X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=a4dad466928ffb62ef7de2475a7fd2e4f9cccdbd;hb=9cb7b346aac829206d263209c41daadc1fde7c04;hp=e56516a016ef5cd04e40b08d3a55ae966e9fc968;hpb=3d239257edb32ac9e5fa7a2dd515e91f45578fde;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index e56516a0..a4dad466 100644 --- a/src/tools.c +++ b/src/tools.c @@ -1517,6 +1517,11 @@ void SetRandomAnimationValue(int x, int y) gfx.anim_random_frame = GfxRandom[x][y]; } +void SetAnimationFirstLevel(int first_level) +{ + gfx.anim_first_level = first_level; +} + int getGraphicAnimationFrame(int graphic, int sync_frame) { // animation synchronized with global frame counter, not move position @@ -3056,6 +3061,8 @@ static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy, SDLFreeBitmapTextures(request.bitmap); SDLCreateBitmapTextures(request.bitmap); + ResetBitmapAlpha(request.bitmap); + // set envelope request run-time values request.sx = sx; request.sy = sy; @@ -3069,7 +3076,11 @@ void DrawEnvelopeRequestToScreen(int drawing_target) game.request_active && drawing_target == DRAW_TO_SCREEN) { - if (graphic_info[IMG_BACKGROUND_REQUEST].draw_masked) + struct GraphicInfo *g = &graphic_info[IMG_BACKGROUND_REQUEST]; + + SetBitmapAlphaNextBlit(request.bitmap, g->alpha); + + if (g->draw_masked) BlitToScreenMasked(request.bitmap, 0, 0, request.xsize, request.ysize, request.sx, request.sy); else @@ -3176,6 +3187,13 @@ static void DrawEnvelopeRequestText(int sx, int sy, char *text) { char *src_text_ptr, *dst_text_ptr; + if (maxWordLengthInRequestString(text) > line_length) + { + font_nr = FONT_REQUEST_NARROW; + font_width = getFontWidth(font_nr); + line_length = max_text_width / font_width; + } + text_door_style = checked_malloc(2 * strlen(text) + 1); src_text_ptr = text; @@ -4595,11 +4613,12 @@ static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game) break; default: - // only check clickable animations if no request gadget clicked - HandleGlobalAnimClicks(mx, my, button_status, FALSE); break; } + // only needed to handle clickable pointer animations here + HandleGlobalAnimClicks(mx, my, button_status, FALSE); + break; } @@ -8530,14 +8549,14 @@ unsigned int InitRND(int seed) return InitEngineRandom_RND(seed); } -static struct Mapping_EM_to_RND_object object_mapping[GAME_TILE_MAX]; -static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][PLY_MAX]; +static struct Mapping_EM_to_RND_object em_object_mapping[GAME_TILE_MAX]; +static struct Mapping_EM_to_RND_player em_player_mapping[MAX_PLAYERS][PLY_MAX]; static int get_effective_element_EM(int tile, int frame_em) { - int element = object_mapping[tile].element_rnd; - int action = object_mapping[tile].action; - boolean is_backside = object_mapping[tile].is_backside; + int element = em_object_mapping[tile].element_rnd; + int action = em_object_mapping[tile].action; + boolean is_backside = em_object_mapping[tile].is_backside; boolean action_removing = (action == ACTION_DIGGING || action == ACTION_SNAPPING || action == ACTION_COLLECTING); @@ -8685,8 +8704,8 @@ void ResetGfxAnimation_EM(int x, int y, int tile) void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em, int tile, int frame_em, int x, int y) { - int action = object_mapping[tile].action; - int direction = object_mapping[tile].direction; + int action = em_object_mapping[tile].action; + int direction = em_object_mapping[tile].direction; int effective_element = get_effective_element_EM(tile, frame_em); int graphic = (direction == MV_NONE ? el_act2img(effective_element, action) : @@ -8725,11 +8744,11 @@ void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em, } else if (action_moving) { - boolean is_backside = object_mapping[tile].is_backside; + boolean is_backside = em_object_mapping[tile].is_backside; if (is_backside) { - int direction = object_mapping[tile].direction; + int direction = em_object_mapping[tile].direction; int move_dir = (action_falling ? MV_DOWN : direction); GfxFrame[x][y]++; @@ -8784,9 +8803,9 @@ void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em, void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em, int tile, int frame_em, int x, int y) { - int action = object_mapping[tile].action; - int direction = object_mapping[tile].direction; - boolean is_backside = object_mapping[tile].is_backside; + int action = em_object_mapping[tile].action; + int direction = em_object_mapping[tile].direction; + boolean is_backside = em_object_mapping[tile].is_backside; int effective_element = get_effective_element_EM(tile, frame_em); int effective_action = action; int