X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=7f5d5db6ee1c651c874722443909225f37feffca;hb=e51177796149f37de339bda83558c3c49758be93;hp=26ec6c22bf8f801bbba920c036e588cc5475c467;hpb=8ed54ba814cb0a10e73cbc29c833f2c5d77e9907;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 26ec6c22..c26996b6 100644 --- a/src/tools.c +++ b/src/tools.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -14,11 +14,17 @@ #include "libgame/libgame.h" #include "tools.h" +#include "init.h" #include "game.h" #include "events.h" #include "cartoons.h" #include "network.h" #include "tape.h" +#include "screens.h" + + +/* select level set with EMC X11 graphics before activating EM GFX debugging */ +#define DEBUG_EM_GFX 0 /* tool button identifiers */ #define TOOL_CTRL_ID_YES 0 @@ -40,10 +46,34 @@ static int el_act2crm(int, int); static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS]; static int request_gadget_id = -1; +static char *print_if_not_empty(int element) +{ + static char *s = NULL; + char *token_name = element_info[element].token_name; + + if (s != NULL) + free(s); + + s = checked_malloc(strlen(token_name) + 10 + 1); + + if (element != EL_EMPTY) + sprintf(s, "%d\t['%s']", element, token_name); + else + sprintf(s, "%d", element); + + return s; +} + void DumpTile(int x, int y) { int sx = SCREENX(x); - int sy = SCREENX(y); + int sy = SCREENY(y); + + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + { + x--; + y--; + } printf_line("-", 79); printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y); @@ -57,16 +87,17 @@ void DumpTile(int x, int y) return; } - printf(" Feld: %d ['%s']\n", Feld[x][y], + printf(" Feld: %d\t['%s']\n", Feld[x][y], element_info[Feld[x][y]].token_name); - printf(" Back: %d\n", Back[x][y]); - printf(" Store: %d\n", Store[x][y]); - printf(" Store2: %d\n", Store2[x][y]); - printf(" StorePlayer: %d\n", StorePlayer[x][y]); + printf(" Back: %s\n", print_if_not_empty(Back[x][y])); + printf(" Store: %s\n", print_if_not_empty(Store[x][y])); + printf(" Store2: %s\n", print_if_not_empty(Store2[x][y])); + printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y])); printf(" MovPos: %d\n", MovPos[x][y]); printf(" MovDir: %d\n", MovDir[x][y]); printf(" MovDelay: %d\n", MovDelay[x][y]); printf(" ChangeDelay: %d\n", ChangeDelay[x][y]); + printf(" CustomValue: %d\n", CustomValue[x][y]); printf(" GfxElement: %d\n", GfxElement[x][y]); printf(" GfxAction: %d\n", GfxAction[x][y]); printf(" GfxFrame: %d\n", GfxFrame[x][y]); @@ -88,7 +119,7 @@ void SetDrawtoField(int mode) drawto_field = fieldbuffer; } - else /* DRAW_DIRECT, DRAW_BACKBUFFER */ + else /* DRAW_BACKBUFFER */ { FX = SX; FY = SY; @@ -99,13 +130,32 @@ void SetDrawtoField(int mode) redraw_x1 = 0; redraw_y1 = 0; - drawto_field = (mode == DRAW_DIRECT ? window : backbuffer); + drawto_field = backbuffer; } } void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height) { - if (game_status == GAME_MODE_PLAYING && !game.envelope_active) + if (game_status == GAME_MODE_PLAYING && + level.game_engine_type == GAME_ENGINE_TYPE_EM) + { + /* currently there is no partial redraw -- always redraw whole playfield */ + RedrawPlayfield_EM(TRUE); + + /* blit playfield from scroll buffer to normal back buffer for fading in */ + BlitScreenToBitmap_EM(backbuffer); + } + else if (game_status == GAME_MODE_PLAYING && + level.game_engine_type == GAME_ENGINE_TYPE_SP) + { + /* currently there is no partial redraw -- always redraw whole playfield */ + RedrawPlayfield_SP(TRUE); + + /* blit playfield from scroll buffer to normal back buffer for fading in */ + BlitScreenToBitmap_SP(backbuffer); + } + else if (game_status == GAME_MODE_PLAYING && + !game.envelope_active) { if (force_redraw) { @@ -115,23 +165,17 @@ void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height) height = gfx.sysize + 2 * TILEY; } - if (force_redraw || setup.direct_draw) + if (force_redraw) { int xx, yy; int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY; int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY; - if (setup.direct_draw) - SetDrawtoField(DRAW_BACKBUFFER); - for (xx = BX1; xx <= BX2; xx++) for (yy = BY1; yy <= BY2; yy++) if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2) DrawScreenField(xx, yy); DrawAllPlayers(); - - if (setup.direct_draw) - SetDrawtoField(DRAW_DIRECT); } if (setup.soft_scrolling) @@ -145,16 +189,97 @@ void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height) } } + if (force_redraw) + { + x = gfx.sx; + y = gfx.sy; + width = gfx.sxsize; + height = gfx.sysize; + } + BlitBitmap(drawto, window, x, y, width, height, x, y); } +void DrawMaskedBorder_Rect(int x, int y, int width, int height) +{ + Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap; + + SetClipOrigin(bitmap, bitmap->stored_clip_gc, 0, 0); + BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y); +} + +void DrawMaskedBorder_FIELD() +{ + if (global.border_status >= GAME_MODE_TITLE && + global.border_status <= GAME_MODE_PLAYING && + border.draw_masked[global.border_status]) + DrawMaskedBorder_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); +} + +void DrawMaskedBorder_DOOR_1() +{ + if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] && + (global.border_status != GAME_MODE_EDITOR || + border.draw_masked[GFX_SPECIAL_ARG_EDITOR])) + DrawMaskedBorder_Rect(DX, DY, DXSIZE, DYSIZE); +} + +void DrawMaskedBorder_DOOR_2() +{ + if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] && + global.border_status != GAME_MODE_EDITOR) + DrawMaskedBorder_Rect(VX, VY, VXSIZE, VYSIZE); +} + +void DrawMaskedBorder_DOOR_3() +{ + /* currently not available */ +} + +void DrawMaskedBorder_ALL() +{ + DrawMaskedBorder_FIELD(); + DrawMaskedBorder_DOOR_1(); + DrawMaskedBorder_DOOR_2(); + DrawMaskedBorder_DOOR_3(); +} + +void DrawMaskedBorder(int redraw_mask) +{ + /* never draw masked screen borders on borderless screens */ + if (effectiveGameStatus() == GAME_MODE_LOADING || + effectiveGameStatus() == GAME_MODE_TITLE) + return; + + if (redraw_mask & REDRAW_ALL) + DrawMaskedBorder_ALL(); + else + { + if (redraw_mask & REDRAW_FIELD) + DrawMaskedBorder_FIELD(); + if (redraw_mask & REDRAW_DOOR_1) + DrawMaskedBorder_DOOR_1(); + if (redraw_mask & REDRAW_DOOR_2) + DrawMaskedBorder_DOOR_2(); + if (redraw_mask & REDRAW_DOOR_3) + DrawMaskedBorder_DOOR_3(); + } +} + void BackToFront() { - int x,y; + int x, y; DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field); - if (setup.direct_draw && game_status == GAME_MODE_PLAYING) - redraw_mask &= ~REDRAW_MAIN; +#if 0 + printf("::: TILES TO REFRESH: %d\n", redraw_tiles); + for (x = 0; x < SCR_FIELDX; x++) + for (y = 0 ; y < SCR_FIELDY; y++) + if (redraw[redraw_x1 + x][redraw_y1 + y]) + printf("::: - %d, %d [%s]\n", + LEVELX(x), LEVELY(y), + EL_NAME(Feld[LEVELX(x)][LEVELY(y)])); +#endif if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD) redraw_mask |= REDRAW_FIELD; @@ -165,6 +290,11 @@ void BackToFront() if (redraw_mask == REDRAW_NONE) return; + if (redraw_mask & REDRAW_TILES && + game_status == GAME_MODE_PLAYING && + border.draw_masked[GAME_MODE_PLAYING]) + redraw_mask |= REDRAW_FIELD; + if (global.fps_slowdown && game_status == GAME_MODE_PLAYING) { static boolean last_frame_skipped = FALSE; @@ -202,14 +332,27 @@ void BackToFront() SyncDisplay(); + /* prevent drawing masked border to backbuffer when using playfield buffer */ + if (game_status != GAME_MODE_PLAYING || + redraw_mask & REDRAW_FROM_BACKBUFFER || + buffer == backbuffer) + DrawMaskedBorder(redraw_mask); + else + DrawMaskedBorder(redraw_mask & REDRAW_DOORS); + if (redraw_mask & REDRAW_ALL) { BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - redraw_mask = 0; + + redraw_mask = REDRAW_NONE; } if (redraw_mask & REDRAW_FIELD) { +#if 0 + printf("::: REDRAW_FIELD\n"); +#endif + if (game_status != GAME_MODE_PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER) { @@ -231,10 +374,26 @@ void BackToFront() ABS(ScreenMovPos) == ScrollStepSize || redraw_tiles > REDRAWTILES_THRESHOLD) { - BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY); + if (border.draw_masked[GAME_MODE_PLAYING]) + { + if (buffer != backbuffer) + { + /* copy playfield buffer to backbuffer to add masked border */ + BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY); + DrawMaskedBorder(REDRAW_FIELD); + } + + BlitBitmap(backbuffer, window, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, + REAL_SX, REAL_SY); + } + else + { + BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY); + } -#ifdef DEBUG #if 0 +#ifdef DEBUG printf("redrawing all (ScreenGfxPos == %d) because %s\n", ScreenGfxPos, (setup.soft_scrolling ? @@ -258,32 +417,7 @@ void BackToFront() BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY); if (redraw_mask & REDRAW_DOOR_2) - { -#if 0 - if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2) -#endif - BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY); -#if 0 - else - { - if (redraw_mask & REDRAW_VIDEO_1) - BlitBitmap(backbuffer, window, - VX + VIDEO_DISPLAY1_XPOS, VY + VIDEO_DISPLAY1_YPOS, - VIDEO_DISPLAY_XSIZE, VIDEO_DISPLAY_YSIZE, - VX + VIDEO_DISPLAY1_XPOS, VY + VIDEO_DISPLAY1_YPOS); - if (redraw_mask & REDRAW_VIDEO_2) - BlitBitmap(backbuffer, window, - VX + VIDEO_DISPLAY2_XPOS, VY + VIDEO_DISPLAY2_YPOS, - VIDEO_DISPLAY_XSIZE, VIDEO_DISPLAY_YSIZE, - VX + VIDEO_DISPLAY2_XPOS, VY + VIDEO_DISPLAY2_YPOS); - if (redraw_mask & REDRAW_VIDEO_3) - BlitBitmap(backbuffer, window, - VX + VIDEO_CONTROL_XPOS, VY + VIDEO_CONTROL_YPOS, - VIDEO_CONTROL_XSIZE, VIDEO_CONTROL_YSIZE, - VX + VIDEO_CONTROL_XPOS, VY + VIDEO_CONTROL_YPOS); - } -#endif - } + BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY); if (redraw_mask & REDRAW_DOOR_3) BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY); @@ -301,11 +435,15 @@ void BackToFront() if (redraw_mask & REDRAW_TILES) { +#if 0 + printf("::: REDRAW_TILES\n"); +#endif + for (x = 0; x < SCR_FIELDX; x++) - for (y =0 ; y < SCR_FIELDY; y++) + for (y = 0 ; y < SCR_FIELDY; y++) if (redraw[redraw_x1 + x][redraw_y1 + y]) BlitBitmap(buffer, window, - FX + x * TILEX, FX + y * TILEY, TILEX, TILEY, + FX + x * TILEX, FY + y * TILEY, TILEX, TILEY, SX + x * TILEX, SY + y * TILEY); } @@ -318,8 +456,12 @@ void BackToFront() if (!global.fps_slowdown) info1[0] = '\0'; - sprintf(text, "%.1f fps%s", global.frames_per_second, info1); + sprintf(text, "%04.1f fps%s", global.frames_per_second, info1); +#if 1 + DrawTextExt(window, SX + SXSIZE + SX, 0, text, FONT_TEXT_2, BLIT_OPAQUE); +#else DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE); +#endif } FlushDisplay(); @@ -331,606 +473,578 @@ void BackToFront() redraw_mask = REDRAW_NONE; } -void FadeToFront() +static void FadeCrossSaveBackbuffer() { -#if 0 - long fading_delay = 300; + BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); +} + +static void FadeExt(int fade_mask, int fade_mode, int fade_type) +{ + static int fade_type_skip = FADE_TYPE_NONE; + void (*draw_border_function)(void) = NULL; + Bitmap *bitmap = (fade_mode & FADE_TYPE_TRANSFORM ? bitmap_db_cross : NULL); + int x, y, width, height; + int fade_delay, post_delay; - if (setup.fading && (redraw_mask & REDRAW_FIELD)) + if (fade_type == FADE_TYPE_FADE_OUT) { + if (fade_type_skip != FADE_TYPE_NONE) + { +#if 0 + printf("::: skipping %d ... [%d] (X)\n", fade_mode, fade_type_skip); #endif -#if 0 - int x,y; + /* skip all fade operations until specified fade operation */ + if (fade_type & fade_type_skip) + fade_type_skip = FADE_TYPE_NONE; - ClearRectangle(window, REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE); - FlushDisplay(); + return; + } - for (i = 0; i < 2 * FULL_SYSIZE; i++) + if (fading.fade_mode & FADE_TYPE_TRANSFORM) { - for (y = 0; y < FULL_SYSIZE; y++) - { - BlitBitmap(backbuffer, window, - REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i); - } - FlushDisplay(); - Delay(10); + FadeCrossSaveBackbuffer(); + + return; } -#endif + } -#if 0 - for (i = 1; i < FULL_SYSIZE; i+=2) - BlitBitmap(backbuffer, window, - REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i); - FlushDisplay(); - Delay(fading_delay); -#endif - -#if 0 - SetClipOrigin(clip_gc[PIX_FADEMASK], 0, 0); - BlitBitmapMasked(backbuffer, window, - REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, - REAL_SX,REAL_SY); - FlushDisplay(); - Delay(fading_delay); - - SetClipOrigin(clip_gc[PIX_FADEMASK], -1, -1); - BlitBitmapMasked(backbuffer, window, - REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, - REAL_SX,REAL_SY); - FlushDisplay(); - Delay(fading_delay); - - SetClipOrigin(clip_gc[PIX_FADEMASK], 0, -1); - BlitBitmapMasked(backbuffer, window, - REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, - REAL_SX,REAL_SY); - FlushDisplay(); - Delay(fading_delay); - - SetClipOrigin(clip_gc[PIX_FADEMASK], -1, 0); - BlitBitmapMasked(backbuffer, window, - REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, - REAL_SX,REAL_SY); - FlushDisplay(); - Delay(fading_delay); + redraw_mask |= fade_mask; - redraw_mask &= ~REDRAW_MAIN; - } + if (fade_type == FADE_TYPE_SKIP) + { +#if 0 + printf("::: will skip %d ... [%d]\n", fade_mode, fade_type_skip); #endif - BackToFront(); -} + fade_type_skip = fade_mode; -void SetMainBackgroundImage(int graphic) -{ - SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL : - graphic_info[graphic].bitmap ? - graphic_info[graphic].bitmap : - graphic_info[IMG_BACKGROUND].bitmap); -} + return; + } -void SetDoorBackgroundImage(int graphic) -{ - SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL : - graphic_info[graphic].bitmap ? - graphic_info[graphic].bitmap : - graphic_info[IMG_BACKGROUND].bitmap); -} +#if 0 + printf("::: !!! FADING %d ... [%d] [%d]\n", fade_mode, fade_type, + fade_type_skip); +#endif -void DrawBackground(int dest_x, int dest_y, int width, int height) -{ - ClearRectangleOnBackground(backbuffer, dest_x, dest_y, width, height); +#if 1 + fade_delay = fading.fade_delay; + post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0); +#endif - redraw_mask |= REDRAW_FIELD; -} + if (fade_type_skip != FADE_TYPE_NONE) + { +#if 0 + printf("::: skipping %d ... [%d]\n", fade_mode, fade_type_skip); +#endif -void ClearWindow() -{ - DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); + /* skip all fade operations until specified fade operation */ + if (fade_type & fade_type_skip) + fade_type_skip = FADE_TYPE_NONE; - if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING) +#if 1 + fade_delay = 0; +#else + return; +#endif + } + +#if 1 + if (global.autoplay_leveldir) { - ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE); - SetDrawtoField(DRAW_BUFFERED); + // fading.fade_mode = FADE_MODE_NONE; + + return; } - else - SetDrawtoField(DRAW_BACKBUFFER); +#endif - if (setup.direct_draw && game_status == GAME_MODE_PLAYING) +#if 0 + if (fading.fade_mode == FADE_MODE_NONE) { - ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - SetDrawtoField(DRAW_DIRECT); + BackToFront(); + + return; } -} +#endif -void MarkTileDirty(int x, int y) -{ - int xx = redraw_x1 + x; - int yy = redraw_y1 + y; + /* !!! what about fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */ - if (!redraw[xx][yy]) - redraw_tiles++; +#if 0 + printf("::: NOW FADING %d ... [%d]\n", fade_mode, fade_type); +#endif - redraw[xx][yy] = TRUE; - redraw_mask |= REDRAW_TILES; -} +#if 0 + if (fade_mask == REDRAW_NONE) + fade_mask = REDRAW_FIELD; +#endif -void SetBorderElement() -{ - int x, y; + // if (fade_mask & REDRAW_FIELD) + if (fade_mask == REDRAW_FIELD) + { + x = REAL_SX; + y = REAL_SY; + width = FULL_SXSIZE; + height = FULL_SYSIZE; - BorderElement = EL_EMPTY; +#if 0 + fade_delay = fading.fade_delay; + post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0); +#endif - for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++) + if (border.draw_masked_when_fading) + draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */ + else + DrawMaskedBorder_FIELD(); /* draw once */ + } + else /* REDRAW_ALL */ { - for (x = 0; x < lev_fieldx; x++) - { - if (!IS_INDESTRUCTIBLE(Feld[x][y])) - BorderElement = EL_STEELWALL; + x = 0; + y = 0; + width = WIN_XSIZE; + height = WIN_YSIZE; - if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1) - x = lev_fieldx - 2; - } +#if 0 + fade_delay = fading.fade_delay; + post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0); +#endif + } + +#if 1 + if (!setup.fade_screens || + fade_delay == 0 || + fading.fade_mode == FADE_MODE_NONE) +#else + if (!setup.fade_screens || fade_delay == 0) +#endif + { + if (fade_mode == FADE_MODE_FADE_OUT) + return; + +#if 0 + if (fade_mode == FADE_MODE_FADE_OUT && + fading.fade_mode != FADE_MODE_NONE) + ClearRectangle(backbuffer, x, y, width, height); +#endif + +#if 1 + BlitBitmap(backbuffer, window, x, y, width, height, x, y); + redraw_mask = REDRAW_NONE; +#else + BackToFront(); +#endif + + return; } + + FadeRectangle(bitmap, x, y, width, height, fade_mode, fade_delay, post_delay, + draw_border_function); + + redraw_mask &= ~fade_mask; } -void SetRandomAnimationValue(int x, int y) +void FadeIn(int fade_mask) { - gfx.anim_random_frame = GfxRandom[x][y]; + if (fading.fade_mode & FADE_TYPE_TRANSFORM) + FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN); + else + FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN); } -inline int getGraphicAnimationFrame(int graphic, int sync_frame) +void FadeOut(int fade_mask) { - /* animation synchronized with global frame counter, not move position */ - if (graphic_info[graphic].anim_global_sync || sync_frame < 0) - sync_frame = FrameCounter; + if (fading.fade_mode & FADE_TYPE_TRANSFORM) + FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT); + else + FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT); - return getAnimationFrame(graphic_info[graphic].anim_frames, - graphic_info[graphic].anim_delay, - graphic_info[graphic].anim_mode, - graphic_info[graphic].anim_start_frame, - sync_frame); + global.border_status = game_status; } -inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, - int graphic, int sync_frame, int mask_mode) +static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set) { - int frame = getGraphicAnimationFrame(graphic, sync_frame); + static struct TitleFadingInfo fading_leave_stored; - if (mask_mode == USE_MASKING) - DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame); + if (set) + fading_leave_stored = fading_leave; else - DrawGraphicExt(dst_bitmap, x, y, graphic, frame); + fading = fading_leave_stored; } -inline void DrawGraphicAnimation(int x, int y, int graphic) +void FadeSetEnterMenu() { - int lx = LEVELX(x), ly = LEVELY(y); + fading = menu.enter_menu; - if (!IN_SCR_FIELD(x, y)) - return; +#if 0 + printf("::: storing enter_menu\n"); +#endif - DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY, - graphic, GfxFrame[lx][ly], NO_MASKING); - MarkTileDirty(x, y); + FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */ } -void DrawLevelGraphicAnimation(int x, int y, int graphic) +void FadeSetLeaveMenu() { - DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); -} + fading = menu.leave_menu; -void DrawLevelElementAnimation(int x, int y, int element) +#if 0 + printf("::: storing leave_menu\n"); +#endif + + FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */ +} + +void FadeSetEnterScreen() { -#if 1 - int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); + fading = menu.enter_screen[game_status]; - DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); -#else - DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element)); +#if 0 + printf("::: storing leave_screen[%d]\n", game_status); #endif + + FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */ } -inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) +void FadeSetNextScreen() { - int sx = SCREENX(x), sy = SCREENY(y); + fading = menu.next_screen; - if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) - return; +#if 0 + printf("::: storing next_screen\n"); +#endif - if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) - return; + // (do not overwrite fade mode set by FadeSetEnterScreen) + // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */ +} - DrawGraphicAnimation(sx, sy, graphic); +void FadeSetLeaveScreen() +{ +#if 0 + printf("::: recalling last stored value\n"); +#endif - if (GFX_CRUMBLED(Feld[x][y])) - DrawLevelFieldCrumbledSand(x, y); + FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */ } -void DrawLevelElementAnimationIfNeeded(int x, int y, int element) +void FadeSetFromType(int type) { - int sx = SCREENX(x), sy = SCREENY(y); - int graphic; + if (type & TYPE_ENTER_SCREEN) + FadeSetEnterScreen(); + else if (type & TYPE_ENTER) + FadeSetEnterMenu(); + else if (type & TYPE_LEAVE) + FadeSetLeaveMenu(); +} - if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) - return; +void FadeSetDisabled() +{ + static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 }; - graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); + fading = fading_none; +} - if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) - return; +void FadeSkipNextFadeIn() +{ + FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP); +} - DrawGraphicAnimation(sx, sy, graphic); +void FadeSkipNextFadeOut() +{ + FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP); +} - if (GFX_CRUMBLED(element)) - DrawLevelFieldCrumbledSand(x, y); +void SetWindowBackgroundImageIfDefined(int graphic) +{ + if (graphic_info[graphic].bitmap) + SetWindowBackgroundBitmap(graphic_info[graphic].bitmap); } -static int getPlayerGraphic(struct PlayerInfo *player, int move_dir) +void SetMainBackgroundImageIfDefined(int graphic) { - if (player->use_murphy_graphic) - { - /* this works only because currently only one player can be "murphy" ... */ - static int last_horizontal_dir = MV_LEFT; - int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir); + if (graphic_info[graphic].bitmap) + SetMainBackgroundBitmap(graphic_info[graphic].bitmap); +} - if (move_dir == MV_LEFT || move_dir == MV_RIGHT) - last_horizontal_dir = move_dir; +void SetDoorBackgroundImageIfDefined(int graphic) +{ + if (graphic_info[graphic].bitmap) + SetDoorBackgroundBitmap(graphic_info[graphic].bitmap); +} - if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */ - { - int direction = (player->is_snapping ? move_dir : last_horizontal_dir); +void SetWindowBackgroundImage(int graphic) +{ + SetWindowBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL : + graphic_info[graphic].bitmap ? + graphic_info[graphic].bitmap : + graphic_info[IMG_BACKGROUND].bitmap); +} - graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction); - } +void SetMainBackgroundImage(int graphic) +{ + SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL : + graphic_info[graphic].bitmap ? + graphic_info[graphic].bitmap : + graphic_info[IMG_BACKGROUND].bitmap); +} - return graphic; - } - else - return el_act_dir2img(player->element_nr, player->GfxAction, move_dir); +void SetDoorBackgroundImage(int graphic) +{ + SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL : + graphic_info[graphic].bitmap ? + graphic_info[graphic].bitmap : + graphic_info[IMG_BACKGROUND].bitmap); } -static boolean equalGraphics(int graphic1, int graphic2) +void SetPanelBackground() { - struct GraphicInfo *g1 = &graphic_info[graphic1]; - struct GraphicInfo *g2 = &graphic_info[graphic2]; + BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, bitmap_db_panel, + DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, 0, 0); - return (g1->bitmap == g2->bitmap && - g1->src_x == g2->src_x && - g1->src_y == g2->src_y && - g1->anim_frames == g2->anim_frames && - g1->anim_delay == g2->anim_delay && - g1->anim_mode == g2->anim_mode); + SetDoorBackgroundBitmap(bitmap_db_panel); } -void DrawAllPlayers() +void DrawBackground(int x, int y, int width, int height) { - int i; + /* !!! "drawto" might still point to playfield buffer here (see below) !!! */ + /* (when entering hall of fame after playing) */ +#if 0 + ClearRectangleOnBackground(drawto, x, y, width, height); +#else + ClearRectangleOnBackground(backbuffer, x, y, width, height); +#endif - for (i = 0; i < MAX_PLAYERS; i++) - if (stored_player[i].active) - DrawPlayer(&stored_player[i]); + redraw_mask |= REDRAW_FIELD; } -void DrawPlayerField(int x, int y) +void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr) { - if (!IS_PLAYER(x, y)) + struct FontBitmapInfo *font = getFontBitmapInfo(font_nr); + + if (font->bitmap == NULL) return; - DrawPlayer(PLAYERINFO(x, y)); + DrawBackground(x, y, width, height); } -void DrawPlayer(struct PlayerInfo *player) +void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic) { - int jx = player->jx; - int jy = player->jy; - int move_dir = player->MovDir; -#if 0 - int last_jx = player->last_jx; - int last_jy = player->last_jy; - int next_jx = jx + (jx - last_jx); - int next_jy = jy + (jy - last_jy); - boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE); -#else - int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0); - int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0); - int last_jx = (player->is_moving ? jx - dx : jx); - int last_jy = (player->is_moving ? jy - dy : jy); - int next_jx = jx + dx; - int next_jy = jy + dy; - boolean player_is_moving = (player->MovPos ? TRUE : FALSE); -#endif - int sx = SCREENX(jx), sy = SCREENY(jy); - int sxx = 0, syy = 0; - int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy]; - int graphic; - int action = ACTION_DEFAULT; - int last_player_graphic = getPlayerGraphic(player, move_dir); - int last_player_frame = player->Frame; - int frame = 0; + struct GraphicInfo *g = &graphic_info[graphic]; - if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy))) + if (g->bitmap == NULL) return; -#if DEBUG - if (!IN_LEV_FIELD(jx, jy)) + DrawBackground(x, y, width, height); +} + +void ClearField() +{ + /* !!! "drawto" might still point to playfield buffer here (see above) !!! */ + /* (when entering hall of fame after playing) */ + DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); + + /* !!! maybe this should be done before clearing the background !!! */ + if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING) { - printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy); - printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy); - printf("DrawPlayerField(): This should never happen!