X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=96ce7f5028d3d55dbe8a03a79e6c9706cbffcf28;hb=fad8edb03b7e296b5f2df0cfb3a46cb014cf0c27;hp=dc847065c0916b414429cc4aae6af7373c946f88;hpb=cd9ddcaebb30b5a7f7dfbfe4168aaaec5c34674d;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index dc847065..96ce7f50 100644 --- a/src/tools.c +++ b/src/tools.c @@ -360,30 +360,26 @@ static int getLevelFromScreenY_SP(int sy) static int getLevelFromScreenX_MM(int sx) { -#if 0 int level_xsize = level.native_mm_level->fieldx; int full_xsize = level_xsize * TILESIZE_VAR; sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0); -#endif int px = sx - SX; - int lx = px / TILESIZE_VAR; + int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1; return lx; } static int getLevelFromScreenY_MM(int sy) { -#if 0 int level_ysize = level.native_mm_level->fieldy; int full_ysize = level_ysize * TILESIZE_VAR; sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0); -#endif int py = sy - SY; - int ly = py / TILESIZE_VAR; + int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1; return ly; } @@ -1331,16 +1327,22 @@ void RedrawGlobalBorder() redraw_mask = REDRAW_ALL; } +#define ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED 0 + static void RedrawGlobalBorderIfNeeded() { +#if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED if (game_status == game_status_last) return; +#endif // copy current draw buffer to later copy back areas that have not changed if (game_status_last != GAME_MODE_TITLE) BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); +#if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED if (CheckIfGlobalBorderRedrawIsNeeded()) +#endif { // redraw global screen border (or clear, if defined to be empty) RedrawGlobalBorderFromBitmap(global_border_bitmap);