X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=85c9009f2be9c75079af182617834dbbc8d9bd7d;hb=898bbdbe51b5212cd25588c04c3a6a771fbc79f6;hp=e020340b43dc2ac4c404d2826dc431ad20abc36d;hpb=33df7a5ca87e883c2b718171fd7d05c22fc0353f;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index e020340b..85c9009f 100644 --- a/src/tools.c +++ b/src/tools.c @@ -98,8 +98,8 @@ void BackToFront() */ /* - if (IN_SCR_FIELD(JX2,JY2)) - redraw[redraw_x1 + JX2][redraw_y1 + JY2] = 0; + if (IN_SCR_FIELD(lastJX,lastJY)) + redraw[redraw_x1 + lastJX][redraw_y1 + lastJY] = 0; */ @@ -140,10 +140,15 @@ void BackToFront() if (redraw_mask & REDRAW_FIELD) { - int fx = FX + (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0); - int fy = FY + (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0); + int fx = FX, fy = FY; - if (game_status == PLAYING) + if (soft_scrolling_on) + { + fx += (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0); + fy += (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0); + } + + if (game_status == PLAYING && !(redraw_mask & REDRAW_FROM_BACKBUFFER)) { XCopyArea(display,buffer,window,gc, fx,fy, SXSIZE,SYSIZE, @@ -386,10 +391,16 @@ void DrawPlayerField() if (PlayerGone) return; + /* + printf("INFO: DrawPlayerField(): x = %d, y = %d\n",x,y); + */ + + #if DEBUG if (!IN_LEV_FIELD(x,y) || !IN_SCR_FIELD(sx,sy)) { printf("DrawPlayerField(): x = %d, y = %d\n",x,y); + printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy); printf("DrawPlayerField(): This should never happen!\n"); return; } @@ -403,16 +414,37 @@ void DrawPlayerField() /* draw things behind the player (EL_PFORTE* || mole/penguin/pig/dragon) */ + + + + DrawLevelField(x,y); + + + if (Store[x][y]) { DrawGraphic(sx,sy, el2gfx(Store[x][y])); draw_thru_mask = TRUE; } + else if (element!=EL_DYNAMIT && element!=EL_DYNABOMB) + { + DrawLevelField(x,y); + draw_thru_mask = TRUE; + } + + /* else if (element!=EL_LEERRAUM && element!=EL_DYNAMIT && element!=EL_DYNABOMB) { DrawLevelField(x,y); draw_thru_mask = TRUE; } + */ + + + draw_thru_mask = TRUE; + + + /* draw player himself */ @@ -436,16 +468,65 @@ void DrawPlayerField() syy = PlayerMovPos; } +#if 0 + if (!soft_scrolling_on) + { + int old_scroll_x=scroll_x, old_scroll_y=scroll_y; + int new_scroll_x=scroll_x, new_scroll_y=scroll_y; + int offset = (scroll_delay_on ? 3 : 0); + + if ((scroll_x < lastJX-MIDPOSX-offset || scroll_x > lastJX-MIDPOSX+offset) && + lastJX>=MIDPOSX-1-offset && lastJX<=lev_fieldx-(MIDPOSX-offset)) + new_scroll_x = lastJX-MIDPOSX + (scroll_x < lastJX-MIDPOSX ? -offset : offset); + if ((scroll_y < lastJY-MIDPOSY-offset || scroll_y > lastJY-MIDPOSY+offset) && + JY>=MIDPOSY-1-offset && JY<=lev_fieldy-(MIDPOSY-offset)) + new_scroll_y = lastJY-MIDPOSY + (scroll_y < lastJY-MIDPOSY ? -offset : offset); + + if (new_scroll_x!=old_scroll_x || new_scroll_y!=old_scroll_y) + /* + ScrollLevel(old_scroll_x-scroll_x,old_scroll_y-scroll_y); + */ + sxx = syy = 0; + } +#endif + + + if (!soft_scrolling_on && ScreenMovPos) + sxx = syy = 0; + if (draw_thru_mask) + DrawGraphicShiftedThruMask(sx,sy,sxx,syy,graphic,CUT_NO_CUTTING); + /* DrawGraphicThruMask(sx, sy, graphic); + */ else DrawGraphicShifted(sx,sy,sxx,syy,graphic,CUT_NO_CUTTING); /* - DrawGraphic(sx + sxx, sy + syy, graphic); + DrawGraphic(sx, sy, graphic); */ + + if (PlayerPushing && PlayerMovPos) + { + int nextJX = JX + (JX - lastJX); + int nextJY = JY + (JY - lastJY); + int px = SCROLLX(nextJX), py = SCROLLY(nextJY); + + if (Feld[JX][JY] == EL_SOKOBAN_FELD_LEER || + Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL) + DrawGraphicShiftedThruMask(px,py,sxx,syy, + GFX_SOKOBAN_OBJEKT, + CUT_NO_CUTTING); + else + DrawGraphicShifted(px,py,sxx,syy, + el2gfx(Feld[nextJX][nextJY]), + CUT_NO_CUTTING); + } + + + /* draw things in front of player (EL_DYNAMIT || EL_DYNABOMB) */ if (element == EL_DYNAMIT || element == EL_DYNABOMB) @@ -850,6 +931,123 @@ void DrawElementShifted(int x, int y, int dx, int dy, int element,int cut_mode) DrawGraphic(x,y, graphic); } +void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic, + int cut_mode) +{ + int width = TILEX, height = TILEY; + int cx = 0, cy = 0; + int src_x,src_y, dest_x,dest_y; + + if (graphic < 0) + { + DrawGraphic(x,y,graphic); + return; + } + + if (dx || dy) /* Verschiebung der Grafik? */ + { + if (x < BX1) /* Element kommt von links ins Bild */ + { + x = BX1; + width = dx; + cx = TILEX - dx; + dx = 0; + } + else if (x > BX2) /* Element kommt von rechts ins Bild */ + { + x = BX2; + width = -dx; + dx = TILEX + dx; + } + else if (x==BX1 && dx<0) /* Element verläßt links das Bild */ + { + width += dx; + cx = -dx; + dx = 0; + } + else if (x==BX2 && dx>0) /* Element verläßt rechts das Bild */ + width -= dx; + else if (dx) /* allg. Bewegung in x-Richtung */ + redraw[redraw_x1 + x + SIGN(dx)][redraw_y1 + y] = TRUE; + + if (y < BY1) /* Element kommt von oben ins Bild */ + { + if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */ + return; + + y = BY1; + height = dy; + cy = TILEY - dy; + dy = 0; + } + else if (y > BY2) /* Element kommt von unten ins Bild */ + { + y = BY2; + height = -dy; + dy = TILEY + dy; + } + else if (y==BY1 && dy<0) /* Element verläßt oben das Bild */ + { + height += dy; + cy = -dy; + dy = 0; + } + else if (dy > 0 && cut_mode==CUT_ABOVE) + { + if (y == BY2) /* Element unterhalb des Bildes */ + return; + + height = dy; + cy = TILEY-dy; + dy = TILEY; + redraw[redraw_x1 + x][redraw_y1 + y + 1] = TRUE; + } /* Element verläßt unten das Bild */ + else if (dy > 0 && (y == BY2 || cut_mode==CUT_BELOW)) + height -= dy; + else if (dy) /* allg. Bewegung in y-Richtung */ + redraw[redraw_x1 + x][redraw_y1 + y + SIGN(dy)] = TRUE; + } + + if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN) + { + graphic -= GFX_START_ROCKSSCREEN; + src_x = SX+(graphic % GFX_PER_LINE)*TILEX+cx; + src_y = SY+(graphic / GFX_PER_LINE)*TILEY+cy; + dest_x = FX+x*TILEX+dx; + dest_y = FY+y*TILEY+dy; + + XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y); + XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK], + src_x,src_y, width,height, dest_x,dest_y); + } + else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES) + { + graphic -= GFX_START_ROCKSHEROES; + src_x = (graphic % HEROES_PER_LINE)*TILEX+cx; + src_y = (graphic / HEROES_PER_LINE)*TILEY+cy; + dest_x = FX+x*TILEX+dx; + dest_y = FY+y*TILEY+dy; + + XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y); + XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES], + src_x,src_y, width,height, dest_x,dest_y); + } + +#if DEBUG + if (!IN_SCR_FIELD(x,y)) + { + printf("DrawGraphicShiftedThruMask(): x = %d, y = %d, graphic = %d\n", + x,y,graphic); + printf("DrawGraphicShifted(): This should never happen!\n"); + return; + } +#endif + + redraw_tiles++; + redraw[redraw_x1 + x][redraw_y1 + y] = TRUE; + redraw_mask |= REDRAW_TILES; +} + void ErdreichAnbroeckeln(int x, int y) { int i, width, height, cx,cy; @@ -1126,7 +1324,12 @@ void DrawLevel() for(y=BY1; y<=BY2; y++) DrawScreenField(x,y); - redraw_mask |= REDRAW_FIELD; + if (soft_scrolling_on) + XCopyArea(display,fieldbuffer,backbuffer,gc, + FX,FY, SXSIZE,SYSIZE, + SX,SY); + + redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER); } void DrawMiniLevel(int scroll_x, int scroll_y)