\n"); - return; + ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE); + SetDrawtoField(DRAW_BUFFERED); } -#endif + else + SetDrawtoField(DRAW_BACKBUFFER); +} - if (element == EL_EXPLOSION) - return; +void MarkTileDirty(int x, int y) +{ + int xx = redraw_x1 + x; + int yy = redraw_y1 + y; - action = (player->is_pushing ? ACTION_PUSHING : - player->is_digging ? ACTION_DIGGING : - player->is_collecting ? ACTION_COLLECTING : - player->is_moving ? ACTION_MOVING : - player->is_snapping ? ACTION_SNAPPING : - player->is_dropping ? ACTION_DROPPING : - player->is_waiting ? player->action_waiting : ACTION_DEFAULT); + if (!redraw[xx][yy]) + redraw_tiles++; - InitPlayerGfxAnimation(player, action, move_dir); + redraw[xx][yy] = TRUE; + redraw_mask |= REDRAW_TILES; +} - /* ----------------------------------------------------------------------- */ - /* draw things in the field the player is leaving, if needed */ - /* ----------------------------------------------------------------------- */ +void SetBorderElement() +{ + int x, y; -#if 1 - if (player->is_moving) -#else - if (player_is_moving) -#endif + BorderElement = EL_EMPTY; + + for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++) { - if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element)) + for (x = 0; x < lev_fieldx; x++) { - DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]); + if (!IS_INDESTRUCTIBLE(Feld[x][y])) + BorderElement = EL_STEELWALL; - if (last_element == EL_DYNAMITE_ACTIVE || - last_element == EL_SP_DISK_RED_ACTIVE) - DrawDynamite(last_jx, last_jy); - else - DrawLevelFieldThruMask(last_jx, last_jy); + if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1) + x = lev_fieldx - 2; } - else if (last_element == EL_DYNAMITE_ACTIVE || - last_element == EL_SP_DISK_RED_ACTIVE) - DrawDynamite(last_jx, last_jy); - else - DrawLevelField(last_jx, last_jy); - - if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy))) - DrawLevelElement(next_jx, next_jy, EL_EMPTY); } +} - if (!IN_SCR_FIELD(sx, sy)) +void FloodFillLevel(int from_x, int from_y, int fill_element, + short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY], + int max_fieldx, int max_fieldy) +{ + int i,x,y; + int old_element; + static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } }; + static int safety = 0; + + /* check if starting field still has the desired content */ + if (field[from_x][from_y] == fill_element) return; - if (setup.direct_draw) - SetDrawtoField(DRAW_BUFFERED); + safety++; - /* ----------------------------------------------------------------------- */ - /* draw things behind the player, if needed */ - /* ----------------------------------------------------------------------- */ + if (safety > max_fieldx * max_fieldy) + Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug."); - if (Back[jx][jy]) - DrawLevelElement(jx, jy, Back[jx][jy]); - else if (IS_ACTIVE_BOMB(element)) - DrawLevelElement(jx, jy, EL_EMPTY); - else - { - if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED) - { - if (GFX_CRUMBLED(GfxElement[jx][jy])) - DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame); - else - { - int old_element = GfxElement[jx][jy]; - int old_graphic = el_act_dir2img(old_element, action, move_dir); - int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame); + old_element = field[from_x][from_y]; + field[from_x][from_y] = fill_element; - DrawGraphic(sx, sy, old_graphic, frame); - } - } - else - { - GfxElement[jx][jy] = EL_UNDEFINED; + for (i = 0; i < 4; i++) + { + x = from_x + check[i][0]; + y = from_y + check[i][1]; - DrawLevelField(jx, jy); - } + if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element) + FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy); } - /* ----------------------------------------------------------------------- */ - /* draw player himself */ - /* ----------------------------------------------------------------------- */ + safety--; +} -#if 1 +void SetRandomAnimationValue(int x, int y) +{ + gfx.anim_random_frame = GfxRandom[x][y]; +} - graphic = getPlayerGraphic(player, move_dir); +inline int getGraphicAnimationFrame(int graphic, int sync_frame) +{ + /* animation synchronized with global frame counter, not move position */ + if (graphic_info[graphic].anim_global_sync || sync_frame < 0) + sync_frame = FrameCounter; - /* in the case of changed player action or direction, prevent the current - animation frame from being restarted for identical animations */ - if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic)) - player->Frame = last_player_frame; + return getAnimationFrame(graphic_info[graphic].anim_frames, + graphic_info[graphic].anim_delay, + graphic_info[graphic].anim_mode, + graphic_info[graphic].anim_start_frame, + sync_frame); +} -#else +void getSizedGraphicSource(int graphic, int frame, int tilesize_raw, + Bitmap **bitmap, int *x, int *y) +{ + struct + { + int width_mult, width_div; + int height_mult, height_div; + } + offset_calc[6] = + { + { 15, 16, 2, 3 }, /* 1 x 1 */ + { 7, 8, 2, 3 }, /* 2 x 2 */ + { 3, 4, 2, 3 }, /* 4 x 4 */ + { 1, 2, 2, 3 }, /* 8 x 8 */ + { 0, 1, 2, 3 }, /* 16 x 16 */ + { 0, 1, 0, 1 }, /* 32 x 32 */ + }; + struct GraphicInfo *g = &graphic_info[graphic]; + Bitmap *src_bitmap = g->bitmap; + int tilesize = MIN(MAX(1, tilesize_raw), TILESIZE); + int offset_calc_pos = log_2(tilesize); + int width_mult = offset_calc[offset_calc_pos].width_mult; + int width_div = offset_calc[offset_calc_pos].width_div; + int height_mult = offset_calc[offset_calc_pos].height_mult; + int height_div = offset_calc[offset_calc_pos].height_div; + int startx = src_bitmap->width * width_mult / width_div; + int starty = src_bitmap->height * height_mult / height_div; + int src_x = g->src_x * tilesize / TILESIZE; + int src_y = g->src_y * tilesize / TILESIZE; + int width = g->width * tilesize / TILESIZE; + int height = g->height * tilesize / TILESIZE; + int offset_x = g->offset_x * tilesize / TILESIZE; + int offset_y = g->offset_y * tilesize / TILESIZE; - if (player->use_murphy_graphic) + if (g->offset_y == 0) /* frames are ordered horizontally */ { - static int last_horizontal_dir = MV_LEFT; + int max_width = g->anim_frames_per_line * width; + int pos = (src_y / height) * max_width + src_x + frame * offset_x; - if (move_dir == MV_LEFT || move_dir == MV_RIGHT) - last_horizontal_dir = move_dir; - - graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir); - - if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */ - { - int direction = (player->is_snapping ? move_dir : last_horizontal_dir); - - graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction); - } - } - else - graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir); - -#endif - - frame = getGraphicAnimationFrame(graphic, player->Frame); - - if (player->GfxPos) - { - if (move_dir == MV_LEFT || move_dir == MV_RIGHT) - sxx = player->GfxPos; - else - syy = player->GfxPos; + src_x = pos % max_width; + src_y = src_y % height + pos / max_width * height; } - - if (!setup.soft_scrolling && ScreenMovPos) - sxx = syy = 0; - - DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); - - if (SHIELD_ON(player)) + else if (g->offset_x == 0) /* frames are ordered vertically */ { - int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE : - IMG_SHIELD_NORMAL_ACTIVE); - int frame = getGraphicAnimationFrame(graphic, -1); + int max_height = g->anim_frames_per_line * height; + int pos = (src_x / width) * max_height + src_y + frame * offset_y; - DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); + src_x = src_x % width + pos / max_height * width; + src_y = pos % max_height; } - - /* ----------------------------------------------------------------------- */ - /* draw things the player is pushing, if needed */ - /* ----------------------------------------------------------------------- */ - -#if 0 - printf("::: %d, %d [%d, %d] [%d]\n", - player->is_pushing, player_is_moving, player->GfxAction, - player->is_moving, player_is_moving); -#endif - -#if 1 - if (player->is_pushing && player->is_moving) -#else - if (player->is_pushing && player_is_moving) -#endif + else /* frames are ordered diagonally */ { - int px = SCREENX(next_jx), py = SCREENY(next_jy); + src_x = src_x + frame * offset_x; + src_y = src_y + frame * offset_y; + } - if (Back[next_jx][next_jy]) - DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); + *bitmap = src_bitmap; + *x = startx + src_x; + *y = starty + src_y; +} - if ((sxx || syy) && element == EL_SOKOBAN_OBJECT) - DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0, - NO_CUTTING); - else - { - int element = MovingOrBlocked2Element(next_jx, next_jy); - int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir); +void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) +{ #if 1 - int frame = getGraphicAnimationFrame(graphic, player->StepFrame); + getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y); #else - int frame = getGraphicAnimationFrame(graphic, player->Frame); -#endif - - DrawGraphicShifted(px, py, sxx, syy, graphic, frame, - NO_CUTTING, NO_MASKING); - } - } - - /* ----------------------------------------------------------------------- */ - /* draw things in front of player (active dynamite or dynabombs) */ - /* ----------------------------------------------------------------------- */ - - if (IS_ACTIVE_BOMB(element)) - { - graphic = el2img(element); - frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]); - - if (game.emulation == EMU_SUPAPLEX) - DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame); - else - DrawGraphicThruMask(sx, sy, graphic, frame); - } - - if (player_is_moving && last_element == EL_EXPLOSION) - { - int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING); - int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2); - int phase = ExplodePhase[last_jx][last_jy] - 1; - int frame = getGraphicAnimationFrame(graphic, phase - delay); - - if (phase >= delay) - DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame); - } - - /* ----------------------------------------------------------------------- */ - /* draw elements the player is just walking/passing through/under */ - /* ----------------------------------------------------------------------- */ - - /* handle the field the player is leaving ... */ - if (player_is_moving && IS_ACCESSIBLE_INSIDE(last_element)) - DrawLevelField(last_jx, last_jy); - else if (player_is_moving && IS_ACCESSIBLE_UNDER(last_element)) - DrawLevelFieldThruMask(last_jx, last_jy); + struct GraphicInfo *g = &graphic_info[graphic]; + int mini_startx = 0; + int mini_starty = g->bitmap->height * 2 / 3; -#if 1 - if (!player->is_pushing) + *bitmap = g->bitmap; + *x = mini_startx + g->src_x / 2; + *y = mini_starty + g->src_y / 2; #endif - { - /* ... and the field the player is entering */ - if (IS_ACCESSIBLE_INSIDE(element)) - DrawLevelField(jx, jy); - else if (IS_ACCESSIBLE_UNDER(element)) - DrawLevelFieldThruMask(jx, jy); - } - - if (setup.direct_draw) - { - int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX; - int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY; - int x_size = TILEX * (1 + ABS(jx - last_jx)); - int y_size = TILEY * (1 + ABS(jy - last_jy)); - - BlitBitmap(drawto_field, window, - dest_x, dest_y, x_size, y_size, dest_x, dest_y); - SetDrawtoField(DRAW_DIRECT); - } - - MarkTileDirty(sx, sy); } -void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y) +inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap, + int *x, int *y, boolean get_backside) { struct GraphicInfo *g = &graphic_info[graphic]; + int src_x = g->src_x + (get_backside ? g->offset2_x : 0); + int src_y = g->src_y + (get_backside ? g->offset2_y : 0); *bitmap = g->bitmap; if (g->offset_y == 0) /* frames are ordered horizontally */ { int max_width = g->anim_frames_per_line * g->width; + int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x; - *x = (g->src_x + frame * g->offset_x) % max_width; - *y = g->src_y + (g->src_x + frame * g->offset_x) / max_width * g->height; + *x = pos % max_width; + *y = src_y % g->height + pos / max_width * g->height; } else if (g->offset_x == 0) /* frames are ordered vertically */ { int max_height = g->anim_frames_per_line * g->height; + int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y; - *x = g->src_x + (g->src_y + frame * g->offset_y) / max_height * g->width; - *y = (g->src_y + frame * g->offset_y) % max_height; + *x = src_x % g->width + pos / max_height * g->width; + *y = pos % max_height; } else /* frames are ordered diagonally */ { - *x = g->src_x + frame * g->offset_x; - *y = g->src_y + frame * g->offset_y; + *x = src_x + frame * g->offset_x; + *y = src_y + frame * g->offset_y; } } +void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y) +{ + getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE); +} + void DrawGraphic(int x, int y, int graphic, int frame) { #if DEBUG @@ -972,31 +1086,34 @@ void DrawGraphicThruMask(int x, int y, int graphic, int frame) MarkTileDirty(x, y); } -void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic, +void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic, int frame) { -#if 1 Bitmap *src_bitmap; int src_x, src_y; - GC drawing_gc; getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - drawing_gc = src_bitmap->stored_clip_gc; -#else - GC drawing_gc = src_bitmap->stored_clip_gc; - Bitmap *src_bitmap = graphic_info[graphic].bitmap; - int src_x = graphic_info[graphic].src_x; - int src_y = graphic_info[graphic].src_y; - int offset_x = graphic_info[graphic].offset_x; - int offset_y = graphic_info[graphic].offset_y; - src_x += frame * offset_x; - src_y += frame * offset_y; + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y); +} -#endif +void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize) +{ + DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic, + frame, tilesize); + MarkTileDirty(x / tilesize, y / tilesize); +} + +void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame, + int tilesize) +{ + Bitmap *src_bitmap; + int src_x, src_y; - SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y); - BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y); + getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y); } void DrawMiniGraphic(int x, int y, int graphic) @@ -1005,17 +1122,6 @@ void DrawMiniGraphic(int x, int y, int graphic) MarkTileDirty(x / 2, y / 2); } -void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) -{ - struct GraphicInfo *g = &graphic_info[graphic]; - int mini_startx = 0; - int mini_starty = g->bitmap->height * 2 / 3; - - *bitmap = g->bitmap; - *x = mini_startx + g->src_x / 2; - *y = mini_starty + g->src_y / 2; -} - void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic) { Bitmap *src_bitmap; @@ -1025,21 +1131,15 @@ void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic) BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y); } -void DrawGraphicShifted(int x, int y, int dx, int dy, int graphic, int frame, - int cut_mode, int mask_mode) +inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy, + int graphic, int frame, + int cut_mode, int mask_mode) { Bitmap *src_bitmap; - GC drawing_gc; int src_x, src_y; + int dst_x, dst_y; int width = TILEX, height = TILEY; int cx = 0, cy = 0; - int dest_x, dest_y; - - if (graphic < 0) - { - DrawGraphic(x, y, graphic, frame); - return; - } if (dx || dy) /* shifted graphic */ { @@ -1105,47 +1205,149 @@ void DrawGraphicShifted(int x, int y, int dx, int dy, int graphic, int frame, MarkTileDirty(x, y + SIGN(dy)); } +#if DEBUG + if (!IN_SCR_FIELD(x, y)) + { + printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic); + printf("DrawGraphicShifted(): This should never happen!\n"); + return; + } +#endif + + if (width > 0 && height > 0) + { + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); + + src_x += cx; + src_y += cy; + + dst_x = FX + x * TILEX + dx; + dst_y = FY + y * TILEY + dy; + + if (mask_mode == USE_MASKING) + { + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); + } + else + BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); + + MarkTileDirty(x, y); + } +} + +inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy, + int graphic, int frame, + int cut_mode, int mask_mode) +{ + Bitmap *src_bitmap; + int src_x, src_y; + int dst_x, dst_y; + int width = TILEX, height = TILEY; + int x1 = x; + int y1 = y; + int x2 = x + SIGN(dx); + int y2 = y + SIGN(dy); +#if 0 + /* !!! DOES NOT WORK FOR SLOW MOVEMENT !!! */ + int sync_frame = GfxFrame[LEVELX(x)][LEVELY(y)]; +#else + /* movement with two-tile animations must be sync'ed with movement position, + not with current GfxFrame (which can be higher when using slow movement) */ + int anim_pos = (dx ? ABS(dx) : ABS(dy)); + int anim_frames = graphic_info[graphic].anim_frames; #if 1 - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); + /* (we also need anim_delay here for movement animations with less frames) */ + int anim_delay = graphic_info[graphic].anim_delay; + int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE; +#else + int sync_frame = anim_pos * anim_frames / TILESIZE; +#endif +#endif + boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */ + boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */ + + /* re-calculate animation frame for two-tile movement animation */ + frame = getGraphicAnimationFrame(graphic, sync_frame); + +#if 0 +#if 0 + printf("::: %d, %d, %d => %d [%d]\n", + anim_pos, anim_frames, anim_delay, sync_frame, graphic); #else - src_bitmap = graphic_info[graphic].bitmap; - src_x = graphic_info[graphic].src_x; - src_y = graphic_info[graphic].src_y; - offset_x = graphic_info[graphic].offset_x; - offset_y = graphic_info[graphic].offset_y; + printf("::: %d, %d => %d\n", + anim_pos, anim_frames, sync_frame); +#endif +#endif - src_x += frame * offset_x; - src_y += frame * offset_y; +#if 0 + printf("::: %d [%d, %d] [%d] [%d]\n", frame, sync_frame, dy, + GfxFrame[LEVELX(x)][LEVELY(y)], mask_mode); #endif - drawing_gc = src_bitmap->stored_clip_gc; + /* check if movement start graphic inside screen area and should be drawn */ + if (draw_start_tile && IN_SCR_FIELD(x1, y1)) + { + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE); + + dst_x = FX + x1 * TILEX; + dst_y = FY + y1 * TILEY; - src_x += cx; - src_y += cy; + if (mask_mode == USE_MASKING) + { + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); + } + else + BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); - dest_x = FX + x * TILEX + dx; - dest_y = FY + y * TILEY + dy; + MarkTileDirty(x1, y1); + } -#if DEBUG - if (!IN_SCR_FIELD(x,y)) + /* check if movement end graphic inside screen area and should be drawn */ + if (draw_end_tile && IN_SCR_FIELD(x2, y2)) { - printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic); - printf("DrawGraphicShifted(): This should never happen!\n"); - return; + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE); + + dst_x = FX + x2 * TILEX; + dst_y = FY + y2 * TILEY; + + if (mask_mode == USE_MASKING) + { + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); + } + else + BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); + + MarkTileDirty(x2, y2); } -#endif +} - if (mask_mode == USE_MASKING) +static void DrawGraphicShifted(int x, int y, int dx, int dy, + int graphic, int frame, + int cut_mode, int mask_mode) +{ + if (graphic < 0) { - SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y); - BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, - dest_x, dest_y); + DrawGraphic(x, y, graphic, frame); + + return; } - else - BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, - dest_x, dest_y); - MarkTileDirty(x, y); + if (graphic_info[graphic].double_movement) /* EM style movement images */ + DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode); + else + DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode); } void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic, @@ -1167,6 +1369,13 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element, graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]); frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); + + /* do not use double (EM style) movement graphic when not moving */ + if (graphic_info[graphic].double_movement && !dx && !dy) + { + graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]); + frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); + } } else /* border element */ { @@ -1235,99 +1444,269 @@ void DrawLevelFieldThruMask(int x, int y) DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); } -#define TILE_GFX_ELEMENT(x, y) \ - (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ? \ - GfxElement[x][y] : Feld[x][y]) +/* !!! implementation of quicksand is totally broken !!! */ +#define IS_CRUMBLED_TILE(x, y, e) \ + (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \ + !IS_MOVING(x, y) || \ + (e) == EL_QUICKSAND_EMPTYING || \ + (e) == EL_QUICKSAND_FAST_EMPTYING)) -static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) +static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy, + int graphic) { Bitmap *src_bitmap; int src_x, src_y; + int width, height, cx, cy; int sx = SCREENX(x), sy = SCREENY(y); - int element; - int width, height, cx, cy, i; -#if 1 int crumbled_border_size = graphic_info[graphic].border_size; -#else - int snip = TILEX / 8; /* number of border pixels from "crumbled graphic" */ -#endif - static int xy[4][2] = - { - { 0, -1 }, - { -1, 0 }, - { +1, 0 }, - { 0, +1 } - }; - -#if 0 - if (x == 0 && y == 7) - printf("::: %d, %d [%d]\n", GfxElement[x][y], Feld[x][y], - crumbled_border_size); -#endif - - if (!IN_LEV_FIELD(x, y)) - return; + int i; - element = TILE_GFX_ELEMENT(x, y); + getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); - /* crumble field itself */ - if (GFX_CRUMBLED(element) && !IS_MOVING(x, y)) + for (i = 1; i < 4; i++) { - if (!IN_SCR_FIELD(sx, sy)) + int dxx = (i & 1 ? dx : 0); + int dyy = (i & 2 ? dy : 0); + int xx = x + dxx; + int yy = y + dyy; + int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : + BorderElement); + + /* check if neighbour field is of same crumble type */ + boolean same = (IS_CRUMBLED_TILE(xx, yy, element) && + graphic_info[graphic].class == + graphic_info[el_act2crm(element, ACTION_DEFAULT)].class); + + /* return if check prevents inner corner */ + if (same == (dxx == dx && dyy == dy)) return; + } - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); + /* if we reach this point, we have an inner corner */ - for (i = 0; i < 4; i++) - { - int xx = x + xy[i][0]; - int yy = y + xy[i][1]; + getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y); -#if 1 - element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : - BorderElement); -#else - element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : BorderElement); -#endif + width = crumbled_border_size; + height = crumbled_border_size; + cx = (dx > 0 ? TILEX - crumbled_border_size : 0); + cy = (dy > 0 ? TILEY - crumbled_border_size : 0); - /* check if neighbour field is of same type */ - if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy)) - continue; + BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, + width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); +} -#if 0 - if (Feld[x][y] == EL_CUSTOM_START + 123) - printf("::: crumble [%d] THE CHAOS ENGINE (%d, %d): %d, %d\n", - i, Feld[x][y], element, - GFX_CRUMBLED(element), IS_MOVING(x, y)); -#endif +static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame, + int dir) +{ + Bitmap *src_bitmap; + int src_x, src_y; + int width, height, bx, by, cx, cy; + int sx = SCREENX(x), sy = SCREENY(y); + int crumbled_border_size = graphic_info[graphic].border_size; + int i; - if (i == 1 || i == 2) + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); + + /* draw simple, sloppy, non-corner-accurate crumbled border */ + +#if 1 + width = (dir == 1 || dir == 2 ? crumbled_border_size : TILEX); + height = (dir == 0 || dir == 3 ? crumbled_border_size : TILEY); + cx = (dir == 2 ? TILEX - crumbled_border_size : 0); + cy = (dir == 3 ? TILEY - crumbled_border_size : 0); +#else + if (dir == 1 || dir == 2) /* left or right crumbled border */ + { + width = crumbled_border_size; + height = TILEY; + cx = (dir == 2 ? TILEX - crumbled_border_size : 0); + cy = 0; + } + else /* top or bottom crumbled border */ + { + width = TILEX; + height = crumbled_border_size; + cx = 0; + cy = (dir == 3 ? TILEY - crumbled_border_size : 0); + } +#endif + + BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, + width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); + + /* (remaining middle border part must be at least as big as corner part) */ + if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) || + crumbled_border_size >= TILESIZE / 3) + return; + + /* correct corners of crumbled border, if needed */ + +#if 1 + for (i = -1; i <= 1; i+=2) + { + int xx = x + (dir == 0 || dir == 3 ? i : 0); + int yy = y + (dir == 1 || dir == 2 ? i : 0); + int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : + BorderElement); + + /* check if neighbour field is of same crumble type */ + if (IS_CRUMBLED_TILE(xx, yy, element) && + graphic_info[graphic].class == + graphic_info[el_act2crm(element, ACTION_DEFAULT)].class) + { + /* no crumbled corner, but continued crumbled border */ + + int c1 = (dir == 2 || dir == 3 ? TILESIZE - crumbled_border_size : 0); + int c2 = (i == 1 ? TILESIZE - crumbled_border_size : 0); + int b1 = (i == 1 ? crumbled_border_size : + TILESIZE - 2 * crumbled_border_size); + + width = crumbled_border_size; + height = crumbled_border_size; + + if (dir == 1 || dir == 2) { - width = crumbled_border_size; - height = TILEY; - cx = (i == 2 ? TILEX - crumbled_border_size : 0); - cy = 0; + cx = c1; + cy = c2; + bx = cx; + by = b1; } else { - width = TILEX; - height = crumbled_border_size; - cx = 0; - cy = (i == 3 ? TILEY - crumbled_border_size : 0); + cx = c2; + cy = c1; + bx = b1; + by = cy; } - BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, + BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by, width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); } + } +#else + if (dir == 1 || dir == 2) /* left or right crumbled border */ + { + for (i = -1; i <= 1; i+=2) + { + int xx = x; + int yy = y + i; + int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : + BorderElement); + + /* check if neighbour field is of same crumble type */ + if (IS_CRUMBLED_TILE(xx, yy, element) && + graphic_info[graphic].class == + graphic_info[el_act2crm(element, ACTION_DEFAULT)].class) + { + /* no crumbled corner, but continued crumbled border */ - MarkTileDirty(sx, sy); + width = crumbled_border_size; + height = crumbled_border_size; + cx = (dir == 2 ? TILEX - crumbled_border_size : 0); + cy = (i == 1 ? TILEY - crumbled_border_size : 0); + bx = cx; + by = (i == 1 ? crumbled_border_size : + TILEY - 2 * crumbled_border_size); + + BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by, + width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); + } + } } - else /* crumble neighbour fields */ + else /* top or bottom crumbled border */ { -#if 0 - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); + for (i = -1; i <= 1; i+=2) + { + int xx = x + i; + int yy = y; + int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : + BorderElement); + + /* check if neighbour field is of same crumble type */ + if (IS_CRUMBLED_TILE(xx, yy, element) && + graphic_info[graphic].class == + graphic_info[el_act2crm(element, ACTION_DEFAULT)].class) + { + /* no crumbled corner, but continued crumbled border */ + + width = crumbled_border_size; + height = crumbled_border_size; + cx = (i == 1 ? TILEX - crumbled_border_size : 0); + cy = (dir == 3 ? TILEY - crumbled_border_size : 0); + bx = (i == 1 ? crumbled_border_size : + TILEX - 2 * crumbled_border_size); + by = cy; + + BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by, + width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); + } + } + } +#endif +} + +static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame) +{ + int sx = SCREENX(x), sy = SCREENY(y); + int element; + int i; + static int xy[4][2] = + { + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } + }; + + if (!IN_LEV_FIELD(x, y)) + return; + + element = TILE_GFX_ELEMENT(x, y); + + /* crumble field itself */ + if (IS_CRUMBLED_TILE(x, y, element)) + { + if (!IN_SCR_FIELD(sx, sy)) + return; + + for (i = 0; i < 4; i++) + { + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + + element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : + BorderElement); + + /* check if neighbour field is of same crumble type */ +#if 1 + if (IS_CRUMBLED_TILE(xx, yy, element) && + graphic_info[graphic].class == + graphic_info[el_act2crm(element, ACTION_DEFAULT)].class) + continue; +#else + if (IS_CRUMBLED_TILE(xx, yy, element)) + continue; #endif + DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i); + } + + if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) && + graphic_info[graphic].anim_frames == 2) + { + for (i = 0; i < 4; i++) + { + int dx = (i & 1 ? +1 : -1); + int dy = (i & 2 ? +1 : -1); + + DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic); + } + } + + MarkTileDirty(sx, sy); + } + else /* center field not crumbled -- crumble neighbour fields */ + { for (i = 0; i < 4; i++) { int xx = x + xy[i][0]; @@ -1335,89 +1714,75 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) int sxx = sx + xy[i][0]; int syy = sy + xy[i][1]; -#if 1 if (!IN_LEV_FIELD(xx, yy) || - !IN_SCR_FIELD(sxx, syy) || - IS_MOVING(xx, yy)) + !IN_SCR_FIELD(sxx, syy)) continue; - element = TILE_GFX_ELEMENT(xx, yy); - - if (!GFX_CRUMBLED(element)) - continue; -#else - if (!IN_LEV_FIELD(xx, yy) || - !IN_SCR_FIELD(sxx, syy) || - !GFX_CRUMBLED(Feld[xx][yy]) || - IS_MOVING(xx, yy)) + if (Feld[xx][yy] == EL_ELEMENT_SNAPPING) continue; -#endif -#if 1 - graphic = el_act2crm(Feld[xx][yy], ACTION_DEFAULT); - crumbled_border_size = graphic_info[graphic].border_size; + element = TILE_GFX_ELEMENT(xx, yy); - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); -#endif + if (!IS_CRUMBLED_TILE(xx, yy, element)) + continue; - if (i == 1 || i == 2) - { - width = crumbled_border_size; - height = TILEY; - cx = (i == 1 ? TILEX - crumbled_border_size : 0); - cy = 0; - } - else - { - width = TILEX; - height = crumbled_border_size; - cx = 0; - cy = (i == 0 ? TILEY - crumbled_border_size : 0); - } + graphic = el_act2crm(element, ACTION_DEFAULT); - BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, - width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy); + DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i); MarkTileDirty(sxx, syy); } } } -void DrawLevelFieldCrumbledSand(int x, int y) +void DrawLevelFieldCrumbled(int x, int y) { -#if 1 int graphic; if (!IN_LEV_FIELD(x, y)) return; - graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT); +#if 1 + /* !!! CHECK THIS !!! */ + + /* + if (Feld[x][y] == EL_ELEMENT_SNAPPING && + GFX_CRUMBLED(GfxElement[x][y])) + */ - DrawLevelFieldCrumbledSandExt(x, y, graphic, 0); + if (Feld[x][y] == EL_ELEMENT_SNAPPING && + GfxElement[x][y] != EL_UNDEFINED && + GFX_CRUMBLED(GfxElement[x][y])) + { + DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]); + + return; + } +#endif + +#if 1 + graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT); #else - DrawLevelFieldCrumbledSandExt(x, y, IMG_SAND_CRUMBLED, 0); + graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT); #endif + + DrawLevelFieldCrumbledExt(x, y, graphic, 0); } -void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction, - int step_frame) +void DrawLevelFieldCrumbledDigging(int x, int y, int direction, + int step_frame) { -#if 1 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction); int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction); -#else - int graphic1 = el_act_dir2img(EL_SAND, ACTION_DIGGING, direction); - int graphic2 = el_act_dir2img(EL_SAND_CRUMBLED, ACTION_DIGGING, direction); -#endif int frame1 = getGraphicAnimationFrame(graphic1, step_frame); int frame2 = getGraphicAnimationFrame(graphic2, step_frame); int sx = SCREENX(x), sy = SCREENY(y); DrawGraphic(sx, sy, graphic1, frame1); - DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2); + DrawLevelFieldCrumbledExt(x, y, graphic2, frame2); } -void DrawLevelFieldCrumbledSandNeighbours(int x, int y) +void DrawLevelFieldCrumbledNeighbours(int x, int y) { int sx = SCREENX(x), sy = SCREENY(y); static int xy[4][2] = @@ -1472,7 +1837,7 @@ static int getBorderElement(int x, int y) void DrawScreenElement(int x, int y, int element) { DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING); - DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y)); + DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y)); } void DrawLevelElement(int x, int y, int element) @@ -1494,6 +1859,7 @@ void DrawScreenField(int x, int y) element = getBorderElement(lx, ly); DrawScreenElement(x, y, element); + return; } @@ -1506,17 +1872,35 @@ void DrawScreenField(int x, int y) boolean cut_mode = NO_CUTTING; if (element == EL_QUICKSAND_EMPTYING || + element == EL_QUICKSAND_FAST_EMPTYING || element == EL_MAGIC_WALL_EMPTYING || element == EL_BD_MAGIC_WALL_EMPTYING || + element == EL_DC_MAGIC_WALL_EMPTYING || element == EL_AMOEBA_DROPPING) cut_mode = CUT_ABOVE; else if (element == EL_QUICKSAND_FILLING || + element == EL_QUICKSAND_FAST_FILLING || element == EL_MAGIC_WALL_FILLING || - element == EL_BD_MAGIC_WALL_FILLING) + element == EL_BD_MAGIC_WALL_FILLING || + element == EL_DC_MAGIC_WALL_FILLING) cut_mode = CUT_BELOW; +#if 0 + if (lx == 9 && ly == 1) + printf("::: %s [%d] [%d, %d] [%d]\n", + EL_NAME(TILE_GFX_ELEMENT(lx, ly)), + el_act2crm(TILE_GFX_ELEMENT(lx, ly), ACTION_DEFAULT), + element_info[EL_QUICKSAND_EMPTYING].graphic[ACTION_DEFAULT], + element_info[EL_QUICKSAND_EMPTYING].crumbled[ACTION_DEFAULT], + GFX_CRUMBLED(TILE_GFX_ELEMENT(lx, ly))); +#endif + if (cut_mode == CUT_ABOVE) +#if 1 + DrawScreenElement(x, y, element); +#else DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING); +#endif else DrawScreenElement(x, y, EL_EMPTY); @@ -1525,8 +1909,16 @@ void DrawScreenField(int x, int y) else if (cut_mode == NO_CUTTING) DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode); else + { DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode); +#if 1 + if (cut_mode == CUT_BELOW && + IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1)) + DrawLevelElement(lx, ly + 1, element); +#endif + } + if (content == EL_ACID) { int dir = MovDir[lx][ly]; @@ -1554,8 +1946,10 @@ void DrawScreenField(int x, int y) content_old = Store[oldx][oldy]; if (element_old == EL_QUICKSAND_EMPTYING || + element_old == EL_QUICKSAND_FAST_EMPTYING || element_old == EL_MAGIC_WALL_EMPTYING || element_old == EL_BD_MAGIC_WALL_EMPTYING || + element_old == EL_DC_MAGIC_WALL_EMPTYING || element_old == EL_AMOEBA_DROPPING) cut_mode = CUT_ABOVE; @@ -1665,8 +2059,8 @@ void DrawEnvelopeBackground(int envelope_nr, int startx, int starty, void AnimateEnvelope(int envelope_nr, int anim_mode, int action) { int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; - boolean draw_masked = graphic_info[graphic].draw_masked; - int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_ON_BACKGROUND); + Bitmap *src_bitmap = graphic_info[graphic].bitmap; + int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND); boolean ffwd_delay = (tape.playing && tape.fast_forward); boolean no_delay = (tape.warp_forward); unsigned long anim_delay = 0; @@ -1675,8 +2069,8 @@ void AnimateEnvelope(int envelope_nr, int anim_mode, int action) int font_nr = FONT_ENVELOPE_1 + envelope_nr; int font_width = getFontWidth(font_nr); int font_height = getFontHeight(font_nr); - int max_xsize = level.envelope_xsize[envelope_nr]; - int max_ysize = level.envelope_ysize[envelope_nr]; + int max_xsize = level.envelope[envelope_nr].xsize; + int max_ysize = level.envelope[envelope_nr].ysize; int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0); int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0); int xend = max_xsize; @@ -1702,9 +2096,17 @@ void AnimateEnvelope(int envelope_nr, int anim_mode, int action) for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++) DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr); +#if 1 + DrawTextBuffer(SX + sx + font_width, SY + sy + font_height, + level.envelope[envelope_nr].text, font_nr, max_xsize, + xsize - 2, ysize - 2, 0, mask_mode, + level.envelope[envelope_nr].autowrap, + level.envelope[envelope_nr].centered, FALSE); +#else DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height, - level.envelope_text[envelope_nr], font_nr, max_xsize, + level.envelope[envelope_nr].text, font_nr, max_xsize, xsize - 2, ysize - 2, mask_mode); +#endif redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; BackToFront(); @@ -1713,87 +2115,373 @@ void AnimateEnvelope(int envelope_nr, int anim_mode, int action) } } -void ShowEnvelope(int envelope_nr) +void AnimateEnvelopeDoor(char *text, int anim_mode, int action) { - int element = EL_ENVELOPE_1 + envelope_nr; +#if 1 + int envelope_nr = 0; +#endif int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; - int sound_opening = element_info[element].sound[ACTION_OPENING]; - int sound_closing = element_info[element].sound[ACTION_CLOSING]; + Bitmap *src_bitmap = graphic_info[graphic].bitmap; + int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND); boolean ffwd_delay = (tape.playing && tape.fast_forward); boolean no_delay = (tape.warp_forward); - int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1); - int wait_delay_value = (no_delay ? 0 : normal_delay_value); - int anim_mode = graphic_info[graphic].anim_mode; - int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL: - anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode); + unsigned long anim_delay = 0; + int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); + int anim_delay_value = (no_delay ? 0 : frame_delay_value); +#if 1 + int max_word_len = maxWordLengthInString(text); + int font_nr = (max_word_len > 7 ? FONT_TEXT_1 : FONT_TEXT_2); +#else + int font_nr = FONT_ENVELOPE_1 + envelope_nr; +#endif + int font_width = getFontWidth(font_nr); + int font_height = getFontHeight(font_nr); +#if 1 - game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */ +#if 1 + int max_xsize = DXSIZE / font_width; + int max_ysize = DYSIZE / font_height; +#else + int max_xsize = 7; /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */ + int max_ysize = 13; /* tools.c: MAX_REQUEST_LINES == 13 */ +#endif - PlaySoundStereo(sound_opening, SOUND_MIDDLE); +#else + int max_xsize = level.envelope[envelope_nr].xsize; + int max_ysize = level.envelope[envelope_nr].ysize; +#endif + int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0); + int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0); + int xend = max_xsize; + int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0); + int xstep = (xstart < xend ? 1 : 0); + int ystep = (ystart < yend || xstep == 0 ? 1 : 0); + int x, y; - if (anim_mode == ANIM_DEFAULT) - AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING); +#if 1 + char *text_ptr; + char *text_copy = getStringCopy(text); +#else +#if 1 + font_nr = FONT_TEXT_2; - AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING); + if (maxWordLengthInString(text) > 7) /* MAX_REQUEST_LINE_FONT1_LEN == 7 */ + { + max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */ + font_nr = FONT_TEXT_1; + } +#else + int max_word_len = 0; + char *text_ptr; + char *text_copy = getStringCopy(text); - if (tape.playing) - Delay(wait_delay_value); - else - WaitForEventToContinue(); + font_nr = FONT_TEXT_2; - PlaySoundStereo(sound_closing, SOUND_MIDDLE); + for (text_ptr = text; *text_ptr; text_ptr++) + { + max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0); - if (anim_mode != ANIM_NONE) - AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING); + if (max_word_len > 7) /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */ + { + max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */ + font_nr = FONT_TEXT_1; - if (anim_mode == ANIM_DEFAULT) - AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING); + break; + } + } +#endif +#endif - game.envelope_active = FALSE; +#if 1 + for (text_ptr = text_copy; *text_ptr; text_ptr++) + if (*text_ptr == ' ') + *text_ptr = '\n'; +#endif - SetDrawtoField(DRAW_BUFFERED); +#if 1 + dDX = SX + (SXSIZE - DXSIZE) / 2 - DX; + dDY = SY + (SYSIZE - DYSIZE) / 2 - DY; +#else + dDX = SX + SXSIZE / 2 - max_xsize * font_width / 2 - DX; + dDY = SY + SYSIZE / 2 - max_ysize * font_height / 2 - DY; +#endif - redraw_mask |= REDRAW_FIELD; - BackToFront(); -} + for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep) + { + int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2; + int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2; + int sx = (SXSIZE - xsize * font_width) / 2; + int sy = (SYSIZE - ysize * font_height) / 2; + int xx, yy; -void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) -{ - Bitmap *src_bitmap = graphic_info[graphic].bitmap; - int mini_startx = src_bitmap->width * 3 / 4; - int mini_starty = src_bitmap->height * 2 / 3; - int src_x = mini_startx + graphic_info[graphic].src_x / 8; - int src_y = mini_starty + graphic_info[graphic].src_y / 8; +#if 1 + BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); +#else + SetDrawtoField(DRAW_BUFFERED); - *bitmap = src_bitmap; - *x = src_x; - *y = src_y; -} + BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY); -void DrawMicroElement(int xpos, int ypos, int element) -{ - Bitmap *src_bitmap; - int src_x, src_y; - int graphic = el2preimg(element); + SetDrawtoField(DRAW_BACKBUFFER); +#endif - getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y); - BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY, - xpos, ypos); -} + for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++) + DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr); -void DrawLevel() -{ - int x,y; +#if 1 - SetDrawBackgroundMask(REDRAW_NONE); - ClearWindow(); +#if 1 + DrawTextBuffer(SX + sx + font_width, SY + sy + font_height + 8, + text_copy, font_nr, max_xsize, + xsize - 2, ysize - 2, 2, mask_mode, + FALSE, TRUE, FALSE); +#else + DrawTextBuffer(SX + sx + font_width, SY + sy + font_height, + level.envelope[envelope_nr].text, font_nr, max_xsize, + xsize - 2, ysize - 2, 0, mask_mode, + level.envelope[envelope_nr].autowrap, + level.envelope[envelope_nr].centered, FALSE); +#endif - for (x = BX1; x <= BX2; x++) - for (y = BY1; y <= BY2; y++) - DrawScreenField(x, y); +#else + DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height, + level.envelope[envelope_nr].text, font_nr, max_xsize, + xsize - 2, ysize - 2, mask_mode); +#endif - redraw_mask |= REDRAW_FIELD; -} + /* copy request gadgets to door backbuffer */ +#if 1 + if ((ysize - 2) > 13) + BlitBitmap(bitmap_db_door, drawto, + DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2, + DOOR_GFX_PAGEY1 + 13 * font_height, + (xsize - 2) * font_width, + (ysize - 2 - 13) * font_height, + SX + sx + font_width, + SY + sy + font_height * (1 + 13)); +#else + if ((ysize - 2) > 13) + BlitBitmap(bitmap_db_door, drawto, + DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2, + DOOR_GFX_PAGEY1 + 13 * font_height, + (xsize - 2) * font_width, + (ysize - 2 - 13) * font_height, + SX + sx + font_width, + SY + sy + font_height * (1 + 13)); +#endif + +#if 1 + redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; + // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER; +#else + redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; +#endif + +#if 1 + DoAnimation(); + BackToFront(); +#else + BackToFront(); +#endif + + WaitUntilDelayReached(&anim_delay, anim_delay_value / 2); + } + +#if 1 + free(text_copy); +#endif +} + +void ShowEnvelope(int envelope_nr) +{ + int element = EL_ENVELOPE_1 + envelope_nr; + int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; + int sound_opening = element_info[element].sound[ACTION_OPENING]; + int sound_closing = element_info[element].sound[ACTION_CLOSING]; + boolean ffwd_delay = (tape.playing && tape.fast_forward); + boolean no_delay = (tape.warp_forward); + int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1); + int wait_delay_value = (no_delay ? 0 : normal_delay_value); + int anim_mode = graphic_info[graphic].anim_mode; + int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL: + anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode); + + game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */ + + PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE); + + if (anim_mode == ANIM_DEFAULT) + AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING); + + AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING); + + if (tape.playing) + Delay(wait_delay_value); + else + WaitForEventToContinue(); + + PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE); + + if (anim_mode != ANIM_NONE) + AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING); + + if (anim_mode == ANIM_DEFAULT) + AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING); + + game.envelope_active = FALSE; + + SetDrawtoField(DRAW_BUFFERED); + + redraw_mask |= REDRAW_FIELD; + BackToFront(); +} + +void ShowEnvelopeDoor(char *text, int action) +{ +#if 1 + int last_game_status = game_status; /* save current game status */ + // int last_draw_background_mask = gfx.draw_background_mask; + int envelope_nr = 0; +#endif + int element = EL_ENVELOPE_1 + envelope_nr; + int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; + int sound_opening = element_info[element].sound[ACTION_OPENING]; + int sound_closing = element_info[element].sound[ACTION_CLOSING]; +#if 0 + boolean ffwd_delay = (tape.playing && tape.fast_forward); + boolean no_delay = (tape.warp_forward); + int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1); + int wait_delay_value = (no_delay ? 