X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=8990e7fd28afb210c3697fc305f39491f9fcd0ff;hb=f2d0f3fed679ea3573f51aa298adce2d9a78d8be;hp=3a2315a6a8217e6f8d95c006c7d6ff10626f13d1;hpb=b124c56f1cf069a6c77802919b1a9cbbedb77029;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 3a2315a6..8990e7fd 100644 --- a/src/tools.c +++ b/src/tools.c @@ -416,6 +416,13 @@ void FadeToFront() void FadeIn(int fade_delay) { + if (fade_delay == 0) + { + BackToFront(); + + return; + } + FadeScreen(NULL, FADE_MODE_FADE_IN, fade_delay, 0); redraw_mask = REDRAW_NONE; @@ -423,14 +430,30 @@ void FadeIn(int fade_delay) void FadeOut(int fade_delay, int post_delay) { + if (fade_delay == 0) + { + ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE); + BackToFront(); + + return; + } + FadeScreen(NULL, FADE_MODE_FADE_OUT, fade_delay, post_delay); redraw_mask = REDRAW_NONE; } -void FadeCross(Bitmap *bitmap, int fade_delay) +void FadeCross(int fade_delay) { - FadeScreen(bitmap, FADE_MODE_CROSSFADE, fade_delay, 0); + if (fade_delay == 0) + { + BlitBitmap(bitmap_db_title, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + BackToFront(); + + return; + } + + FadeScreen(bitmap_db_title, FADE_MODE_CROSSFADE, fade_delay, 0); redraw_mask = REDRAW_NONE; } @@ -1375,8 +1398,8 @@ void AnimateEnvelope(int envelope_nr, int anim_mode, int action) int font_nr = FONT_ENVELOPE_1 + envelope_nr; int font_width = getFontWidth(font_nr); int font_height = getFontHeight(font_nr); - int max_xsize = level.envelope_xsize[envelope_nr]; - int max_ysize = level.envelope_ysize[envelope_nr]; + int max_xsize = level.envelope[envelope_nr].xsize; + int max_ysize = level.envelope[envelope_nr].ysize; int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0); int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0); int xend = max_xsize; @@ -1403,7 +1426,7 @@ void AnimateEnvelope(int envelope_nr, int anim_mode, int action) DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr); DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height, - level.envelope_text[envelope_nr], font_nr, max_xsize, + level.envelope[envelope_nr].text, font_nr, max_xsize, xsize - 2, ysize - 2, mask_mode); redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; @@ -1429,7 +1452,7 @@ void ShowEnvelope(int envelope_nr) game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */ - PlaySoundStereo(sound_opening, SOUND_MIDDLE); + PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE); if (anim_mode == ANIM_DEFAULT) AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING); @@ -1441,7 +1464,7 @@ void ShowEnvelope(int envelope_nr) else WaitForEventToContinue(); - PlaySoundStereo(sound_closing, SOUND_MIDDLE); + PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE); if (anim_mode != ANIM_NONE) AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING); @@ -2592,8 +2615,8 @@ unsigned int MoveDoor(unsigned int door_state) #if 1 int end = door_size; #else - int end = (door_state & DOOR_ACTION_1 && - door_1.anim_mode & ANIM_VERTICAL ? DYSIZE : DXSIZE); + int end = (door_state & DOOR_ACTION_1 && door_1.anim_mode & ANIM_VERTICAL ? + DYSIZE : DXSIZE); #endif #if 1 int start = ((door_state & DOOR_NO_DELAY) ? end : 0); @@ -2606,9 +2629,9 @@ unsigned int MoveDoor(unsigned int door_state) { /* opening door sound has priority over simultaneously closing door */ if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2)) - PlaySoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE); + PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE); else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2)) - PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); + PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); } for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize) @@ -2711,9 +2734,15 @@ unsigned int MoveDoor(unsigned int door_state) if (door_state & DOOR_ACTION_2) { +#if 1 + int a = MIN(x * door_2.step_offset, door_size); + int p = (door_state & DOOR_OPEN_2 ? door_size - a : a); + int i = p + door_skip; +#else int a = MIN(x * door_2.step_offset, door_size_2); int p = (door_state & DOOR_OPEN_2 ? door_size_2 - a : a); int i = p + door_skip; +#endif if (door_2.anim_mode & ANIM_STATIC_PANEL) { @@ -5891,3 +5920,60 @@ void InitGraphicInfo_EM(void) exit(0); #endif } + +void PlayMenuSound() +{ + int sound = menu.sound[game_status]; + + if (sound == SND_UNDEFINED) + return; + + if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) || + (!setup.sound_loops && IS_LOOP_SOUND(sound))) + return; + + if (IS_LOOP_SOUND(sound)) + PlaySoundLoop(sound); + else + PlaySound(sound); +} + +void PlayMenuSoundStereo(int sound, int stereo_position) +{ + if (sound == SND_UNDEFINED) + return; + + if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) || + (!setup.sound_loops && IS_LOOP_SOUND(sound))) + return; + + if (IS_LOOP_SOUND(sound)) + PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP); + else + PlaySoundStereo(sound, stereo_position); +} + +void PlayMenuSoundIfLoop() +{ + int sound = menu.sound[game_status]; + + if (sound == SND_UNDEFINED) + return; + + if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) || + (!setup.sound_loops && IS_LOOP_SOUND(sound))) + return; + + if (IS_LOOP_SOUND(sound)) + PlaySoundLoop(sound); +} + +void PlayMenuMusic() +{ + int music = menu.music[game_status]; + + if (music == MUS_UNDEFINED) + return; + + PlayMusic(music); +}