X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=9c8263b60c801a55eea4a89febbd1e134f895c42;hb=2ad8cf8c19e8023f19e36b372c45f747997d1054;hp=e98ac35b9476491b9b6192a282f16c8c447d99e0;hpb=f6bcc10ce7b517f04eb5cddf01c9ec29ee729b7e;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index e98ac35b..9c8263b6 100644 --- a/src/tools.c +++ b/src/tools.c @@ -233,7 +233,7 @@ void DumpTile(int x, int y) void SetDrawtoField(int mode) { - if (mode == DRAW_BUFFERED && setup.soft_scrolling) + if (mode == DRAW_FIELDBUFFER) { FX = 2 * TILEX_VAR; FY = 2 * TILEY_VAR; @@ -951,10 +951,10 @@ void ClearField() DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); /* !!! maybe this should be done before clearing the background !!! */ - if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING) + if (game_status == GAME_MODE_PLAYING) { ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE); - SetDrawtoField(DRAW_BUFFERED); + SetDrawtoField(DRAW_FIELDBUFFER); } else SetDrawtoField(DRAW_BACKBUFFER); @@ -2127,7 +2127,7 @@ void AnimateEnvelope(int envelope_nr, int anim_mode, int action) boolean no_delay = (tape.warp_forward); unsigned int anim_delay = 0; int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); - int anim_delay_value = (no_delay ? 0 : frame_delay_value); + int anim_delay_value = (no_delay ? 0 : frame_delay_value) / 2; int font_nr = FONT_ENVELOPE_1 + envelope_nr; int font_width = getFontWidth(font_nr); int font_height = getFontHeight(font_nr); @@ -2139,17 +2139,22 @@ void AnimateEnvelope(int envelope_nr, int anim_mode, int action) int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0); int xstep = (xstart < xend ? 1 : 0); int ystep = (ystart < yend || xstep == 0 ? 1 : 0); - int x, y; + int start = 0; + int end = MAX(xend - xstart, yend - ystart); + int i; - for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep) + for (i = start; i <= end; i++) { + int last_frame = end; // last frame of this "for" loop + int x = xstart + i * xstep; + int y = ystart + i * ystep; int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2; int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2; int sx = SX + (SXSIZE - xsize * font_width) / 2; int sy = SY + (SYSIZE - ysize * font_height) / 2; int xx, yy; - SetDrawtoField(DRAW_BUFFERED); + SetDrawtoField(DRAW_FIELDBUFFER); BlitScreenToBitmap(backbuffer); @@ -2168,7 +2173,7 @@ void AnimateEnvelope(int envelope_nr, int anim_mode, int action) redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; BackToFront(); - WaitUntilDelayReached(&anim_delay, anim_delay_value / 2); + SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame); } } @@ -2210,7 +2215,7 @@ void ShowEnvelope(int envelope_nr) game.envelope_active = FALSE; - SetDrawtoField(DRAW_BUFFERED); + SetDrawtoField(DRAW_FIELDBUFFER); redraw_mask |= REDRAW_FIELD; BackToFront(); @@ -2319,7 +2324,7 @@ void AnimateEnvelopeRequest(int anim_mode, int action) boolean ffwd_delay = (tape.playing && tape.fast_forward); boolean no_delay = (tape.warp_forward); int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal); - int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0); + int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0) / 2; unsigned int anim_delay = 0; int width = request.width; @@ -2336,12 +2341,15 @@ void AnimateEnvelopeRequest(int anim_mode, int action) int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0); int xstep = (xstart < xend ? 1 : 0); int ystep = (ystart < yend || xstep == 0 ? 1 : 0); - int x, y; + int start = 0; + int end = MAX(xend - xstart, yend - ystart); + int i; if (setup.quick_doors) { xstart = xend; ystart = yend; + end = 0; } else { @@ -2351,8 +2359,11 @@ void AnimateEnvelopeRequest(int anim_mode, int action) PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); } - for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep) + for (i = start; i <= end; i++) { + int last_frame = end; // last frame of this "for" loop + int x = xstart + i * xstep; + int y = ystart + i * ystep; int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2; int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2; int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2); @@ -2394,7 +2405,7 @@ void AnimateEnvelopeRequest(int anim_mode, int action) DoAnimation(); BackToFront(); - WaitUntilDelayReached(&anim_delay, anim_delay_value / 2); + SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame); } } @@ -2456,7 +2467,6 @@ void ShowEnvelopeRequest(char *text, unsigned int req_state, int action) AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING); AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING); - } else { @@ -2493,7 +2503,7 @@ void ShowEnvelopeRequest(char *text, unsigned int req_state, int action) if (action == ACTION_CLOSING && game_status == GAME_MODE_PLAYING && level.game_engine_type == GAME_ENGINE_TYPE_RND) - SetDrawtoField(DRAW_BUFFERED); + SetDrawtoField(DRAW_FIELDBUFFER); } void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize) @@ -3138,9 +3148,6 @@ void DrawPlayer(struct PlayerInfo *player) syy = player->GfxPos; } - if (!setup.soft_scrolling && ScreenMovPos) - sxx = syy = 0; - if (player_is_opaque) DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING); else @@ -3246,9 +3253,6 @@ void DrawPlayer(struct PlayerInfo *player) syy = player->GfxPos; } - if (!setup.soft_scrolling && ScreenMovPos) - sxx = syy = 0; - if (player_is_opaque) DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING); else @@ -4207,6 +4211,8 @@ unsigned int MoveDoor(unsigned int door_state) for (k = start; k < num_move_steps; k++) { + int last_frame = num_move_steps - 1; // last frame of this "for" loop + door_part_done_all = TRUE; for (i = 0; i < NUM_DOORS; i++) @@ -4365,7 +4371,7 @@ unsigned int MoveDoor(unsigned int door_state) if (game_status == GAME_MODE_MAIN) DoAnimation(); - WaitUntilDelayReached(&door_delay, door_delay_value); + SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame); current_move_delay += max_step_delay; } @@ -7801,14 +7807,12 @@ void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame, { static boolean player_was_waiting = TRUE; - if (!tape.recording) - return; - if (frame == 0 && !any_player_dropping) { if (!player_was_waiting) { - SaveEngineSnapshotToList(); + if (!SaveEngineSnapshotToList()) + return; player_was_waiting = TRUE; } @@ -7822,16 +7826,14 @@ void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame, void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting, boolean murphy_is_dropping) { - static boolean player_was_waiting = FALSE; - - if (!tape.recording) - return; + static boolean player_was_waiting = TRUE; if (murphy_is_waiting) { if (!player_was_waiting) { - SaveEngineSnapshotToList(); + if (!SaveEngineSnapshotToList()) + return; player_was_waiting = TRUE; }