0 : normal_delay_value); +#endif + int anim_mode = graphic_info[graphic].anim_mode; + int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL: + anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode); + +#if 1 + if (game_status == GAME_MODE_PLAYING) + { + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + BlitScreenToBitmap_EM(backbuffer); + else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + BlitScreenToBitmap_SP(backbuffer); + else + { + BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY); + } + } + + SetDrawtoField(DRAW_BACKBUFFER); + + // SetDrawBackgroundMask(REDRAW_NONE); + + if (action == ACTION_OPENING) + { + BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + + if (game_status != GAME_MODE_MAIN) + InitAnimation(); + } + + /* force DOOR font inside door area */ + game_status = GAME_MODE_PSEUDO_DOOR; +#endif + + game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */ + + if (action == ACTION_OPENING) + { + PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE); + + if (anim_mode == ANIM_DEFAULT) + AnimateEnvelopeDoor(text, ANIM_DEFAULT, ACTION_OPENING); + + AnimateEnvelopeDoor(text, main_anim_mode, ACTION_OPENING); + +#if 0 + if (tape.playing) + Delay(wait_delay_value); + else + WaitForEventToContinue(); +#endif + } + else + { + PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE); + + if (anim_mode != ANIM_NONE) + AnimateEnvelopeDoor(text, main_anim_mode, ACTION_CLOSING); + + if (anim_mode == ANIM_DEFAULT) + AnimateEnvelopeDoor(text, ANIM_DEFAULT, ACTION_CLOSING); + } + + game.envelope_active = FALSE; + +#if 1 + game_status = last_game_status; /* restore current game status */ + + if (action == ACTION_CLOSING) + { + if (game_status != GAME_MODE_MAIN) + StopAnimation(); + + BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + } +#else + SetDrawtoField(DRAW_BUFFERED); +#endif + + // SetDrawBackgroundMask(last_draw_background_mask); + +#if 1 + redraw_mask = REDRAW_FIELD; + // redraw_mask |= REDRAW_ALL; +#else + redraw_mask |= REDRAW_FIELD; +#endif + +#if 1 + if (game_status == GAME_MODE_MAIN) + DoAnimation(); + + BackToFront(); + + if (game_status == GAME_MODE_PLAYING && + level.game_engine_type == GAME_ENGINE_TYPE_RND) + SetDrawtoField(DRAW_BUFFERED); +#else + BackToFront(); +#endif +} + +void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize) +{ + Bitmap *src_bitmap; + int src_x, src_y; + int graphic = el2preimg(element); + + getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y); +} + +void DrawLevel() +{ + int x,y; + +#if 1 + SetMainBackgroundImage(IMG_BACKGROUND_PLAYING); + SetDrawBackgroundMask(REDRAW_FIELD); +#else + SetDrawBackgroundMask(REDRAW_NONE); +#endif + + ClearField(); + + for (x = BX1; x <= BX2; x++) + for (y = BY1; y <= BY2; y++) + DrawScreenField(x, y); + + redraw_mask |= REDRAW_FIELD; +} void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y) { @@ -1806,33 +2494,36 @@ void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y) redraw_mask |= REDRAW_FIELD; } -static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y) +static void DrawPreviewLevelExt(int from_x, int from_y) { + boolean show_level_border = (BorderElement != EL_EMPTY); + int level_xsize = lev_fieldx + (show_level_border ? 2 : 0); + int level_ysize = lev_fieldy + (show_level_border ? 2 : 0); + int tile_size = preview.tile_size; + int preview_width = preview.xsize * tile_size; + int preview_height = preview.ysize * tile_size; + int real_preview_xsize = MIN(level_xsize, preview.xsize); + int real_preview_ysize = MIN(level_ysize, preview.ysize); + int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align); + int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign); int x, y; - DrawBackground(xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE); + DrawBackground(dst_x, dst_y, preview_width, preview_height); - if (lev_fieldx < STD_LEV_FIELDX) - xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX; - if (lev_fieldy < STD_LEV_FIELDY) - ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY; + dst_x += (preview_width - real_preview_xsize * tile_size) / 2; + dst_y += (preview_height - real_preview_ysize * tile_size) / 2; - xpos += MICRO_TILEX; - ypos += MICRO_TILEY; - - for (x = -1; x <= STD_LEV_FIELDX; x++) + for (x = 0; x < real_preview_xsize; x++) { - for (y = -1; y <= STD_LEV_FIELDY; y++) + for (y = 0; y < real_preview_ysize; y++) { - int lx = from_x + x, ly = from_y + y; + int lx = from_x + x + (show_level_border ? -1 : 0); + int ly = from_y + y + (show_level_border ? -1 : 0); + int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] : + getBorderElement(lx, ly)); - if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy) - DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, - level.field[lx][ly]); - else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1 - && BorderElement != EL_EMPTY) - DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, - getBorderElement(lx, ly)); + DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size, + element, tile_size); } } @@ -1841,64 +2532,143 @@ static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y) #define MICROLABEL_EMPTY 0 #define MICROLABEL_LEVEL_NAME 1 -#define MICROLABEL_CREATED_BY 2 +#define MICROLABEL_LEVEL_AUTHOR_HEAD 2 #define MICROLABEL_LEVEL_AUTHOR 3 -#define MICROLABEL_IMPORTED_FROM 4 -#define MICROLABEL_LEVEL_IMPORT_INFO 5 +#define MICROLABEL_IMPORTED_FROM_HEAD 4 +#define MICROLABEL_IMPORTED_FROM 5 +#define MICROLABEL_IMPORTED_BY_HEAD 6 +#define MICROLABEL_IMPORTED_BY 7 + +static int getMaxTextLength(struct TextPosInfo *pos, int font_nr) +{ + int max_text_width = SXSIZE; + int font_width = getFontWidth(font_nr); + + if (pos->align == ALIGN_CENTER) + max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2); + else if (pos->align == ALIGN_RIGHT) + max_text_width = pos->x; + else + max_text_width = SXSIZE - pos->x; + + return max_text_width / font_width; +} -static void DrawMicroLevelLabelExt(int mode) +static void DrawPreviewLevelLabelExt(int mode) { + struct TextPosInfo *pos = &menu.main.text.level_info_2; char label_text[MAX_OUTPUT_LINESIZE + 1]; int max_len_label_text; +#if 1 + int font_nr = pos->font; + int i; + + if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD || + mode == MICROLABEL_IMPORTED_FROM_HEAD || + mode == MICROLABEL_IMPORTED_BY_HEAD) + font_nr = pos->font_alt; +#else int font_nr = FONT_TEXT_2; + int i; - if (mode == MICROLABEL_CREATED_BY || mode == MICROLABEL_IMPORTED_FROM) + if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD || + mode == MICROLABEL_IMPORTED_FROM_HEAD || + mode == MICROLABEL_IMPORTED_BY_HEAD) font_nr = FONT_TEXT_3; +#endif +#if 1 + max_len_label_text = getMaxTextLength(pos, font_nr); +#else max_len_label_text = SXSIZE / getFontWidth(font_nr); +#endif + +#if 1 + if (pos->size != -1) + max_len_label_text = pos->size; +#endif + + for (i = 0; i < max_len_label_text; i++) + label_text[i] = ' '; + label_text[max_len_label_text] = '\0'; + + if (strlen(label_text) > 0) + { +#if 1 + DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align); +#else + int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; + int lypos = MICROLABEL2_YPOS; - DrawBackground(SX, MICROLABEL_YPOS, SXSIZE, getFontHeight(font_nr)); + DrawText(lxpos, lypos, label_text, font_nr); +#endif + } - strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name : - mode == MICROLABEL_CREATED_BY ? "created by" : - mode == MICROLABEL_LEVEL_AUTHOR ? level.author : - mode == MICROLABEL_IMPORTED_FROM ? "imported from" : - mode == MICROLABEL_LEVEL_IMPORT_INFO ? - leveldir_current->imported_from : ""), + strncpy(label_text, + (mode == MICROLABEL_LEVEL_NAME ? level.name : + mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" : + mode == MICROLABEL_LEVEL_AUTHOR ? level.author : + mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" : + mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from : + mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" : + mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""), max_len_label_text); label_text[max_len_label_text] = '\0'; if (strlen(label_text) > 0) { +#if 1 + DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align); +#else int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; - int lypos = MICROLABEL_YPOS; + int lypos = MICROLABEL2_YPOS; DrawText(lxpos, lypos, label_text, font_nr); +#endif } redraw_mask |= REDRAW_MICROLEVEL; } -void DrawMicroLevel(int xpos, int ypos, boolean restart) +void DrawPreviewLevel(boolean restart) { static unsigned long scroll_delay = 0; static unsigned long label_delay = 0; static int from_x, from_y, scroll_direction; static int label_state, label_counter; - int last_game_status = game_status; /* save current game status */ + unsigned long scroll_delay_value = preview.step_delay; + boolean show_level_border = (BorderElement != EL_EMPTY); + int level_xsize = lev_fieldx + (show_level_border ? 2 : 0); + int level_ysize = lev_fieldy + (show_level_border ? 2 : 0); + int last_game_status = game_status; /* save current game status */ +#if 0 /* force PREVIEW font on preview level */ game_status = GAME_MODE_PSEUDO_PREVIEW; +#endif if (restart) { - from_x = from_y = 0; + from_x = 0; + from_y = 0; + + if (preview.anim_mode == ANIM_CENTERED) + { + if (level_xsize > preview.xsize) + from_x = (level_xsize - preview.xsize) / 2; + if (level_ysize > preview.ysize) + from_y = (level_ysize - preview.ysize) / 2; + } + + from_x += preview.xoffset; + from_y += preview.yoffset; + scroll_direction = MV_RIGHT; label_state = 1; label_counter = 0; - DrawMicroLevelExt(xpos, ypos, from_x, from_y); - DrawMicroLevelLabelExt(label_state); + DrawPreviewLevelExt(from_x, from_y); + DrawPreviewLevelLabelExt(label_state); /* initialize delay counters */ DelayReached(&scroll_delay, 0); @@ -1906,11 +2676,39 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart) if (leveldir_current->name) { - int text_width = getTextWidth(leveldir_current->name, FONT_TEXT_1); - int lxpos = SX + (SXSIZE - text_width) / 2; - int lypos = SY + 352; + struct TextPosInfo *pos = &menu.main.text.level_info_1; + char label_text[MAX_OUTPUT_LINESIZE + 1]; +#if 1 + int font_nr = pos->font; +#else + int font_nr = FONT_TEXT_1; +#endif +#if 1 + int max_len_label_text = getMaxTextLength(pos, font_nr); +#else + int max_len_label_text = SXSIZE / getFontWidth(font_nr); +#endif +#if 0 + int text_width; + int lxpos, lypos; +#endif + +#if 1 + if (pos->size != -1) + max_len_label_text = pos->size; +#endif + + strncpy(label_text, leveldir_current->name, max_len_label_text); + label_text[max_len_label_text] = '\0'; + +#if 1 + DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align); +#else + lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; + lypos = SY + MICROLABEL1_YPOS; - DrawText(lxpos, lypos, leveldir_current->name, FONT_TEXT_1); + DrawText(lxpos, lypos, label_text, font_nr); +#endif } game_status = last_game_status; /* restore current game status */ @@ -1918,36 +2716,51 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart) return; } - /* scroll micro level, if needed */ - if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) && - DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY)) + /* scroll preview level, if needed */ + if (preview.anim_mode != ANIM_NONE && + (level_xsize > preview.xsize || level_ysize > preview.ysize) && + DelayReached(&scroll_delay, scroll_delay_value)) { switch (scroll_direction) { case MV_LEFT: if (from_x > 0) - from_x--; + { + from_x -= preview.step_offset; + from_x = (from_x < 0 ? 0 : from_x); + } else scroll_direction = MV_UP; break; case MV_RIGHT: - if (from_x < lev_fieldx - STD_LEV_FIELDX) - from_x++; + if (from_x < level_xsize - preview.xsize) + { + from_x += preview.step_offset; + from_x = (from_x > level_xsize - preview.xsize ? + level_xsize - preview.xsize : from_x); + } else scroll_direction = MV_DOWN; break; case MV_UP: if (from_y > 0) - from_y--; + { + from_y -= preview.step_offset; + from_y = (from_y < 0 ? 0 : from_y); + } else scroll_direction = MV_RIGHT; break; case MV_DOWN: - if (from_y < lev_fieldy - STD_LEV_FIELDY) - from_y++; + if (from_y < level_ysize - preview.ysize) + { + from_y += preview.step_offset; + from_y = (from_y > level_ysize - preview.ysize ? + level_ysize - preview.ysize : from_y); + } else scroll_direction = MV_LEFT; break; @@ -1956,966 +2769,5814 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart) break; } - DrawMicroLevelExt(xpos, ypos, from_x, from_y); + DrawPreviewLevelExt(from_x, from_y); } + /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */ /* redraw micro level label, if needed */ - if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 && - strcmp(level.author, ANONYMOUS_NAME) != 0 && - strcmp(level.author, leveldir_current->name) != 0 && + if (!strEqual(level.name, NAMELESS_LEVEL_NAME) && + !strEqual(level.author, ANONYMOUS_NAME) && + !strEqual(level.author, leveldir_current->name) && DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY)) { int max_label_counter = 23; - if (leveldir_current->imported_from != NULL) + if (leveldir_current->imported_from != NULL && + strlen(leveldir_current->imported_from) > 0) + max_label_counter += 14; + if (leveldir_current->imported_by != NULL && + strlen(leveldir_current->imported_by) > 0) max_label_counter += 14; label_counter = (label_counter + 1) % max_label_counter; label_state = (label_counter >= 0 && label_counter <= 7 ? MICROLABEL_LEVEL_NAME : label_counter >= 9 && label_counter <= 12 ? - MICROLABEL_CREATED_BY : + MICROLABEL_LEVEL_AUTHOR_HEAD : label_counter >= 14 && label_counter <= 21 ? MICROLABEL_LEVEL_AUTHOR : label_counter >= 23 && label_counter <= 26 ? - MICROLABEL_IMPORTED_FROM : + MICROLABEL_IMPORTED_FROM_HEAD : label_counter >= 28 && label_counter <= 35 ? - MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY); - DrawMicroLevelLabelExt(label_state); + MICROLABEL_IMPORTED_FROM : + label_counter >= 37 && label_counter <= 40 ? + MICROLABEL_IMPORTED_BY_HEAD : + label_counter >= 42 && label_counter <= 49 ? + MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY); + + if (leveldir_current->imported_from == NULL && + (label_state == MICROLABEL_IMPORTED_FROM_HEAD || + label_state == MICROLABEL_IMPORTED_FROM)) + label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ? + MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY); + + DrawPreviewLevelLabelExt(label_state); } game_status = last_game_status; /* restore current game status */ } -void WaitForEventToContinue() +inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, + int graphic, int sync_frame, int mask_mode) { - boolean still_wait = TRUE; + int frame = getGraphicAnimationFrame(graphic, sync_frame); - /* simulate releasing mouse button over last gadget, if still pressed */ - if (button_status) - HandleGadgets(-1, -1, 0); + if (mask_mode == USE_MASKING) + DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame); + else + DrawGraphicExt(dst_bitmap, x, y, graphic, frame); +} - button_status = MB_RELEASED; +inline void DrawGraphicAnimation(int x, int y, int graphic) +{ + int lx = LEVELX(x), ly = LEVELY(y); - while (still_wait) - { - if (PendingEvent()) - { - Event event; - - NextEvent(&event); - - switch (event.type) - { - case EVENT_BUTTONPRESS: - case EVENT_KEYPRESS: - still_wait = FALSE; - break; + if (!IN_SCR_FIELD(x, y)) + return; - case EVENT_KEYRELEASE: - ClearPlayerAction(); - break; + DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY, + graphic, GfxFrame[lx][ly], NO_MASKING); + MarkTileDirty(x, y); +} - default: - HandleOtherEvents(&event); - break; - } - } - else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED) - { - still_wait = FALSE; - } +void DrawLevelGraphicAnimation(int x, int y, int graphic) +{ + DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); +} - DoAnimation(); +void DrawLevelElementAnimation(int x, int y, int element) +{ + int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); - /* don't eat all CPU time */ - Delay(10); - } + DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); } -#define MAX_REQUEST_LINES 13 -#define MAX_REQUEST_LINE_FONT1_LEN 7 -#define MAX_REQUEST_LINE_FONT2_LEN 10 - -boolean Request(char *text, unsigned int req_state) +inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) { - int mx, my, ty, result = -1; - unsigned int old_door_state; - int last_game_status = game_status; /* save current game status */ - int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN; - int font_nr = FONT_TEXT_2; - int max_word_len = 0; - char *text_ptr; - - for (text_ptr = text; *text_ptr; text_ptr++) - { - max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0); + int sx = SCREENX(x), sy = SCREENY(y); - if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN) - { - max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN; - font_nr = FONT_LEVEL_NUMBER; + if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) + return; - break; - } - } + if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) + return; -#if 1 - /* disable deactivated drawing when quick-loading level tape recording */ - if (tape.playing && tape.deactivate_display) - TapeDeactivateDisplayOff(TRUE); -#endif + DrawGraphicAnimation(sx, sy, graphic); #if 1 - SetMouseCursor(CURSOR_DEFAULT); -#endif - -#if defined(PLATFORM_UNIX) - /* pause network game while waiting for request to answer */ - if (options.network && - game_status == GAME_MODE_PLAYING && - req_state & REQUEST_WAIT_FOR) - SendToServer_PausePlaying(); + if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y))) + DrawLevelFieldCrumbled(x, y); +#else + if (GFX_CRUMBLED(Feld[x][y])) + DrawLevelFieldCrumbled(x, y); #endif +} - old_door_state = GetDoorState(); - - /* simulate releasing mouse button over last gadget, if still pressed */ - if (button_status) - HandleGadgets(-1, -1, 0); - - UnmapAllGadgets(); +void DrawLevelElementAnimationIfNeeded(int x, int y, int element) +{ + int sx = SCREENX(x), sy = SCREENY(y); + int graphic; - CloseDoor(DOOR_CLOSE_1); + if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) + return; - /* save old door content */ - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); + graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); - SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); + if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) + return; - /* clear door drawing field */ - DrawBackground(DX, DY, DXSIZE, DYSIZE); + DrawGraphicAnimation(sx, sy, graphic); - /* force DOOR font on preview level */ - game_status = GAME_MODE_PSEUDO_DOOR; + if (GFX_CRUMBLED(element)) + DrawLevelFieldCrumbled(x, y); +} - /* write text for request */ - for (ty = 0; ty < MAX_REQUEST_LINES; ty++) +static int getPlayerGraphic(struct PlayerInfo *player, int move_dir) +{ + if (player->use_murphy) { - char text_line[max_request_line_len + 1]; - int tx, tl, tc = 0; + /* this works only because currently only one player can be "murphy" ... */ + static int last_horizontal_dir = MV_LEFT; + int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir); - if (!*text) - break; + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + last_horizontal_dir = move_dir; - for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++) + if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */ { - tc = *(text + tx); - if (!tc || tc == ' ') - break; - } + int direction = (player->is_snapping ? move_dir : last_horizontal_dir); - if (!tl) - { - text++; - ty--; - continue; + graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction); } - strncpy(text_line, text, tl); - text_line[tl] = 0; + return graphic; + } + else + return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir); +} - DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2, - DY + 8 + ty * (getFontHeight(font_nr) + 2), - text_line, font_nr); +static boolean equalGraphics(int graphic1, int graphic2) +{ + struct GraphicInfo *g1 = &graphic_info[graphic1]; + struct GraphicInfo *g2 = &graphic_info[graphic2]; - text += tl + (tc == ' ' ? 1 : 0); - } + return (g1->bitmap == g2->bitmap && + g1->src_x == g2->src_x && + g1->src_y == g2->src_y && + g1->anim_frames == g2->anim_frames && + g1->anim_delay == g2->anim_delay && + g1->anim_mode == g2->anim_mode); +} - game_status = last_game_status; /* restore current game status */ +void DrawAllPlayers() +{ + int i; - if (req_state & REQ_ASK) - { - MapGadget(tool_gadget[TOOL_CTRL_ID_YES]); - MapGadget(tool_gadget[TOOL_CTRL_ID_NO]); - } - else if (req_state & REQ_CONFIRM) - { - MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]); - } - else if (req_state & REQ_PLAYER) - { - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]); - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]); - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]); - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]); - } + for (i = 0; i < MAX_PLAYERS; i++) + if (stored_player[i].active) + DrawPlayer(&stored_player[i]); +} - /* copy request gadgets to door backbuffer */ - BlitBitmap(drawto, bitmap_db_door, - DX, DY, DXSIZE, DYSIZE, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); +void DrawPlayerField(int x, int y) +{ + if (!IS_PLAYER(x, y)) + return; - OpenDoor(DOOR_OPEN_1); + DrawPlayer(PLAYERINFO(x, y)); +} -#if 0 - ClearEventQueue(); -#endif +#define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1 - if (!(req_state & REQUEST_WAIT_FOR)) - { - SetDrawBackgroundMask(REDRAW_FIELD); +void DrawPlayer(struct PlayerInfo *player) +{ + int jx = player->jx; + int jy = player->jy; + int move_dir = player->MovDir; + int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0); + int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0); + int last_jx = (player->is_moving ? jx - dx : jx); + int last_jy = (player->is_moving ? jy - dy : jy); + int next_jx = jx + dx; + int next_jy = jy + dy; + boolean player_is_moving = (player->MovPos ? TRUE : FALSE); + boolean player_is_opaque = FALSE; + int sx = SCREENX(jx), sy = SCREENY(jy); + int sxx = 0, syy = 0; + int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy]; + int graphic; + int action = ACTION_DEFAULT; + int last_player_graphic = getPlayerGraphic(player, move_dir); + int last_player_frame = player->Frame; + int frame = 0; - return FALSE; + /* GfxElement[][] is set to the element the player is digging or collecting; + remove also for off-screen player if the player is not moving anymore */ + if (IN_LEV_FIELD(jx, jy) && !player_is_moving) + GfxElement[jx][jy] = EL_UNDEFINED; + + if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy))) + return; + +#if DEBUG + if (!IN_LEV_FIELD(jx, jy)) + { + printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy); + printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy); + printf("DrawPlayerField(): This should never happen!