevelFieldThruMask(last_jx, last_jy); + } + else if (last_element == EL_DYNAMITE_ACTIVE || + last_element == EL_SP_DISK_RED_ACTIVE) + DrawDynamite(last_jx, last_jy); + else + DrawLevelField(last_jx, last_jy); - case EVENT_KEYPRESS: - switch(GetEventKey((KeyEvent *)&event, TRUE)) - { - case KSYM_Return: - result = 1; - break; + if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy))) + DrawLevelElement(next_jx, next_jy, EL_EMPTY); + } - case KSYM_Escape: - result = 0; - break; + if (!IN_SCR_FIELD(sx, sy)) + return; - default: - break; - } - if (req_state & REQ_PLAYER) - result = 0; - break; + if (setup.direct_draw) + SetDrawtoField(DRAW_BUFFERED); - case EVENT_KEYRELEASE: - ClearPlayerAction(); - break; + /* ----------------------------------------------------------------------- */ + /* draw things behind the player, if needed */ + /* ----------------------------------------------------------------------- */ - default: - HandleOtherEvents(&event); - break; + if (Back[jx][jy]) + DrawLevelElement(jx, jy, Back[jx][jy]); + else if (IS_ACTIVE_BOMB(element)) + DrawLevelElement(jx, jy, EL_EMPTY); + else + { + if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED) + { + if (GFX_CRUMBLED(GfxElement[jx][jy])) + DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame); + else + { + int old_element = GfxElement[jx][jy]; + int old_graphic = el_act_dir2img(old_element, action, move_dir); + int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame); + + DrawGraphic(sx, sy, old_graphic, frame); } } - else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED) + else { - int joy = AnyJoystick(); + GfxElement[jx][jy] = EL_UNDEFINED; - if (joy & JOY_BUTTON_1) - result = 1; - else if (joy & JOY_BUTTON_2) - result = 0; - } + /* make sure that pushed elements are drawn with correct frame rate */ + if (player->is_pushing && player->is_moving) + GfxFrame[jx][jy] = player->StepFrame; - DoAnimation(); - - /* don't eat all CPU time */ - Delay(10); + DrawLevelField(jx, jy); + } } - if (game_status != GAME_MODE_MAIN) - StopAnimation(); - - UnmapToolButtons(); - - if (!(req_state & REQ_STAY_OPEN)) - { - CloseDoor(DOOR_CLOSE_1); + /* ----------------------------------------------------------------------- */ + /* draw player himself */ + /* ----------------------------------------------------------------------- */ - if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1)) - { - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE, - DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1); - OpenDoor(DOOR_OPEN_1); - } - } + graphic = getPlayerGraphic(player, move_dir); - RemapAllGadgets(); + /* in the case of changed player action or direction, prevent the current + animation frame from being restarted for identical animations */ + if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic)) + player->Frame = last_player_frame; - SetDrawBackgroundMask(REDRAW_FIELD); + frame = getGraphicAnimationFrame(graphic, player->Frame); -#if defined(PLATFORM_UNIX) - /* continue network game after request */ - if (options.network && - game_status == GAME_MODE_PLAYING && - req_state & REQUEST_WAIT_FOR) - SendToServer_ContinuePlaying(); -#endif + if (player->GfxPos) + { + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + sxx = player->GfxPos; + else + syy = player->GfxPos; + } - return result; -} + if (!setup.soft_scrolling && ScreenMovPos) + sxx = syy = 0; -unsigned int OpenDoor(unsigned int door_state) -{ - unsigned int new_door_state; + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); - if (door_state & DOOR_COPY_BACK) + if (SHIELD_ON(player)) { - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); - door_state &= ~DOOR_COPY_BACK; + int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE : + IMG_SHIELD_NORMAL_ACTIVE); + int frame = getGraphicAnimationFrame(graphic, -1); + + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); } - new_door_state = MoveDoor(door_state); + /* ----------------------------------------------------------------------- */ + /* draw things the player is pushing, if needed */ + /* ----------------------------------------------------------------------- */ - return(new_door_state); -} +#if 0 + printf("::: %d, %d [%d, %d] [%d]\n", + player->is_pushing, player_is_moving, player->GfxAction, + player->is_moving, player_is_moving); +#endif -unsigned int CloseDoor(unsigned int door_state) -{ - unsigned int new_door_state; +#if 1 + if (player->is_pushing && player->is_moving) + { + int px = SCREENX(jx), py = SCREENY(jy); + int pxx = (TILEX - ABS(sxx)) * dx; + int pyy = (TILEY - ABS(syy)) * dy; - BlitBitmap(backbuffer, bitmap_db_door, - DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); - BlitBitmap(backbuffer, bitmap_db_door, - VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + int graphic; + int frame; - new_door_state = MoveDoor(door_state); + if (!IS_MOVING(jx, jy)) /* push movement already finished */ + element = Feld[next_jx][next_jy]; - return(new_door_state); -} + graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir); + frame = getGraphicAnimationFrame(graphic, player->StepFrame); -unsigned int GetDoorState() -{ - return MoveDoor(DOOR_GET_STATE); -} + /* draw background element under pushed element (like the Sokoban field) */ + if (Back[next_jx][next_jy]) + DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); -unsigned int SetDoorState(unsigned int door_state) -{ - return MoveDoor(door_state | DOOR_SET_STATE); -} + /* masked drawing is needed for EMC style (double) movement graphics */ + DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING); + } +#endif -unsigned int MoveDoor(unsigned int door_state) -{ - static int door1 = DOOR_OPEN_1; - static int door2 = DOOR_CLOSE_2; - static unsigned long door_delay = 0; - int x, start, stepsize = door.step_offset; - unsigned long door_delay_value = door.step_delay; + /* ----------------------------------------------------------------------- */ + /* draw things in front of player (active dynamite or dynabombs) */ + /* ----------------------------------------------------------------------- */ - if (door_state == DOOR_GET_STATE) - return(door1 | door2); + if (IS_ACTIVE_BOMB(element)) + { + graphic = el2img(element); + frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]); - if (door_state & DOOR_SET_STATE) + if (game.emulation == EMU_SUPAPLEX) + DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame); + else + DrawGraphicThruMask(sx, sy, graphic, frame); + } + + if (player_is_moving && last_element == EL_EXPLOSION) { - if (door_state & DOOR_ACTION_1) - door1 = door_state & DOOR_ACTION_1; - if (door_state & DOOR_ACTION_2) - door2 = door_state & DOOR_ACTION_2; + int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING); + int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2); + int phase = ExplodePhase[last_jx][last_jy] - 1; + int frame = getGraphicAnimationFrame(graphic, phase - delay); - return(door1 | door2); + if (phase >= delay) + DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame); } - if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1) - door_state &= ~DOOR_OPEN_1; - else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1) - door_state &= ~DOOR_CLOSE_1; - if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2) - door_state &= ~DOOR_OPEN_2; - else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2) - door_state &= ~DOOR_CLOSE_2; + /* ----------------------------------------------------------------------- */ + /* draw elements the player is just walking/passing through/under */ + /* ----------------------------------------------------------------------- */ - if (setup.quick_doors) + if (player_is_moving) { - stepsize = 20; - door_delay_value = 0; - - StopSound(SND_DOOR_OPENING); - StopSound(SND_DOOR_CLOSING); + /* handle the field the player is leaving ... */ + if (IS_ACCESSIBLE_INSIDE(last_element)) + DrawLevelField(last_jx, last_jy); + else if (IS_ACCESSIBLE_UNDER(last_element)) + DrawLevelFieldThruMask(last_jx, last_jy); } - if (global.autoplay_leveldir) + /* do not redraw accessible elements if the player is just pushing them */ + if (!player_is_moving || !player->is_pushing) { - door_state |= DOOR_NO_DELAY; - door_state &= ~DOOR_CLOSE_ALL; + /* ... and the field the player is entering */ + if (IS_ACCESSIBLE_INSIDE(element)) + DrawLevelField(jx, jy); + else if (IS_ACCESSIBLE_UNDER(element)) + DrawLevelFieldThruMask(jx, jy); } - if (door_state & DOOR_ACTION) + if (setup.direct_draw) { - if (!(door_state & DOOR_NO_DELAY)) - { - /* opening door sound has priority over simultaneously closing door */ - if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2)) - PlaySoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE); - else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2)) - PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); - } + int dst_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX; + int dst_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY; + int x_size = TILEX * (1 + ABS(jx - last_jx)); + int y_size = TILEY * (1 + ABS(jy - last_jy)); - start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0); + BlitBitmap(drawto_field, window, + dst_x, dst_y, x_size, y_size, dst_x, dst_y); + SetDrawtoField(DRAW_DIRECT); + } - for(x=start; x<=DXSIZE; x+=stepsize) - { - Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; - GC gc = bitmap->stored_clip_gc; + MarkTileDirty(sx, sy); +} - if (!(door_state & DOOR_NO_DELAY)) - WaitUntilDelayReached(&door_delay, door_delay_value); +/* ------------------------------------------------------------------------- */ - if (door_state & DOOR_ACTION_1) - { - int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x); - int j = (DXSIZE - i) / 3; - - BlitBitmap(bitmap_db_door, drawto, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2, - DXSIZE,DYSIZE - i/2, DX, DY); - - ClearRectangle(drawto, DX, DY + DYSIZE - i/2, DXSIZE,i/2); - - SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1, i, 77, - DX + DXSIZE - i, DY + j); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63, - DX + DXSIZE - i, DY + 140 + j); - SetClipOrigin(bitmap, gc, DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j)); - BlitBitmapMasked(bitmap, drawto, - DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j, - DX, DY); - BlitBitmapMasked(bitmap, drawto, - DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63, - DX, DY + 140 - j); - - BlitBitmapMasked(bitmap, drawto, - DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63, - DX, DY + 77 - j); - BlitBitmapMasked(bitmap, drawto, - DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77, - DX, DY + 203 - j); - SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63, - DX + DXSIZE - i, DY + 77 + j); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j, - DX + DXSIZE - i, DY + 203 + j); +void WaitForEventToContinue() +{ + boolean still_wait = TRUE; - redraw_mask |= REDRAW_DOOR_1; - } + /* simulate releasing mouse button over last gadget, if still pressed */ + if (button_status) + HandleGadgets(-1, -1, 0); - if (door_state & DOOR_ACTION_2) + button_status = MB_RELEASED; + + while (still_wait) + { + if (PendingEvent()) + { + Event event; + + NextEvent(&event); + + switch (event.type) { - int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x); - int j = (VXSIZE - i) / 3; - - BlitBitmap(bitmap_db_door, drawto, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2, - VXSIZE, VYSIZE - i/2, VX, VY); - - ClearRectangle(drawto, VX, VY + VYSIZE-i/2, VXSIZE, i/2); - - SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2); - BlitBitmapMasked(bitmap, drawto, - VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2, - VX + VXSIZE-i, VY+j); - SetClipOrigin(bitmap, gc, - VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j)); - BlitBitmapMasked(bitmap, drawto, - VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j, - VX, VY); - - BlitBitmapMasked(bitmap, drawto, - VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2, - i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j); - SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2); - BlitBitmapMasked(bitmap, drawto, - VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2, - i, VYSIZE / 2 - j, - VX + VXSIZE - i, VY + VYSIZE / 2 + j); + case EVENT_BUTTONPRESS: + case EVENT_KEYPRESS: + still_wait = FALSE; + break; - redraw_mask |= REDRAW_DOOR_2; + case EVENT_KEYRELEASE: + ClearPlayerAction(); + break; + + default: + HandleOtherEvents(&event); + break; } + } + else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED) + { + still_wait = FALSE; + } - BackToFront(); + DoAnimation(); - if (game_status == GAME_MODE_MAIN) - DoAnimation(); - } + /* don't eat all CPU time */ + Delay(10); } +} - if (setup.quick_doors) +#define MAX_REQUEST_LINES 13 +#define MAX_REQUEST_LINE_FONT1_LEN 7 +#define MAX_REQUEST_LINE_FONT2_LEN 10 + +boolean Request(char *text, unsigned int req_state) +{ + int mx, my, ty, result = -1; + unsigned int old_door_state; + int last_game_status = game_status; /* save current game status */ + int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN; + int font_nr = FONT_TEXT_2; + int max_word_len = 0; + char *text_ptr; + + for (text_ptr = text; *text_ptr; text_ptr++) { - StopSound(SND_DOOR_OPENING); - StopSound(SND_DOOR_CLOSING); + max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0); + + if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN) + { + max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN; + font_nr = FONT_LEVEL_NUMBER; + + break; + } } - if (door_state & DOOR_ACTION_1) - door1 = door_state & DOOR_ACTION_1; - if (door_state & DOOR_ACTION_2) - door2 = door_state & DOOR_ACTION_2; + if (game_status == GAME_MODE_PLAYING && + level.game_engine_type == GAME_ENGINE_TYPE_EM) + BlitScreenToBitmap_EM(backbuffer); - return (door1 | door2); -} + /* disable deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.deactivate_display) + TapeDeactivateDisplayOff(TRUE); -void DrawSpecialEditorDoor() -{ - /* draw bigger toolbox window */ - BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, - DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8, - EX - 4, EY - 12); - BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, - EX - 4, VY - 4, EXSIZE + 8, EYSIZE - VYSIZE + 4, - EX - 4, EY - 4); + SetMouseCursor(CURSOR_DEFAULT); - redraw_mask |= REDRAW_ALL; -} +#if defined(NETWORK_AVALIABLE) + /* pause network game while waiting for request to answer */ + if (options.network && + game_status == GAME_MODE_PLAYING && + req_state & REQUEST_WAIT_FOR_INPUT) + SendToServer_PausePlaying(); +#endif -void UndrawSpecialEditorDoor() -{ - /* draw normal tape recorder window */ - BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, - EX - 4, EY - 12, EXSIZE + 8, EYSIZE - VYSIZE + 12, - EX - 4, EY - 12); + old_door_state = GetDoorState(); - redraw_mask |= REDRAW_ALL; -} + /* simulate releasing mouse button over last gadget, if still pressed */ + if (button_status) + HandleGadgets(-1, -1, 0); + UnmapAllGadgets(); -/* ---------- new tool button stuff ---------------------------------------- */ + if (old_door_state & DOOR_OPEN_1) + { + CloseDoor(DOOR_CLOSE_1); -/* graphic position values for tool buttons */ -#define TOOL_BUTTON_YES_XPOS 2 -#define TOOL_BUTTON_YES_YPOS 250 -#define TOOL_BUTTON_YES_GFX_YPOS 0 -#define TOOL_BUTTON_YES_XSIZE 46 -#define TOOL_BUTTON_YES_YSIZE 28 -#define TOOL_BUTTON_NO_XPOS 52 -#define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS -#define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS -#define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE -#define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE -#define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS -#define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS -#define TOOL_BUTTON_CONFIRM_GFX_YPOS 30 -#define TOOL_BUTTON_CONFIRM_XSIZE 96 -#define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE -#define TOOL_BUTTON_PLAYER_XSIZE 30 -#define TOOL_BUTTON_PLAYER_YSIZE 30 -#define TOOL_BUTTON_PLAYER_GFX_XPOS 5 -#define TOOL_BUTTON_PLAYER_GFX_YPOS 185 -#define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2) -#define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2) -#define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \ - + 0 * TOOL_BUTTON_PLAYER_XSIZE) + /* save old door content */ + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); + } + + SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); + + /* clear door drawing field */ + DrawBackground(DX, DY, DXSIZE, DYSIZE); + + /* force DOOR font on preview level */ + game_status = GAME_MODE_PSEUDO_DOOR; + + /* write text for request */ + for (ty = 0; ty < MAX_REQUEST_LINES; ty++) + { + char text_line[max_request_line_len + 1]; + int tx, tl, tc = 0; + + if (!*text) + break; + + for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++) + { + tc = *(text + tx); + if (!tc || tc == ' ') + break; + } + + if (!tl) + { + text++; + ty--; + continue; + } + + strncpy(text_line, text, tl); + text_line[tl] = 0; + + DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2, + DY + 8 + ty * (getFontHeight(font_nr) + 2), + text_line, font_nr); + + text += tl + (tc == ' ' ? 1 : 0); + } + + game_status = last_game_status; /* restore current game status */ + + if (req_state & REQ_ASK) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_YES]); + MapGadget(tool_gadget[TOOL_CTRL_ID_NO]); + } + else if (req_state & REQ_CONFIRM) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]); + } + else if (req_state & REQ_PLAYER) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]); + } + + /* copy request gadgets to door backbuffer */ + BlitBitmap(drawto, bitmap_db_door, + DX, DY, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + + OpenDoor(DOOR_OPEN_1); + + if (!(req_state & REQUEST_WAIT_FOR_INPUT)) + { + SetDrawBackgroundMask(REDRAW_FIELD); + + return FALSE; + } + + if (game_status != GAME_MODE_MAIN) + InitAnimation(); + + button_status = MB_RELEASED; + + request_gadget_id = -1; + + SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); + + while (result < 0) + { + if (PendingEvent()) + { + Event event; + + NextEvent(&event); + + switch(event.type) + { + case EVENT_BUTTONPRESS: + case EVENT_BUTTONRELEASE: + case EVENT_MOTIONNOTIFY: + { + if (event.type == EVENT_MOTIONNOTIFY) + { + if (!PointerInWindow(window)) + continue; /* window and pointer are on different screens */ + + if (!button_status) + continue; + + motion_status = TRUE; + mx = ((MotionEvent *) &event)->x; + my = ((MotionEvent *) &event)->y; + } + else + { + motion_status = FALSE; + mx = ((ButtonEvent *) &event)->x; + my = ((ButtonEvent *) &event)->y; + if (event.type == EVENT_BUTTONPRESS) + button_status = ((ButtonEvent *) &event)->button; + else + button_status = MB_RELEASED; + } + + /* this sets 'request_gadget_id' */ + HandleGadgets(mx, my, button_status); + + switch(request_gadget_id) + { + case TOOL_CTRL_ID_YES: + result = TRUE; + break; + case TOOL_CTRL_ID_NO: + result = FALSE; + break; + case TOOL_CTRL_ID_CONFIRM: + result = TRUE | FALSE; + break; + + case TOOL_CTRL_ID_PLAYER_1: + result = 1; + break; + case TOOL_CTRL_ID_PLAYER_2: + result = 2; + break; + case TOOL_CTRL_ID_PLAYER_3: + result = 3; + break; + case TOOL_CTRL_ID_PLAYER_4: + result = 4; + break; + + default: + break; + } + + break; + } + + case EVENT_KEYPRESS: + switch(GetEventKey((KeyEvent *)&event, TRUE)) + { + case KSYM_Return: + result = 1; + break; + + case KSYM_Escape: + result = 0; + break; + + default: + break; + } + if (req_state & REQ_PLAYER) + result = 0; + break; + + case EVENT_KEYRELEASE: + ClearPlayerAction(); + break; + + default: + HandleOtherEvents(&event); + break; + } + } + else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED) + { + int joy = AnyJoystick(); + + if (joy & JOY_BUTTON_1) + result = 1; + else if (joy & JOY_BUTTON_2) + result = 0; + } + + DoAnimation(); + + /* don't eat all CPU time */ + Delay(10); + } + + if (game_status != GAME_MODE_MAIN) + StopAnimation(); + + UnmapToolButtons(); + + if (!(req_state & REQ_STAY_OPEN)) + { + CloseDoor(DOOR_CLOSE_1); + + if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) || + (req_state & REQ_REOPEN)) + OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); + } + + RemapAllGadgets(); + + SetDrawBackgroundMask(REDRAW_FIELD); + +#if defined(NETWORK_AVALIABLE) + /* continue network game after request */ + if (options.network && + game_status == GAME_MODE_PLAYING && + req_state & REQUEST_WAIT_FOR_INPUT) + SendToServer_ContinuePlaying(); +#endif + + /* restore deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.deactivate_display) + TapeDeactivateDisplayOn(); + + return result; +} + +unsigned int OpenDoor(unsigned int door_state) +{ + if (door_state & DOOR_COPY_BACK) + { + if (door_state & DOOR_OPEN_1) + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + + if (door_state & DOOR_OPEN_2) + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + + door_state &= ~DOOR_COPY_BACK; + } + + return MoveDoor(door_state); +} + +unsigned int CloseDoor(unsigned int door_state) +{ + unsigned int old_door_state = GetDoorState(); + + if (!(door_state & DOOR_NO_COPY_BACK)) + { + if (old_door_state & DOOR_OPEN_1) + BlitBitmap(backbuffer, bitmap_db_door, + DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + + if (old_door_state & DOOR_OPEN_2) + BlitBitmap(backbuffer, bitmap_db_door, + VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + + door_state &= ~DOOR_NO_COPY_BACK; + } + + return MoveDoor(door_state); +} + +unsigned int GetDoorState() +{ + return MoveDoor(DOOR_GET_STATE); +} + +unsigned int SetDoorState(unsigned int door_state) +{ + return MoveDoor(door_state | DOOR_SET_STATE); +} + +unsigned int MoveDoor(unsigned int door_state) +{ + static int door1 = DOOR_OPEN_1; + static int door2 = DOOR_CLOSE_2; + unsigned long door_delay = 0; + unsigned long door_delay_value; + int stepsize = 1; + + if (door_state == DOOR_GET_STATE) + return(door1 | door2); + + if (door_state & DOOR_SET_STATE) + { + if (door_state & DOOR_ACTION_1) + door1 = door_state & DOOR_ACTION_1; + if (door_state & DOOR_ACTION_2) + door2 = door_state & DOOR_ACTION_2; + + return(door1 | door2); + } + + if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1) + door_state &= ~DOOR_OPEN_1; + else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1) + door_state &= ~DOOR_CLOSE_1; + if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2) + door_state &= ~DOOR_OPEN_2; + else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2) + door_state &= ~DOOR_CLOSE_2; + + door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay : + door_2.step_delay); + + if (setup.quick_doors) + { + stepsize = 20; /* must be choosen to always draw last frame */ + door_delay_value = 0; + } + + if (global.autoplay_leveldir) + { + door_state |= DOOR_NO_DELAY; + door_state &= ~DOOR_CLOSE_ALL; + } + + if (door_state & DOOR_ACTION) + { + boolean door_1_done = !(door_state & DOOR_ACTION_1); + boolean door_2_done = !(door_state & DOOR_ACTION_2); + int start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0); + int end = (door_state & DOOR_ACTION_1 && + door_1.anim_mode == ANIM_VERTICAL ? DYSIZE : DXSIZE); + int x; + + if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors) + { + /* opening door sound has priority over simultaneously closing door */ + if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2)) + PlaySoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE); + else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2)) + PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); + } + + for (x = start; x <= end && !(door_1_done && door_2_done); x += stepsize) + { + Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; + GC gc = bitmap->stored_clip_gc; + + if (door_state & DOOR_ACTION_1) + { + int a = MIN(x * door_1.step_offset, end); + int i = (door_state & DOOR_OPEN_1 ? end - a : a); + + if (x <= a) + { + BlitBitmap(bitmap_db_door, drawto, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i / 2, + DXSIZE, DYSIZE - i / 2, DX, DY); + + ClearRectangle(drawto, DX, DY + DYSIZE - i / 2, DXSIZE, i / 2); + } + + if (door_1.anim_mode == ANIM_HORIZONTAL && x <= DXSIZE) + { + int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; + int dst1_x = DX + DXSIZE - i, dst1_y = DY; + int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1; + int dst2_x = DX, dst2_y = DY; + int width = i, height = DYSIZE; + + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); + } + else if (door_1.anim_mode == ANIM_VERTICAL && x <= DYSIZE) + { + int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; + int dst1_x = DX, dst1_y = DY + DYSIZE - i; + int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i; + int dst2_x = DX, dst2_y = DY; + int width = DXSIZE, height = i; + + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); + } + else if (x <= DXSIZE) /* ANIM_DEFAULT */ + { + int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0); + + SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1); + BlitBitmapMasked(bitmap, drawto, + DXSIZE, DOOR_GFX_PAGEY1, i, 77, + DX + DXSIZE - i, DY + j); + BlitBitmapMasked(bitmap, drawto, + DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63, + DX + DXSIZE - i, DY + 140 + j); + SetClipOrigin(bitmap, gc, DX - DXSIZE + i, + DY - (DOOR_GFX_PAGEY1 + j)); + BlitBitmapMasked(bitmap, drawto, + DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j, + DX, DY); + BlitBitmapMasked(bitmap, drawto, + DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63, + DX, DY + 140 - j); + + BlitBitmapMasked(bitmap, drawto, + DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63, + DX, DY + 77 - j); + BlitBitmapMasked(bitmap, drawto, + DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77, + DX, DY + 203 - j); + SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1); + BlitBitmapMasked(bitmap, drawto, + DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63, + DX + DXSIZE - i, DY + 77 + j); + BlitBitmapMasked(bitmap, drawto, + DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j, + DX + DXSIZE - i, DY + 203 + j); + } + + redraw_mask |= REDRAW_DOOR_1; + door_1_done = (a == end); + } + + if (door_state & DOOR_ACTION_2) + { + int a = MIN(x * door_2.step_offset, VXSIZE); + int i = (door_state & DOOR_OPEN_2 ? VXSIZE - a : a); + + if (x <= VYSIZE) + { + BlitBitmap(bitmap_db_door, drawto, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i / 2, + VXSIZE, VYSIZE - i / 2, VX, VY); + + ClearRectangle(drawto, VX, VY + VYSIZE - i / 2, VXSIZE, i / 2); + } + + if (door_2.anim_mode == ANIM_HORIZONTAL && x <= VXSIZE) + { + int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; + int dst1_x = VX + VXSIZE - i, dst1_y = VY; + int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2; + int dst2_x = VX, dst2_y = VY; + int width = i, height = VYSIZE; + + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); + } + else if (door_2.anim_mode == ANIM_VERTICAL && x <= VYSIZE) + { + int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; + int dst1_x = VX, dst1_y = VY + VYSIZE - i; + int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i; + int dst2_x = VX, dst2_y = VY; + int width = VXSIZE, height = i; + + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); + } + else if (x <= VXSIZE) /* ANIM_DEFAULT */ + { + int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0); + + SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2); + BlitBitmapMasked(bitmap, drawto, + VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2, + VX + VXSIZE - i, VY + j); + SetClipOrigin(bitmap, gc, + VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j)); + BlitBitmapMasked(bitmap, drawto, + VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j, + VX, VY); + + BlitBitmapMasked(bitmap, drawto, + VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2, + i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j); + SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2); + BlitBitmapMasked(bitmap, drawto, + VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2, + i, VYSIZE / 2 - j, + VX + VXSIZE - i, VY + VYSIZE / 2 + j); + } + + redraw_mask |= REDRAW_DOOR_2; + door_2_done = (a == VXSIZE); + } + + BackToFront(); + + if (game_status == GAME_MODE_MAIN) + DoAnimation(); + + if (!(door_state & DOOR_NO_DELAY)) + WaitUntilDelayReached(&door_delay, door_delay_value); + } + } + + if (door_state & DOOR_ACTION_1) + door1 = door_state & DOOR_ACTION_1; + if (door_state & DOOR_ACTION_2) + door2 = door_state & DOOR_ACTION_2; + + return (door1 | door2); +} + +void DrawSpecialEditorDoor() +{ + /* draw bigger toolbox window */ + BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, + DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8, + EX - 4, EY - 12); + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, + EX - 4, VY - 4, EXSIZE + 8, EYSIZE - VYSIZE + 4, + EX - 4, EY - 4); + + redraw_mask |= REDRAW_ALL; +} + +void UndrawSpecialEditorDoor() +{ + /* draw normal tape recorder window */ + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, + EX - 4, EY - 12, EXSIZE + 8, EYSIZE - VYSIZE + 12, + EX - 4, EY - 12); + + redraw_mask |= REDRAW_ALL; +} + + +/* ---------- new tool button stuff ---------------------------------------- */ + +/* graphic position values for tool buttons */ +#define TOOL_BUTTON_YES_XPOS 2 +#define TOOL_BUTTON_YES_YPOS 250 +#define TOOL_BUTTON_YES_GFX_YPOS 0 +#define TOOL_BUTTON_YES_XSIZE 46 +#define TOOL_BUTTON_YES_YSIZE 28 +#define TOOL_BUTTON_NO_XPOS 52 +#define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS +#define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS +#define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE +#define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE +#define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS +#define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS +#define TOOL_BUTTON_CONFIRM_GFX_YPOS 30 +#define TOOL_BUTTON_CONFIRM_XSIZE 96 +#define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE +#define TOOL_BUTTON_PLAYER_XSIZE 30 +#define TOOL_BUTTON_PLAYER_YSIZE 30 +#define TOOL_BUTTON_PLAYER_GFX_XPOS 5 +#define TOOL_BUTTON_PLAYER_GFX_YPOS 185 +#define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2) +#define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2) +#define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \ + + 0 * TOOL_BUTTON_PLAYER_XSIZE) #define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \ + 1 * TOOL_BUTTON_PLAYER_XSIZE) #define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \ @@ -2243,145 +2725,2646 @@ void UndrawSpecialEditorDoor() #define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \ + 1 * TOOL_BUTTON_PLAYER_YSIZE) -static struct +static struct +{ + int xpos, ypos; + int x, y; + int width, height; + int gadget_id; + char *infotext; +} toolbutton_info[NUM_TOOL_BUTTONS] = +{ + { + TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS, + TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS, + TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE, + TOOL_CTRL_ID_YES, + "yes" + }, + { + TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS, + TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS, + TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE, + TOOL_CTRL_ID_NO, + "no" + }, + { + TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS, + TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS, + TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE, + TOOL_CTRL_ID_CONFIRM, + "confirm" + }, + { + TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, + TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS, + TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, + TOOL_CTRL_ID_PLAYER_1, + "player 1" + }, + { + TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, + TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS, + TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, + TOOL_CTRL_ID_PLAYER_2, + "player 2" + }, + { + TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, + TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS, + TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, + TOOL_CTRL_ID_PLAYER_3, + "player 3" + }, + { + TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, + TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS, + TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, + TOOL_CTRL_ID_PLAYER_4, + "player 4" + } +}; + +void CreateToolButtons() +{ + int i; + + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + { + Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; + Bitmap *deco_bitmap = None; + int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0; + struct GadgetInfo *gi; + unsigned long event_mask; + int gd_xoffset, gd_yoffset; + int gd_x1, gd_x2, gd_y; + int id = i; + + event_mask = GD_EVENT_RELEASED; + + gd_xoffset = toolbutton_info[i].xpos; + gd_yoffset = toolbutton_info[i].ypos; + gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset; + gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset; + gd_y = DOOR_GFX_PAGEY1 + gd_yoffset; + + if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4) + { + int player_nr = id - TOOL_CTRL_ID_PLAYER_1; + + getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), + &deco_bitmap, &deco_x, &deco_y); + deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2; + deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2; + } + + gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_INFO_TEXT, toolbutton_info[i].infotext, + GDI_X, DX + toolbutton_info[i].x, + GDI_Y, DY + toolbutton_info[i].y, + GDI_WIDTH, toolbutton_info[i].width, + GDI_HEIGHT, toolbutton_info[i].height, + GDI_TYPE, GD_TYPE_NORMAL_BUTTON, + GDI_STATE, GD_BUTTON_UNPRESSED, + GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y, + GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y, + GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, + GDI_DECORATION_POSITION, deco_xpos, deco_ypos, + GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY, + GDI_DECORATION_SHIFTING, 1, 1, + GDI_EVENT_MASK, event_mask, + GDI_CALLBACK_ACTION, HandleToolButtons, + GDI_END); + + if (gi == NULL) + Error(ERR_EXIT, "cannot create gadget"); + + tool_gadget[id] = gi; + } +} + +void FreeToolButtons() +{ + int i; + + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + FreeGadget(tool_gadget[i]); +} + +static void UnmapToolButtons() +{ + int i; + + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + UnmapGadget(tool_gadget[i]); +} + +static void HandleToolButtons(struct GadgetInfo *gi) +{ + request_gadget_id = gi->custom_id; +} + +static struct Mapping_EM_to_RND_object +{ + int element_em; + boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */ + boolean is_backside; /* backside of moving element */ + + int element_rnd; + int action; + int direction; +} +em_object_mapping_list[] = +{ + { + Xblank, TRUE, FALSE, + EL_EMPTY, -1, -1 + }, + { + Yacid_splash_eB, FALSE, FALSE, + EL_ACID_SPLASH_RIGHT, -1, -1 + }, + { + Yacid_splash_wB, FALSE, FALSE, + EL_ACID_SPLASH_LEFT, -1, -1 + }, + +#ifdef EM_ENGINE_BAD_ROLL + { + Xstone_force_e, FALSE, FALSE, + EL_ROCK, -1, MV_BIT_RIGHT + }, + { + Xstone_force_w, FALSE, FALSE, + EL_ROCK, -1, MV_BIT_LEFT + }, + { + Xnut_force_e, FALSE, FALSE, + EL_NUT, -1, MV_BIT_RIGHT + }, + { + Xnut_force_w, FALSE, FALSE, + EL_NUT, -1, MV_BIT_LEFT + }, + { + Xspring_force_e, FALSE, FALSE, + EL_SPRING, -1, MV_BIT_RIGHT + }, + { + Xspring_force_w, FALSE, FALSE, + EL_SPRING, -1, MV_BIT_LEFT + }, + { + Xemerald_force_e, FALSE, FALSE, + EL_EMERALD, -1, MV_BIT_RIGHT + }, + { + Xemerald_force_w, FALSE, FALSE, + EL_EMERALD, -1, MV_BIT_LEFT + }, + { + Xdiamond_force_e, FALSE, FALSE, + EL_DIAMOND, -1, MV_BIT_RIGHT + }, + { + Xdiamond_force_w, FALSE, FALSE, + EL_DIAMOND, -1, MV_BIT_LEFT + }, + { + Xbomb_force_e, FALSE, FALSE, + EL_BOMB, -1, MV_BIT_RIGHT + }, + { + Xbomb_force_w, FALSE, FALSE, + EL_BOMB, -1, MV_BIT_LEFT + }, +#endif /* EM_ENGINE_BAD_ROLL */ + + { + Xstone, TRUE, FALSE, + EL_ROCK, -1, -1 + }, + { + Xstone_pause, FALSE, FALSE, + EL_ROCK, -1, -1 + }, + { + Xstone_fall, FALSE, FALSE, + EL_ROCK, -1, -1 + }, + { + Ystone_s, FALSE, FALSE, + EL_ROCK, ACTION_FALLING, -1 + }, + { + Ystone_sB, FALSE, TRUE, + EL_ROCK, ACTION_FALLING, -1 + }, + { + Ystone_e, FALSE, FALSE, + EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ystone_eB, FALSE, TRUE, + EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ystone_w, FALSE, FALSE, + EL_ROCK, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ystone_wB, FALSE, TRUE, + EL_ROCK, ACTION_MOVING, MV_BIT_LEFT + }, + { + Xnut, TRUE, FALSE, + EL_NUT, -1, -1 + }, + { + Xnut_pause, FALSE, FALSE, + EL_NUT, -1, -1 + }, + { + Xnut_fall, FALSE, FALSE, + EL_NUT, -1, -1 + }, + { + Ynut_s, FALSE, FALSE, + EL_NUT, ACTION_FALLING, -1 + }, + { + Ynut_sB, FALSE, TRUE, + EL_NUT, ACTION_FALLING, -1 + }, + { + Ynut_e, FALSE, FALSE, + EL_NUT, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ynut_eB, FALSE, TRUE, + EL_NUT, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ynut_w, FALSE, FALSE, + EL_NUT, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ynut_wB, FALSE, TRUE, + EL_NUT, ACTION_MOVING, MV_BIT_LEFT + }, + { + Xbug_n, TRUE, FALSE, + EL_BUG_UP, -1, -1 + }, + { + Xbug_e, TRUE, FALSE, + EL_BUG_RIGHT, -1, -1 + }, + { + Xbug_s, TRUE, FALSE, + EL_BUG_DOWN, -1, -1 + }, + { + Xbug_w, TRUE, FALSE, + EL_BUG_LEFT, -1, -1 + }, + { + Xbug_gon, FALSE, FALSE, + EL_BUG_UP, -1, -1 + }, + { + Xbug_goe, FALSE, FALSE, + EL_BUG_RIGHT, -1, -1 + }, + { + Xbug_gos, FALSE, FALSE, + EL_BUG_DOWN, -1, -1 + }, + { + Xbug_gow, FALSE, FALSE, + EL_BUG_LEFT, -1, -1 + }, + { + Ybug_n, FALSE, FALSE, + EL_BUG, ACTION_MOVING, MV_BIT_UP + }, + { + Ybug_nB, FALSE, TRUE, + EL_BUG, ACTION_MOVING, MV_BIT_UP + }, + { + Ybug_e, FALSE, FALSE, + EL_BUG, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ybug_eB, FALSE, TRUE, + EL_BUG, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ybug_s, FALSE, FALSE, + EL_BUG, ACTION_MOVING, MV_BIT_DOWN + }, + { + Ybug_sB, FALSE, TRUE, + EL_BUG, ACTION_MOVING, MV_BIT_DOWN + }, + { + Ybug_w, FALSE, FALSE, + EL_BUG, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ybug_wB, FALSE, TRUE, + EL_BUG, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ybug_w_n, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP + }, + { + Ybug_n_e, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT + }, + { + Ybug_e_s, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN + }, + { + Ybug_s_w, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT + }, + { + Ybug_e_n, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP + }, + { + Ybug_s_e, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT + }, + { + Ybug_w_s, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN + }, + { + Ybug_n_w, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT + }, + { + Ybug_stone, FALSE, FALSE, + EL_BUG, ACTION_SMASHED_BY_ROCK, -1 + }, + { + Ybug_spring, FALSE, FALSE, + EL_BUG, ACTION_SMASHED_BY_SPRING, -1 + }, + { + Xtank_n, TRUE, FALSE, + EL_SPACESHIP_UP, -1, -1 + }, + { + Xtank_e, TRUE, FALSE, + EL_SPACESHIP_RIGHT, -1, -1 + }, + { + Xtank_s, TRUE, FALSE, + EL_SPACESHIP_DOWN, -1, -1 + }, + { + Xtank_w, TRUE, FALSE, + EL_SPACESHIP_LEFT, -1, -1 + }, + { + Xtank_gon, FALSE, FALSE, + EL_SPACESHIP_UP, -1, -1 + }, + { + Xtank_goe, FALSE, FALSE, + EL_SPACESHIP_RIGHT, -1, -1 + }, + { + Xtank_gos, FALSE, FALSE, + EL_SPACESHIP_DOWN, -1, -1 + }, + { + Xtank_gow, FALSE, FALSE, + EL_SPACESHIP_LEFT, -1, -1 + }, + { + Ytank_n, FALSE, FALSE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP + }, + { + Ytank_nB, FALSE, TRUE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP + }, + { + Ytank_e, FALSE, FALSE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ytank_eB, FALSE, TRUE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ytank_s, FALSE, FALSE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN + }, + { + Ytank_sB, FALSE, TRUE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN + }, + { + Ytank_w, FALSE, FALSE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ytank_wB, FALSE, TRUE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ytank_w_n, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP + }, + { + Ytank_n_e, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT + }, + { + Ytank_e_s, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN + }, + { + Ytank_s_w, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT + }, + { + Ytank_e_n, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP + }, + { + Ytank_s_e, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT + }, + { + Ytank_w_s, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN + }, + { + Ytank_n_w, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT + }, + { + Ytank_stone, FALSE, FALSE, + EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1 + }, + { + Ytank_spring, FALSE, FALSE, + EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1 + }, + { + Xandroid, TRUE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, -1 + }, + { + Xandroid_1_n, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP + }, + { + Xandroid_2_n, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP + }, + { + Xandroid_1_e, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT + }, + { + Xandroid_2_e, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT + }, + { + Xandroid_1_w, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT + }, + { + Xandroid_2_w, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT + }, + { + Xandroid_1_s, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN + }, + { + Xandroid_2_s, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN + }, + { + Yandroid_n, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP + }, + { + Yandroid_nB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP + }, + { + Yandroid_ne, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT + }, + { + Yandroid_neB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT + }, + { + Yandroid_e, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yandroid_eB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yandroid_se, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT + }, + { + Yandroid_seB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT + }, + { + Yandroid_s, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yandroid_sB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yandroid_sw, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT + }, + { + Yandroid_swB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT + }, + { + Yandroid_w, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yandroid_wB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yandroid_nw, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_LEFT + }, + { + Yandroid_nwB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_LEFT + }, + { + Xspring, TRUE, FALSE, + EL_SPRING, -1, -1 + }, + { + Xspring_pause, FALSE, FALSE, + EL_SPRING, -1, -1 + }, + { + Xspring_e, FALSE, FALSE, + EL_SPRING, -1, -1 + }, + { + Xspring_w, FALSE, FALSE, + EL_SPRING, -1, -1 + }, + { + Xspring_fall, FALSE, FALSE, + EL_SPRING, -1, -1 + }, + { + Yspring_s, FALSE, FALSE, + EL_SPRING, ACTION_FALLING, -1 + }, + { + Yspring_sB, FALSE, TRUE, + EL_SPRING, ACTION_FALLING, -1 + }, + { + Yspring_e, FALSE, FALSE, + EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yspring_eB, FALSE, TRUE, + EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yspring_w, FALSE, FALSE, + EL_SPRING, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yspring_wB, FALSE, TRUE, + EL_SPRING, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yspring_kill_e, FALSE, FALSE, + EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_RIGHT + }, + { + Yspring_kill_eB, FALSE, TRUE, + EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_RIGHT + }, + { + Yspring_kill_w, FALSE, FALSE, + EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_LEFT + }, + { + Yspring_kill_wB, FALSE, TRUE, + EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_LEFT + }, + { + Xeater_n, TRUE, FALSE, + EL_YAMYAM, -1, -1 + }, + { + Xeater_e, FALSE, FALSE, + EL_YAMYAM, -1, -1 + }, + { + Xeater_w, FALSE, FALSE, + EL_YAMYAM, -1, -1 + }, + { + Xeater_s, FALSE, FALSE, + EL_YAMYAM, -1, -1 + }, + { + Yeater_n, FALSE, FALSE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_UP + }, + { + Yeater_nB, FALSE, TRUE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_UP + }, + { + Yeater_e, FALSE, FALSE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yeater_eB, FALSE, TRUE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yeater_s, FALSE, FALSE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yeater_sB, FALSE, TRUE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yeater_w, FALSE, FALSE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yeater_wB, FALSE, TRUE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yeater_stone, FALSE, FALSE, + EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1 + }, + { + Yeater_spring, FALSE, FALSE, + EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1 + }, + { + Xalien, TRUE, FALSE, + EL_ROBOT, -1, -1 + }, + { + Xalien_pause, FALSE, FALSE, + EL_ROBOT, -1, -1 + }, + { + Yalien_n, FALSE, FALSE, + EL_ROBOT, ACTION_MOVING, MV_BIT_UP + }, + { + Yalien_nB, FALSE, TRUE, + EL_ROBOT, ACTION_MOVING, MV_BIT_UP + }, + { + Yalien_e, FALSE, FALSE, + EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yalien_eB, FALSE, TRUE, + EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yalien_s, FALSE, FALSE, + EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yalien_sB, FALSE, TRUE, + EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yalien_w, FALSE, FALSE, + EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yalien_wB, FALSE, TRUE, + EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yalien_stone, FALSE, FALSE, + EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1 + }, + { + Yalien_spring, FALSE, FALSE, + EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1 + }, + { + Xemerald, TRUE, FALSE, + EL_EMERALD, -1, -1 + }, + { + Xemerald_pause, FALSE, FALSE, + EL_EMERALD, -1, -1 + }, + { + Xemerald_fall, FALSE, FALSE, + EL_EMERALD, -1, -1 + }, + { + Xemerald_shine, FALSE, FALSE, + EL_EMERALD, ACTION_TWINKLING, -1 + }, + { + Yemerald_s, FALSE, FALSE, + EL_EMERALD, ACTION_FALLING, -1 + }, + { + Yemerald_sB, FALSE, TRUE, + EL_EMERALD, ACTION_FALLING, -1 + }, + { + Yemerald_e, FALSE, FALSE, + EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yemerald_eB, FALSE, TRUE, + EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yemerald_w, FALSE, FALSE, + EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yemerald_wB, FALSE, TRUE, + EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yemerald_eat, FALSE, FALSE, + EL_EMERALD, ACTION_COLLECTING, -1 + }, + { + Yemerald_stone, FALSE, FALSE, + EL_NUT, ACTION_BREAKING, -1 + }, + { + Xdiamond, TRUE, FALSE, + EL_DIAMOND, -1, -1 + }, + { + Xdiamond_pause, FALSE, FALSE, + EL_DIAMOND, -1, -1 + }, + { + Xdiamond_fall, FALSE, FALSE, + EL_DIAMOND, -1, -1 + }, + { + Xdiamond_shine, FALSE, FALSE, + EL_DIAMOND, ACTION_TWINKLING, -1 + }, + { + Ydiamond_s, FALSE, FALSE, + EL_DIAMOND, ACTION_FALLING, -1 + }, + { + Ydiamond_sB, FALSE, TRUE, + EL_DIAMOND, ACTION_FALLING, -1 + }, + { + Ydiamond_e, FALSE, FALSE, + EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ydiamond_eB, FALSE, TRUE, + EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ydiamond_w, FALSE, FALSE, + EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ydiamond_wB, FALSE, TRUE, + EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ydiamond_eat, FALSE, FALSE, + EL_DIAMOND, ACTION_COLLECTING, -1 + }, + { + Ydiamond_stone, FALSE, FALSE, + EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1 + }, + { + Xdrip_fall, TRUE, FALSE, + EL_AMOEBA_DROP, -1, -1 + }, + { + Xdrip_stretch, FALSE, FALSE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Xdrip_stretchB, FALSE, TRUE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Xdrip_eat, FALSE, FALSE, + EL_AMOEBA_DROP, ACTION_GROWING, -1 + }, + { + Ydrip_s1, FALSE, FALSE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Ydrip_s1B, FALSE, TRUE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Ydrip_s2, FALSE, FALSE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Ydrip_s2B, FALSE, TRUE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Xbomb, TRUE, FALSE, + EL_BOMB, -1, -1 + }, + { + Xbomb_pause, FALSE, FALSE, + EL_BOMB, -1, -1 + }, + { + Xbomb_fall, FALSE, FALSE, + EL_BOMB, -1, -1 + }, + { + Ybomb_s, FALSE, FALSE, + EL_BOMB, ACTION_FALLING, -1 + }, + { + Ybomb_sB, FALSE, TRUE, + EL_BOMB, ACTION_FALLING, -1 + }, + { + Ybomb_e, FALSE, FALSE, + EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ybomb_eB, FALSE, TRUE, + EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ybomb_w, FALSE, FALSE, + EL_BOMB, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ybomb_wB, FALSE, TRUE, + EL_BOMB, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ybomb_eat, FALSE, FALSE, + EL_BOMB, ACTION_ACTIVATING, -1 + }, + { + Xballoon, TRUE, FALSE, + EL_BALLOON, -1, -1 + }, + { + Yballoon_n, FALSE, FALSE, + EL_BALLOON, ACTION_MOVING, MV_BIT_UP + }, + { + Yballoon_nB, FALSE, TRUE, + EL_BALLOON, ACTION_MOVING, MV_BIT_UP + }, + { + Yballoon_e, FALSE, FALSE, + EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yballoon_eB, FALSE, TRUE, + EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yballoon_s, FALSE, FALSE, + EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yballoon_sB, FALSE, TRUE, + EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yballoon_w, FALSE, FALSE, + EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yballoon_wB, FALSE, TRUE, + EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT + }, + { + Xgrass, TRUE, FALSE, + EL_EMC_GRASS, -1, -1 + }, + { + Ygrass_nB, FALSE, FALSE, + EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP + }, + { + Ygrass_eB, FALSE, FALSE, + EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT + }, + { + Ygrass_sB, FALSE, FALSE, + EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN + }, + { + Ygrass_wB, FALSE, FALSE, + EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT + }, + { + Xdirt, TRUE, FALSE, + EL_SAND, -1, -1 + }, + { + Ydirt_nB, FALSE, FALSE, + EL_SAND, ACTION_DIGGING, MV_BIT_UP + }, + { + Ydirt_eB, FALSE, FALSE, + EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT + }, + { + Ydirt_sB, FALSE, FALSE, + EL_SAND, ACTION_DIGGING, MV_BIT_DOWN + }, + { + Ydirt_wB, FALSE, FALSE, + EL_SAND, ACTION_DIGGING, MV_BIT_LEFT + }, + { + Xacid_ne, TRUE, FALSE, + EL_ACID_POOL_TOPRIGHT, -1, -1 + }, + { + Xacid_se, TRUE, FALSE, + EL_ACID_POOL_BOTTOMRIGHT, -1, -1 + }, + { + Xacid_s, TRUE, FALSE, + EL_ACID_POOL_BOTTOM, -1, -1 + }, + { + Xacid_sw, TRUE, FALSE, + EL_ACID_POOL_BOTTOMLEFT, -1, -1 + }, + { + Xacid_nw, TRUE, FALSE, + EL_ACID_POOL_TOPLEFT, -1, -1 + }, + { + Xacid_1, TRUE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_2, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_3, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_4, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_5, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_6, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_7, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_8, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xball_1, TRUE, FALSE, + EL_EMC_MAGIC_BALL, -1, -1 + }, + { + Xball_1B, FALSE, FALSE, + EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1 + }, + { + Xball_2, FALSE, FALSE, + EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1 + }, + { + Xball_2B, FALSE, FALSE, + EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1 + }, + { + Yball_eat, FALSE, FALSE, + EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1 + }, + { + Ykey_1_eat, FALSE, FALSE, + EL_EM_KEY_1, ACTION_COLLECTING, -1 + }, + { + Ykey_2_eat, FALSE, FALSE, + EL_EM_KEY_2, ACTION_COLLECTING, -1 + }, + { + Ykey_3_eat, FALSE, FALSE, + EL_EM_KEY_3, ACTION_COLLECTING, -1 + }, + { + Ykey_4_eat, FALSE, FALSE, + EL_EM_KEY_4, ACTION_COLLECTING, -1 + }, + { + Ykey_5_eat, FALSE, FALSE, + EL_EMC_KEY_5, ACTION_COLLECTING, -1 + }, + { + Ykey_6_eat, FALSE, FALSE, + EL_EMC_KEY_6, ACTION_COLLECTING, -1 + }, + { + Ykey_7_eat, FALSE, FALSE, + EL_EMC_KEY_7, ACTION_COLLECTING, -1 + }, + { + Ykey_8_eat, FALSE, FALSE, + EL_EMC_KEY_8, ACTION_COLLECTING, -1 + }, + { + Ylenses_eat, FALSE, FALSE, + EL_EMC_LENSES, ACTION_COLLECTING, -1 + }, + { + Ymagnify_eat, FALSE, FALSE, + EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1 + }, + { + Ygrass_eat, FALSE, FALSE, + EL_EMC_GRASS, ACTION_SNAPPING, -1 + }, + { + Ydirt_eat, FALSE, FALSE, + EL_SAND, ACTION_SNAPPING, -1 + }, + { + Xgrow_ns, TRUE, FALSE, + EL_EXPANDABLE_WALL_VERTICAL, -1, -1 + }, + { + Ygrow_ns_eat, FALSE, FALSE, + EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1 + }, + { + Xgrow_ew, TRUE, FALSE, + EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1 + }, + { + Ygrow_ew_eat, FALSE, FALSE, + EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1 + }, + { + Xwonderwall, TRUE, FALSE, + EL_MAGIC_WALL, -1, -1 + }, + { + XwonderwallB, FALSE, FALSE, + EL_MAGIC_WALL, ACTION_ACTIVE, -1 + }, + { + Xamoeba_1, TRUE, FALSE, + EL_AMOEBA_DRY, ACTION_OTHER, -1 + }, + { + Xamoeba_2, FALSE, FALSE, + EL_AMOEBA_DRY, ACTION_OTHER, -1 + }, + { + Xamoeba_3, FALSE, FALSE, + EL_AMOEBA_DRY, ACTION_OTHER, -1 + }, + { + Xamoeba_4, FALSE, FALSE, + EL_AMOEBA_DRY, ACTION_OTHER, -1 + }, + { + Xamoeba_5, TRUE, FALSE, + EL_AMOEBA_WET, ACTION_OTHER, -1 + }, + { + Xamoeba_6, FALSE, FALSE, + EL_AMOEBA_WET, ACTION_OTHER, -1 + }, + { + Xamoeba_7, FALSE, FALSE, + EL_AMOEBA_WET, ACTION_OTHER, -1 + }, + { + Xamoeba_8, FALSE, FALSE, + EL_AMOEBA_WET, ACTION_OTHER, -1 + }, + { + Xdoor_1, TRUE, FALSE, + EL_EM_GATE_1, -1, -1 + }, + { + Xdoor_2, TRUE, FALSE, + EL_EM_GATE_2, -1, -1 + }, + { + Xdoor_3, TRUE, FALSE, + EL_EM_GATE_3, -1, -1 + }, + { + Xdoor_4, TRUE, FALSE, + EL_EM_GATE_4, -1, -1 + }, + { + Xdoor_5, TRUE, FALSE, + EL_EMC_GATE_5, -1, -1 + }, + { + Xdoor_6, TRUE, FALSE, + EL_EMC_GATE_6, -1, -1 + }, + { + Xdoor_7, TRUE, FALSE, + EL_EMC_GATE_7, -1, -1 + }, + { + Xdoor_8, TRUE, FALSE, + EL_EMC_GATE_8, -1, -1 + }, + { + Xkey_1, TRUE, FALSE, + EL_EM_KEY_1, -1, -1 + }, + { + Xkey_2, TRUE, FALSE, + EL_EM_KEY_2, -1, -1 + }, + { + Xkey_3, TRUE, FALSE, + EL_EM_KEY_3, -1, -1 + }, + { + Xkey_4, TRUE, FALSE, + EL_EM_KEY_4, -1, -1 + }, + { + Xkey_5, TRUE, FALSE, + EL_EMC_KEY_5, -1, -1 + }, + { + Xkey_6, TRUE, FALSE, + EL_EMC_KEY_6, -1, -1 + }, + { + Xkey_7, TRUE, FALSE, + EL_EMC_KEY_7, -1, -1 + }, + { + Xkey_8, TRUE, FALSE, + EL_EMC_KEY_8, -1, -1 + }, + { + Xwind_n, TRUE, FALSE, + EL_BALLOON_SWITCH_UP, -1, -1 + }, + { + Xwind_e, TRUE, FALSE, + EL_BALLOON_SWITCH_RIGHT, -1, -1 + }, + { + Xwind_s, TRUE, FALSE, + EL_BALLOON_SWITCH_DOWN, -1, -1 + }, + { + Xwind_w, TRUE, FALSE, + EL_BALLOON_SWITCH_LEFT, -1, -1 + }, + { + Xwind_nesw, TRUE, FALSE, + EL_BALLOON_SWITCH_ANY, -1, -1 + }, + { + Xwind_stop, TRUE, FALSE, + EL_BALLOON_SWITCH_NONE, -1, -1 + }, + { + Xexit, TRUE, FALSE, + EL_EXIT_CLOSED, -1, -1 + }, + { + Xexit_1, TRUE, FALSE, + EL_EXIT_OPEN, -1, -1 + }, + { + Xexit_2, FALSE, FALSE, + EL_EXIT_OPEN, -1, -1 + }, + { + Xexit_3, FALSE, FALSE, + EL_EXIT_OPEN, -1, -1 + }, + { + Xdynamite, TRUE, FALSE, + EL_DYNAMITE, -1, -1 + }, + { + Ydynamite_eat, FALSE, FALSE, + EL_DYNAMITE, ACTION_COLLECTING, -1 + }, + { + Xdynamite_1, TRUE, FALSE, + EL_DYNAMITE_ACTIVE, -1, -1 + }, + { + Xdynamite_2, FALSE, FALSE, + EL_DYNAMITE_ACTIVE, -1, -1 + }, + { + Xdynamite_3, FALSE, FALSE, + EL_DYNAMITE_ACTIVE, -1, -1 + }, + { + Xdynamite_4, FALSE, FALSE, + EL_DYNAMITE_ACTIVE, -1, -1 + }, + { + Xbumper, TRUE, FALSE, + EL_EMC_SPRING_BUMPER, -1, -1 + }, + { + XbumperB, FALSE, FALSE, + EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1 + }, + { + Xwheel, TRUE, FALSE, + EL_ROBOT_WHEEL, -1, -1 + }, + { + XwheelB, FALSE, FALSE, + EL_ROBOT_WHEEL, ACTION_ACTIVE, -1 + }, + { + Xswitch, TRUE, FALSE, + EL_EMC_MAGIC_BALL_SWITCH, -1, -1 + }, + { + XswitchB, FALSE, FALSE, + EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1 + }, + { + Xsand, TRUE, FALSE, + EL_QUICKSAND_EMPTY, -1, -1 + }, + { + Xsand_stone, TRUE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_stonein_1, FALSE, FALSE, + EL_ROCK, ACTION_FILLING, -1 + }, + { + Xsand_stonein_2, FALSE, FALSE, + EL_ROCK, ACTION_FILLING, -1 + }, + { + Xsand_stonein_3, FALSE, FALSE, + EL_ROCK, ACTION_FILLING, -1 + }, + { + Xsand_stonein_4, FALSE, FALSE, + EL_ROCK, ACTION_FILLING, -1 + }, + { + Xsand_stonesand_1, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_stonesand_2, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_stonesand_3, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_stonesand_4, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_stoneout_1, FALSE, FALSE, + EL_ROCK, ACTION_EMPTYING, -1 + }, + { + Xsand_stoneout_2, FALSE, FALSE, + EL_ROCK, ACTION_EMPTYING, -1 + }, + { + Xsand_sandstone_1, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_sandstone_2, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_sandstone_3, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_sandstone_4, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xplant, TRUE, FALSE, + EL_EMC_PLANT, -1, -1 + }, + { + Yplant, FALSE, FALSE, + EL_EMC_PLANT, -1, -1 + }, + { + Xlenses, TRUE, FALSE, + EL_EMC_LENSES, -1, -1 + }, + { + Xmagnify, TRUE, FALSE, + EL_EMC_MAGNIFIER, -1, -1 + }, + { + Xdripper, TRUE, FALSE, + EL_EMC_DRIPPER, -1, -1 + }, + { + XdripperB, FALSE, FALSE, + EL_EMC_DRIPPER, ACTION_ACTIVE, -1 + }, + { + Xfake_blank, TRUE, FALSE, + EL_INVISIBLE_WALL, -1, -1 + }, + { + Xfake_blankB, FALSE, FALSE, + EL_INVISIBLE_WALL, ACTION_ACTIVE, -1 + }, + { + Xfake_grass, TRUE, FALSE, + EL_EMC_FAKE_GRASS, -1, -1 + }, + { + Xfake_grassB, FALSE, FALSE, + EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1 + }, + { + Xfake_door_1, TRUE, FALSE, + EL_EM_GATE_1_GRAY, -1, -1 + }, + { + Xfake_door_2, TRUE, FALSE, + EL_EM_GATE_2_GRAY, -1, -1 + }, + { + Xfake_door_3, TRUE, FALSE, + EL_EM_GATE_3_GRAY, -1, -1 + }, + { + Xfake_door_4, TRUE, FALSE, + EL_EM_GATE_4_GRAY, -1, -1 + }, + { + Xfake_door_5, TRUE, FALSE, + EL_EMC_GATE_5_GRAY, -1, -1 + }, + { + Xfake_door_6, TRUE, FALSE, + EL_EMC_GATE_6_GRAY, -1, -1 + }, + { + Xfake_door_7, TRUE, FALSE, + EL_EMC_GATE_7_GRAY, -1, -1 + }, + { + Xfake_door_8, TRUE, FALSE, + EL_EMC_GATE_8_GRAY, -1, -1 + }, + { + Xfake_acid_1, TRUE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_2, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_3, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_4, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_5, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_6, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_7, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_8, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xsteel_1, TRUE, FALSE, + EL_STEELWALL, -1, -1 + }, + { + Xsteel_2, TRUE, FALSE, + EL_EMC_STEELWALL_2, -1, -1 + }, + { + Xsteel_3, TRUE, FALSE, + EL_EMC_STEELWALL_3, -1, -1 + }, + { + Xsteel_4, TRUE, FALSE, + EL_EMC_STEELWALL_4, -1, -1 + }, + { + Xwall_1, TRUE, FALSE, + EL_WALL, -1, -1 + }, + { + Xwall_2, TRUE, FALSE, + EL_EMC_WALL_14, -1, -1 + }, + { + Xwall_3, TRUE, FALSE, + EL_EMC_WALL_15, -1, -1 + }, + { + Xwall_4, TRUE, FALSE, + EL_EMC_WALL_16, -1, -1 + }, + { + Xround_wall_1, TRUE, FALSE, + EL_WALL_SLIPPERY, -1, -1 + }, + { + Xround_wall_2, TRUE, FALSE, + EL_EMC_WALL_SLIPPERY_2, -1, -1 + }, + { + Xround_wall_3, TRUE, FALSE, + EL_EMC_WALL_SLIPPERY_3, -1, -1 + }, + { + Xround_wall_4, TRUE, FALSE, + EL_EMC_WALL_SLIPPERY_4, -1, -1 + }, + { + Xdecor_1, TRUE, FALSE, + EL_EMC_WALL_8, -1, -1 + }, + { + Xdecor_2, TRUE, FALSE, + EL_EMC_WALL_6, -1, -1 + }, + { + Xdecor_3, TRUE, FALSE, + EL_EMC_WALL_4, -1, -1 + }, + { + Xdecor_4, TRUE, FALSE, + EL_EMC_WALL_7, -1, -1 + }, + { + Xdecor_5, TRUE, FALSE, + EL_EMC_WALL_5, -1, -1 + }, + { + Xdecor_6, TRUE, FALSE, + EL_EMC_WALL_9, -1, -1 + }, + { + Xdecor_7, TRUE, FALSE, + EL_EMC_WALL_10, -1, -1 + }, + { + Xdecor_8, TRUE, FALSE, + EL_EMC_WALL_1, -1, -1 + }, + { + Xdecor_9, TRUE, FALSE, + EL_EMC_WALL_2, -1, -1 + }, + { + Xdecor_10, TRUE, FALSE, + EL_EMC_WALL_3, -1, -1 + }, + { + Xdecor_11, TRUE, FALSE, + EL_EMC_WALL_11, -1, -1 + }, + { + Xdecor_12, TRUE, FALSE, + EL_EMC_WALL_12, -1, -1 + }, + { + Xalpha_0, TRUE, FALSE, + EL_CHAR('0'), -1, -1 + }, + { + Xalpha_1, TRUE, FALSE, + EL_CHAR('1'), -1, -1 + }, + { + Xalpha_2, TRUE, FALSE, + EL_CHAR('2'), -1, -1 + }, + { + Xalpha_3, TRUE, FALSE, + EL_CHAR('3'), -1, -1 + }, + { + Xalpha_4, TRUE, FALSE, + EL_CHAR('4'), -1, -1 + }, + { + Xalpha_5, TRUE, FALSE, + EL_CHAR('5'), -1, -1 + }, + { + Xalpha_6, TRUE, FALSE, + EL_CHAR('6'), -1, -1 + }, + { + Xalpha_7, TRUE, FALSE, + EL_CHAR('7'), -1, -1 + }, + { + Xalpha_8, TRUE, FALSE, + EL_CHAR('8'), -1, -1 + }, + { + Xalpha_9, TRUE, FALSE, + EL_CHAR('9'), -1, -1 + }, + { + Xalpha_excla, TRUE, FALSE, + EL_CHAR('!'), -1, -1 + }, + { + Xalpha_quote, TRUE, FALSE, + EL_CHAR('"'), -1, -1 + }, + { + Xalpha_comma, TRUE, FALSE, + EL_CHAR(','), -1, -1 + }, + { + Xalpha_minus, TRUE, FALSE, + EL_CHAR('-'), -1, -1 + }, + { + Xalpha_perio, TRUE, FALSE, + EL_CHAR('.'), -1, -1 + }, + { + Xalpha_colon, TRUE, FALSE, + EL_CHAR(':'), -1, -1 + }, + { + Xalpha_quest, TRUE, FALSE, + EL_CHAR('?'), -1, -1 + }, + { + Xalpha_a, TRUE, FALSE, + EL_CHAR('A'), -1, -1 + }, + { + Xalpha_b, TRUE, FALSE, + EL_CHAR('B'), -1, -1 + }, + { + Xalpha_c, TRUE, FALSE, + EL_CHAR('C'), -1, -1 + }, + { + Xalpha_d, TRUE, FALSE, + EL_CHAR('D'), -1, -1 + }, + { + Xalpha_e, TRUE, FALSE, + EL_CHAR('E'), -1, -1 + }, + { + Xalpha_f, TRUE, FALSE, + EL_CHAR('F'), -1, -1 + }, + { + Xalpha_g, TRUE, FALSE, + EL_CHAR('G'), -1, -1 + }, + { + Xalpha_h, TRUE, FALSE, + EL_CHAR('H'), -1, -1 + }, + { + Xalpha_i, TRUE, FALSE, + EL_CHAR('I'), -1, -1 + }, + { + Xalpha_j, TRUE, FALSE, + EL_CHAR('J'), -1, -1 + }, + { + Xalpha_k, TRUE, FALSE, + EL_CHAR('K'), -1, -1 + }, + { + Xalpha_l, TRUE, FALSE, + EL_CHAR('L'), -1, -1 + }, + { + Xalpha_m, TRUE, FALSE, + EL_CHAR('M'), -1, -1 + }, + { + Xalpha_n, TRUE, FALSE, + EL_CHAR('N'), -1, -1 + }, + { + Xalpha_o, TRUE, FALSE, + EL_CHAR('O'), -1, -1 + }, + { + Xalpha_p, TRUE, FALSE, + EL_CHAR('P'), -1, -1 + }, + { + Xalpha_q, TRUE, FALSE, + EL_CHAR('Q'), -1, -1 + }, + { + Xalpha_r, TRUE, FALSE, + EL_CHAR('R'), -1, -1 + }, + { + Xalpha_s, TRUE, FALSE, + EL_CHAR('S'), -1, -1 + }, + { + Xalpha_t, TRUE, FALSE, + EL_CHAR('T'), -1, -1 + }, + { + Xalpha_u, TRUE, FALSE, + EL_CHAR('U'), -1, -1 + }, + { + Xalpha_v, TRUE, FALSE, + EL_CHAR('V'), -1, -1 + }, + { + Xalpha_w, TRUE, FALSE, + EL_CHAR('W'), -1, -1 + }, + { + Xalpha_x, TRUE, FALSE, + EL_CHAR('X'), -1, -1 + }, + { + Xalpha_y, TRUE, FALSE, + EL_CHAR('Y'), -1, -1 + }, + { + Xalpha_z, TRUE, FALSE, + EL_CHAR('Z'), -1, -1 + }, + { + Xalpha_arrow_e, TRUE, FALSE, + EL_CHAR('>'), -1, -1 + }, + { + Xalpha_arrow_w, TRUE, FALSE, + EL_CHAR('<'), -1, -1 + }, + { + Xalpha_copyr, TRUE, FALSE, + EL_CHAR('©'), -1, -1 + }, + { + Xalpha_copyr, TRUE, FALSE, + EL_CHAR('©'), -1, -1 + }, + + { + Xboom_bug, FALSE, FALSE, + EL_BUG, ACTION_EXPLODING, -1 + }, + { + Xboom_bomb, FALSE, FALSE, + EL_BOMB, ACTION_EXPLODING, -1 + }, + { + Xboom_android, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_OTHER, -1 + }, + { + Xboom_1, FALSE, FALSE, + EL_DEFAULT, ACTION_EXPLODING, -1 + }, + { + Xboom_2, FALSE, FALSE, + EL_DEFAULT, ACTION_EXPLODING, -1 + }, + { + Znormal, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + { + Zdynamite, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + { + Zplayer, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + { + ZBORDER, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + + { + -1, FALSE, FALSE, + -1, -1, -1 + } +}; + +static struct Mapping_EM_to_RND_player { - int xpos, ypos; - int x, y; - int width, height; - int gadget_id; - char *infotext; -} toolbutton_info[NUM_TOOL_BUTTONS] = + int action_em; + int player_nr; + + int element_rnd; + int action; + int direction; +} +em_player_mapping_list[] = { { - TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS, - TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS, - TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE, - TOOL_CTRL_ID_YES, - "yes" + SPR_walk + 0, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP, }, { - TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS, - TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS, - TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE, - TOOL_CTRL_ID_NO, - "no" + SPR_walk + 1, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT, }, { - TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS, - TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS, - TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE, - TOOL_CTRL_ID_CONFIRM, - "confirm" + SPR_walk + 2, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN, }, { - TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, - TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS, - TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, - TOOL_CTRL_ID_PLAYER_1, - "player 1" + SPR_walk + 3, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT, }, { - TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, - TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS, - TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, - TOOL_CTRL_ID_PLAYER_2, - "player 2" + SPR_push + 0, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP, + }, + { + SPR_push + 1, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT, + }, + { + SPR_push + 2, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN, + }, + { + SPR_push + 3, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT, + }, + { + SPR_spray + 0, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP, + }, + { + SPR_spray + 1, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT, + }, + { + SPR_spray + 2, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN, + }, + { + SPR_spray + 3, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT, + }, + { + SPR_walk + 0, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP, + }, + { + SPR_walk + 1, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT, + }, + { + SPR_walk + 2, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN, + }, + { + SPR_walk + 3, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT, + }, + { + SPR_push + 0, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP, + }, + { + SPR_push + 1, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT, + }, + { + SPR_push + 2, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN, + }, + { + SPR_push + 3, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT, + }, + { + SPR_spray + 0, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP, + }, + { + SPR_spray + 1, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT, + }, + { + SPR_spray + 2, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN, + }, + { + SPR_spray + 3, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT, }, { - TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, - TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS, - TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, - TOOL_CTRL_ID_PLAYER_3, - "player 3" + SPR_still, 0, + EL_PLAYER_1, ACTION_DEFAULT, -1, }, { - TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, - TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS, - TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, - TOOL_CTRL_ID_PLAYER_4, - "player 4" + SPR_still, 1, + EL_PLAYER_2, ACTION_DEFAULT, -1, + }, + + { + -1, -1, + -1, -1, -1 } }; -void CreateToolButtons() +int map_element_RND_to_EM(int element_rnd) { - int i; + static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS]; + static boolean mapping_initialized = FALSE; - for (i=0; i= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4) - { - int player_nr = id - TOOL_CTRL_ID_PLAYER_1; + for (i = 0; em_object_mapping_list[i].element_em != -1; i++) + if (em_object_mapping_list[i].is_rnd_to_em_mapping) + mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] = + em_object_mapping_list[i].element_em; - getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), - &deco_bitmap, &deco_x, &deco_y); - deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2; - deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2; - } + mapping_initialized = TRUE; + } - gi = CreateGadget(GDI_CUSTOM_ID, id, - GDI_INFO_TEXT, toolbutton_info[i].infotext, - GDI_X, DX + toolbutton_info[i].x, - GDI_Y, DY + toolbutton_info[i].y, - GDI_WIDTH, toolbutton_info[i].width, - GDI_HEIGHT, toolbutton_info[i].height, - GDI_TYPE, GD_TYPE_NORMAL_BUTTON, - GDI_STATE, GD_BUTTON_UNPRESSED, - GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y, - GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y, - GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, - GDI_DECORATION_POSITION, deco_xpos, deco_ypos, - GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY, - GDI_DECORATION_SHIFTING, 1, 1, - GDI_EVENT_MASK, event_mask, - GDI_CALLBACK_ACTION, HandleToolButtons, - GDI_END); + if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS) + return mapping_RND_to_EM[element_rnd]; - if (gi == NULL) - Error(ERR_EXIT, "cannot create gadget"); + Error(ERR_WARN, "invalid RND level element %d", element_rnd); - tool_gadget[id] = gi; - } + return EL_UNKNOWN; } -void FreeToolButtons() +int map_element_EM_to_RND(int element_em) { - int i; + static unsigned short mapping_EM_to_RND[TILE_MAX]; + static boolean mapping_initialized = FALSE; - for (i=0; i= 0 && element_em < TILE_MAX) + return mapping_EM_to_RND[element_em]; + + Error(ERR_WARN, "invalid EM level element %d", element_em); + + return EL_UNKNOWN; } -static void UnmapToolButtons() +#if 0 + +int map_element_RND_to_EM(int element_rnd) { - int i; + static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS]; + static boolean mapping_initialized = FALSE; - for (i=0; i') }, + { Xalpha_arrow_w, EL_CHAR('<') }, + { Xalpha_copyr, EL_CHAR('©') }, + + { Zplayer, EL_PLAYER_1 }, + { Zplayer, EL_PLAYER_2 }, + { Zplayer, EL_PLAYER_3 }, + { Zplayer, EL_PLAYER_4 }, + + { ZBORDER, EL_EMC_LEVEL_BORDER }, + + { -1, -1 } + }; + + if (!mapping_initialized) + { + int i; + + /* return "Xalpha_quest" for all undefined elements in mapping array */ + for (i = 0; i < NUM_FILE_ELEMENTS; i++) + mapping_RND_to_EM[i] = Xalpha_quest; + + for (i = 0; mapping_RND_to_EM_list[i].element_rnd != -1; i++) + mapping_RND_to_EM[mapping_RND_to_EM_list[i].element_rnd] = + mapping_RND_to_EM_list[i].element_em; + + mapping_initialized = TRUE; + } + + if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS) + return mapping_RND_to_EM[element_rnd]; + + Error(ERR_WARN, "invalid RND level element %d", element_rnd); + + return EL_UNKNOWN; } -static void HandleToolButtons(struct GadgetInfo *gi) +int map_element_EM_to_RND(int element_em) { - request_gadget_id = gi->custom_id; + static unsigned short mapping_EM_to_RND[TILE_MAX]; + static boolean mapping_initialized = FALSE; + + struct + { + int element_em; + int element_rnd; + } + em_object_mapping_list[] = + { + { Xblank, EL_EMPTY }, + { Yacid_splash_eB, EL_EMPTY }, + { Yacid_splash_wB, EL_EMPTY }, + +#ifdef EM_ENGINE_BAD_ROLL + { Xstone_force_e, EL_ROCK }, + { Xstone_force_w, EL_ROCK }, + { Xnut_force_e, EL_NUT }, + { Xnut_force_w, EL_NUT }, + { Xspring_force_e, EL_SPRING }, + { Xspring_force_w, EL_SPRING }, + { Xemerald_force_e, EL_EMERALD }, + { Xemerald_force_w, EL_EMERALD }, + { Xdiamond_force_e, EL_DIAMOND }, + { Xdiamond_force_w, EL_DIAMOND }, + { Xbomb_force_e, EL_BOMB }, + { Xbomb_force_w, EL_BOMB }, +#endif + + { Xstone, EL_ROCK }, + { Xstone_pause, EL_ROCK }, + { Xstone_fall, EL_ROCK }, + { Ystone_s, EL_ROCK }, + { Ystone_sB, EL_ROCK }, + { Ystone_e, EL_ROCK }, + { Ystone_eB, EL_ROCK }, + { Ystone_w, EL_ROCK }, + { Ystone_wB, EL_ROCK }, + { Xnut, EL_NUT }, + { Xnut_pause, EL_NUT }, + { Xnut_fall, EL_NUT }, + { Ynut_s, EL_NUT }, + { Ynut_sB, EL_NUT }, + { Ynut_e, EL_NUT }, + { Ynut_eB, EL_NUT }, + { Ynut_w, EL_NUT }, + { Ynut_wB, EL_NUT }, + { Xbug_n, EL_BUG_UP }, + { Xbug_e, EL_BUG_RIGHT }, + { Xbug_s, EL_BUG_DOWN }, + { Xbug_w, EL_BUG_LEFT }, + { Xbug_gon, EL_BUG_UP }, + { Xbug_goe, EL_BUG_RIGHT }, + { Xbug_gos, EL_BUG_DOWN }, + { Xbug_gow, EL_BUG_LEFT }, + { Ybug_n, EL_BUG_UP }, + { Ybug_nB, EL_BUG_UP }, + { Ybug_e, EL_BUG_RIGHT }, + { Ybug_eB, EL_BUG_RIGHT }, + { Ybug_s, EL_BUG_DOWN }, + { Ybug_sB, EL_BUG_DOWN }, + { Ybug_w, EL_BUG_LEFT }, + { Ybug_wB, EL_BUG_LEFT }, + { Ybug_w_n, EL_BUG_UP }, + { Ybug_n_e, EL_BUG_RIGHT }, + { Ybug_e_s, EL_BUG_DOWN }, + { Ybug_s_w, EL_BUG_LEFT }, + { Ybug_e_n, EL_BUG_UP }, + { Ybug_s_e, EL_BUG_RIGHT }, + { Ybug_w_s, EL_BUG_DOWN }, + { Ybug_n_w, EL_BUG_LEFT }, + { Ybug_stone, EL_ROCK }, + { Ybug_spring, EL_SPRING }, + { Xtank_n, EL_SPACESHIP_UP }, + { Xtank_e, EL_SPACESHIP_RIGHT }, + { Xtank_s, EL_SPACESHIP_DOWN }, + { Xtank_w, EL_SPACESHIP_LEFT }, + { Xtank_gon, EL_SPACESHIP_UP }, + { Xtank_goe, EL_SPACESHIP_RIGHT }, + { Xtank_gos, EL_SPACESHIP_DOWN }, + { Xtank_gow, EL_SPACESHIP_LEFT }, + { Ytank_n, EL_SPACESHIP_UP }, + { Ytank_nB, EL_SPACESHIP_UP }, + { Ytank_e, EL_SPACESHIP_RIGHT }, + { Ytank_eB, EL_SPACESHIP_RIGHT }, + { Ytank_s, EL_SPACESHIP_DOWN }, + { Ytank_sB, EL_SPACESHIP_DOWN }, + { Ytank_w, EL_SPACESHIP_LEFT }, + { Ytank_wB, EL_SPACESHIP_LEFT }, + { Ytank_w_n, EL_SPACESHIP_UP }, + { Ytank_n_e, EL_SPACESHIP_RIGHT }, + { Ytank_e_s, EL_SPACESHIP_DOWN }, + { Ytank_s_w, EL_SPACESHIP_LEFT }, + { Ytank_e_n, EL_SPACESHIP_UP }, + { Ytank_s_e, EL_SPACESHIP_RIGHT }, + { Ytank_w_s, EL_SPACESHIP_DOWN }, + { Ytank_n_w, EL_SPACESHIP_LEFT }, + { Ytank_stone, EL_ROCK }, + { Ytank_spring, EL_SPRING }, + { Xandroid, EL_EMC_ANDROID }, + { Xandroid_1_n, EL_EMC_ANDROID_UP }, + { Xandroid_2_n, EL_EMC_ANDROID_UP }, + { Xandroid_1_e, EL_EMC_ANDROID_RIGHT }, + { Xandroid_2_e, EL_EMC_ANDROID_RIGHT }, + { Xandroid_1_w, EL_EMC_ANDROID_LEFT }, + { Xandroid_2_w, EL_EMC_ANDROID_LEFT }, + { Xandroid_1_s, EL_EMC_ANDROID_DOWN }, + { Xandroid_2_s, EL_EMC_ANDROID_DOWN }, + { Yandroid_n, EL_EMC_ANDROID_UP }, + { Yandroid_nB, EL_EMC_ANDROID_UP }, + { Yandroid_ne, EL_EMC_ANDROID_RIGHT_UP }, + { Yandroid_neB, EL_EMC_ANDROID_RIGHT_UP }, + { Yandroid_e, EL_EMC_ANDROID_RIGHT }, + { Yandroid_eB, EL_EMC_ANDROID_RIGHT }, + { Yandroid_se, EL_EMC_ANDROID_RIGHT_DOWN }, + { Yandroid_seB, EL_EMC_ANDROID_RIGHT_DOWN }, + { Yandroid_s, EL_EMC_ANDROID_DOWN }, + { Yandroid_sB, EL_EMC_ANDROID_DOWN }, + { Yandroid_sw, EL_EMC_ANDROID_LEFT_DOWN }, + { Yandroid_swB, EL_EMC_ANDROID_LEFT_DOWN }, + { Yandroid_w, EL_EMC_ANDROID_LEFT }, + { Yandroid_wB, EL_EMC_ANDROID_LEFT }, + { Yandroid_nw, EL_EMC_ANDROID_LEFT_UP }, + { Yandroid_nwB, EL_EMC_ANDROID_LEFT_UP }, + { Xspring, EL_SPRING }, + { Xspring_pause, EL_SPRING }, + { Xspring_e, EL_SPRING }, + { Xspring_w, EL_SPRING }, + { Xspring_fall, EL_SPRING }, + { Yspring_s, EL_SPRING }, + { Yspring_sB, EL_SPRING }, + { Yspring_e, EL_SPRING }, + { Yspring_eB, EL_SPRING }, + { Yspring_w, EL_SPRING }, + { Yspring_wB, EL_SPRING }, + { Yspring_kill_e, EL_SPRING }, + { Yspring_kill_eB, EL_SPRING }, + { Yspring_kill_w, EL_SPRING }, + { Yspring_kill_wB, EL_SPRING }, + { Xeater_n, EL_YAMYAM }, + { Xeater_e, EL_YAMYAM }, + { Xeater_w, EL_YAMYAM }, + { Xeater_s, EL_YAMYAM }, + { Yeater_n, EL_YAMYAM }, + { Yeater_nB, EL_YAMYAM }, + { Yeater_e, EL_YAMYAM }, + { Yeater_eB, EL_YAMYAM }, + { Yeater_s, EL_YAMYAM }, + { Yeater_sB, EL_YAMYAM }, + { Yeater_w, EL_YAMYAM }, + { Yeater_wB, EL_YAMYAM }, + { Yeater_stone, EL_ROCK }, + { Yeater_spring, EL_SPRING }, + { Xalien, EL_ROBOT }, + { Xalien_pause, EL_ROBOT }, + { Yalien_n, EL_ROBOT }, + { Yalien_nB, EL_ROBOT }, + { Yalien_e, EL_ROBOT }, + { Yalien_eB, EL_ROBOT }, + { Yalien_s, EL_ROBOT }, + { Yalien_sB, EL_ROBOT }, + { Yalien_w, EL_ROBOT }, + { Yalien_wB, EL_ROBOT }, + { Yalien_stone, EL_ROCK }, + { Yalien_spring, EL_SPRING }, + { Xemerald, EL_EMERALD }, + { Xemerald_pause, EL_EMERALD }, + { Xemerald_fall, EL_EMERALD }, + { Xemerald_shine, EL_EMERALD }, + { Yemerald_s, EL_EMERALD }, + { Yemerald_sB, EL_EMERALD }, + { Yemerald_e, EL_EMERALD }, + { Yemerald_eB, EL_EMERALD }, + { Yemerald_w, EL_EMERALD }, + { Yemerald_wB, EL_EMERALD }, + { Yemerald_eat, EL_EMERALD }, + { Yemerald_stone, EL_ROCK }, + { Xdiamond, EL_DIAMOND }, + { Xdiamond_pause, EL_DIAMOND }, + { Xdiamond_fall, EL_DIAMOND }, + { Xdiamond_shine, EL_DIAMOND }, + { Ydiamond_s, EL_DIAMOND }, + { Ydiamond_sB, EL_DIAMOND }, + { Ydiamond_e, EL_DIAMOND }, + { Ydiamond_eB, EL_DIAMOND }, + { Ydiamond_w, EL_DIAMOND }, + { Ydiamond_wB, EL_DIAMOND }, + { Ydiamond_eat, EL_DIAMOND }, + { Ydiamond_stone, EL_ROCK }, + { Xdrip_fall, EL_AMOEBA_DROP }, + { Xdrip_stretch, EL_AMOEBA_DROP }, + { Xdrip_stretchB, EL_AMOEBA_DROP }, + { Xdrip_eat, EL_AMOEBA_DROP }, + { Ydrip_s1, EL_AMOEBA_DROP }, + { Ydrip_s1B, EL_AMOEBA_DROP }, + { Ydrip_s2, EL_AMOEBA_DROP }, + { Ydrip_s2B, EL_AMOEBA_DROP }, + { Xbomb, EL_BOMB }, + { Xbomb_pause, EL_BOMB }, + { Xbomb_fall, EL_BOMB }, + { Ybomb_s, EL_BOMB }, + { Ybomb_sB, EL_BOMB }, + { Ybomb_e, EL_BOMB }, + { Ybomb_eB, EL_BOMB }, + { Ybomb_w, EL_BOMB }, + { Ybomb_wB, EL_BOMB }, + { Ybomb_eat, EL_BOMB }, + { Xballoon, EL_BALLOON }, + { Yballoon_n, EL_BALLOON }, + { Yballoon_nB, EL_BALLOON }, + { Yballoon_e, EL_BALLOON }, + { Yballoon_eB, EL_BALLOON }, + { Yballoon_s, EL_BALLOON }, + { Yballoon_sB, EL_BALLOON }, + { Yballoon_w, EL_BALLOON }, + { Yballoon_wB, EL_BALLOON }, + { Xgrass, EL_SAND }, + { Ygrass_nB, EL_SAND }, + { Ygrass_eB, EL_SAND }, + { Ygrass_sB, EL_SAND }, + { Ygrass_wB, EL_SAND }, + { Xdirt, EL_SAND }, + { Ydirt_nB, EL_SAND }, + { Ydirt_eB, EL_SAND }, + { Ydirt_sB, EL_SAND }, + { Ydirt_wB, EL_SAND }, + { Xacid_ne, EL_ACID_POOL_TOPRIGHT }, + { Xacid_se, EL_ACID_POOL_BOTTOMRIGHT }, + { Xacid_s, EL_ACID_POOL_BOTTOM }, + { Xacid_sw, EL_ACID_POOL_BOTTOMLEFT }, + { Xacid_nw, EL_ACID_POOL_TOPLEFT }, + { Xacid_1, EL_ACID }, + { Xacid_2, EL_ACID }, + { Xacid_3, EL_ACID }, + { Xacid_4, EL_ACID }, + { Xacid_5, EL_ACID }, + { Xacid_6, EL_ACID }, + { Xacid_7, EL_ACID }, + { Xacid_8, EL_ACID }, + { Xball_1, EL_EMC_MAGIC_BALL }, + { Xball_1B, EL_EMC_MAGIC_BALL }, + { Xball_2, EL_EMC_MAGIC_BALL }, + { Xball_2B, EL_EMC_MAGIC_BALL }, + { Yball_eat, EL_EMC_MAGIC_BALL }, + { Xgrow_ns, EL_EMC_GROW }, + { Ygrow_ns_eat, EL_EMC_GROW }, + { Xgrow_ew, EL_EMC_GROW }, + { Ygrow_ew_eat, EL_EMC_GROW }, + { Xwonderwall, EL_MAGIC_WALL }, + { XwonderwallB, EL_MAGIC_WALL }, + { Xamoeba_1, EL_AMOEBA_WET }, + { Xamoeba_2, EL_AMOEBA_WET }, + { Xamoeba_3, EL_AMOEBA_WET }, + { Xamoeba_4, EL_AMOEBA_WET }, + { Xamoeba_5, EL_AMOEBA_WET }, + { Xamoeba_6, EL_AMOEBA_WET }, + { Xamoeba_7, EL_AMOEBA_WET }, + { Xamoeba_8, EL_AMOEBA_WET }, + { Xdoor_1, EL_EM_GATE_1 }, + { Xdoor_2, EL_EM_GATE_2 }, + { Xdoor_3, EL_EM_GATE_3 }, + { Xdoor_4, EL_EM_GATE_4 }, + { Xdoor_5, EL_EMC_GATE_5 }, + { Xdoor_6, EL_EMC_GATE_6 }, + { Xdoor_7, EL_EMC_GATE_7 }, + { Xdoor_8, EL_EMC_GATE_8 }, + { Xkey_1, EL_EM_KEY_1 }, + { Xkey_2, EL_EM_KEY_2 }, + { Xkey_3, EL_EM_KEY_3 }, + { Xkey_4, EL_EM_KEY_4 }, + { Xkey_5, EL_EMC_KEY_5 }, + { Xkey_6, EL_EMC_KEY_6 }, + { Xkey_7, EL_EMC_KEY_7 }, + { Xkey_8, EL_EMC_KEY_8 }, + { Xwind_n, EL_BALLOON_SWITCH_UP }, + { Xwind_e, EL_BALLOON_SWITCH_RIGHT }, + { Xwind_s, EL_BALLOON_SWITCH_DOWN }, + { Xwind_w, EL_BALLOON_SWITCH_LEFT }, + { Xwind_nesw, EL_BALLOON_SWITCH_ANY }, + { Xwind_stop, EL_BALLOON_SWITCH_NONE }, + { Xexit, EL_EXIT_CLOSED }, + { Xexit_1, EL_EXIT_OPEN }, + { Xexit_2, EL_EXIT_OPEN }, + { Xexit_3, EL_EXIT_OPEN }, + { Xdynamite, EL_DYNAMITE }, + { Ydynamite_eat, EL_DYNAMITE }, + { Xdynamite_1, EL_DYNAMITE_ACTIVE }, + { Xdynamite_2, EL_DYNAMITE_ACTIVE }, + { Xdynamite_3, EL_DYNAMITE_ACTIVE }, + { Xdynamite_4, EL_DYNAMITE_ACTIVE }, + { Xbumper, EL_EMC_BUMPER }, + { XbumperB, EL_EMC_BUMPER }, + { Xwheel, EL_ROBOT_WHEEL }, + { XwheelB, EL_ROBOT_WHEEL }, + { Xswitch, EL_UNKNOWN }, + { XswitchB, EL_UNKNOWN }, + { Xsand, EL_QUICKSAND_EMPTY }, + { Xsand_stone, EL_QUICKSAND_FULL }, + { Xsand_stonein_1, EL_QUICKSAND_FULL }, + { Xsand_stonein_2, EL_QUICKSAND_FULL }, + { Xsand_stonein_3, EL_QUICKSAND_FULL }, + { Xsand_stonein_4, EL_QUICKSAND_FULL }, + { Xsand_stonesand_1, EL_QUICKSAND_FULL }, + { Xsand_stonesand_2, EL_QUICKSAND_FULL }, + { Xsand_stonesand_3, EL_QUICKSAND_FULL }, + { Xsand_stonesand_4, EL_QUICKSAND_FULL }, + { Xsand_stoneout_1, EL_QUICKSAND_FULL }, + { Xsand_stoneout_2, EL_QUICKSAND_FULL }, + { Xsand_sandstone_1, EL_QUICKSAND_FULL }, + { Xsand_sandstone_2, EL_QUICKSAND_FULL }, + { Xsand_sandstone_3, EL_QUICKSAND_FULL }, + { Xsand_sandstone_4, EL_QUICKSAND_FULL }, + { Xplant, EL_EMC_PLANT }, + { Yplant, EL_EMC_PLANT }, + { Xlenses, EL_EMC_LENSES }, + { Xmagnify, EL_EMC_MAGNIFIER }, + { Xdripper, EL_UNKNOWN }, + { XdripperB, EL_UNKNOWN }, + { Xfake_blank, EL_INVISIBLE_WALL }, + { Xfake_blankB, EL_INVISIBLE_WALL }, + { Xfake_grass, EL_INVISIBLE_SAND }, + { Xfake_grassB, EL_INVISIBLE_SAND }, + { Xfake_door_1, EL_EM_GATE_1_GRAY }, + { Xfake_door_2, EL_EM_GATE_2_GRAY }, + { Xfake_door_3, EL_EM_GATE_3_GRAY }, + { Xfake_door_4, EL_EM_GATE_4_GRAY }, + { Xfake_door_5, EL_EMC_GATE_5_GRAY }, + { Xfake_door_6, EL_EMC_GATE_6_GRAY }, + { Xfake_door_7, EL_EMC_GATE_7_GRAY }, + { Xfake_door_8, EL_EMC_GATE_8_GRAY }, + { Xsteel_1, EL_STEELWALL }, + { Xsteel_2, EL_UNKNOWN }, + { Xsteel_3, EL_EMC_STEELWALL_1 }, + { Xsteel_4, EL_UNKNOWN }, + { Xwall_1, EL_WALL }, + { Xwall_2, EL_UNKNOWN }, + { Xwall_3, EL_UNKNOWN }, + { Xwall_4, EL_UNKNOWN }, + { Xround_wall_1, EL_WALL_SLIPPERY }, + { Xround_wall_2, EL_UNKNOWN }, + { Xround_wall_3, EL_UNKNOWN }, + { Xround_wall_4, EL_UNKNOWN }, + { Xdecor_1, EL_UNKNOWN }, + { Xdecor_2, EL_EMC_WALL_6 }, + { Xdecor_3, EL_EMC_WALL_4 }, + { Xdecor_4, EL_EMC_WALL_5 }, + { Xdecor_5, EL_EMC_WALL_7 }, + { Xdecor_6, EL_EMC_WALL_8 }, + { Xdecor_7, EL_UNKNOWN }, + { Xdecor_8, EL_EMC_WALL_1 }, + { Xdecor_9, EL_EMC_WALL_2 }, + { Xdecor_10, EL_EMC_WALL_3 }, + { Xdecor_11, EL_UNKNOWN }, + { Xdecor_12, EL_UNKNOWN }, + { Xalpha_0, EL_CHAR('0') }, + { Xalpha_1, EL_CHAR('1') }, + { Xalpha_2, EL_CHAR('2') }, + { Xalpha_3, EL_CHAR('3') }, + { Xalpha_4, EL_CHAR('4') }, + { Xalpha_5, EL_CHAR('5') }, + { Xalpha_6, EL_CHAR('6') }, + { Xalpha_7, EL_CHAR('7') }, + { Xalpha_8, EL_CHAR('8') }, + { Xalpha_9, EL_CHAR('9') }, + { Xalpha_excla, EL_CHAR('!') }, + { Xalpha_quote, EL_CHAR('"') }, + { Xalpha_comma, EL_CHAR(',') }, + { Xalpha_minus, EL_CHAR('-') }, + { Xalpha_perio, EL_CHAR('.') }, + { Xalpha_colon, EL_CHAR(':') }, + { Xalpha_quest, EL_CHAR('?') }, + { Xalpha_a, EL_CHAR('A') }, + { Xalpha_b, EL_CHAR('B') }, + { Xalpha_c, EL_CHAR('C') }, + { Xalpha_d, EL_CHAR('D') }, + { Xalpha_e, EL_CHAR('E') }, + { Xalpha_f, EL_CHAR('F') }, + { Xalpha_g, EL_CHAR('G') }, + { Xalpha_h, EL_CHAR('H') }, + { Xalpha_i, EL_CHAR('I') }, + { Xalpha_j, EL_CHAR('J') }, + { Xalpha_k, EL_CHAR('K') }, + { Xalpha_l, EL_CHAR('L') }, + { Xalpha_m, EL_CHAR('M') }, + { Xalpha_n, EL_CHAR('N') }, + { Xalpha_o, EL_CHAR('O') }, + { Xalpha_p, EL_CHAR('P') }, + { Xalpha_q, EL_CHAR('Q') }, + { Xalpha_r, EL_CHAR('R') }, + { Xalpha_s, EL_CHAR('S') }, + { Xalpha_t, EL_CHAR('T') }, + { Xalpha_u, EL_CHAR('U') }, + { Xalpha_v, EL_CHAR('V') }, + { Xalpha_w, EL_CHAR('W') }, + { Xalpha_x, EL_CHAR('X') }, + { Xalpha_y, EL_CHAR('Y') }, + { Xalpha_z, EL_CHAR('Z') }, + { Xalpha_arrow_e, EL_CHAR('>') }, + { Xalpha_arrow_w, EL_CHAR('<') }, + { Xalpha_copyr, EL_CHAR('©') }, + + { Zplayer, EL_PLAYER_1 }, + + { ZBORDER, EL_EMC_LEVEL_BORDER }, + + { -1, -1 } + }; + + if (!mapping_initialized) + { + int i; + + /* return "EL_UNKNOWN" for all undefined elements in mapping array */ + for (i = 0; i < TILE_MAX; i++) + mapping_EM_to_RND[i] = EL_UNKNOWN; + + for (i = 0; em_object_mapping_list[i].element_em != -1; i++) + mapping_EM_to_RND[em_object_mapping_list[i].element_em] = + em_object_mapping_list[i].element_rnd; + + mapping_initialized = TRUE; + } + + if (element_em >= 0 && element_em < TILE_MAX) + return mapping_EM_to_RND[element_em]; + + Error(ERR_WARN, "invalid EM level element %d", element_em); + + return EL_UNKNOWN; } +#endif + int get_next_element(int element) { switch(element) @@ -2398,13 +5381,51 @@ int get_next_element(int element) } } +#if 0 int el_act_dir2img(int element, int action, int direction) { element = GFX_ELEMENT(element); + + if (direction == MV_NO_MOVING) + return element_info[element].graphic[action]; + direction = MV_DIR_BIT(direction); return element_info[element].direction_graphic[action][direction]; } +#else +int el_act_dir2img(int element, int action, int direction) +{ + element = GFX_ELEMENT(element); + direction = MV_DIR_BIT(direction); /* default: MV_NO_MOVING => MV_DOWN */ + + /* direction_graphic[][] == graphic[] for undefined direction graphics */ + return element_info[element].direction_graphic[action][direction]; +} +#endif + +#if 0 +static int el_act_dir2crm(int element, int action, int direction) +{ + element = GFX_ELEMENT(element); + + if (direction == MV_NO_MOVING) + return element_info[element].crumbled[action]; + + direction = MV_DIR_BIT(direction); + + return element_info[element].direction_crumbled[action][direction]; +} +#else +static int el_act_dir2crm(int element, int action, int direction) +{ + element = GFX_ELEMENT(element); + direction = MV_DIR_BIT(direction); /* default: MV_NO_MOVING => MV_DOWN */ + + /* direction_graphic[][] == graphic[] for undefined direction graphics */ + return element_info[element].direction_crumbled[action][direction]; +} +#endif int el_act2img(int element, int action) { @@ -2413,6 +5434,13 @@ int el_act2img(int element, int action) return element_info[element].graphic[action]; } +int el_act2crm(int element, int action) +{ + element = GFX_ELEMENT(element); + + return element_info[element].crumbled[action]; +} + int el_dir2img(int element, int direction) { element = GFX_ELEMENT(element); @@ -2420,6 +5448,11 @@ int el_dir2img(int element, int direction) return el_act_dir2img(element, ACTION_DEFAULT, direction); } +int el2baseimg(int element) +{ + return element_info[element].graphic[ACTION_DEFAULT]; +} + int el2img(int element) { element = GFX_ELEMENT(element); @@ -2440,3 +5473,596 @@ int el2preimg(int element) return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW]; } + +int font2baseimg(int font_nr) +{ + return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT]; +} + +int getGameFrameDelay_EM(int native_em_game_frame_delay) +{ + int game_frame_delay_value; + + game_frame_delay_value = + (tape.playing && tape.fast_forward ? FfwdFrameDelay : + GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay : + GameFrameDelay); + + if (tape.playing && tape.warp_forward && !tape.pausing) + game_frame_delay_value = 0; + + return game_frame_delay_value; +} + +unsigned int InitRND(long seed) +{ + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + return InitEngineRND_EM(seed); + else + return InitEngineRND(seed); +} + +#define DEBUG_EM_GFX 0 + +void InitGraphicInfo_EM(void) +{ + struct Mapping_EM_to_RND_object object_mapping[TILE_MAX]; + struct Mapping_EM_to_RND_player player_mapping[2][SPR_MAX]; + int i, j, p; + +#if DEBUG_EM_GFX + if (graphic_info_em_object[0][0].bitmap == NULL) + { + /* EM graphics not yet initialized in em_open_all() */ + + return; + } +#endif + + /* always start with reliable default values */ + for (i = 0; i < TILE_MAX; i++) + { + object_mapping[i].element_rnd = EL_UNKNOWN; + object_mapping[i].is_backside = FALSE; + object_mapping[i].action = ACTION_DEFAULT; + object_mapping[i].direction = MV_NO_MOVING; + } + + /* always start with reliable default values */ + for (p = 0; p < 2; p++) + { + for (i = 0; i < SPR_MAX; i++) + { + player_mapping[p][i].element_rnd = EL_UNKNOWN; + player_mapping[p][i].action = ACTION_DEFAULT; + player_mapping[p][i].direction = MV_NO_MOVING; + } + } + + for (i = 0; em_object_mapping_list[i].element_em != -1; i++) + { + int e = em_object_mapping_list[i].element_em; + + object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd; + object_mapping[e].is_backside = em_object_mapping_list[i].is_backside; + + if (em_object_mapping_list[i].action != -1) + object_mapping[e].action = em_object_mapping_list[i].action; + + if (em_object_mapping_list[i].direction != -1) + object_mapping[e].direction = (1 << em_object_mapping_list[i].direction); + } + + for (i = 0; em_player_mapping_list[i].action_em != -1; i++) + { + int a = em_player_mapping_list[i].action_em; + int p = em_player_mapping_list[i].player_nr; + + player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd; + + if (em_player_mapping_list[i].action != -1) + player_mapping[p][a].action = em_player_mapping_list[i].action; + + if (em_player_mapping_list[i].direction != -1) + player_mapping[p][a].direction = + (1 << em_player_mapping_list[i].direction); + } + + for (i = 0; i < TILE_MAX; i++) + { + int element = object_mapping[i].element_rnd; + int action = object_mapping[i].action; + int direction = object_mapping[i].direction; + boolean is_backside = object_mapping[i].is_backside; + boolean action_removing = (action == ACTION_DIGGING || + action == ACTION_SNAPPING || + action == ACTION_COLLECTING); + boolean action_exploding = ((action == ACTION_EXPLODING || + action == ACTION_SMASHED_BY_ROCK || + action == ACTION_SMASHED_BY_SPRING) && + element != EL_DIAMOND); + boolean action_active = (action == ACTION_ACTIVE); + boolean action_other = (action == ACTION_OTHER); + + for (j = 0; j < 8; j++) + { + int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY : + j > 5 && i == Yacid_splash_wB ? EL_EMPTY : + j < 7 ? element : + i == Xdrip_stretch ? element : + i == Xdrip_stretchB ? element : + i == Ydrip_s1 ? element : + i == Ydrip_s1B ? element : + i == Xball_1B ? element : + i == Xball_2 ? element : + i == Xball_2B ? element : + i == Yball_eat ? element : + i == Ykey_1_eat ? element : + i == Ykey_2_eat ? element : + i == Ykey_3_eat ? element : + i == Ykey_4_eat ? element : + i == Ykey_5_eat ? element : + i == Ykey_6_eat ? element : + i == Ykey_7_eat ? element : + i == Ykey_8_eat ? element : + i == Ylenses_eat ? element : + i == Ymagnify_eat ? element : + i == Ygrass_eat ? element : + i == Ydirt_eat ? element : + i == Yspring_kill_e ? EL_SPRING : + i == Yspring_kill_w ? EL_SPRING : + i == Yemerald_stone ? EL_EMERALD : + i == Ydiamond_stone ? EL_ROCK : + i == Xsand_stonein_4 ? EL_EMPTY : + i == Xsand_stoneout_2 ? EL_ROCK : + is_backside ? EL_EMPTY : + action_removing ? EL_EMPTY : + element); + int effective_action = (j < 7 ? action : + i == Xdrip_stretch ? action : + i == Xdrip_stretchB ? action : + i == Ydrip_s1 ? action : + i == Ydrip_s1B ? action : + i == Xball_1B ? action : + i == Xball_2 ? action : + i == Xball_2B ? action : + i == Yball_eat ? action : + i == Ykey_1_eat ? action : + i == Ykey_2_eat ? action : + i == Ykey_3_eat ? action : + i == Ykey_4_eat ? action : + i == Ykey_5_eat ? action : + i == Ykey_6_eat ? action : + i == Ykey_7_eat ? action : + i == Ykey_8_eat ? action : + i == Ylenses_eat ? action : + i == Ymagnify_eat ? action : + i == Ygrass_eat ? action : + i == Ydirt_eat ? action : + i == Xsand_stonein_1 ? action : + i == Xsand_stonein_2 ? action : + i == Xsand_stonein_3 ? action : + i == Xsand_stonein_4 ? action : + i == Xsand_stoneout_1 ? action : + i == Xsand_stoneout_2 ? action : + i == Xboom_android ? ACTION_EXPLODING : + action_exploding ? ACTION_EXPLODING : + action_active ? action : + action_other ? action : + ACTION_DEFAULT); + int graphic = (el_act_dir2img(effective_element, effective_action, + direction)); + int crumbled = (el_act_dir2crm(effective_element, effective_action, + direction)); + int base_graphic = el_act2img(effective_element, ACTION_DEFAULT); + int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT); + boolean has_crumbled_graphics = (base_crumbled != base_graphic); + struct GraphicInfo *g = &graphic_info[graphic]; + struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j]; + Bitmap *src_bitmap; + int src_x, src_y; + /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */ + boolean special_animation = (action != ACTION_DEFAULT && + g->anim_frames == 3 && + g->anim_delay == 2 && + g->anim_mode & ANIM_LINEAR); + int sync_frame = (i == Xdrip_stretch ? 7 : + i == Xdrip_stretchB ? 7 : + i == Ydrip_s2 ? j + 8 : + i == Ydrip_s2B ? j + 8 : + i == Xacid_1 ? 0 : + i == Xacid_2 ? 10 : + i == Xacid_3 ? 20 : + i == Xacid_4 ? 30 : + i == Xacid_5 ? 40 : + i == Xacid_6 ? 50 : + i == Xacid_7 ? 60 : + i == Xacid_8 ? 70 : + i == Xfake_acid_1 ? 0 : + i == Xfake_acid_2 ? 10 : + i == Xfake_acid_3 ? 20 : + i == Xfake_acid_4 ? 30 : + i == Xfake_acid_5 ? 40 : + i == Xfake_acid_6 ? 50 : + i == Xfake_acid_7 ? 60 : + i == Xfake_acid_8 ? 70 : + i == Xball_2 ? 7 : + i == Xball_2B ? j + 8 : + i == Yball_eat ? j + 1 : + i == Ykey_1_eat ? j + 1 : + i == Ykey_2_eat ? j + 1 : + i == Ykey_3_eat ? j + 1 : + i == Ykey_4_eat ? j + 1 : + i == Ykey_5_eat ? j + 1 : + i == Ykey_6_eat ? j + 1 : + i == Ykey_7_eat ? j + 1 : + i == Ykey_8_eat ? j + 1 : + i == Ylenses_eat ? j + 1 : + i == Ymagnify_eat ? j + 1 : + i == Ygrass_eat ? j + 1 : + i == Ydirt_eat ? j + 1 : + i == Xamoeba_1 ? 0 : + i == Xamoeba_2 ? 1 : + i == Xamoeba_3 ? 2 : + i == Xamoeba_4 ? 3 : + i == Xamoeba_5 ? 0 : + i == Xamoeba_6 ? 1 : + i == Xamoeba_7 ? 2 : + i == Xamoeba_8 ? 3 : + i == Xexit_2 ? j + 8 : + i == Xexit_3 ? j + 16 : + i == Xdynamite_1 ? 0 : + i == Xdynamite_2 ? 20 : + i == Xdynamite_3 ? 40 : + i == Xdynamite_4 ? 60 : + i == Xsand_stonein_1 ? j + 1 : + i == Xsand_stonein_2 ? j + 9 : + i == Xsand_stonein_3 ? j + 17 : + i == Xsand_stonein_4 ? j + 25 : + i == Xsand_stoneout_1 && j == 0 ? 0 : + i == Xsand_stoneout_1 && j == 1 ? 0 : + i == Xsand_stoneout_1 && j == 2 ? 1 : + i == Xsand_stoneout_1 && j == 3 ? 2 : + i == Xsand_stoneout_1 && j == 4 ? 2 : + i == Xsand_stoneout_1 && j == 5 ? 3 : + i == Xsand_stoneout_1 && j == 6 ? 4 : + i == Xsand_stoneout_1 && j == 7 ? 4 : + i == Xsand_stoneout_2 && j == 0 ? 5 : + i == Xsand_stoneout_2 && j == 1 ? 6 : + i == Xsand_stoneout_2 && j == 2 ? 7 : + i == Xsand_stoneout_2 && j == 3 ? 8 : + i == Xsand_stoneout_2 && j == 4 ? 9 : + i == Xsand_stoneout_2 && j == 5 ? 11 : + i == Xsand_stoneout_2 && j == 6 ? 13 : + i == Xsand_stoneout_2 && j == 7 ? 15 : + i == Xboom_bug && j == 1 ? 2 : + i == Xboom_bug && j == 2 ? 2 : + i == Xboom_bug && j == 3 ? 4 : + i == Xboom_bug && j == 4 ? 4 : + i == Xboom_bug && j == 5 ? 2 : + i == Xboom_bug && j == 6 ? 2 : + i == Xboom_bug && j == 7 ? 0 : + i == Xboom_bomb && j == 1 ? 2 : + i == Xboom_bomb && j == 2 ? 2 : + i == Xboom_bomb && j == 3 ? 4 : + i == Xboom_bomb && j == 4 ? 4 : + i == Xboom_bomb && j == 5 ? 2 : + i == Xboom_bomb && j == 6 ? 2 : + i == Xboom_bomb && j == 7 ? 0 : + i == Xboom_android && j == 7 ? 6 : + i == Xboom_1 && j == 1 ? 2 : + i == Xboom_1 && j == 2 ? 2 : + i == Xboom_1 && j == 3 ? 4 : + i == Xboom_1 && j == 4 ? 4 : + i == Xboom_1 && j == 5 ? 6 : + i == Xboom_1 && j == 6 ? 6 : + i == Xboom_1 && j == 7 ? 8 : + i == Xboom_2 && j == 0 ? 8 : + i == Xboom_2 && j == 1 ? 8 : + i == Xboom_2 && j == 2 ? 10 : + i == Xboom_2 && j == 3 ? 10 : + i == Xboom_2 && j == 4 ? 10 : + i == Xboom_2 && j == 5 ? 12 : + i == Xboom_2 && j == 6 ? 12 : + i == Xboom_2 && j == 7 ? 12 : + special_animation && j == 4 ? 3 : + effective_action != action ? 0 : + j); + +#if DEBUG_EM_GFX + Bitmap *debug_bitmap = g_em->bitmap; + int debug_src_x = g_em->src_x; + int debug_src_y = g_em->src_y; +#endif + + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); + + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, + g->double_movement && is_backside); + + g_em->bitmap = src_bitmap; + g_em->src_x = src_x; + g_em->src_y = src_y; + g_em->src_offset_x = 0; + g_em->src_offset_y = 0; + g_em->dst_offset_x = 0; + g_em->dst_offset_y = 0; + g_em->width = TILEX; + g_em->height = TILEY; + + g_em->crumbled_bitmap = NULL; + g_em->crumbled_src_x = 0; + g_em->crumbled_src_y = 0; + g_em->crumbled_border_size = 0; + + g_em->has_crumbled_graphics = FALSE; + g_em->preserve_background = FALSE; + +#if 0 + if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE) + printf("::: empty crumbled: %d [%s], %d, %d\n", + effective_element, element_info[effective_element].token_name, + effective_action, direction); +#endif + + /* if element can be crumbled, but certain action graphics are just empty + space (like snapping sand with the original R'n'D graphics), do not + treat these empty space graphics as crumbled graphics in EMC engine */ + if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE) + { + getGraphicSource(crumbled, frame, &src_bitmap, &src_x, &src_y); + + g_em->has_crumbled_graphics = TRUE; + g_em->crumbled_bitmap = src_bitmap; + g_em->crumbled_src_x = src_x; + g_em->crumbled_src_y = src_y; + g_em->crumbled_border_size = graphic_info[crumbled].border_size; + } + + if (!g->double_movement && (effective_action == ACTION_FALLING || + effective_action == ACTION_MOVING || + effective_action == ACTION_PUSHING)) + { + int move_dir = + (effective_action == ACTION_FALLING ? MV_DOWN : direction); + int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0); + int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0); + int num_steps = (i == Ydrip_s1 || + i == Ydrip_s1B || + i == Ydrip_s2 || + i == Ydrip_s2B ? 16 : 8); + int cx = ABS(dx) * (TILEX / num_steps); + int cy = ABS(dy) * (TILEY / num_steps); + int step_frame = (i == Ydrip_s2 || + i == Ydrip_s2B ? j + 8 : j) + 1; + int step = (is_backside ? step_frame : num_steps - step_frame); + + if (is_backside) /* tile where movement starts */ + { + if (dx < 0 || dy < 0) + { + g_em->src_offset_x = cx * step; + g_em->src_offset_y = cy * step; + } + else + { + g_em->dst_offset_x = cx * step; + g_em->dst_offset_y = cy * step; + } + } + else /* tile where movement ends */ + { + if (dx < 0 || dy < 0) + { + g_em->dst_offset_x = cx * step; + g_em->dst_offset_y = cy * step; + } + else + { + g_em->src_offset_x = cx * step; + g_em->src_offset_y = cy * step; + } + } + + g_em->width = TILEX - cx * step; + g_em->height = TILEY - cy * step; + } + + /* create unique graphic identifier to decide if tile must be redrawn */ + /* bit 31 - 16 (16 bit): EM style element + bit 15 - 12 ( 4 bit): EM style frame + bit 11 - 6 ( 6 bit): graphic width + bit 5 - 0 ( 6 bit): graphic height */ + g_em->unique_identifier = + (i << 16) | (j << 12) | (g_em->width << 6) | g_em->height; + +#if DEBUG_EM_GFX + if (g_em->bitmap != debug_bitmap || + g_em->src_x != debug_src_x || + g_em->src_y != debug_src_y || + g_em->src_offset_x != 0 || + g_em->src_offset_y != 0 || + g_em->dst_offset_x != 0 || + g_em->dst_offset_y != 0 || + g_em->width != TILEX || + g_em->height != TILEY) + { + static int last_i = -1; + + if (i != last_i) + { + printf("\n"); + last_i = i; + } + + printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)", + i, element, element_info[element].token_name, + element_action_info[effective_action].suffix, direction); + + if (element != effective_element) + printf(" [%d ('%s')]", + effective_element, + element_info[effective_element].token_name); + + printf("\n"); + + if (g_em->bitmap != debug_bitmap) + printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n", + j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap)); + + if (g_em->src_x != debug_src_x || + g_em->src_y != debug_src_y) + printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n", + j, (is_backside ? 'B' : 'F'), + g_em->src_x, g_em->src_y, + g_em->src_x / 32, g_em->src_y / 32, + debug_src_x, debug_src_y, + debug_src_x / 32, debug_src_y / 32); + + if (g_em->src_offset_x != 0 || + g_em->src_offset_y != 0 || + g_em->dst_offset_x != 0 || + g_em->dst_offset_y != 0) + printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n", + j, is_backside, + g_em->src_offset_x, g_em->src_offset_y, + g_em->dst_offset_x, g_em->dst_offset_y); + + if (g_em->width != TILEX || + g_em->height != TILEY) + printf(" %d (%d): size %d,%d should be %d,%d\n", + j, is_backside, + g_em->width, g_em->height, TILEX, TILEY); + } +#endif + + } + } + + for (i = 0; i < TILE_MAX; i++) + { + for (j = 0; j < 8; j++) + { + int element = object_mapping[i].element_rnd; + int action = object_mapping[i].action; + + if (action == ACTION_SMASHED_BY_ROCK && + element_info[element].graphic[action] == + element_info[element].graphic[ACTION_DEFAULT]) + { + /* no separate animation for "smashed by rock" -- use rock instead */ + struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j]; + struct GraphicInfo_EM *g_xx = &graphic_info_em_object[Ystone_s][7 - j]; + + g_em->bitmap = g_xx->bitmap; + g_em->src_x = g_xx->src_x; + g_em->src_y = g_xx->src_y; + g_em->src_offset_x = g_xx->src_offset_x; + g_em->src_offset_y = g_xx->src_offset_y; + g_em->dst_offset_x = g_xx->dst_offset_x; + g_em->dst_offset_y = g_xx->dst_offset_y; + g_em->width = g_xx->width; + g_em->height = g_xx->height; + + g_em->preserve_background = TRUE; + } + } + } + + for (p = 0; p < 2; p++) + { + for (i = 0; i < SPR_MAX; i++) + { + int element = player_mapping[p][i].element_rnd; + int action = player_mapping[p][i].action; + int direction = player_mapping[p][i].direction; + + for (j = 0; j < 8; j++) + { + int effective_element = element; + int effective_action = action; + int graphic = (direction == MV_NO_MOVING ? + el_act2img(effective_element, effective_action) : + el_act_dir2img(effective_element, effective_action, + direction)); + struct GraphicInfo *g = &graphic_info[graphic]; + struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j]; + Bitmap *src_bitmap; + int src_x, src_y; + int sync_frame = j; + +#if DEBUG_EM_GFX + Bitmap *debug_bitmap = g_em->bitmap; + int debug_src_x = g_em->src_x; + int debug_src_y = g_em->src_y; +#endif + + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); + + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x,&src_y, FALSE); + + g_em->bitmap = src_bitmap; + g_em->src_x = src_x; + g_em->src_y = src_y; + g_em->src_offset_x = 0; + g_em->src_offset_y = 0; + g_em->dst_offset_x = 0; + g_em->dst_offset_y = 0; + g_em->width = TILEX; + g_em->height = TILEY; + +#if DEBUG_EM_GFX + if (g_em->bitmap != debug_bitmap || + g_em->src_x != debug_src_x || + g_em->src_y != debug_src_y) + { + static int last_i = -1; + + if (i != last_i) + { + printf("\n"); + last_i = i; + } + + printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)", + p, i, element, element_info[element].token_name, + element_action_info[effective_action].suffix, direction); + + if (element != effective_element) + printf(" [%d ('%s')]", + effective_element, + element_info[effective_element].token_name); + + printf("\n"); + + if (g_em->bitmap != debug_bitmap) + printf(" %d: different bitmap! (0x%08x != 0x%08x)\n", + j, (int)(g_em->bitmap), (int)(debug_bitmap)); + + if (g_em->src_x != debug_src_x || + g_em->src_y != debug_src_y) + printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n", + j, + g_em->src_x, g_em->src_y, + g_em->src_x / 32, g_em->src_y / 32, + debug_src_x, debug_src_y, + debug_src_x / 32, debug_src_y / 32); + } +#endif + + } + } + } + +#if DEBUG_EM_GFX + exit(0); +#endif +}