X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=9a924824945d5ad5d4413e9b6eeb322243c8deb5;hb=c5321d9d36d0a74062651d0352fbbaccbe125eca;hp=068afdef8b6fa22003b984360fc6213366455718;hpb=74c0f7de91268e40d15948f473eac51a9760b9c0;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 068afdef..9a924824 100644 --- a/src/tools.c +++ b/src/tools.c @@ -40,6 +40,57 @@ static int el_act2crm(int, int); static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS]; static int request_gadget_id = -1; +static char *print_if_not_empty(int element) +{ + static char *s = NULL; + char *token_name = element_info[element].token_name; + + if (s != NULL) + free(s); + + s = checked_malloc(strlen(token_name) + 10 + 1); + + if (element != EL_EMPTY) + sprintf(s, "%d\t['%s']", element, token_name); + else + sprintf(s, "%d", element); + + return s; +} + +void DumpTile(int x, int y) +{ + int sx = SCREENX(x); + int sy = SCREENY(y); + + printf_line("-", 79); + printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y); + printf_line("-", 79); + + if (!IN_LEV_FIELD(x, y)) + { + printf("(not in level field)\n"); + printf("\n"); + + return; + } + + printf(" Feld: %d\t['%s']\n", Feld[x][y], + element_info[Feld[x][y]].token_name); + printf(" Back: %s\n", print_if_not_empty(Back[x][y])); + printf(" Store: %s\n", print_if_not_empty(Store[x][y])); + printf(" Store2: %s\n", print_if_not_empty(Store2[x][y])); + printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y])); + printf(" MovPos: %d\n", MovPos[x][y]); + printf(" MovDir: %d\n", MovDir[x][y]); + printf(" MovDelay: %d\n", MovDelay[x][y]); + printf(" ChangeDelay: %d\n", ChangeDelay[x][y]); + printf(" GfxElement: %d\n", GfxElement[x][y]); + printf(" GfxAction: %d\n", GfxAction[x][y]); + printf(" GfxFrame: %d\n", GfxFrame[x][y]); + printf("\n"); +} + void SetDrawtoField(int mode) { if (mode == DRAW_BUFFERED && setup.soft_scrolling) @@ -223,28 +274,33 @@ void BackToFront() { if (redraw_mask & REDRAW_DOOR_1) BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY); + if (redraw_mask & REDRAW_DOOR_2) { +#if 0 if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2) - BlitBitmap(backbuffer, window, VX,VY, VXSIZE,VYSIZE, VX,VY); +#endif + BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY); +#if 0 else { if (redraw_mask & REDRAW_VIDEO_1) BlitBitmap(backbuffer, window, - VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS, - VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE, - VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS); + VX + VIDEO_DISPLAY1_XPOS, VY + VIDEO_DISPLAY1_YPOS, + VIDEO_DISPLAY_XSIZE, VIDEO_DISPLAY_YSIZE, + VX + VIDEO_DISPLAY1_XPOS, VY + VIDEO_DISPLAY1_YPOS); if (redraw_mask & REDRAW_VIDEO_2) BlitBitmap(backbuffer, window, - VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS, - VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE, - VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS); + VX + VIDEO_DISPLAY2_XPOS, VY + VIDEO_DISPLAY2_YPOS, + VIDEO_DISPLAY_XSIZE, VIDEO_DISPLAY_YSIZE, + VX + VIDEO_DISPLAY2_XPOS, VY + VIDEO_DISPLAY2_YPOS); if (redraw_mask & REDRAW_VIDEO_3) BlitBitmap(backbuffer, window, - VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS, - VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE, - VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS); + VX + VIDEO_CONTROL_XPOS, VY + VIDEO_CONTROL_YPOS, + VIDEO_CONTROL_XSIZE, VIDEO_CONTROL_YSIZE, + VX + VIDEO_CONTROL_XPOS, VY + VIDEO_CONTROL_YPOS); } +#endif } if (redraw_mask & REDRAW_DOOR_3) @@ -264,10 +320,10 @@ void BackToFront() if (redraw_mask & REDRAW_TILES) { for (x = 0; x < SCR_FIELDX; x++) - for (y =0 ; y < SCR_FIELDY; y++) + for (y = 0 ; y < SCR_FIELDY; y++) if (redraw[redraw_x1 + x][redraw_y1 + y]) BlitBitmap(buffer, window, - FX + x * TILEX, FX + y * TILEY, TILEX, TILEY, + FX + x * TILEX, FY + y * TILEY, TILEX, TILEY, SX + x * TILEX, SY + y * TILEY); } @@ -529,90 +585,6 @@ void DrawLevelElementAnimationIfNeeded(int x, int y, int element) DrawLevelFieldCrumbledSand(x, y); } -static int getPlayerAction(struct PlayerInfo *player, int move_dir) -{ - int action = (player->is_pushing ? ACTION_PUSHING : - player->is_digging ? ACTION_DIGGING : - player->is_collecting ? ACTION_COLLECTING : - player->is_moving ? ACTION_MOVING : - player->is_snapping ? ACTION_SNAPPING : - player->is_sleeping ? ACTION_SLEEPING : - player->is_bored ? ACTION_BORING : - player->is_waiting ? ACTION_WAITING : ACTION_DEFAULT); - - if (player->is_sleeping) - { - if (player->num_special_action_sleeping > 0) - { - if (player->anim_delay_counter == 0 && player->post_delay_counter == 0) - { - int last_special_action = player->special_action_sleeping; - int num_special_action = player->num_special_action_sleeping; - int special_action = - (last_special_action == ACTION_DEFAULT ? ACTION_SLEEPING_1 : - last_special_action == ACTION_SLEEPING ? ACTION_SLEEPING : - last_special_action < ACTION_SLEEPING_1 + num_special_action - 1 ? - last_special_action + 1 : ACTION_SLEEPING); - int special_graphic = - el_act_dir2img(player->element_nr, special_action, move_dir); - - player->anim_delay_counter = - graphic_info[special_graphic].anim_delay_fixed + - SimpleRND(graphic_info[special_graphic].anim_delay_random); - player->post_delay_counter = - graphic_info[special_graphic].post_delay_fixed + - SimpleRND(graphic_info[special_graphic].post_delay_random); - - player->special_action_sleeping = special_action; - } - - if (player->anim_delay_counter > 0) - { - action = player->special_action_sleeping; - player->anim_delay_counter--; - } - else if (player->post_delay_counter > 0) - { - player->post_delay_counter--; - } - } - } - else if (player->is_bored) - { - if (player->num_special_action_bored > 0) - { - if (player->anim_delay_counter == 0 && player->post_delay_counter == 0) - { - int special_action = - ACTION_BORING_1 + SimpleRND(player->num_special_action_bored); - int special_graphic = - el_act_dir2img(player->element_nr, special_action, move_dir); - - player->anim_delay_counter = - graphic_info[special_graphic].anim_delay_fixed + - SimpleRND(graphic_info[special_graphic].anim_delay_random); - player->post_delay_counter = - graphic_info[special_graphic].post_delay_fixed + - SimpleRND(graphic_info[special_graphic].post_delay_random); - - player->special_action_bored = special_action; - } - - if (player->anim_delay_counter > 0) - { - action = player->special_action_bored; - player->anim_delay_counter--; - } - else if (player->post_delay_counter > 0) - { - player->post_delay_counter--; - } - } - } - - return action; -} - static int getPlayerGraphic(struct PlayerInfo *player, int move_dir) { if (player->use_murphy_graphic) @@ -712,55 +684,13 @@ void DrawPlayer(struct PlayerInfo *player) if (element == EL_EXPLOSION) return; -#if 1 - - action = getPlayerAction(player, move_dir); - -#else - - action = (player->is_pushing ? ACTION_PUSHING : - player->is_digging ? ACTION_DIGGING : - player->is_collecting ? ACTION_COLLECTING : - player->is_moving ? ACTION_MOVING : - player->is_snapping ? ACTION_SNAPPING : - player->is_sleeping ? ACTION_SLEEPING : - player->is_bored ? ACTION_BORING : - player->is_waiting ? ACTION_WAITING : ACTION_DEFAULT); - - if (player->is_bored && player->num_special_action_bored > 0) - { - if (player->anim_delay_counter == 0 && player->post_delay_counter == 0) - { - int graphic_waiting; - - action = ACTION_BORING_1 + SimpleRND(player->num_special_action_bored); - special_graphic = el_act_dir2img(EL_SP_MURPHY, action, move_dir); - - player->anim_delay_counter = - graphic_info[special_graphic].anim_delay_fixed + - SimpleRND(graphic_info[special_graphic].anim_delay_random); - player->post_delay_counter = - graphic_info[special_graphic].post_delay_fixed + - SimpleRND(graphic_info[special_graphic].post_delay_random); - player->special_action_bored = action; - } - - if (player->anim_delay_counter > 0) - { - action = player->special_action_bored; - player->anim_delay_counter--; - } - - if (player->post_delay_counter > 0) - { - player->post_delay_counter--; - } - } -#endif - -#if 0 - printf("::: '%s'\n", element_action_info[action].suffix); -#endif + action = (player->is_pushing ? ACTION_PUSHING : + player->is_digging ? ACTION_DIGGING : + player->is_collecting ? ACTION_COLLECTING : + player->is_moving ? ACTION_MOVING : + player->is_snapping ? ACTION_SNAPPING : + player->is_dropping ? ACTION_DROPPING : + player->is_waiting ? player->action_waiting : ACTION_DEFAULT); InitPlayerGfxAnimation(player, action, move_dir); @@ -960,17 +890,41 @@ void DrawPlayer(struct PlayerInfo *player) /* draw elements the player is just walking/passing through/under */ /* ----------------------------------------------------------------------- */ - /* handle the field the player is leaving ... */ - if (player_is_moving && IS_ACCESSIBLE_INSIDE(last_element)) - DrawLevelField(last_jx, last_jy); - else if (player_is_moving && IS_ACCESSIBLE_UNDER(last_element)) - DrawLevelFieldThruMask(last_jx, last_jy); + if (player_is_moving) + { + /* handle the field the player is leaving ... */ + if (IS_ACCESSIBLE_INSIDE(last_element)) + DrawLevelField(last_jx, last_jy); + else if (IS_ACCESSIBLE_UNDER(last_element)) + DrawLevelFieldThruMask(last_jx, last_jy); + } - /* ... and the field the player is entering */ - if (IS_ACCESSIBLE_INSIDE(element)) - DrawLevelField(jx, jy); - else if (IS_ACCESSIBLE_UNDER(element)) - DrawLevelFieldThruMask(jx, jy); +#if 1 + /* do not redraw accessible elements if the player is just pushing them */ + if (!player_is_moving || !player->is_pushing) + { + /* ... and the field the player is entering */ + if (IS_ACCESSIBLE_INSIDE(element)) + DrawLevelField(jx, jy); + else if (IS_ACCESSIBLE_UNDER(element)) + DrawLevelFieldThruMask(jx, jy); + } + +#else + +#if 0 + /* !!! I have forgotton what this should be good for !!! */ + /* !!! causes player being visible when pushing from within tubes !!! */ + if (!player->is_pushing) +#endif + { + /* ... and the field the player is entering */ + if (IS_ACCESSIBLE_INSIDE(element)) + DrawLevelField(jx, jy); + else if (IS_ACCESSIBLE_UNDER(element)) + DrawLevelFieldThruMask(jx, jy); + } +#endif if (setup.direct_draw) { @@ -984,7 +938,7 @@ void DrawPlayer(struct PlayerInfo *player) SetDrawtoField(DRAW_DIRECT); } - MarkTileDirty(sx,sy); + MarkTileDirty(sx, sy); } void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y) @@ -1108,7 +1062,7 @@ void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic) BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y); } -void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, +void DrawGraphicShifted(int x, int y, int dx, int dy, int graphic, int frame, int cut_mode, int mask_mode) { Bitmap *src_bitmap; @@ -1228,13 +1182,13 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, dest_x, dest_y); - MarkTileDirty(x,y); + MarkTileDirty(x, y); } void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic, int frame, int cut_mode) { - DrawGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING); + DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING); } void DrawScreenElementExt(int