\n"); + return; } +#endif - if (game_status != GAME_MODE_MAIN) - InitAnimation(); + if (element == EL_EXPLOSION) + return; - button_status = MB_RELEASED; + action = (player->is_pushing ? ACTION_PUSHING : + player->is_digging ? ACTION_DIGGING : + player->is_collecting ? ACTION_COLLECTING : + player->is_moving ? ACTION_MOVING : + player->is_snapping ? ACTION_SNAPPING : + player->is_dropping ? ACTION_DROPPING : + player->is_waiting ? player->action_waiting : ACTION_DEFAULT); - request_gadget_id = -1; + if (player->is_waiting) + move_dir = player->dir_waiting; - SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); + InitPlayerGfxAnimation(player, action, move_dir); -#if 0 - SetMouseCursor(CURSOR_DEFAULT); -#endif + /* ----------------------------------------------------------------------- */ + /* draw things in the field the player is leaving, if needed */ + /* ----------------------------------------------------------------------- */ - while (result < 0) + if (player->is_moving) { - if (PendingEvent()) + if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element)) { - Event event; - - NextEvent(&event); + DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]); - switch(event.type) - { - case EVENT_BUTTONPRESS: - case EVENT_BUTTONRELEASE: - case EVENT_MOTIONNOTIFY: - { - if (event.type == EVENT_MOTIONNOTIFY) - { - if (!PointerInWindow(window)) - continue; /* window and pointer are on different screens */ - - if (!button_status) - continue; + if (last_element == EL_DYNAMITE_ACTIVE || + last_element == EL_EM_DYNAMITE_ACTIVE || + last_element == EL_SP_DISK_RED_ACTIVE) + DrawDynamite(last_jx, last_jy); + else + DrawLevelFieldThruMask(last_jx, last_jy); + } + else if (last_element == EL_DYNAMITE_ACTIVE || + last_element == EL_EM_DYNAMITE_ACTIVE || + last_element == EL_SP_DISK_RED_ACTIVE) + DrawDynamite(last_jx, last_jy); +#if 0 + /* !!! this is not enough to prevent flickering of players which are + moving next to each others without a free tile between them -- this + can only be solved by drawing all players layer by layer (first the + background, then the foreground etc.) !!! => TODO */ + else if (!IS_PLAYER(last_jx, last_jy)) + DrawLevelField(last_jx, last_jy); +#else + else + DrawLevelField(last_jx, last_jy); +#endif - motion_status = TRUE; - mx = ((MotionEvent *) &event)->x; - my = ((MotionEvent *) &event)->y; - } - else - { - motion_status = FALSE; - mx = ((ButtonEvent *) &event)->x; - my = ((ButtonEvent *) &event)->y; - if (event.type == EVENT_BUTTONPRESS) - button_status = ((ButtonEvent *) &event)->button; - else - button_status = MB_RELEASED; - } + if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy))) + DrawLevelElement(next_jx, next_jy, EL_EMPTY); + } - /* this sets 'request_gadget_id' */ - HandleGadgets(mx, my, button_status); + if (!IN_SCR_FIELD(sx, sy)) + return; - switch(request_gadget_id) - { - case TOOL_CTRL_ID_YES: - result = TRUE; - break; - case TOOL_CTRL_ID_NO: - result = FALSE; - break; - case TOOL_CTRL_ID_CONFIRM: - result = TRUE | FALSE; - break; + /* ----------------------------------------------------------------------- */ + /* draw things behind the player, if needed */ + /* ----------------------------------------------------------------------- */ - case TOOL_CTRL_ID_PLAYER_1: - result = 1; - break; - case TOOL_CTRL_ID_PLAYER_2: - result = 2; - break; - case TOOL_CTRL_ID_PLAYER_3: - result = 3; - break; - case TOOL_CTRL_ID_PLAYER_4: - result = 4; - break; + if (Back[jx][jy]) + DrawLevelElement(jx, jy, Back[jx][jy]); + else if (IS_ACTIVE_BOMB(element)) + DrawLevelElement(jx, jy, EL_EMPTY); + else + { + if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED) + { + int old_element = GfxElement[jx][jy]; + int old_graphic = el_act_dir2img(old_element, action, move_dir); + int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame); - default: - break; - } + if (GFX_CRUMBLED(old_element)) + DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame); + else + DrawGraphic(sx, sy, old_graphic, frame); - break; - } + if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER) + player_is_opaque = TRUE; + } + else + { + GfxElement[jx][jy] = EL_UNDEFINED; - case EVENT_KEYPRESS: - switch(GetEventKey((KeyEvent *)&event, TRUE)) - { - case KSYM_Return: - result = 1; - break; + /* make sure that pushed elements are drawn with correct frame rate */ +#if 1 + graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir); - case KSYM_Escape: - result = 0; - break; + if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic)) + GfxFrame[jx][jy] = player->StepFrame; +#else + if (player->is_pushing && player->is_moving) + GfxFrame[jx][jy] = player->StepFrame; +#endif - default: - break; - } - if (req_state & REQ_PLAYER) - result = 0; - break; + DrawLevelField(jx, jy); + } + } - case EVENT_KEYRELEASE: - ClearPlayerAction(); - break; +#if !DRAW_PLAYER_OVER_PUSHED_ELEMENT + /* ----------------------------------------------------------------------- */ + /* draw player himself */ + /* ----------------------------------------------------------------------- */ - default: - HandleOtherEvents(&event); - break; - } - } - else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED) - { - int joy = AnyJoystick(); + graphic = getPlayerGraphic(player, move_dir); - if (joy & JOY_BUTTON_1) - result = 1; - else if (joy & JOY_BUTTON_2) - result = 0; - } + /* in the case of changed player action or direction, prevent the current + animation frame from being restarted for identical animations */ + if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic)) + player->Frame = last_player_frame; - DoAnimation(); + frame = getGraphicAnimationFrame(graphic, player->Frame); - /* don't eat all CPU time */ - Delay(10); + if (player->GfxPos) + { + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + sxx = player->GfxPos; + else + syy = player->GfxPos; } - if (game_status != GAME_MODE_MAIN) - StopAnimation(); + if (!setup.soft_scrolling && ScreenMovPos) + sxx = syy = 0; - UnmapToolButtons(); + if (player_is_opaque) + DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING); + else + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); - if (!(req_state & REQ_STAY_OPEN)) + if (SHIELD_ON(player)) { - CloseDoor(DOOR_CLOSE_1); + int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE : + IMG_SHIELD_NORMAL_ACTIVE); + int frame = getGraphicAnimationFrame(graphic, -1); - if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1)) - { - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE, - DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1); - OpenDoor(DOOR_OPEN_1); - } + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); } +#endif - RemapAllGadgets(); +#if DRAW_PLAYER_OVER_PUSHED_ELEMENT + if (player->GfxPos) + { + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + sxx = player->GfxPos; + else + syy = player->GfxPos; + } +#endif - SetDrawBackgroundMask(REDRAW_FIELD); + /* ----------------------------------------------------------------------- */ + /* draw things the player is pushing, if needed */ + /* ----------------------------------------------------------------------- */ -#if defined(PLATFORM_UNIX) - /* continue network game after request */ - if (options.network && - game_status == GAME_MODE_PLAYING && - req_state & REQUEST_WAIT_FOR) - SendToServer_ContinuePlaying(); +#if 0 + printf("::: %d, %d [%d, %d] [%d]\n", + player->is_pushing, player_is_moving, player->GfxAction, + player->is_moving, player_is_moving); #endif #if 1 - /* restore deactivated drawing when quick-loading level tape recording */ - if (tape.playing && tape.deactivate_display) - TapeDeactivateDisplayOn(); -#endif + if (player->is_pushing && player->is_moving) + { + int px = SCREENX(jx), py = SCREENY(jy); + int pxx = (TILEX - ABS(sxx)) * dx; + int pyy = (TILEY - ABS(syy)) * dy; + int gfx_frame = GfxFrame[jx][jy]; - return result; -} + int graphic; + int sync_frame; + int frame; -unsigned int OpenDoor(unsigned int door_state) -{ - unsigned int new_door_state; + if (!IS_MOVING(jx, jy)) /* push movement already finished */ + { + element = Feld[next_jx][next_jy]; + gfx_frame = GfxFrame[next_jx][next_jy]; + } - if (door_state & DOOR_COPY_BACK) - { - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); - door_state &= ~DOOR_COPY_BACK; - } + graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir); - new_door_state = MoveDoor(door_state); +#if 1 + sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame); + frame = getGraphicAnimationFrame(graphic, sync_frame); +#else + frame = getGraphicAnimationFrame(graphic, player->StepFrame); +#endif - return(new_door_state); -} + /* draw background element under pushed element (like the Sokoban field) */ +#if 1 + if (game.use_masked_pushing && IS_MOVING(jx, jy)) + { + /* this allows transparent pushing animation over non-black background */ -unsigned int CloseDoor(unsigned int door_state) -{ - unsigned int new_door_state; + if (Back[jx][jy]) + DrawLevelElement(jx, jy, Back[jx][jy]); + else + DrawLevelElement(jx, jy, EL_EMPTY); - BlitBitmap(backbuffer, bitmap_db_door, - DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); - BlitBitmap(backbuffer, bitmap_db_door, - VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + if (Back[next_jx][next_jy]) + DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); + else + DrawLevelElement(next_jx, next_jy, EL_EMPTY); + } + else if (Back[next_jx][next_jy]) + DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); +#else + if (Back[next_jx][next_jy]) + DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); +#endif - new_door_state = MoveDoor(door_state); +#if 0 + printf("::: %d, %d, %d, %d [%d] [%d, %d, %d] [%d] [%d, %d] [%d, %d]\n", + jx, px, player->GfxPos, player->StepFrame, + player->is_pushing, + dx, sxx, pxx, + IS_MOVING(jx, jy), + graphic, frame, + GfxFrame[jx][jy], GfxFrame[next_jx][next_jy]); +#endif - return(new_door_state); -} +#if 1 + /* do not draw (EM style) pushing animation when pushing is finished */ + /* (two-tile animations usually do not contain start and end frame) */ + if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy)) + DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]); + else + DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING); +#else + /* masked drawing is needed for EMC style (double) movement graphics */ + /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */ + DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING); +#endif + } +#endif -unsigned int GetDoorState() -{ - return MoveDoor(DOOR_GET_STATE); -} +#if DRAW_PLAYER_OVER_PUSHED_ELEMENT + /* ----------------------------------------------------------------------- */ + /* draw player himself */ + /* ----------------------------------------------------------------------- */ -unsigned int SetDoorState(unsigned int door_state) -{ - return MoveDoor(door_state | DOOR_SET_STATE); -} + graphic = getPlayerGraphic(player, move_dir); -unsigned int MoveDoor(unsigned int door_state) -{ - static int door1 = DOOR_OPEN_1; - static int door2 = DOOR_CLOSE_2; - unsigned long door_delay = 0; - unsigned long door_delay_value; - int stepsize = 1; + /* in the case of changed player action or direction, prevent the current + animation frame from being restarted for identical animations */ + if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic)) + player->Frame = last_player_frame; - if (door_state == DOOR_GET_STATE) - return(door1 | door2); + frame = getGraphicAnimationFrame(graphic, player->Frame); - if (door_state & DOOR_SET_STATE) + if (player->GfxPos) { - if (door_state & DOOR_ACTION_1) - door1 = door_state & DOOR_ACTION_1; - if (door_state & DOOR_ACTION_2) - door2 = door_state & DOOR_ACTION_2; + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + sxx = player->GfxPos; + else + syy = player->GfxPos; + } + + if (!setup.soft_scrolling && ScreenMovPos) + sxx = syy = 0; + + if (player_is_opaque) + DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING); + else + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); + + if (SHIELD_ON(player)) + { + int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE : + IMG_SHIELD_NORMAL_ACTIVE); + int frame = getGraphicAnimationFrame(graphic, -1); + + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); + } +#endif + + /* ----------------------------------------------------------------------- */ + /* draw things in front of player (active dynamite or dynabombs) */ + /* ----------------------------------------------------------------------- */ + + if (IS_ACTIVE_BOMB(element)) + { + graphic = el2img(element); + frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]); + + if (game.emulation == EMU_SUPAPLEX) + DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame); + else + DrawGraphicThruMask(sx, sy, graphic, frame); + } + + if (player_is_moving && last_element == EL_EXPLOSION) + { + int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ? + GfxElement[last_jx][last_jy] : EL_EMPTY); + int graphic = el_act2img(element, ACTION_EXPLODING); + int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2); + int phase = ExplodePhase[last_jx][last_jy] - 1; + int frame = getGraphicAnimationFrame(graphic, phase - delay); + + if (phase >= delay) + DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame); + } + + /* ----------------------------------------------------------------------- */ + /* draw elements the player is just walking/passing through/under */ + /* ----------------------------------------------------------------------- */ + + if (player_is_moving) + { + /* handle the field the player is leaving ... */ + if (IS_ACCESSIBLE_INSIDE(last_element)) + DrawLevelField(last_jx, last_jy); + else if (IS_ACCESSIBLE_UNDER(last_element)) + DrawLevelFieldThruMask(last_jx, last_jy); + } + + /* do not redraw accessible elements if the player is just pushing them */ + if (!player_is_moving || !player->is_pushing) + { + /* ... and the field the player is entering */ + if (IS_ACCESSIBLE_INSIDE(element)) + DrawLevelField(jx, jy); + else if (IS_ACCESSIBLE_UNDER(element)) + DrawLevelFieldThruMask(jx, jy); + } + + MarkTileDirty(sx, sy); +} + +/* ------------------------------------------------------------------------- */ + +void WaitForEventToContinue() +{ + boolean still_wait = TRUE; + + /* simulate releasing mouse button over last gadget, if still pressed */ + if (button_status) + HandleGadgets(-1, -1, 0); + + button_status = MB_RELEASED; + +#if 1 + ClearEventQueue(); +#endif + + while (still_wait) + { + if (PendingEvent()) + { + Event event; + + NextEvent(&event); + + switch (event.type) + { + case EVENT_BUTTONPRESS: + case EVENT_KEYPRESS: + still_wait = FALSE; + break; + + case EVENT_KEYRELEASE: + ClearPlayerAction(); + break; + + default: + HandleOtherEvents(&event); + break; + } + } + else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED) + { + still_wait = FALSE; + } + + DoAnimation(); + + /* don't eat all CPU time */ + Delay(10); + } +} + +#define MAX_REQUEST_LINES 13 +#define MAX_REQUEST_LINE_FONT1_LEN 7 +#define MAX_REQUEST_LINE_FONT2_LEN 10 + +boolean Request(char *text, unsigned int req_state) +{ + int mx, my, ty, result = -1; + unsigned int old_door_state; + int last_game_status = game_status; /* save current game status */ + int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN; + int font_nr = FONT_TEXT_2; + boolean use_envelope_request = TRUE * 0; +#if 0 + int max_word_len = 0; +#endif + char *text_ptr; + int i; + +#if 1 + if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN) + { + max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN; + font_nr = FONT_TEXT_1; + } +#else + for (text_ptr = text; *text_ptr; text_ptr++) + { + max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0); + + if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN) + { + max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN; +#if 1 + font_nr = FONT_TEXT_1; +#else + font_nr = FONT_LEVEL_NUMBER; +#endif + + break; + } + } +#endif + + if (game_status == GAME_MODE_PLAYING) + { + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + BlitScreenToBitmap_EM(backbuffer); + else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + BlitScreenToBitmap_SP(backbuffer); + } + + /* disable deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.deactivate_display) + TapeDeactivateDisplayOff(TRUE); + + SetMouseCursor(CURSOR_DEFAULT); + +#if defined(NETWORK_AVALIABLE) + /* pause network game while waiting for request to answer */ + if (options.network && + game_status == GAME_MODE_PLAYING && + req_state & REQUEST_WAIT_FOR_INPUT) + SendToServer_PausePlaying(); +#endif + + old_door_state = GetDoorState(); + + /* simulate releasing mouse button over last gadget, if still pressed */ + if (button_status) + HandleGadgets(-1, -1, 0); + + UnmapAllGadgets(); + +#if 1 + if (old_door_state & DOOR_OPEN_1 && !use_envelope_request) +#else + if (old_door_state & DOOR_OPEN_1) +#endif + { + CloseDoor(DOOR_CLOSE_1); + + /* save old door content */ + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); + } + +#if 1 + SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); +#endif + + SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); + + /* clear door drawing field */ + DrawBackground(DX, DY, DXSIZE, DYSIZE); + + /* force DOOR font inside door area */ + game_status = GAME_MODE_PSEUDO_DOOR; + + /* write text for request */ + for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++) + { + char text_line[max_request_line_len + 1]; + int tx, tl, tc = 0; + + if (!*text_ptr) + break; + + for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++) + { + tc = *(text_ptr + tx); + if (!tc || tc == ' ') + break; + } + + if (!tl) + { + text_ptr++; + ty--; + continue; + } + + strncpy(text_line, text_ptr, tl); + text_line[tl] = 0; + + DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2, + DY + 8 + ty * (getFontHeight(font_nr) + 2), + text_line, font_nr); + + text_ptr += tl + (tc == ' ' ? 1 : 0); + } + + game_status = last_game_status; /* restore current game status */ + +#if 1 + if (use_envelope_request) + { + /* !!! TMP !!! */ + FreeToolButtons(); + CreateToolButtons(); + } +#endif + + if (req_state & REQ_ASK) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_YES]); + MapGadget(tool_gadget[TOOL_CTRL_ID_NO]); + } + else if (req_state & REQ_CONFIRM) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]); + } + else if (req_state & REQ_PLAYER) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]); + } + + /* copy request gadgets to door backbuffer */ + BlitBitmap(drawto, bitmap_db_door, + DX, DY, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + +#if 1 + if (use_envelope_request) + { + ShowEnvelopeDoor(text, ACTION_OPENING); + + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + { + if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES || + i == TOOL_CTRL_ID_NO)) || + (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) || + (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 && + i == TOOL_CTRL_ID_PLAYER_2 && + i == TOOL_CTRL_ID_PLAYER_3 && + i == TOOL_CTRL_ID_PLAYER_4))) + { + int x = tool_gadget[i]->x + dDX; + int y = tool_gadget[i]->y + dDY; + + ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END); + } + } + } +#endif + +#if 1 + if (!use_envelope_request) + OpenDoor(DOOR_OPEN_1); +#else + OpenDoor(DOOR_OPEN_1); +#endif + + if (!(req_state & REQUEST_WAIT_FOR_INPUT)) + { + if (game_status == GAME_MODE_PLAYING) + { + SetPanelBackground(); + SetDrawBackgroundMask(REDRAW_DOOR_1); + } + else + { + SetDrawBackgroundMask(REDRAW_FIELD); + } + + return FALSE; + } + +#if 1 + if (game_status != GAME_MODE_MAIN && !use_envelope_request) + InitAnimation(); +#else + if (game_status != GAME_MODE_MAIN) + InitAnimation(); +#endif + + button_status = MB_RELEASED; + + request_gadget_id = -1; + + SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); + + while (result < 0) + { + if (PendingEvent()) + { + Event event; + + NextEvent(&event); + + switch (event.type) + { + case EVENT_BUTTONPRESS: + case EVENT_BUTTONRELEASE: + case EVENT_MOTIONNOTIFY: + { + if (event.type == EVENT_MOTIONNOTIFY) + { + if (!PointerInWindow(window)) + continue; /* window and pointer are on different screens */ + + if (!button_status) + continue; + + motion_status = TRUE; + mx = ((MotionEvent *) &event)->x; + my = ((MotionEvent *) &event)->y; + } + else + { + motion_status = FALSE; + mx = ((ButtonEvent *) &event)->x; + my = ((ButtonEvent *) &event)->y; + if (event.type == EVENT_BUTTONPRESS) + button_status = ((ButtonEvent *) &event)->button; + else + button_status = MB_RELEASED; + } + + /* this sets 'request_gadget_id' */ + HandleGadgets(mx, my, button_status); + + switch (request_gadget_id) + { + case TOOL_CTRL_ID_YES: + result = TRUE; + break; + case TOOL_CTRL_ID_NO: + result = FALSE; + break; + case TOOL_CTRL_ID_CONFIRM: + result = TRUE | FALSE; + break; + + case TOOL_CTRL_ID_PLAYER_1: + result = 1; + break; + case TOOL_CTRL_ID_PLAYER_2: + result = 2; + break; + case TOOL_CTRL_ID_PLAYER_3: + result = 3; + break; + case TOOL_CTRL_ID_PLAYER_4: + result = 4; + break; + + default: + break; + } + + break; + } + + case EVENT_KEYPRESS: + switch (GetEventKey((KeyEvent *)&event, TRUE)) + { + case KSYM_space: + if (req_state & REQ_CONFIRM) + result = 1; + break; + + case KSYM_Return: + result = 1; + break; + + case KSYM_Escape: + result = 0; + break; + + default: + break; + } + + if (req_state & REQ_PLAYER) + result = 0; + break; + + case EVENT_KEYRELEASE: + ClearPlayerAction(); + break; + + default: + HandleOtherEvents(&event); + break; + } + } + else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED) + { + int joy = AnyJoystick(); + + if (joy & JOY_BUTTON_1) + result = 1; + else if (joy & JOY_BUTTON_2) + result = 0; + } + +#if 1 + + if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd) + { + HandleGameActions(); + } + else + { + DoAnimation(); + + if (!PendingEvent()) /* delay only if no pending events */ + Delay(10); + } + + BackToFront(); + +#else + + DoAnimation(); + +#if 1 + if (!PendingEvent()) /* delay only if no pending events */ + Delay(10); +#else + /* don't eat all CPU time */ + Delay(10); +#endif + +#endif + } + + if (game_status != GAME_MODE_MAIN) + StopAnimation(); + + UnmapToolButtons(); + +#if 1 + if (use_envelope_request) + ShowEnvelopeDoor(text, ACTION_CLOSING); +#endif + +#if 1 + if (!(req_state & REQ_STAY_OPEN) && !use_envelope_request) +#else + if (!(req_state & REQ_STAY_OPEN)) +#endif + { + CloseDoor(DOOR_CLOSE_1); + + if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) || + (req_state & REQ_REOPEN)) + OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); + } + + RemapAllGadgets(); + + if (game_status == GAME_MODE_PLAYING) + { + SetPanelBackground(); + SetDrawBackgroundMask(REDRAW_DOOR_1); + } + else + { + SetDrawBackgroundMask(REDRAW_FIELD); + } + +#if defined(NETWORK_AVALIABLE) + /* continue network game after request */ + if (options.network && + game_status == GAME_MODE_PLAYING && + req_state & REQUEST_WAIT_FOR_INPUT) + SendToServer_ContinuePlaying(); +#endif + + /* restore deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.deactivate_display) + TapeDeactivateDisplayOn(); + + return result; +} + +unsigned int OpenDoor(unsigned int door_state) +{ + if (door_state & DOOR_COPY_BACK) + { + if (door_state & DOOR_OPEN_1) + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + + if (door_state & DOOR_OPEN_2) + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + + door_state &= ~DOOR_COPY_BACK; + } + + return MoveDoor(door_state); +} + +unsigned int CloseDoor(unsigned int door_state) +{ + unsigned int old_door_state = GetDoorState(); + + if (!(door_state & DOOR_NO_COPY_BACK)) + { + if (old_door_state & DOOR_OPEN_1) + BlitBitmap(backbuffer, bitmap_db_door, + DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + + if (old_door_state & DOOR_OPEN_2) + BlitBitmap(backbuffer, bitmap_db_door, + VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + + door_state &= ~DOOR_NO_COPY_BACK; + } + + return MoveDoor(door_state); +} + +unsigned int GetDoorState() +{ + return MoveDoor(DOOR_GET_STATE); +} + +unsigned int SetDoorState(unsigned int door_state) +{ + return MoveDoor(door_state | DOOR_SET_STATE); +} + +unsigned int MoveDoor(unsigned int door_state) +{ + static int door1 = DOOR_OPEN_1; + static int door2 = DOOR_CLOSE_2; + unsigned long door_delay = 0; + unsigned long door_delay_value; + int stepsize = 1; + + if (door_1.width < 0 || door_1.width > DXSIZE) + door_1.width = DXSIZE; + if (door_1.height < 0 || door_1.height > DYSIZE) + door_1.height = DYSIZE; + if (door_2.width < 0 || door_2.width > VXSIZE) + door_2.width = VXSIZE; + if (door_2.height < 0 || door_2.height > VYSIZE) + door_2.height = VYSIZE; + + if (door_state == DOOR_GET_STATE) + return (door1 | door2); + + if (door_state & DOOR_SET_STATE) + { + if (door_state & DOOR_ACTION_1) + door1 = door_state & DOOR_ACTION_1; + if (door_state & DOOR_ACTION_2) + door2 = door_state & DOOR_ACTION_2; + + return (door1 | door2); + } + + if (!