X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=a2184cc19036eebf9f5fd9ad8fb78c51e998a327;hb=1e7fd6bd2695f77e9353b1ec988bbd259a74469c;hp=17a5cf5ad15e16cc0cf068af1a6949f89c55675a;hpb=30f5fd7b8f2235820dcbe638a18319d802317530;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 17a5cf5a..a2184cc1 100644 --- a/src/tools.c +++ b/src/tools.c @@ -509,6 +509,9 @@ void BackToFront() } redraw_mask = REDRAW_NONE; + + // force screen redraw in every frame to continue drawing global animations + redraw_mask = REDRAW_ALL; } static void FadeCrossSaveBackbuffer() @@ -628,6 +631,20 @@ static void FadeExt(int fade_mask, int fade_mode, int fade_type) redraw_mask &= ~fade_mask; } +static void SetAnimStatus_BeforeFadingOut() +{ + global.anim_status = GAME_MODE_PSEUDO_FADING; +} + +static void SetAnimStatus_AfterFadingIn() +{ + global.anim_status = global.anim_status_next; + + // force update of global animation status in case of rapid screen changes + redraw_mask = REDRAW_ALL; + BackToFront(); +} + void FadeIn(int fade_mask) { #if 1 @@ -643,10 +660,14 @@ void FadeIn(int fade_mask) FADE_SY = REAL_SY; FADE_SXSIZE = FULL_SXSIZE; FADE_SYSIZE = FULL_SYSIZE; + + SetAnimStatus_AfterFadingIn(); } void FadeOut(int fade_mask) { + SetAnimStatus_BeforeFadingOut(); + #if 0 DrawMaskedBorder(REDRAW_ALL); #endif @@ -2382,13 +2403,13 @@ void DrawEnvelopeRequest(char *text) tile_size, tile_size); /* force DOOR font inside door area */ - game_status = GAME_MODE_PSEUDO_DOOR; + SetGameStatus(GAME_MODE_PSEUDO_DOOR); DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr, line_length, -1, max_lines, line_spacing, mask_mode, request.autowrap, request.centered, FALSE); - game_status = last_game_status; /* restore current game status */ + SetGameStatus(last_game_status); /* restore current game status */ for (i = 0; i < NUM_TOOL_BUTTONS; i++) RedrawGadget(tool_gadget[i]); @@ -2793,7 +2814,7 @@ static void DrawPreviewLevelExt(boolean restart) DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align); } - game_status = last_game_status; /* restore current game status */ + SetGameStatus(last_game_status); /* restore current game status */ return; } @@ -2895,7 +2916,7 @@ static void DrawPreviewLevelExt(boolean restart) DrawPreviewLevelLabelExt(label_state); } - game_status = last_game_status; /* restore current game status */ + SetGameStatus(last_game_status); /* restore current game status */ } void DrawPreviewLevelInitial() @@ -3680,7 +3701,7 @@ static boolean RequestDoor(char *text, unsigned int req_state) DrawBackground(DX, DY, DXSIZE, DYSIZE); /* force DOOR font inside door area */ - game_status = GAME_MODE_PSEUDO_DOOR; + SetGameStatus(GAME_MODE_PSEUDO_DOOR); /* write text for request */ for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++) @@ -3720,7 +3741,7 @@ static boolean RequestDoor(char *text, unsigned int req_state) // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0); } - game_status = last_game_status; /* restore current game status */ + SetGameStatus(last_game_status); /* restore current game status */ if (req_state & REQ_ASK) { @@ -8178,6 +8199,13 @@ void JoinRectangles(int *x, int *y, int *width, int *height, *height = MAX(*height, height2); } +void SetGameStatus(int game_status_new) +{ + game_status = game_status_new; + + global.anim_status_next = game_status; +} + void ChangeViewportPropertiesIfNeeded() { int gfx_game_mode = game_status;