graphic = (direction == MV_NONE ? @@ -8850,9 +8869,9 @@ void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em, void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em, int player_nr, int anim, int frame_em) { - int element = player_mapping[player_nr][anim].element_rnd; - int action = player_mapping[player_nr][anim].action; - int direction = player_mapping[player_nr][anim].direction; + int element = em_player_mapping[player_nr][anim].element_rnd; + int action = em_player_mapping[player_nr][anim].action; + int direction = em_player_mapping[player_nr][anim].direction; int graphic = (direction == MV_NONE ? el_act2img(element, action) : el_act_dir2img(element, action, direction)); @@ -8882,10 +8901,10 @@ void InitGraphicInfo_EM(void) // always start with reliable default values for (i = 0; i < GAME_TILE_MAX; i++) { - object_mapping[i].element_rnd = EL_UNKNOWN; - object_mapping[i].is_backside = FALSE; - object_mapping[i].action = ACTION_DEFAULT; - object_mapping[i].direction = MV_NONE; + em_object_mapping[i].element_rnd = EL_UNKNOWN; + em_object_mapping[i].is_backside = FALSE; + em_object_mapping[i].action = ACTION_DEFAULT; + em_object_mapping[i].direction = MV_NONE; } // always start with reliable default values @@ -8893,9 +8912,9 @@ void InitGraphicInfo_EM(void) { for (i = 0; i < PLY_MAX; i++) { - player_mapping[p][i].element_rnd = EL_UNKNOWN; - player_mapping[p][i].action = ACTION_DEFAULT; - player_mapping[p][i].direction = MV_NONE; + em_player_mapping[p][i].element_rnd = EL_UNKNOWN; + em_player_mapping[p][i].action = ACTION_DEFAULT; + em_player_mapping[p][i].direction = MV_NONE; } } @@ -8903,14 +8922,14 @@ void InitGraphicInfo_EM(void) { int e = em_object_mapping_list[i].element_em; - object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd; - object_mapping[e].is_backside = em_object_mapping_list[i].is_backside; + em_object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd; + em_object_mapping[e].is_backside = em_object_mapping_list[i].is_backside; if (em_object_mapping_list[i].action != -1) - object_mapping[e].action = em_object_mapping_list[i].action; + em_object_mapping[e].action = em_object_mapping_list[i].action; if (em_object_mapping_list[i].direction != -1) - object_mapping[e].direction = + em_object_mapping[e].direction = MV_DIR_FROM_BIT(em_object_mapping_list[i].direction); } @@ -8919,22 +8938,22 @@ void InitGraphicInfo_EM(void) int a = em_player_mapping_list[i].action_em; int p = em_player_mapping_list[i].player_nr; - player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd; + em_player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd; if (em_player_mapping_list[i].action != -1) - player_mapping[p][a].action = em_player_mapping_list[i].action; + em_player_mapping[p][a].action = em_player_mapping_list[i].action; if (em_player_mapping_list[i].direction != -1) - player_mapping[p][a].direction = + em_player_mapping[p][a].direction = MV_DIR_FROM_BIT(em_player_mapping_list[i].direction); } for (i = 0; i < GAME_TILE_MAX; i++) { - int element = object_mapping[i].element_rnd; - int action = object_mapping[i].action; - int direction = object_mapping[i].direction; - boolean is_backside = object_mapping[i].is_backside; + int element = em_object_mapping[i].element_rnd; + int action = em_object_mapping[i].action; + int direction = em_object_mapping[i].direction; + boolean is_backside = em_object_mapping[i].is_backside; boolean action_exploding = ((action == ACTION_EXPLODING || action == ACTION_SMASHED_BY_ROCK || action == ACTION_SMASHED_BY_SPRING) && @@ -9206,10 +9225,10 @@ void InitGraphicInfo_EM(void) { for (j = 0; j < 8; j++) { - int element = object_mapping[i].element_rnd; - int action = object_mapping[i].action; - int direction = object_mapping[i].direction; - boolean is_backside = object_mapping[i].is_backside; + int element = em_object_mapping[i].element_rnd; + int action = em_object_mapping[i].action; + int direction = em_object_mapping[i].direction; + boolean is_backside = em_object_mapping[i].is_backside; int graphic_action = el_act_dir2img(element, action, direction); int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction); @@ -9249,9 +9268,9 @@ void InitGraphicInfo_EM(void) { for (i = 0; i < PLY_MAX; i++) { - int element = player_mapping[p][i].element_rnd; - int action = player_mapping[p][i].action; - int direction = player_mapping[p][i].direction; + int element = em_player_mapping[p][i].element_rnd; + int action = em_player_mapping[p][i].action; + int direction = em_player_mapping[p][i].direction; for (j = 0; j < 8; j++) {