(door_state & DOOR_FORCE_REDRAW)) + { + if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1) + door_state &= ~DOOR_OPEN_1; + else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1) + door_state &= ~DOOR_CLOSE_1; + if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2) + door_state &= ~DOOR_OPEN_2; + else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2) + door_state &= ~DOOR_CLOSE_2; + } + + door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay : + door_2.step_delay); + + if (setup.quick_doors) + { + stepsize = 20; /* must be chosen to always draw last frame */ + door_delay_value = 0; + } + + if (global.autoplay_leveldir) + { + door_state |= DOOR_NO_DELAY; + door_state &= ~DOOR_CLOSE_ALL; + } + +#if 1 + if (game_status == GAME_MODE_EDITOR) + door_state |= DOOR_NO_DELAY; +#endif + + if (door_state & DOOR_ACTION) + { + boolean handle_door_1 = (door_state & DOOR_ACTION_1); + boolean handle_door_2 = (door_state & DOOR_ACTION_2); + boolean door_1_done = (!handle_door_1); + boolean door_2_done = (!handle_door_2); + boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL); + boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL); + int door_size_1 = (door_1_vertical ? door_1.height : door_1.width); + int door_size_2 = (door_2_vertical ? door_2.height : door_2.width); + int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE); + int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE); + int door_size = (handle_door_1 ? door_size_1 : door_size_2); + int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2); + int door_skip = max_door_size - door_size; + int end = door_size; + int start = ((door_state & DOOR_NO_DELAY) ? end : 0); + int k; + + if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors) + { + /* opening door sound has priority over simultaneously closing door */ + if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2)) + PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE); + else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2)) + PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); + } + + for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize) + { + int x = k; + Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; + GC gc = bitmap->stored_clip_gc; + + if (door_state & DOOR_ACTION_1) + { + int a = MIN(x * door_1.step_offset, end); + int p = (door_state & DOOR_OPEN_1 ? end - a : a); + int i = p + door_skip; + + if (door_1.anim_mode & ANIM_STATIC_PANEL) + { + BlitBitmap(bitmap_db_door, drawto, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, + DXSIZE, DYSIZE, DX, DY); + } + else if (x <= a) + { + BlitBitmap(bitmap_db_door, drawto, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2, + DXSIZE, DYSIZE - p / 2, DX, DY); + + ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2); + } + + if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE) + { + int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; + int dst1_x = DX + DXSIZE - i, dst1_y = DY; + int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1; + int dst2_x = DX, dst2_y = DY; + int width = i, height = DYSIZE; + + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); + } + else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE) + { + int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; + int dst1_x = DX, dst1_y = DY + DYSIZE - i; + int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i; + int dst2_x = DX, dst2_y = DY; + int width = DXSIZE, height = i; + + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); + } + else if (x <= DXSIZE) /* ANIM_DEFAULT */ + { + int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0); + + SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1); + BlitBitmapMasked(bitmap, drawto, + DXSIZE, DOOR_GFX_PAGEY1, i, 77, + DX + DXSIZE - i, DY + j); + BlitBitmapMasked(bitmap, drawto, + DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63, + DX + DXSIZE - i, DY + 140 + j); + SetClipOrigin(bitmap, gc, DX - DXSIZE + i, + DY - (DOOR_GFX_PAGEY1 + j)); + BlitBitmapMasked(bitmap, drawto, + DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j, + DX, DY); + BlitBitmapMasked(bitmap, drawto, + DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63, + DX, DY + 140 - j); + + BlitBitmapMasked(bitmap, drawto, + DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63, + DX, DY + 77 - j); + BlitBitmapMasked(bitmap, drawto, + DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77, + DX, DY + 203 - j); + SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1); + BlitBitmapMasked(bitmap, drawto, + DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63, + DX + DXSIZE - i, DY + 77 + j); + BlitBitmapMasked(bitmap, drawto, + DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j, + DX + DXSIZE - i, DY + 203 + j); + } + + redraw_mask |= REDRAW_DOOR_1; + door_1_done = (a == end); + } + + if (door_state & DOOR_ACTION_2) + { + int a = MIN(x * door_2.step_offset, door_size); + int p = (door_state & DOOR_OPEN_2 ? door_size - a : a); + int i = p + door_skip; + + if (door_2.anim_mode & ANIM_STATIC_PANEL) + { + BlitBitmap(bitmap_db_door, drawto, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2, + VXSIZE, VYSIZE, VX, VY); + } + else if (x <= VYSIZE) + { + BlitBitmap(bitmap_db_door, drawto, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2, + VXSIZE, VYSIZE - p / 2, VX, VY); + + ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2); + } + + if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE) + { + int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; + int dst1_x = VX + VXSIZE - i, dst1_y = VY; + int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2; + int dst2_x = VX, dst2_y = VY; + int width = i, height = VYSIZE; + + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); + } + else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE) + { + int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; + int dst1_x = VX, dst1_y = VY + VYSIZE - i; + int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i; + int dst2_x = VX, dst2_y = VY; + int width = VXSIZE, height = i; + + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); + } + else if (x <= VXSIZE) /* ANIM_DEFAULT */ + { + int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0); + + SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2); + BlitBitmapMasked(bitmap, drawto, + VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2, + VX + VXSIZE - i, VY + j); + SetClipOrigin(bitmap, gc, + VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j)); + BlitBitmapMasked(bitmap, drawto, + VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j, + VX, VY); + + BlitBitmapMasked(bitmap, drawto, + VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2, + i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j); + SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2); + BlitBitmapMasked(bitmap, drawto, + VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2, + i, VYSIZE / 2 - j, + VX + VXSIZE - i, VY + VYSIZE / 2 + j); + } + + redraw_mask |= REDRAW_DOOR_2; + door_2_done = (a == VXSIZE); + } + + if (!(door_state & DOOR_NO_DELAY)) + { + BackToFront(); + + if (game_status == GAME_MODE_MAIN) + DoAnimation(); + + WaitUntilDelayReached(&door_delay, door_delay_value); + } + } + } + + if (door_state & DOOR_ACTION_1) + door1 = door_state & DOOR_ACTION_1; + if (door_state & DOOR_ACTION_2) + door2 = door_state & DOOR_ACTION_2; + + return (door1 | door2); +} + +void DrawSpecialEditorDoor() +{ + /* draw bigger toolbox window */ + BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, + DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8, + EX - 4, EY - 12); + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, + EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4, + EX - 6, EY - 4); + + redraw_mask |= REDRAW_ALL; +} + +void UndrawSpecialEditorDoor() +{ + /* draw normal tape recorder window */ + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, + EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12, + EX - 6, EY - 12); + + redraw_mask |= REDRAW_ALL; +} + + +/* ---------- new tool button stuff ---------------------------------------- */ + +/* graphic position values for tool buttons */ +#define TOOL_BUTTON_YES_XPOS 2 +#define TOOL_BUTTON_YES_YPOS 250 +#define TOOL_BUTTON_YES_GFX_YPOS 0 +#define TOOL_BUTTON_YES_XSIZE 46 +#define TOOL_BUTTON_YES_YSIZE 28 +#define TOOL_BUTTON_NO_XPOS 52 +#define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS +#define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS +#define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE +#define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE +#define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS +#define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS +#define TOOL_BUTTON_CONFIRM_GFX_YPOS 30 +#define TOOL_BUTTON_CONFIRM_XSIZE 96 +#define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE +#define TOOL_BUTTON_PLAYER_XSIZE 30 +#define TOOL_BUTTON_PLAYER_YSIZE 30 +#define TOOL_BUTTON_PLAYER_GFX_XPOS 5 +#define TOOL_BUTTON_PLAYER_GFX_YPOS 185 +#define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2) +#define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2) +#define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \ + + 0 * TOOL_BUTTON_PLAYER_XSIZE) +#define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \ + + 1 * TOOL_BUTTON_PLAYER_XSIZE) +#define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \ + + 0 * TOOL_BUTTON_PLAYER_XSIZE) +#define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \ + + 1 * TOOL_BUTTON_PLAYER_XSIZE) +#define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \ + + 0 * TOOL_BUTTON_PLAYER_YSIZE) +#define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \ + + 0 * TOOL_BUTTON_PLAYER_YSIZE) +#define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \ + + 1 * TOOL_BUTTON_PLAYER_YSIZE) +#define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \ + + 1 * TOOL_BUTTON_PLAYER_YSIZE) + +static struct +{ + int xpos, ypos; + int x, y; + int width, height; + int gadget_id; + char *infotext; +} toolbutton_info[NUM_TOOL_BUTTONS] = +{ + { + TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS, + TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS, + TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE, + TOOL_CTRL_ID_YES, + "yes" + }, + { + TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS, + TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS, + TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE, + TOOL_CTRL_ID_NO, + "no" + }, + { + TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS, + TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS, + TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE, + TOOL_CTRL_ID_CONFIRM, + "confirm" + }, + { + TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, + TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS, + TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, + TOOL_CTRL_ID_PLAYER_1, + "player 1" + }, + { + TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, + TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS, + TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, + TOOL_CTRL_ID_PLAYER_2, + "player 2" + }, + { + TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, + TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS, + TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, + TOOL_CTRL_ID_PLAYER_3, + "player 3" + }, + { + TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, + TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS, + TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, + TOOL_CTRL_ID_PLAYER_4, + "player 4" + } +}; + +void CreateToolButtons() +{ + int i; + + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + { + Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; + Bitmap *deco_bitmap = None; + int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0; + struct GadgetInfo *gi; + unsigned long event_mask; + int gd_xoffset, gd_yoffset; + int gd_x1, gd_x2, gd_y; + int id = i; + + event_mask = GD_EVENT_RELEASED; + + gd_xoffset = toolbutton_info[i].xpos; + gd_yoffset = toolbutton_info[i].ypos; + gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset; + gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset; + gd_y = DOOR_GFX_PAGEY1 + gd_yoffset; + + if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4) + { + int player_nr = id - TOOL_CTRL_ID_PLAYER_1; + + getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), + &deco_bitmap, &deco_x, &deco_y); + deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2; + deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2; + } + + gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_INFO_TEXT, toolbutton_info[i].infotext, + GDI_X, DX + toolbutton_info[i].x, + GDI_Y, DY + toolbutton_info[i].y, + GDI_WIDTH, toolbutton_info[i].width, + GDI_HEIGHT, toolbutton_info[i].height, + GDI_TYPE, GD_TYPE_NORMAL_BUTTON, + GDI_STATE, GD_BUTTON_UNPRESSED, + GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y, + GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y, + GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, + GDI_DECORATION_POSITION, deco_xpos, deco_ypos, + GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY, + GDI_DECORATION_SHIFTING, 1, 1, + GDI_DIRECT_DRAW, FALSE, + GDI_EVENT_MASK, event_mask, + GDI_CALLBACK_ACTION, HandleToolButtons, + GDI_END); + + if (gi == NULL) + Error(ERR_EXIT, "cannot create gadget"); + + tool_gadget[id] = gi; + } +} + +void FreeToolButtons() +{ + int i; + + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + FreeGadget(tool_gadget[i]); +} + +static void UnmapToolButtons() +{ + int i; + + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + UnmapGadget(tool_gadget[i]); +} + +static void HandleToolButtons(struct GadgetInfo *gi) +{ + request_gadget_id = gi->custom_id; +} + +static struct Mapping_EM_to_RND_object +{ + int element_em; + boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */ + boolean is_backside; /* backside of moving element */ + + int element_rnd; + int action; + int direction; +} +em_object_mapping_list[] = +{ + { + Xblank, TRUE, FALSE, + EL_EMPTY, -1, -1 + }, + { + Yacid_splash_eB, FALSE, FALSE, + EL_ACID_SPLASH_RIGHT, -1, -1 + }, + { + Yacid_splash_wB, FALSE, FALSE, + EL_ACID_SPLASH_LEFT, -1, -1 + }, + +#ifdef EM_ENGINE_BAD_ROLL + { + Xstone_force_e, FALSE, FALSE, + EL_ROCK, -1, MV_BIT_RIGHT + }, + { + Xstone_force_w, FALSE, FALSE, + EL_ROCK, -1, MV_BIT_LEFT + }, + { + Xnut_force_e, FALSE, FALSE, + EL_NUT, -1, MV_BIT_RIGHT + }, + { + Xnut_force_w, FALSE, FALSE, + EL_NUT, -1, MV_BIT_LEFT + }, + { + Xspring_force_e, FALSE, FALSE, + EL_SPRING, -1, MV_BIT_RIGHT + }, + { + Xspring_force_w, FALSE, FALSE, + EL_SPRING, -1, MV_BIT_LEFT + }, + { + Xemerald_force_e, FALSE, FALSE, + EL_EMERALD, -1, MV_BIT_RIGHT + }, + { + Xemerald_force_w, FALSE, FALSE, + EL_EMERALD, -1, MV_BIT_LEFT + }, + { + Xdiamond_force_e, FALSE, FALSE, + EL_DIAMOND, -1, MV_BIT_RIGHT + }, + { + Xdiamond_force_w, FALSE, FALSE, + EL_DIAMOND, -1, MV_BIT_LEFT + }, + { + Xbomb_force_e, FALSE, FALSE, + EL_BOMB, -1, MV_BIT_RIGHT + }, + { + Xbomb_force_w, FALSE, FALSE, + EL_BOMB, -1, MV_BIT_LEFT + }, +#endif /* EM_ENGINE_BAD_ROLL */ + + { + Xstone, TRUE, FALSE, + EL_ROCK, -1, -1 + }, + { + Xstone_pause, FALSE, FALSE, + EL_ROCK, -1, -1 + }, + { + Xstone_fall, FALSE, FALSE, + EL_ROCK, -1, -1 + }, + { + Ystone_s, FALSE, FALSE, + EL_ROCK, ACTION_FALLING, -1 + }, + { + Ystone_sB, FALSE, TRUE, + EL_ROCK, ACTION_FALLING, -1 + }, + { + Ystone_e, FALSE, FALSE, + EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ystone_eB, FALSE, TRUE, + EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ystone_w, FALSE, FALSE, + EL_ROCK, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ystone_wB, FALSE, TRUE, + EL_ROCK, ACTION_MOVING, MV_BIT_LEFT + }, + { + Xnut, TRUE, FALSE, + EL_NUT, -1, -1 + }, + { + Xnut_pause, FALSE, FALSE, + EL_NUT, -1, -1 + }, + { + Xnut_fall, FALSE, FALSE, + EL_NUT, -1, -1 + }, + { + Ynut_s, FALSE, FALSE, + EL_NUT, ACTION_FALLING, -1 + }, + { + Ynut_sB, FALSE, TRUE, + EL_NUT, ACTION_FALLING, -1 + }, + { + Ynut_e, FALSE, FALSE, + EL_NUT, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ynut_eB, FALSE, TRUE, + EL_NUT, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ynut_w, FALSE, FALSE, + EL_NUT, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ynut_wB, FALSE, TRUE, + EL_NUT, ACTION_MOVING, MV_BIT_LEFT + }, + { + Xbug_n, TRUE, FALSE, + EL_BUG_UP, -1, -1 + }, + { + Xbug_e, TRUE, FALSE, + EL_BUG_RIGHT, -1, -1 + }, + { + Xbug_s, TRUE, FALSE, + EL_BUG_DOWN, -1, -1 + }, + { + Xbug_w, TRUE, FALSE, + EL_BUG_LEFT, -1, -1 + }, + { + Xbug_gon, FALSE, FALSE, + EL_BUG_UP, -1, -1 + }, + { + Xbug_goe, FALSE, FALSE, + EL_BUG_RIGHT, -1, -1 + }, + { + Xbug_gos, FALSE, FALSE, + EL_BUG_DOWN, -1, -1 + }, + { + Xbug_gow, FALSE, FALSE, + EL_BUG_LEFT, -1, -1 + }, + { + Ybug_n, FALSE, FALSE, + EL_BUG, ACTION_MOVING, MV_BIT_UP + }, + { + Ybug_nB, FALSE, TRUE, + EL_BUG, ACTION_MOVING, MV_BIT_UP + }, + { + Ybug_e, FALSE, FALSE, + EL_BUG, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ybug_eB, FALSE, TRUE, + EL_BUG, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ybug_s, FALSE, FALSE, + EL_BUG, ACTION_MOVING, MV_BIT_DOWN + }, + { + Ybug_sB, FALSE, TRUE, + EL_BUG, ACTION_MOVING, MV_BIT_DOWN + }, + { + Ybug_w, FALSE, FALSE, + EL_BUG, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ybug_wB, FALSE, TRUE, + EL_BUG, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ybug_w_n, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP + }, + { + Ybug_n_e, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT + }, + { + Ybug_e_s, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN + }, + { + Ybug_s_w, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT + }, + { + Ybug_e_n, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP + }, + { + Ybug_s_e, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT + }, + { + Ybug_w_s, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN + }, + { + Ybug_n_w, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT + }, + { + Ybug_stone, FALSE, FALSE, + EL_BUG, ACTION_SMASHED_BY_ROCK, -1 + }, + { + Ybug_spring, FALSE, FALSE, + EL_BUG, ACTION_SMASHED_BY_SPRING, -1 + }, + { + Xtank_n, TRUE, FALSE, + EL_SPACESHIP_UP, -1, -1 + }, + { + Xtank_e, TRUE, FALSE, + EL_SPACESHIP_RIGHT, -1, -1 + }, + { + Xtank_s, TRUE, FALSE, + EL_SPACESHIP_DOWN, -1, -1 + }, + { + Xtank_w, TRUE, FALSE, + EL_SPACESHIP_LEFT, -1, -1 + }, + { + Xtank_gon, FALSE, FALSE, + EL_SPACESHIP_UP, -1, -1 + }, + { + Xtank_goe, FALSE, FALSE, + EL_SPACESHIP_RIGHT, -1, -1 + }, + { + Xtank_gos, FALSE, FALSE, + EL_SPACESHIP_DOWN, -1, -1 + }, + { + Xtank_gow, FALSE, FALSE, + EL_SPACESHIP_LEFT, -1, -1 + }, + { + Ytank_n, FALSE, FALSE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP + }, + { + Ytank_nB, FALSE, TRUE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP + }, + { + Ytank_e, FALSE, FALSE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ytank_eB, FALSE, TRUE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ytank_s, FALSE, FALSE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN + }, + { + Ytank_sB, FALSE, TRUE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN + }, + { + Ytank_w, FALSE, FALSE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ytank_wB, FALSE, TRUE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ytank_w_n, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP + }, + { + Ytank_n_e, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT + }, + { + Ytank_e_s, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN + }, + { + Ytank_s_w, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT + }, + { + Ytank_e_n, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP + }, + { + Ytank_s_e, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT + }, + { + Ytank_w_s, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN + }, + { + Ytank_n_w, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT + }, + { + Ytank_stone, FALSE, FALSE, + EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1 + }, + { + Ytank_spring, FALSE, FALSE, + EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1 + }, + { + Xandroid, TRUE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, -1 + }, + { + Xandroid_1_n, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP + }, + { + Xandroid_2_n, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP + }, + { + Xandroid_1_e, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT + }, + { + Xandroid_2_e, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT + }, + { + Xandroid_1_w, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT + }, + { + Xandroid_2_w, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT + }, + { + Xandroid_1_s, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN + }, + { + Xandroid_2_s, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN + }, + { + Yandroid_n, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP + }, + { + Yandroid_nB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP + }, + { + Yandroid_ne, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT + }, + { + Yandroid_neB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT + }, + { + Yandroid_e, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yandroid_eB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yandroid_se, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT + }, + { + Yandroid_seB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT + }, + { + Yandroid_s, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yandroid_sB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yandroid_sw, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT + }, + { + Yandroid_swB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT + }, + { + Yandroid_w, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yandroid_wB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yandroid_nw, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT + }, + { + Yandroid_nwB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT + }, + { + Xspring, TRUE, FALSE, + EL_SPRING, -1, -1 + }, + { + Xspring_pause, FALSE, FALSE, + EL_SPRING, -1, -1 + }, + { + Xspring_e, FALSE, FALSE, + EL_SPRING, -1, -1 + }, + { + Xspring_w, FALSE, FALSE, + EL_SPRING, -1, -1 + }, + { + Xspring_fall, FALSE, FALSE, + EL_SPRING, -1, -1 + }, + { + Yspring_s, FALSE, FALSE, + EL_SPRING, ACTION_FALLING, -1 + }, + { + Yspring_sB, FALSE, TRUE, + EL_SPRING, ACTION_FALLING, -1 + }, + { + Yspring_e, FALSE, FALSE, + EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yspring_eB, FALSE, TRUE, + EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yspring_w, FALSE, FALSE, + EL_SPRING, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yspring_wB, FALSE, TRUE, + EL_SPRING, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yspring_kill_e, FALSE, FALSE, + EL_SPRING, ACTION_EATING, MV_BIT_RIGHT + }, + { + Yspring_kill_eB, FALSE, TRUE, + EL_SPRING, ACTION_EATING, MV_BIT_RIGHT + }, + { + Yspring_kill_w, FALSE, FALSE, + EL_SPRING, ACTION_EATING, MV_BIT_LEFT + }, + { + Yspring_kill_wB, FALSE, TRUE, + EL_SPRING, ACTION_EATING, MV_BIT_LEFT + }, + { + Xeater_n, TRUE, FALSE, + EL_YAMYAM_UP, -1, -1 + }, + { + Xeater_e, TRUE, FALSE, + EL_YAMYAM_RIGHT, -1, -1 + }, + { + Xeater_w, TRUE, FALSE, + EL_YAMYAM_LEFT, -1, -1 + }, + { + Xeater_s, TRUE, FALSE, + EL_YAMYAM_DOWN, -1, -1 + }, + { + Yeater_n, FALSE, FALSE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_UP + }, + { + Yeater_nB, FALSE, TRUE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_UP + }, + { + Yeater_e, FALSE, FALSE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yeater_eB, FALSE, TRUE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yeater_s, FALSE, FALSE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yeater_sB, FALSE, TRUE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yeater_w, FALSE, FALSE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yeater_wB, FALSE, TRUE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yeater_stone, FALSE, FALSE, + EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1 + }, + { + Yeater_spring, FALSE, FALSE, + EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1 + }, + { + Xalien, TRUE, FALSE, + EL_ROBOT, -1, -1 + }, + { + Xalien_pause, FALSE, FALSE, + EL_ROBOT, -1, -1 + }, + { + Yalien_n, FALSE, FALSE, + EL_ROBOT, ACTION_MOVING, MV_BIT_UP + }, + { + Yalien_nB, FALSE, TRUE, + EL_ROBOT, ACTION_MOVING, MV_BIT_UP + }, + { + Yalien_e, FALSE, FALSE, + EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yalien_eB, FALSE, TRUE, + EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yalien_s, FALSE, FALSE, + EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yalien_sB, FALSE, TRUE, + EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yalien_w, FALSE, FALSE, + EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yalien_wB, FALSE, TRUE, + EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yalien_stone, FALSE, FALSE, + EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1 + }, + { + Yalien_spring, FALSE, FALSE, + EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1 + }, + { + Xemerald, TRUE, FALSE, + EL_EMERALD, -1, -1 + }, + { + Xemerald_pause, FALSE, FALSE, + EL_EMERALD, -1, -1 + }, + { + Xemerald_fall, FALSE, FALSE, + EL_EMERALD, -1, -1 + }, + { + Xemerald_shine, FALSE, FALSE, + EL_EMERALD, ACTION_TWINKLING, -1 + }, + { + Yemerald_s, FALSE, FALSE, + EL_EMERALD, ACTION_FALLING, -1 + }, + { + Yemerald_sB, FALSE, TRUE, + EL_EMERALD, ACTION_FALLING, -1 + }, + { + Yemerald_e, FALSE, FALSE, + EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yemerald_eB, FALSE, TRUE, + EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yemerald_w, FALSE, FALSE, + EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yemerald_wB, FALSE, TRUE, + EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yemerald_eat, FALSE, FALSE, + EL_EMERALD, ACTION_COLLECTING, -1 + }, + { + Yemerald_stone, FALSE, FALSE, + EL_NUT, ACTION_BREAKING, -1 + }, + { + Xdiamond, TRUE, FALSE, + EL_DIAMOND, -1, -1 + }, + { + Xdiamond_pause, FALSE, FALSE, + EL_DIAMOND, -1, -1 + }, + { + Xdiamond_fall, FALSE, FALSE, + EL_DIAMOND, -1, -1 + }, + { + Xdiamond_shine, FALSE, FALSE, + EL_DIAMOND, ACTION_TWINKLING, -1 + }, + { + Ydiamond_s, FALSE, FALSE, + EL_DIAMOND, ACTION_FALLING, -1 + }, + { + Ydiamond_sB, FALSE, TRUE, + EL_DIAMOND, ACTION_FALLING, -1 + }, + { + Ydiamond_e, FALSE, FALSE, + EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ydiamond_eB, FALSE, TRUE, + EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ydiamond_w, FALSE, FALSE, + EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ydiamond_wB, FALSE, TRUE, + EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ydiamond_eat, FALSE, FALSE, + EL_DIAMOND, ACTION_COLLECTING, -1 + }, + { + Ydiamond_stone, FALSE, FALSE, + EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1 + }, + { + Xdrip_fall, TRUE, FALSE, + EL_AMOEBA_DROP, -1, -1 + }, + { + Xdrip_stretch, FALSE, FALSE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Xdrip_stretchB, FALSE, TRUE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Xdrip_eat, FALSE, FALSE, + EL_AMOEBA_DROP, ACTION_GROWING, -1 + }, + { + Ydrip_s1, FALSE, FALSE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Ydrip_s1B, FALSE, TRUE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Ydrip_s2, FALSE, FALSE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Ydrip_s2B, FALSE, TRUE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Xbomb, TRUE, FALSE, + EL_BOMB, -1, -1 + }, + { + Xbomb_pause, FALSE, FALSE, + EL_BOMB, -1, -1 + }, + { + Xbomb_fall, FALSE, FALSE, + EL_BOMB, -1, -1 + }, + { + Ybomb_s, FALSE, FALSE, + EL_BOMB, ACTION_FALLING, -1 + }, + { + Ybomb_sB, FALSE, TRUE, + EL_BOMB, ACTION_FALLING, -1 + }, + { + Ybomb_e, FALSE, FALSE, + EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ybomb_eB, FALSE, TRUE, + EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ybomb_w, FALSE, FALSE, + EL_BOMB, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ybomb_wB, FALSE, TRUE, + EL_BOMB, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ybomb_eat, FALSE, FALSE, + EL_BOMB, ACTION_ACTIVATING, -1 + }, + { + Xballoon, TRUE, FALSE, + EL_BALLOON, -1, -1 + }, + { + Yballoon_n, FALSE, FALSE, + EL_BALLOON, ACTION_MOVING, MV_BIT_UP + }, + { + Yballoon_nB, FALSE, TRUE, + EL_BALLOON, ACTION_MOVING, MV_BIT_UP + }, + { + Yballoon_e, FALSE, FALSE, + EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yballoon_eB, FALSE, TRUE, + EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yballoon_s, FALSE, FALSE, + EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yballoon_sB, FALSE, TRUE, + EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yballoon_w, FALSE, FALSE, + EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yballoon_wB, FALSE, TRUE, + EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT + }, + { + Xgrass, TRUE, FALSE, + EL_EMC_GRASS, -1, -1 + }, + { + Ygrass_nB, FALSE, FALSE, + EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP + }, + { + Ygrass_eB, FALSE, FALSE, + EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT + }, + { + Ygrass_sB, FALSE, FALSE, + EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN + }, + { + Ygrass_wB, FALSE, FALSE, + EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT + }, + { + Xdirt, TRUE, FALSE, + EL_SAND, -1, -1 + }, + { + Ydirt_nB, FALSE, FALSE, + EL_SAND, ACTION_DIGGING, MV_BIT_UP + }, + { + Ydirt_eB, FALSE, FALSE, + EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT + }, + { + Ydirt_sB, FALSE, FALSE, + EL_SAND, ACTION_DIGGING, MV_BIT_DOWN + }, + { + Ydirt_wB, FALSE, FALSE, + EL_SAND, ACTION_DIGGING, MV_BIT_LEFT + }, + { + Xacid_ne, TRUE, FALSE, + EL_ACID_POOL_TOPRIGHT, -1, -1 + }, + { + Xacid_se, TRUE, FALSE, + EL_ACID_POOL_BOTTOMRIGHT, -1, -1 + }, + { + Xacid_s, TRUE, FALSE, + EL_ACID_POOL_BOTTOM, -1, -1 + }, + { + Xacid_sw, TRUE, FALSE, + EL_ACID_POOL_BOTTOMLEFT, -1, -1 + }, + { + Xacid_nw, TRUE, FALSE, + EL_ACID_POOL_TOPLEFT, -1, -1 + }, + { + Xacid_1, TRUE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_2, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_3, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_4, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_5, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_6, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_7, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_8, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xball_1, TRUE, FALSE, + EL_EMC_MAGIC_BALL, -1, -1 + }, + { + Xball_1B, FALSE, FALSE, + EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1 + }, + { + Xball_2, FALSE, FALSE, + EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1 + }, + { + Xball_2B, FALSE, FALSE, + EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1 + }, + { + Yball_eat, FALSE, FALSE, + EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1 + }, + { + Ykey_1_eat, FALSE, FALSE, + EL_EM_KEY_1, ACTION_COLLECTING, -1 + }, + { + Ykey_2_eat, FALSE, FALSE, + EL_EM_KEY_2, ACTION_COLLECTING, -1 + }, + { + Ykey_3_eat, FALSE, FALSE, + EL_EM_KEY_3, ACTION_COLLECTING, -1 + }, + { + Ykey_4_eat, FALSE, FALSE, + EL_EM_KEY_4, ACTION_COLLECTING, -1 + }, + { + Ykey_5_eat, FALSE, FALSE, + EL_EMC_KEY_5, ACTION_COLLECTING, -1 + }, + { + Ykey_6_eat, FALSE, FALSE, + EL_EMC_KEY_6, ACTION_COLLECTING, -1 + }, + { + Ykey_7_eat, FALSE, FALSE, + EL_EMC_KEY_7, ACTION_COLLECTING, -1 + }, + { + Ykey_8_eat, FALSE, FALSE, + EL_EMC_KEY_8, ACTION_COLLECTING, -1 + }, + { + Ylenses_eat, FALSE, FALSE, + EL_EMC_LENSES, ACTION_COLLECTING, -1 + }, + { + Ymagnify_eat, FALSE, FALSE, + EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1 + }, + { + Ygrass_eat, FALSE, FALSE, + EL_EMC_GRASS, ACTION_SNAPPING, -1 + }, + { + Ydirt_eat, FALSE, FALSE, + EL_SAND, ACTION_SNAPPING, -1 + }, + { + Xgrow_ns, TRUE, FALSE, + EL_EXPANDABLE_WALL_VERTICAL, -1, -1 + }, + { + Ygrow_ns_eat, FALSE, FALSE, + EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1 + }, + { + Xgrow_ew, TRUE, FALSE, + EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1 + }, + { + Ygrow_ew_eat, FALSE, FALSE, + EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1 + }, + { + Xwonderwall, TRUE, FALSE, + EL_MAGIC_WALL, -1, -1 + }, + { + XwonderwallB, FALSE, FALSE, + EL_MAGIC_WALL, ACTION_ACTIVE, -1 + }, + { + Xamoeba_1, TRUE, FALSE, + EL_AMOEBA_DRY, ACTION_OTHER, -1 + }, + { + Xamoeba_2, FALSE, FALSE, + EL_AMOEBA_DRY, ACTION_OTHER, -1 + }, + { + Xamoeba_3, FALSE, FALSE, + EL_AMOEBA_DRY, ACTION_OTHER, -1 + }, + { + Xamoeba_4, FALSE, FALSE, + EL_AMOEBA_DRY, ACTION_OTHER, -1 + }, + { + Xamoeba_5, TRUE, FALSE, + EL_AMOEBA_WET, ACTION_OTHER, -1 + }, + { + Xamoeba_6, FALSE, FALSE, + EL_AMOEBA_WET, ACTION_OTHER, -1 + }, + { + Xamoeba_7, FALSE, FALSE, + EL_AMOEBA_WET, ACTION_OTHER, -1 + }, + { + Xamoeba_8, FALSE, FALSE, + EL_AMOEBA_WET, ACTION_OTHER, -1 + }, + { + Xdoor_1, TRUE, FALSE, + EL_EM_GATE_1, -1, -1 + }, + { + Xdoor_2, TRUE, FALSE, + EL_EM_GATE_2, -1, -1 + }, + { + Xdoor_3, TRUE, FALSE, + EL_EM_GATE_3, -1, -1 + }, + { + Xdoor_4, TRUE, FALSE, + EL_EM_GATE_4, -1, -1 + }, + { + Xdoor_5, TRUE, FALSE, + EL_EMC_GATE_5, -1, -1 + }, + { + Xdoor_6, TRUE, FALSE, + EL_EMC_GATE_6, -1, -1 + }, + { + Xdoor_7, TRUE, FALSE, + EL_EMC_GATE_7, -1, -1 + }, + { + Xdoor_8, TRUE, FALSE, + EL_EMC_GATE_8, -1, -1 + }, + { + Xkey_1, TRUE, FALSE, + EL_EM_KEY_1, -1, -1 + }, + { + Xkey_2, TRUE, FALSE, + EL_EM_KEY_2, -1, -1 + }, + { + Xkey_3, TRUE, FALSE, + EL_EM_KEY_3, -1, -1 + }, + { + Xkey_4, TRUE, FALSE, + EL_EM_KEY_4, -1, -1 + }, + { + Xkey_5, TRUE, FALSE, + EL_EMC_KEY_5, -1, -1 + }, + { + Xkey_6, TRUE, FALSE, + EL_EMC_KEY_6, -1, -1 + }, + { + Xkey_7, TRUE, FALSE, + EL_EMC_KEY_7, -1, -1 + }, + { + Xkey_8, TRUE, FALSE, + EL_EMC_KEY_8, -1, -1 + }, + { + Xwind_n, TRUE, FALSE, + EL_BALLOON_SWITCH_UP, -1, -1 + }, + { + Xwind_e, TRUE, FALSE, + EL_BALLOON_SWITCH_RIGHT, -1, -1 + }, + { + Xwind_s, TRUE, FALSE, + EL_BALLOON_SWITCH_DOWN, -1, -1 + }, + { + Xwind_w, TRUE, FALSE, + EL_BALLOON_SWITCH_LEFT, -1, -1 + }, + { + Xwind_nesw, TRUE, FALSE, + EL_BALLOON_SWITCH_ANY, -1, -1 + }, + { + Xwind_stop, TRUE, FALSE, + EL_BALLOON_SWITCH_NONE, -1, -1 + }, + { + Xexit, TRUE, FALSE, + EL_EM_EXIT_CLOSED, -1, -1 + }, + { + Xexit_1, TRUE, FALSE, + EL_EM_EXIT_OPEN, -1, -1 + }, + { + Xexit_2, FALSE, FALSE, + EL_EM_EXIT_OPEN, -1, -1 + }, + { + Xexit_3, FALSE, FALSE, + EL_EM_EXIT_OPEN, -1, -1 + }, + { + Xdynamite, TRUE, FALSE, + EL_EM_DYNAMITE, -1, -1 + }, + { + Ydynamite_eat, FALSE, FALSE, + EL_EM_DYNAMITE, ACTION_COLLECTING, -1 + }, + { + Xdynamite_1, TRUE, FALSE, + EL_EM_DYNAMITE_ACTIVE, -1, -1 + }, + { + Xdynamite_2, FALSE, FALSE, + EL_EM_DYNAMITE_ACTIVE, -1, -1 + }, + { + Xdynamite_3, FALSE, FALSE, + EL_EM_DYNAMITE_ACTIVE, -1, -1 + }, + { + Xdynamite_4, FALSE, FALSE, + EL_EM_DYNAMITE_ACTIVE, -1, -1 + }, + { + Xbumper, TRUE, FALSE, + EL_EMC_SPRING_BUMPER, -1, -1 + }, + { + XbumperB, FALSE, FALSE, + EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1 + }, + { + Xwheel, TRUE, FALSE, + EL_ROBOT_WHEEL, -1, -1 + }, + { + XwheelB, FALSE, FALSE, + EL_ROBOT_WHEEL, ACTION_ACTIVE, -1 + }, + { + Xswitch, TRUE, FALSE, + EL_EMC_MAGIC_BALL_SWITCH, -1, -1 + }, + { + XswitchB, FALSE, FALSE, + EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1 + }, + { + Xsand, TRUE, FALSE, + EL_QUICKSAND_EMPTY, -1, -1 + }, + { + Xsand_stone, TRUE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_stonein_1, FALSE, TRUE, + EL_ROCK, ACTION_FILLING, -1 + }, + { + Xsand_stonein_2, FALSE, TRUE, + EL_ROCK, ACTION_FILLING, -1 + }, + { + Xsand_stonein_3, FALSE, TRUE, + EL_ROCK, ACTION_FILLING, -1 + }, + { + Xsand_stonein_4, FALSE, TRUE, + EL_ROCK, ACTION_FILLING, -1 + }, +#if 1 + { + Xsand_stonesand_1, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, + { + Xsand_stonesand_2, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, + { + Xsand_stonesand_3, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, + { + Xsand_stonesand_4, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, + { + Xsand_stonesand_quickout_1, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, + { + Xsand_stonesand_quickout_2, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, +#else + { + Xsand_stonesand_1, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_stonesand_2, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_stonesand_3, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_stonesand_4, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, +#endif + { + Xsand_stoneout_1, FALSE, FALSE, + EL_ROCK, ACTION_EMPTYING, -1 + }, + { + Xsand_stoneout_2, FALSE, FALSE, + EL_ROCK, ACTION_EMPTYING, -1 + }, +#if 1 + { + Xsand_sandstone_1, FALSE, FALSE, + EL_QUICKSAND_FILLING, -1, -1 + }, + { + Xsand_sandstone_2, FALSE, FALSE, + EL_QUICKSAND_FILLING, -1, -1 + }, + { + Xsand_sandstone_3, FALSE, FALSE, + EL_QUICKSAND_FILLING, -1, -1 + }, + { + Xsand_sandstone_4, FALSE, FALSE, + EL_QUICKSAND_FILLING, -1, -1 + }, +#else + { + Xsand_sandstone_1, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_sandstone_2, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_sandstone_3, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_sandstone_4, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, +#endif + { + Xplant, TRUE, FALSE, + EL_EMC_PLANT, -1, -1 + }, + { + Yplant, FALSE, FALSE, + EL_EMC_PLANT, -1, -1 + }, + { + Xlenses, TRUE, FALSE, + EL_EMC_LENSES, -1, -1 + }, + { + Xmagnify, TRUE, FALSE, + EL_EMC_MAGNIFIER, -1, -1 + }, + { + Xdripper, TRUE, FALSE, + EL_EMC_DRIPPER, -1, -1 + }, + { + XdripperB, FALSE, FALSE, + EL_EMC_DRIPPER, ACTION_ACTIVE, -1 + }, + { + Xfake_blank, TRUE, FALSE, + EL_INVISIBLE_WALL, -1, -1 + }, + { + Xfake_blankB, FALSE, FALSE, + EL_INVISIBLE_WALL, ACTION_ACTIVE, -1 + }, + { + Xfake_grass, TRUE, FALSE, + EL_EMC_FAKE_GRASS, -1, -1 + }, + { + Xfake_grassB, FALSE, FALSE, + EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1 + }, + { + Xfake_door_1, TRUE, FALSE, + EL_EM_GATE_1_GRAY, -1, -1 + }, + { + Xfake_door_2, TRUE, FALSE, + EL_EM_GATE_2_GRAY, -1, -1 + }, + { + Xfake_door_3, TRUE, FALSE, + EL_EM_GATE_3_GRAY, -1, -1 + }, + { + Xfake_door_4, TRUE, FALSE, + EL_EM_GATE_4_GRAY, -1, -1 + }, + { + Xfake_door_5, TRUE, FALSE, + EL_EMC_GATE_5_GRAY, -1, -1 + }, + { + Xfake_door_6, TRUE, FALSE, + EL_EMC_GATE_6_GRAY, -1, -1 + }, + { + Xfake_door_7, TRUE, FALSE, + EL_EMC_GATE_7_GRAY, -1, -1 + }, + { + Xfake_door_8, TRUE, FALSE, + EL_EMC_GATE_8_GRAY, -1, -1 + }, + { + Xfake_acid_1, TRUE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_2, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_3, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_4, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_5, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_6, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_7, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_8, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xsteel_1, TRUE, FALSE, + EL_STEELWALL, -1, -1 + }, + { + Xsteel_2, TRUE, FALSE, + EL_EMC_STEELWALL_2, -1, -1 + }, + { + Xsteel_3, TRUE, FALSE, + EL_EMC_STEELWALL_3, -1, -1 + }, + { + Xsteel_4, TRUE, FALSE, + EL_EMC_STEELWALL_4, -1, -1 + }, + { + Xwall_1, TRUE, FALSE, + EL_WALL, -1, -1 + }, + { + Xwall_2, TRUE, FALSE, + EL_EMC_WALL_14, -1, -1 + }, + { + Xwall_3, TRUE, FALSE, + EL_EMC_WALL_15, -1, -1 + }, + { + Xwall_4, TRUE, FALSE, + EL_EMC_WALL_16, -1, -1 + }, + { + Xround_wall_1, TRUE, FALSE, + EL_WALL_SLIPPERY, -1, -1 + }, + { + Xround_wall_2, TRUE, FALSE, + EL_EMC_WALL_SLIPPERY_2, -1, -1 + }, + { + Xround_wall_3, TRUE, FALSE, + EL_EMC_WALL_SLIPPERY_3, -1, -1 + }, + { + Xround_wall_4, TRUE, FALSE, + EL_EMC_WALL_SLIPPERY_4, -1, -1 + }, + { + Xdecor_1, TRUE, FALSE, + EL_EMC_WALL_8, -1, -1 + }, + { + Xdecor_2, TRUE, FALSE, + EL_EMC_WALL_6, -1, -1 + }, + { + Xdecor_3, TRUE, FALSE, + EL_EMC_WALL_4, -1, -1 + }, + { + Xdecor_4, TRUE, FALSE, + EL_EMC_WALL_7, -1, -1 + }, + { + Xdecor_5, TRUE, FALSE, + EL_EMC_WALL_5, -1, -1 + }, + { + Xdecor_6, TRUE, FALSE, + EL_EMC_WALL_9, -1, -1 + }, + { + Xdecor_7, TRUE, FALSE, + EL_EMC_WALL_10, -1, -1 + }, + { + Xdecor_8, TRUE, FALSE, + EL_EMC_WALL_1, -1, -1 + }, + { + Xdecor_9, TRUE, FALSE, + EL_EMC_WALL_2, -1, -1 + }, + { + Xdecor_10, TRUE, FALSE, + EL_EMC_WALL_3, -1, -1 + }, + { + Xdecor_11, TRUE, FALSE, + EL_EMC_WALL_11, -1, -1 + }, + { + Xdecor_12, TRUE, FALSE, + EL_EMC_WALL_12, -1, -1 + }, + { + Xalpha_0, TRUE, FALSE, + EL_CHAR('0'), -1, -1 + }, + { + Xalpha_1, TRUE, FALSE, + EL_CHAR('1'), -1, -1 + }, + { + Xalpha_2, TRUE, FALSE, + EL_CHAR('2'), -1, -1 + }, + { + Xalpha_3, TRUE, FALSE, + EL_CHAR('3'), -1, -1 + }, + { + Xalpha_4, TRUE, FALSE, + EL_CHAR('4'), -1, -1 + }, + { + Xalpha_5, TRUE, FALSE, + EL_CHAR('5'), -1, -1 + }, + { + Xalpha_6, TRUE, FALSE, + EL_CHAR('6'), -1, -1 + }, + { + Xalpha_7, TRUE, FALSE, + EL_CHAR('7'), -1, -1 + }, + { + Xalpha_8, TRUE, FALSE, + EL_CHAR('8'), -1, -1 + }, + { + Xalpha_9, TRUE, FALSE, + EL_CHAR('9'), -1, -1 + }, + { + Xalpha_excla, TRUE, FALSE, + EL_CHAR('!'), -1, -1 + }, + { + Xalpha_quote, TRUE, FALSE, + EL_CHAR('"'), -1, -1 + }, + { + Xalpha_comma, TRUE, FALSE, + EL_CHAR(','), -1, -1 + }, + { + Xalpha_minus, TRUE, FALSE, + EL_CHAR('-'), -1, -1 + }, + { + Xalpha_perio, TRUE, FALSE, + EL_CHAR('.'), -1, -1 + }, + { + Xalpha_colon, TRUE, FALSE, + EL_CHAR(':'), -1, -1 + }, + { + Xalpha_quest, TRUE, FALSE, + EL_CHAR('?'), -1, -1 + }, + { + Xalpha_a, TRUE, FALSE, + EL_CHAR('A'), -1, -1 + }, + { + Xalpha_b, TRUE, FALSE, + EL_CHAR('B'), -1, -1 + }, + { + Xalpha_c, TRUE, FALSE, + EL_CHAR('C'), -1, -1 + }, + { + Xalpha_d, TRUE, FALSE, + EL_CHAR('D'), -1, -1 + }, + { + Xalpha_e, TRUE, FALSE, + EL_CHAR('E'), -1, -1 + }, + { + Xalpha_f, TRUE, FALSE, + EL_CHAR('F'), -1, -1 + }, + { + Xalpha_g, TRUE, FALSE, + EL_CHAR('G'), -1, -1 + }, + { + Xalpha_h, TRUE, FALSE, + EL_CHAR('H'), -1, -1 + }, + { + Xalpha_i, TRUE, FALSE, + EL_CHAR('I'), -1, -1 + }, + { + Xalpha_j, TRUE, FALSE, + EL_CHAR('J'), -1, -1 + }, + { + Xalpha_k, TRUE, FALSE, + EL_CHAR('K'), -1, -1 + }, + { + Xalpha_l, TRUE, FALSE, + EL_CHAR('L'), -1, -1 + }, + { + Xalpha_m, TRUE, FALSE, + EL_CHAR('M'), -1, -1 + }, + { + Xalpha_n, TRUE, FALSE, + EL_CHAR('N'), -1, -1 + }, + { + Xalpha_o, TRUE, FALSE, + EL_CHAR('O'), -1, -1 + }, + { + Xalpha_p, TRUE, FALSE, + EL_CHAR('P'), -1, -1 + }, + { + Xalpha_q, TRUE, FALSE, + EL_CHAR('Q'), -1, -1 + }, + { + Xalpha_r, TRUE, FALSE, + EL_CHAR('R'), -1, -1 + }, + { + Xalpha_s, TRUE, FALSE, + EL_CHAR('S'), -1, -1 + }, + { + Xalpha_t, TRUE, FALSE, + EL_CHAR('T'), -1, -1 + }, + { + Xalpha_u, TRUE, FALSE, + EL_CHAR('U'), -1, -1 + }, + { + Xalpha_v, TRUE, FALSE, + EL_CHAR('V'), -1, -1 + }, + { + Xalpha_w, TRUE, FALSE, + EL_CHAR('W'), -1, -1 + }, + { + Xalpha_x, TRUE, FALSE, + EL_CHAR('X'), -1, -1 + }, + { + Xalpha_y, TRUE, FALSE, + EL_CHAR('Y'), -1, -1 + }, + { + Xalpha_z, TRUE, FALSE, + EL_CHAR('Z'), -1, -1 + }, + { + Xalpha_arrow_e, TRUE, FALSE, + EL_CHAR('>'), -1, -1 + }, + { + Xalpha_arrow_w, TRUE, FALSE, + EL_CHAR('<'), -1, -1 + }, + { + Xalpha_copyr, TRUE, FALSE, + EL_CHAR('©'), -1, -1 + }, + + { + Xboom_bug, FALSE, FALSE, + EL_BUG, ACTION_EXPLODING, -1 + }, + { + Xboom_bomb, FALSE, FALSE, + EL_BOMB, ACTION_EXPLODING, -1 + }, + { + Xboom_android, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_OTHER, -1 + }, + { + Xboom_1, FALSE, FALSE, + EL_DEFAULT, ACTION_EXPLODING, -1 + }, + { + Xboom_2, FALSE, FALSE, + EL_DEFAULT, ACTION_EXPLODING, -1 + }, + { + Znormal, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + { + Zdynamite, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + { + Zplayer, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + { + ZBORDER, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + + { + -1, FALSE, FALSE, + -1, -1, -1 + } +}; + +static struct Mapping_EM_to_RND_player +{ + int action_em; + int player_nr; + + int element_rnd; + int action; + int direction; +} +em_player_mapping_list[] = +{ + { + SPR_walk + 0, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP, + }, + { + SPR_walk + 1, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT, + }, + { + SPR_walk + 2, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN, + }, + { + SPR_walk + 3, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT, + }, + { + SPR_push + 0, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP, + }, + { + SPR_push + 1, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT, + }, + { + SPR_push + 2, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN, + }, + { + SPR_push + 3, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT, + }, + { + SPR_spray + 0, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP, + }, + { + SPR_spray + 1, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT, + }, + { + SPR_spray + 2, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN, + }, + { + SPR_spray + 3, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT, + }, + { + SPR_walk + 0, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP, + }, + { + SPR_walk + 1, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT, + }, + { + SPR_walk + 2, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN, + }, + { + SPR_walk + 3, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT, + }, + { + SPR_push + 0, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP, + }, + { + SPR_push + 1, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT, + }, + { + SPR_push + 2, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN, + }, + { + SPR_push + 3, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT, + }, + { + SPR_spray + 0, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP, + }, + { + SPR_spray + 1, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT, + }, + { + SPR_spray + 2, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN, + }, + { + SPR_spray + 3, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT, + }, + { + SPR_still, 0, + EL_PLAYER_1, ACTION_DEFAULT, -1, + }, + { + SPR_still, 1, + EL_PLAYER_2, ACTION_DEFAULT, -1, + }, + { + SPR_walk + 0, 2, + EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP, + }, + { + SPR_walk + 1, 2, + EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT, + }, + { + SPR_walk + 2, 2, + EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN, + }, + { + SPR_walk + 3, 2, + EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT, + }, + { + SPR_push + 0, 2, + EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP, + }, + { + SPR_push + 1, 2, + EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT, + }, + { + SPR_push + 2, 2, + EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN, + }, + { + SPR_push + 3, 2, + EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT, + }, + { + SPR_spray + 0, 2, + EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP, + }, + { + SPR_spray + 1, 2, + EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT, + }, + { + SPR_spray + 2, 2, + EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN, + }, + { + SPR_spray + 3, 2, + EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT, + }, + { + SPR_walk + 0, 3, + EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP, + }, + { + SPR_walk + 1, 3, + EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT, + }, + { + SPR_walk + 2, 3, + EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN, + }, + { + SPR_walk + 3, 3, + EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT, + }, + { + SPR_push + 0, 3, + EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP, + }, + { + SPR_push + 1, 3, + EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT, + }, + { + SPR_push + 2, 3, + EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN, + }, + { + SPR_push + 3, 3, + EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT, + }, + { + SPR_spray + 0, 3, + EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP, + }, + { + SPR_spray + 1, 3, + EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT, + }, + { + SPR_spray + 2, 3, + EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN, + }, + { + SPR_spray + 3, 3, + EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT, + }, + { + SPR_still, 2, + EL_PLAYER_3, ACTION_DEFAULT, -1, + }, + { + SPR_still, 3, + EL_PLAYER_4, ACTION_DEFAULT, -1, + }, + + { + -1, -1, + -1, -1, -1 + } +}; + +int map_element_RND_to_EM(int element_rnd) +{ + static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS]; + static boolean mapping_initialized = FALSE; + + if (!mapping_initialized) + { + int i; + + /* return "Xalpha_quest" for all undefined elements in mapping array */ + for (i = 0; i < NUM_FILE_ELEMENTS; i++) + mapping_RND_to_EM[i] = Xalpha_quest; + + for (i = 0; em_object_mapping_list[i].element_em != -1; i++) + if (em_object_mapping_list[i].is_rnd_to_em_mapping) + mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] = + em_object_mapping_list[i].element_em; + + mapping_initialized = TRUE; + } + + if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS) + return mapping_RND_to_EM[element_rnd]; + + Error(ERR_WARN, "invalid RND level element %d", element_rnd); + + return EL_UNKNOWN; +} + +int map_element_EM_to_RND(int element_em) +{ + static unsigned short mapping_EM_to_RND[TILE_MAX]; + static boolean mapping_initialized = FALSE; + + if (!mapping_initialized) + { + int i; + + /* return "EL_UNKNOWN" for all undefined elements in mapping array */ + for (i = 0; i < TILE_MAX; i++) + mapping_EM_to_RND[i] = EL_UNKNOWN; + + for (i = 0; em_object_mapping_list[i].element_em != -1; i++) + mapping_EM_to_RND[em_object_mapping_list[i].element_em] = + em_object_mapping_list[i].element_rnd; + + mapping_initialized = TRUE; + } + + if (element_em >= 0 && element_em < TILE_MAX) + return mapping_EM_to_RND[element_em]; + + Error(ERR_WARN, "invalid EM level element %d", element_em); + + return EL_UNKNOWN; +} + +void map_android_clone_elements_RND_to_EM(struct LevelInfo *level) +{ + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + int i, j; + + for (i = 0; i < TILE_MAX; i++) + lev->android_array[i] = Xblank; + + for (i = 0; i < level->num_android_clone_elements; i++) + { + int element_rnd = level->android_clone_element[i]; + int element_em = map_element_RND_to_EM(element_rnd); + + for (j = 0; em_object_mapping_list[j].element_em != -1; j++) + if (em_object_mapping_list[j].element_rnd == element_rnd) + lev->android_array[em_object_mapping_list[j].element_em] = element_em; + } +} + +void map_android_clone_elements_EM_to_RND(struct LevelInfo *level) +{ + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + int i, j; + + level->num_android_clone_elements = 0; + + for (i = 0; i < TILE_MAX; i++) + { + int element_em = lev->android_array[i]; + int element_rnd; + boolean element_found = FALSE; + + if (element_em == Xblank) + continue; + + element_rnd = map_element_EM_to_RND(element_em); + + for (j = 0; j < level->num_android_clone_elements; j++) + if (level->android_clone_element[j] == element_rnd) + element_found = TRUE; + + if (!element_found) + { + level->android_clone_element[level->num_android_clone_elements++] = + element_rnd; + + if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS) + break; + } + } + + if (level->num_android_clone_elements == 0) + { + level->num_android_clone_elements = 1; + level->android_clone_element[0] = EL_EMPTY; + } +} + +int map_direction_RND_to_EM(int direction) +{ + return (direction == MV_UP ? 