x, int y, int dx, int dy, int element, @@ -1318,6 +1272,10 @@ void DrawLevelFieldThruMask(int x, int y) DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); } +#define TILE_GFX_ELEMENT(x, y) \ + (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ? \ + GfxElement[x][y] : Feld[x][y]) + static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) { Bitmap *src_bitmap; @@ -1347,8 +1305,7 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) if (!IN_LEV_FIELD(x, y)) return; - element = (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ? - GfxElement[x][y] : Feld[x][y]); + element = TILE_GFX_ELEMENT(x, y); /* crumble field itself */ if (GFX_CRUMBLED(element) && !IS_MOVING(x, y)) @@ -1363,7 +1320,12 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) int xx = x + xy[i][0]; int yy = y + xy[i][1]; +#if 1 + element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : + BorderElement); +#else element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : BorderElement); +#endif /* check if neighbour field is of same type */ if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy)) @@ -1410,11 +1372,23 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) int sxx = sx + xy[i][0]; int syy = sy + xy[i][1]; +#if 1 + if (!IN_LEV_FIELD(xx, yy) || + !IN_SCR_FIELD(sxx, syy) || + IS_MOVING(xx, yy)) + continue; + + element = TILE_GFX_ELEMENT(xx, yy); + + if (!GFX_CRUMBLED(element)) + continue; +#else if (!IN_LEV_FIELD(xx, yy) || !IN_SCR_FIELD(sxx, syy) || !GFX_CRUMBLED(Feld[xx][yy]) || IS_MOVING(xx, yy)) continue; +#endif #if 1 graphic = el_act2crm(Feld[xx][yy], ACTION_DEFAULT); @@ -1591,7 +1565,13 @@ void DrawScreenField(int x, int y) DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode); if (content == EL_ACID) - DrawLevelElementThruMask(lx, ly + 1, EL_ACID); + { + int dir = MovDir[lx][ly]; + int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0); + int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0); + + DrawLevelElementThruMask(newlx, newly, EL_ACID); + } } else if (IS_BLOCKED(lx, ly)) { @@ -1722,11 +1702,18 @@ void DrawEnvelopeBackground(int envelope_nr, int startx, int starty, void AnimateEnvelope(int envelope_nr, int anim_mode, int action) { int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; +#if 1 + Bitmap *src_bitmap = graphic_info[graphic].bitmap; + int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND); +#else boolean draw_masked = graphic_info[graphic].draw_masked; int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_ON_BACKGROUND); +#endif boolean ffwd_delay = (tape.playing && tape.fast_forward); + boolean no_delay = (tape.warp_forward); unsigned long anim_delay = 0; - int anim_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); + int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); + int anim_delay_value = (no_delay ? 0 : frame_delay_value); int font_nr = FONT_ENVELOPE_1 + envelope_nr; int font_width = getFontWidth(font_nr); int font_height = getFontHeight(font_nr); @@ -1775,7 +1762,9 @@ void ShowEnvelope(int envelope_nr) int sound_opening = element_info[element].sound[ACTION_OPENING]; int sound_closing = element_info[element].sound[ACTION_CLOSING]; boolean ffwd_delay = (tape.playing && tape.fast_forward); - int wait_delay_value = (ffwd_delay ? 500 : 1000); + boolean no_delay = (tape.warp_forward); + int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1); + int wait_delay_value = (no_delay ? 0 : normal_delay_value); int anim_mode = graphic_info[graphic].anim_mode; int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL: anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode); @@ -2087,23 +2076,47 @@ void WaitForEventToContinue() } #define MAX_REQUEST_LINES 13 -#define MAX_REQUEST_LINE_LEN 7 +#define MAX_REQUEST_LINE_FONT1_LEN 7 +#define MAX_REQUEST_LINE_FONT2_LEN 10 boolean Request(char *text, unsigned int req_state) { int mx, my, ty, result = -1; unsigned int old_door_state; int last_game_status = game_status; /* save current game status */ + int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN; + int font_nr = FONT_TEXT_2; + int max_word_len = 0; + char *text_ptr; + + for (text_ptr = text; *text_ptr; text_ptr++) + { + max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0); + + if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN) + { + max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN; + font_nr = FONT_LEVEL_NUMBER; + + break; + } + } + +#if 1 + /* disable deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.deactivate_display) + TapeDeactivateDisplayOff(TRUE); +#endif #if 1 SetMouseCursor(CURSOR_DEFAULT); #endif -#if defined(PLATFORM_UNIX) +#if defined(NETWORK_AVALIABLE) /* pause network game while waiting for request to answer */ if (options.network && game_status == GAME_MODE_PLAYING && - req_state & REQUEST_WAIT_FOR) + req_state & REQUEST_WAIT_FOR_INPUT) SendToServer_PausePlaying(); #endif @@ -2115,12 +2128,15 @@ boolean Request(char *text, unsigned int req_state) UnmapAllGadgets(); - CloseDoor(DOOR_CLOSE_1); + if (old_door_state & DOOR_OPEN_1) + { + CloseDoor(DOOR_CLOSE_1); - /* save old door content */ - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); + /* save old door content */ + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); + } SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); @@ -2133,13 +2149,13 @@ boolean Request(char *text, unsigned int req_state) /* write text for request */ for (ty = 0; ty < MAX_REQUEST_LINES; ty++) { - char text_line[MAX_REQUEST_LINE_LEN + 1]; - int tx, tl, tc; + char text_line[max_request_line_len + 1]; + int tx, tl, tc = 0; if (!*text) break; - for (tl = 0, tx = 0; tx < MAX_REQUEST_LINE_LEN; tl++, tx++) + for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++) { tc = *(text + tx); if (!tc || tc == ' ') @@ -2156,9 +2172,9 @@ boolean Request(char *text, unsigned int req_state) strncpy(text_line, text, tl); text_line[tl] = 0; - DrawText(DX + (DXSIZE - tl * getFontWidth(FONT_TEXT_2)) / 2, - DY + 8 + ty * (getFontHeight(FONT_TEXT_2) + 2), - text_line, FONT_TEXT_2); + DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2, + DY + 8 + ty * (getFontHeight(font_nr) + 2), + text_line, font_nr); text += tl + (tc == ' ' ? 1 : 0); } @@ -2193,7 +2209,7 @@ boolean Request(char *text, unsigned int req_state) ClearEventQueue(); #endif - if (!(req_state & REQUEST_WAIT_FOR)) + if (!(req_state & REQUEST_WAIT_FOR_INPUT)) { SetDrawBackgroundMask(REDRAW_FIELD); @@ -2337,59 +2353,70 @@ boolean Request(char *text, unsigned int req_state) { CloseDoor(DOOR_CLOSE_1); - if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1)) - { - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE, - DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1); - OpenDoor(DOOR_OPEN_1); - } + if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) || + (req_state & REQ_REOPEN)) + OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); } RemapAllGadgets(); SetDrawBackgroundMask(REDRAW_FIELD); -#if defined(PLATFORM_UNIX) +#if defined(NETWORK_AVALIABLE) /* continue network game after request */ if (options.network && game_status == GAME_MODE_PLAYING && - req_state & REQUEST_WAIT_FOR) + req_state & REQUEST_WAIT_FOR_INPUT) SendToServer_ContinuePlaying(); #endif +#if 1 + /* restore deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.deactivate_display) + TapeDeactivateDisplayOn(); +#endif + return result; } unsigned int OpenDoor(unsigned int door_state) { - unsigned int new_door_state; - if (door_state & DOOR_COPY_BACK) { - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + if (door_state & DOOR_OPEN_1) + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + + if (door_state & DOOR_OPEN_2) + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + door_state &= ~DOOR_COPY_BACK; } - new_door_state = MoveDoor(door_state); - - return(new_door_state); + return MoveDoor(door_state); } unsigned int CloseDoor(unsigned int door_state) { - unsigned int new_door_state; + unsigned int old_door_state = GetDoorState(); - BlitBitmap(backbuffer, bitmap_db_door, - DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); - BlitBitmap(backbuffer, bitmap_db_door, - VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + if (!(door_state & DOOR_NO_COPY_BACK)) + { + if (old_door_state & DOOR_OPEN_1) + BlitBitmap(backbuffer, bitmap_db_door, + DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + + if (old_door_state & DOOR_OPEN_2) + BlitBitmap(backbuffer, bitmap_db_door, + VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); - new_door_state = MoveDoor(door_state); + door_state &= ~DOOR_NO_COPY_BACK; + } - return(new_door_state); + return MoveDoor(door_state); } unsigned int GetDoorState() @@ -2440,8 +2467,10 @@ unsigned int MoveDoor(unsigned int door_state) stepsize = 20; /* must be choosen to always draw last frame */ door_delay_value = 0; +#if 0 StopSound(SND_DOOR_OPENING); StopSound(SND_DOOR_CLOSING); +#endif } if (global.autoplay_leveldir) @@ -2459,7 +2488,7 @@ unsigned int MoveDoor(unsigned int door_state) door_1.anim_mode == ANIM_VERTICAL ? DYSIZE : DXSIZE); int x; - if (!(door_state & DOOR_NO_DELAY)) + if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors) { /* opening door sound has priority over simultaneously closing door */ if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2)) @@ -2482,7 +2511,7 @@ unsigned int MoveDoor(unsigned int door_state) { BlitBitmap(bitmap_db_door, drawto, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i / 2, - DXSIZE,DYSIZE - i / 2, DX, DY); + DXSIZE, DYSIZE - i / 2, DX, DY); ClearRectangle(drawto, DX, DY + DYSIZE - i / 2, DXSIZE, i / 2); } @@ -2642,11 +2671,13 @@ unsigned int MoveDoor(unsigned int door_state) } } +#if 0 if (setup.quick_doors) { StopSound(SND_DOOR_OPENING); StopSound(SND_DOOR_CLOSING); } +#endif if (door_state & DOOR_ACTION_1) door1 = door_state & DOOR_ACTION_1; @@ -2879,7 +2910,7 @@ int get_next_element(int element) int el_act_dir2img(int element, int action, int direction) { element = GFX_ELEMENT(element); - direction = MV_DIR_BIT(direction); + direction = MV_DIR_BIT(direction); /* default: MV_NO_MOVING => MV_DOWN */ return element_info[element].direction_graphic[action][direction]; } @@ -2887,7 +2918,7 @@ int el_act_dir2img(int element, int action, int direction) static int el_act_dir2crm(int element, int action, int direction) { element = GFX_ELEMENT(element); - direction = MV_DIR_BIT(direction); + direction = MV_DIR_BIT(direction); /* default: MV_NO_MOVING => MV_DOWN */ return element_info[element].direction_crumbled[action][direction]; } @@ -2913,6 +2944,11 @@ int el_dir2img(int element, int direction) return el_act_dir2img(element, ACTION_DEFAULT, direction); } +int el2baseimg(int element) +{ + return element_info[element].graphic[ACTION_DEFAULT]; +} + int el2img(int element) { element = GFX_ELEMENT(element); @@ -2933,3 +2969,9 @@ int el2preimg(int element) return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW]; } + +int getGameFrameDelay_EM(int native_em_game_frame_delay) +{ + return (GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay : + GameFrameDelay); +}