0 : + direction == MV_RIGHT ? 1 : + direction == MV_DOWN ? 2 : + direction == MV_LEFT ? 3 : + -1); +} + +int map_direction_EM_to_RND(int direction) +{ + return (direction == 0 ? MV_UP : + direction == 1 ? MV_RIGHT : + direction == 2 ? MV_DOWN : + direction == 3 ? MV_LEFT : + MV_NONE); +} + +int map_element_RND_to_SP(int element_rnd) +{ + int element_sp = 0x20; /* map unknown elements to yellow "hardware" */ + + if (element_rnd >= EL_SP_START && + element_rnd <= EL_SP_END) + element_sp = element_rnd - EL_SP_START; + else if (element_rnd == EL_EMPTY_SPACE) + element_sp = 0x00; + else if (element_rnd == EL_INVISIBLE_WALL) + element_sp = 0x28; + + return element_sp; +} + +int map_element_SP_to_RND(int element_sp) +{ + int element_rnd = EL_UNKNOWN; + + if (element_sp >= 0x00 && + element_sp <= 0x27) + element_rnd = EL_SP_START + element_sp; + else if (element_sp == 0x28) + element_rnd = EL_INVISIBLE_WALL; + + return element_rnd; +} + +int map_action_SP_to_RND(int action_sp) +{ + switch (action_sp) + { + case actActive: return ACTION_ACTIVE; + case actImpact: return ACTION_IMPACT; + case actExploding: return ACTION_EXPLODING; + case actDigging: return ACTION_DIGGING; + case actSnapping: return ACTION_SNAPPING; + case actCollecting: return ACTION_COLLECTING; + case actPassing: return ACTION_PASSING; + case actPushing: return ACTION_PUSHING; + case actDropping: return ACTION_DROPPING; + + default: return ACTION_DEFAULT; + } +} + +int get_next_element(int element) +{ + switch (element) + { + case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL; + case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY; + case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL; + case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY; + case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL; + case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE; + case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL; + case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE; + case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL; + case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE; + case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET; + + default: return element; + } +} + +#if 0 +int el_act_dir2img(int element, int action, int direction) +{ + element = GFX_ELEMENT(element); + + if (direction == MV_NONE) + return element_info[element].graphic[action]; + + direction = MV_DIR_TO_BIT(direction); + + return element_info[element].direction_graphic[action][direction]; +} +#else +int el_act_dir2img(int element, int action, int direction) +{ + element = GFX_ELEMENT(element); + direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */ + + /* direction_graphic[][] == graphic[] for undefined direction graphics */ + return element_info[element].direction_graphic[action][direction]; +} +#endif + +#if 0 +static int el_act_dir2crm(int element, int action, int direction) +{ + element = GFX_ELEMENT(element); + + if (direction == MV_NONE) + return element_info[element].crumbled[action]; + + direction = MV_DIR_TO_BIT(direction); + + return element_info[element].direction_crumbled[action][direction]; +} +#else +static int el_act_dir2crm(int element, int action, int direction) +{ + element = GFX_ELEMENT(element); + direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */ + + /* direction_graphic[][] == graphic[] for undefined direction graphics */ + return element_info[element].direction_crumbled[action][direction]; +} +#endif + +int el_act2img(int element, int action) +{ + element = GFX_ELEMENT(element); + + return element_info[element].graphic[action]; +} + +int el_act2crm(int element, int action) +{ + element = GFX_ELEMENT(element); + + return element_info[element].crumbled[action]; +} + +int el_dir2img(int element, int direction) +{ + element = GFX_ELEMENT(element); + + return el_act_dir2img(element, ACTION_DEFAULT, direction); +} + +int el2baseimg(int element) +{ + return element_info[element].graphic[ACTION_DEFAULT]; +} + +int el2img(int element) +{ + element = GFX_ELEMENT(element); + + return element_info[element].graphic[ACTION_DEFAULT]; +} + +int el2edimg(int element) +{ + element = GFX_ELEMENT(element); + + return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR]; +} + +int el2preimg(int element) +{ + element = GFX_ELEMENT(element); + + return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW]; +} + +int el2panelimg(int element) +{ + element = GFX_ELEMENT(element); + + return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL]; +} + +int font2baseimg(int font_nr) +{ + return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT]; +} + +int getBeltNrFromBeltElement(int element) +{ + return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 : + element < EL_CONVEYOR_BELT_3_LEFT ? 1 : + element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3); +} + +int getBeltNrFromBeltActiveElement(int element) +{ + return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 : + element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 : + element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3); +} + +int getBeltNrFromBeltSwitchElement(int element) +{ + return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 : + element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 : + element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3); +} + +int getBeltDirNrFromBeltElement(int element) +{ + static int belt_base_element[4] = + { + EL_CONVEYOR_BELT_1_LEFT, + EL_CONVEYOR_BELT_2_LEFT, + EL_CONVEYOR_BELT_3_LEFT, + EL_CONVEYOR_BELT_4_LEFT + }; + + int belt_nr = getBeltNrFromBeltElement(element); + int belt_dir_nr = element - belt_base_element[belt_nr]; + + return (belt_dir_nr % 3); +} + +int getBeltDirNrFromBeltSwitchElement(int element) +{ + static int belt_base_element[4] = + { + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT + }; + + int belt_nr = getBeltNrFromBeltSwitchElement(element); + int belt_dir_nr = element - belt_base_element[belt_nr]; + + return (belt_dir_nr % 3); +} + +int getBeltDirFromBeltElement(int element) +{ + static int belt_move_dir[3] = + { + MV_LEFT, + MV_NONE, + MV_RIGHT + }; + + int belt_dir_nr = getBeltDirNrFromBeltElement(element); + + return belt_move_dir[belt_dir_nr]; +} + +int getBeltDirFromBeltSwitchElement(int element) +{ + static int belt_move_dir[3] = + { + MV_LEFT, + MV_NONE, + MV_RIGHT + }; + + int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element); + + return belt_move_dir[belt_dir_nr]; +} + +int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr) +{ + static int belt_base_element[4] = + { + EL_CONVEYOR_BELT_1_LEFT, + EL_CONVEYOR_BELT_2_LEFT, + EL_CONVEYOR_BELT_3_LEFT, + EL_CONVEYOR_BELT_4_LEFT + }; + + return belt_base_element[belt_nr] + belt_dir_nr; +} + +int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir) +{ + int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1); + + return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr); +} + +int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr) +{ + static int belt_base_element[4] = + { + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT + }; + + return belt_base_element[belt_nr] + belt_dir_nr; +} + +int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir) +{ + int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1); + + return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr); +} + +int getNumActivePlayers_EM() +{ + int num_players = 0; + int i; + + if (!tape.playing) + return -1; + + for (i = 0; i < MAX_PLAYERS; i++) + if (tape.player_participates[i]) + num_players++; + + return num_players; +} + +int getGameFrameDelay_EM(int native_em_game_frame_delay) +{ + int game_frame_delay_value; + + game_frame_delay_value = + (tape.playing && tape.fast_forward ? FfwdFrameDelay : + GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay : + GameFrameDelay); + + if (tape.playing && tape.warp_forward && !tape.pausing) + game_frame_delay_value = 0; + + return game_frame_delay_value; +} + +unsigned int InitRND(long seed) +{ + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + return InitEngineRandom_EM(seed); + else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + return InitEngineRandom_SP(seed); + else + return InitEngineRandom_RND(seed); +} + +#if 1 +static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX]; +static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX]; +#endif + +inline static int get_effective_element_EM(int tile, int frame_em) +{ + int element = object_mapping[tile].element_rnd; + int action = object_mapping[tile].action; + boolean is_backside = object_mapping[tile].is_backside; + boolean action_removing = (action == ACTION_DIGGING || + action == ACTION_SNAPPING || + action == ACTION_COLLECTING); + + if (frame_em < 7) + { + switch (tile) + { + case Yacid_splash_eB: + case Yacid_splash_wB: + return (frame_em > 5 ? EL_EMPTY : element); + +#if 0 + case Ydiamond_stone: + // if (!game.use_native_emc_graphics_engine) + return EL_ROCK; +#endif - return(door1 | door2); + default: + return element; + } } + else /* frame_em == 7 */ + { + switch (tile) + { + case Yacid_splash_eB: + case Yacid_splash_wB: + return EL_EMPTY; + + case Yemerald_stone: + return EL_EMERALD; + + case Ydiamond_stone: + return EL_ROCK; + + case Xdrip_stretch: + case Xdrip_stretchB: + case Ydrip_s1: + case Ydrip_s1B: + case Xball_1B: + case Xball_2: + case Xball_2B: + case Yball_eat: + case Ykey_1_eat: + case Ykey_2_eat: + case Ykey_3_eat: + case Ykey_4_eat: + case Ykey_5_eat: + case Ykey_6_eat: + case Ykey_7_eat: + case Ykey_8_eat: + case Ylenses_eat: + case Ymagnify_eat: + case Ygrass_eat: + case Ydirt_eat: + case Xsand_stonein_1: + case Xsand_stonein_2: + case Xsand_stonein_3: + case Xsand_stonein_4: + return element; - if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1) - door_state &= ~DOOR_OPEN_1; - else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1) - door_state &= ~DOOR_CLOSE_1; - if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2) - door_state &= ~DOOR_OPEN_2; - else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2) - door_state &= ~DOOR_CLOSE_2; + default: + return (is_backside || action_removing ? EL_EMPTY : element); + } + } +} - door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay : - door_2.step_delay); +inline static boolean check_linear_animation_EM(int tile) +{ + switch (tile) + { + case Xsand_stonesand_1: + case Xsand_stonesand_quickout_1: + case Xsand_sandstone_1: + case Xsand_stonein_1: + case Xsand_stoneout_1: + case Xboom_1: + case Xdynamite_1: + case Ybug_w_n: + case Ybug_n_e: + case Ybug_e_s: + case Ybug_s_w: + case Ybug_e_n: + case Ybug_s_e: + case Ybug_w_s: + case Ybug_n_w: + case Ytank_w_n: + case Ytank_n_e: + case Ytank_e_s: + case Ytank_s_w: + case Ytank_e_n: + case Ytank_s_e: + case Ytank_w_s: + case Ytank_n_w: +#if 1 + case Yacid_splash_eB: + case Yacid_splash_wB: + case Yemerald_stone: +#endif + return TRUE; + } - if (setup.quick_doors) + return FALSE; +} + +inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em, + boolean has_crumbled_graphics, + int crumbled, int sync_frame) +{ + /* if element can be crumbled, but certain action graphics are just empty + space (like instantly snapping sand to empty space in 1 frame), do not + treat these empty space graphics as crumbled graphics in EMC engine */ + if (crumbled == IMG_EMPTY_SPACE) + has_crumbled_graphics = FALSE; + + if (has_crumbled_graphics) { - stepsize = 20; /* must be choosen to always draw last frame */ - door_delay_value = 0; + struct GraphicInfo *g_crumbled = &graphic_info[crumbled]; + int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames, + g_crumbled->anim_delay, + g_crumbled->anim_mode, + g_crumbled->anim_start_frame, + sync_frame); + + getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap, + &g_em->crumbled_src_x, &g_em->crumbled_src_y); + + g_em->crumbled_border_size = graphic_info[crumbled].border_size; + + g_em->has_crumbled_graphics = TRUE; + } + else + { + g_em->crumbled_bitmap = NULL; + g_em->crumbled_src_x = 0; + g_em->crumbled_src_y = 0; + g_em->crumbled_border_size = 0; + + g_em->has_crumbled_graphics = FALSE; + } +} + +void ResetGfxAnimation_EM(int x, int y, int tile) +{ + GfxFrame[x][y] = 0; +} + +void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em, + int tile, int frame_em, int x, int y) +{ + int action = object_mapping[tile].action; +#if 1 + int direction = object_mapping[tile].direction; + int effective_element = get_effective_element_EM(tile, frame_em); + int graphic = (direction == MV_NONE ? + el_act2img(effective_element, action) : + el_act_dir2img(effective_element, action, direction)); + struct GraphicInfo *g = &graphic_info[graphic]; + int sync_frame; +#endif + boolean action_removing = (action == ACTION_DIGGING || + action == ACTION_SNAPPING || + action == ACTION_COLLECTING); + boolean action_moving = (action == ACTION_FALLING || + action == ACTION_MOVING || + action == ACTION_PUSHING || + action == ACTION_EATING || + action == ACTION_FILLING || + action == ACTION_EMPTYING); + boolean action_falling = (action == ACTION_FALLING || + action == ACTION_FILLING || + action == ACTION_EMPTYING); + + /* special case: graphic uses "2nd movement tile" and has defined + 7 frames for movement animation (or less) => use default graphic + for last (8th) frame which ends the movement animation */ + if (g->double_movement && g->anim_frames < 8 && frame_em == 7) + { + action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */ + graphic = (direction == MV_NONE ? + el_act2img(effective_element, action) : + el_act_dir2img(effective_element, action, direction)); + + g = &graphic_info[graphic]; + } + +#if 0 + if (tile == Xsand_stonesand_1 || + tile == Xsand_stonesand_2 || + tile == Xsand_stonesand_3 || + tile == Xsand_stonesand_4) + printf("::: 1: quicksand frame %d [%d]\n", GfxFrame[x][y], tile); +#endif + +#if 1 + if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0) + { + GfxFrame[x][y] = 0; + + // printf("::: resetting... [%d]\n", tile); + } +#else + if (action_removing || check_linear_animation_EM(tile)) + { + GfxFrame[x][y] = frame_em; + + // printf("::: resetting... [%d]\n", tile); + } +#endif + else if (action_moving) + { + boolean is_backside = object_mapping[tile].is_backside; + + if (is_backside) + { + int direction = object_mapping[tile].direction; + int move_dir = (action_falling ? MV_DOWN : direction); + + GfxFrame[x][y]++; + +#if 1 + /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */ + if (g->double_movement && frame_em == 0) + { + GfxFrame[x][y] = 0; + + // printf("::: resetting... [%d]\n", tile); + } +#endif + + if (move_dir == MV_LEFT) + GfxFrame[x - 1][y] = GfxFrame[x][y]; + else if (move_dir == MV_RIGHT) + GfxFrame[x + 1][y] = GfxFrame[x][y]; + else if (move_dir == MV_UP) + GfxFrame[x][y - 1] = GfxFrame[x][y]; + else if (move_dir == MV_DOWN) + GfxFrame[x][y + 1] = GfxFrame[x][y]; + } + } + else + { + GfxFrame[x][y]++; + + /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */ + if (tile == Xsand_stonesand_quickout_1 || + tile == Xsand_stonesand_quickout_2) + GfxFrame[x][y]++; + } + +#if 0 + if (tile == Xsand_stonesand_1 || + tile == Xsand_stonesand_2 || + tile == Xsand_stonesand_3 || + tile == Xsand_stonesand_4) + printf("::: 2: quicksand frame %d [%d]\n", GfxFrame[x][y], tile); +#endif + +#if 1 + if (graphic_info[graphic].anim_global_sync) + sync_frame = FrameCounter; + else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY)) + sync_frame = GfxFrame[x][y]; + else + sync_frame = 0; /* playfield border (pseudo steel) */ + + SetRandomAnimationValue(x, y); + + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); + + g_em->unique_identifier = + (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height; +#endif +} + +void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em, + int tile, int frame_em, int x, int y) +{ + int action = object_mapping[tile].action; + int direction = object_mapping[tile].direction; + boolean is_backside = object_mapping[tile].is_backside; + int effective_element = get_effective_element_EM(tile, frame_em); +#if 1 + int effective_action = action; +#else + int effective_action = (frame_em < 7 ? action : ACTION_DEFAULT); +#endif + int graphic = (direction == MV_NONE ? + el_act2img(effective_element, effective_action) : + el_act_dir2img(effective_element, effective_action, + direction)); + int crumbled = (direction == MV_NONE ? + el_act2crm(effective_element, effective_action) : + el_act_dir2crm(effective_element, effective_action, + direction)); + int base_graphic = el_act2img(effective_element, ACTION_DEFAULT); + int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT); + boolean has_crumbled_graphics = (base_crumbled != base_graphic); + struct GraphicInfo *g = &graphic_info[graphic]; +#if 0 + struct GraphicInfo *g_crumbled = &graphic_info[crumbled]; +#endif + int sync_frame; + + /* special case: graphic uses "2nd movement tile" and has defined + 7 frames for movement animation (or less) => use default graphic + for last (8th) frame which ends the movement animation */ + if (g->double_movement && g->anim_frames < 8 && frame_em == 7) + { + effective_action = ACTION_DEFAULT; + graphic = (direction == MV_NONE ? + el_act2img(effective_element, effective_action) : + el_act_dir2img(effective_element, effective_action, + direction)); + crumbled = (direction == MV_NONE ? + el_act2crm(effective_element, effective_action) : + el_act_dir2crm(effective_element, effective_action, + direction)); + + g = &graphic_info[graphic]; + } + +#if 0 + if (frame_em == 7) + return; +#endif + + +#if 0 + if (frame_em == 0) /* reset animation frame for certain elements */ + { + if (check_linear_animation_EM(tile)) + GfxFrame[x][y] = 0; + } +#endif + + if (graphic_info[graphic].anim_global_sync) + sync_frame = FrameCounter; + else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY)) + sync_frame = GfxFrame[x][y]; + else + sync_frame = 0; /* playfield border (pseudo steel) */ + + SetRandomAnimationValue(x, y); + +#if 0 + int i = tile; + int j = frame_em; + int xxx_sync_frame = (i == Xdrip_stretch ? 7 : + i == Xdrip_stretchB ? 7 : + i == Ydrip_s2 ? j + 8 : + i == Ydrip_s2B ? j + 8 : + i == Xacid_1 ? 0 : + i == Xacid_2 ? 10 : + i == Xacid_3 ? 20 : + i == Xacid_4 ? 30 : + i == Xacid_5 ? 40 : + i == Xacid_6 ? 50 : + i == Xacid_7 ? 60 : + i == Xacid_8 ? 70 : + i == Xfake_acid_1 ? 0 : + i == Xfake_acid_2 ? 10 : + i == Xfake_acid_3 ? 20 : + i == Xfake_acid_4 ? 30 : + i == Xfake_acid_5 ? 40 : + i == Xfake_acid_6 ? 50 : + i == Xfake_acid_7 ? 60 : + i == Xfake_acid_8 ? 70 : + i == Xball_2 ? 7 : + i == Xball_2B ? j + 8 : + i == Yball_eat ? j + 1 : + i == Ykey_1_eat ? j + 1 : + i == Ykey_2_eat ? j + 1 : + i == Ykey_3_eat ? j + 1 : + i == Ykey_4_eat ? j + 1 : + i == Ykey_5_eat ? j + 1 : + i == Ykey_6_eat ? j + 1 : + i == Ykey_7_eat ? j + 1 : + i == Ykey_8_eat ? j + 1 : + i == Ylenses_eat ? j + 1 : + i == Ymagnify_eat ? j + 1 : + i == Ygrass_eat ? j + 1 : + i == Ydirt_eat ? j + 1 : + i == Xamoeba_1 ? 0 : + i == Xamoeba_2 ? 1 : + i == Xamoeba_3 ? 2 : + i == Xamoeba_4 ? 3 : + i == Xamoeba_5 ? 0 : + i == Xamoeba_6 ? 1 : + i == Xamoeba_7 ? 2 : + i == Xamoeba_8 ? 3 : + i == Xexit_2 ? j + 8 : + i == Xexit_3 ? j + 16 : + i == Xdynamite_1 ? 0 : + i == Xdynamite_2 ? 8 : + i == Xdynamite_3 ? 16 : + i == Xdynamite_4 ? 24 : + i == Xsand_stonein_1 ? j + 1 : + i == Xsand_stonein_2 ? j + 9 : + i == Xsand_stonein_3 ? j + 17 : + i == Xsand_stonein_4 ? j + 25 : + i == Xsand_stoneout_1 && j == 0 ? 0 : + i == Xsand_stoneout_1 && j == 1 ? 0 : + i == Xsand_stoneout_1 && j == 2 ? 1 : + i == Xsand_stoneout_1 && j == 3 ? 2 : + i == Xsand_stoneout_1 && j == 4 ? 2 : + i == Xsand_stoneout_1 && j == 5 ? 3 : + i == Xsand_stoneout_1 && j == 6 ? 4 : + i == Xsand_stoneout_1 && j == 7 ? 4 : + i == Xsand_stoneout_2 && j == 0 ? 5 : + i == Xsand_stoneout_2 && j == 1 ? 6 : + i == Xsand_stoneout_2 && j == 2 ? 7 : + i == Xsand_stoneout_2 && j == 3 ? 8 : + i == Xsand_stoneout_2 && j == 4 ? 9 : + i == Xsand_stoneout_2 && j == 5 ? 11 : + i == Xsand_stoneout_2 && j == 6 ? 13 : + i == Xsand_stoneout_2 && j == 7 ? 15 : + i == Xboom_bug && j == 1 ? 2 : + i == Xboom_bug && j == 2 ? 2 : + i == Xboom_bug && j == 3 ? 4 : + i == Xboom_bug && j == 4 ? 4 : + i == Xboom_bug && j == 5 ? 2 : + i == Xboom_bug && j == 6 ? 2 : + i == Xboom_bug && j == 7 ? 0 : + i == Xboom_bomb && j == 1 ? 2 : + i == Xboom_bomb && j == 2 ? 2 : + i == Xboom_bomb && j == 3 ? 4 : + i == Xboom_bomb && j == 4 ? 4 : + i == Xboom_bomb && j == 5 ? 2 : + i == Xboom_bomb && j == 6 ? 2 : + i == Xboom_bomb && j == 7 ? 0 : + i == Xboom_android && j == 7 ? 6 : + i == Xboom_1 && j == 1 ? 2 : + i == Xboom_1 && j == 2 ? 2 : + i == Xboom_1 && j == 3 ? 4 : + i == Xboom_1 && j == 4 ? 4 : + i == Xboom_1 && j == 5 ? 6 : + i == Xboom_1 && j == 6 ? 6 : + i == Xboom_1 && j == 7 ? 8 : + i == Xboom_2 && j == 0 ? 8 : + i == Xboom_2 && j == 1 ? 8 : + i == Xboom_2 && j == 2 ? 10 : + i == Xboom_2 && j == 3 ? 10 : + i == Xboom_2 && j == 4 ? 10 : + i == Xboom_2 && j == 5 ? 12 : + i == Xboom_2 && j == 6 ? 12 : + i == Xboom_2 && j == 7 ? 12 : +#if 0 + special_animation && j == 4 ? 3 : + effective_action != action ? 0 : +#endif + j); +#endif + +#if 0 + int xxx_effective_action; + int xxx_has_action_graphics; + + { + int element = object_mapping[i].element_rnd; + int action = object_mapping[i].action; + int direction = object_mapping[i].direction; + boolean is_backside = object_mapping[i].is_backside; +#if 0 + boolean action_removing = (action == ACTION_DIGGING || + action == ACTION_SNAPPING || + action == ACTION_COLLECTING); +#endif + boolean action_exploding = ((action == ACTION_EXPLODING || + action == ACTION_SMASHED_BY_ROCK || + action == ACTION_SMASHED_BY_SPRING) && + element != EL_DIAMOND); + boolean action_active = (action == ACTION_ACTIVE); + boolean action_other = (action == ACTION_OTHER); + + { +#if 1 + int effective_element = get_effective_element_EM(i, j); +#else + int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY : + j > 5 && i == Yacid_splash_wB ? EL_EMPTY : + j < 7 ? element : + i == Xdrip_stretch ? element : + i == Xdrip_stretchB ? element : + i == Ydrip_s1 ? element : + i == Ydrip_s1B ? element : + i == Xball_1B ? element : + i == Xball_2 ? element : + i == Xball_2B ? element : + i == Yball_eat ? element : + i == Ykey_1_eat ? element : + i == Ykey_2_eat ? element : + i == Ykey_3_eat ? element : + i == Ykey_4_eat ? element : + i == Ykey_5_eat ? element : + i == Ykey_6_eat ? element : + i == Ykey_7_eat ? element : + i == Ykey_8_eat ? element : + i == Ylenses_eat ? element : + i == Ymagnify_eat ? element : + i == Ygrass_eat ? element : + i == Ydirt_eat ? element : + i == Yemerald_stone ? EL_EMERALD : + i == Ydiamond_stone ? EL_ROCK : + i == Xsand_stonein_1 ? element : + i == Xsand_stonein_2 ? element : + i == Xsand_stonein_3 ? element : + i == Xsand_stonein_4 ? element : + is_backside ? EL_EMPTY : + action_removing ? EL_EMPTY : + element); +#endif + int effective_action = (j < 7 ? action : + i == Xdrip_stretch ? action : + i == Xdrip_stretchB ? action : + i == Ydrip_s1 ? action : + i == Ydrip_s1B ? action : + i == Xball_1B ? action : + i == Xball_2 ? action : + i == Xball_2B ? action : + i == Yball_eat ? action : + i == Ykey_1_eat ? action : + i == Ykey_2_eat ? action : + i == Ykey_3_eat ? action : + i == Ykey_4_eat ? action : + i == Ykey_5_eat ? action : + i == Ykey_6_eat ? action : + i == Ykey_7_eat ? action : + i == Ykey_8_eat ? action : + i == Ylenses_eat ? action : + i == Ymagnify_eat ? action : + i == Ygrass_eat ? action : + i == Ydirt_eat ? action : + i == Xsand_stonein_1 ? action : + i == Xsand_stonein_2 ? action : + i == Xsand_stonein_3 ? action : + i == Xsand_stonein_4 ? action : + i == Xsand_stoneout_1 ? action : + i == Xsand_stoneout_2 ? action : + i == Xboom_android ? ACTION_EXPLODING : + action_exploding ? ACTION_EXPLODING : + action_active ? action : + action_other ? action : + ACTION_DEFAULT); + int graphic = (el_act_dir2img(effective_element, effective_action, + direction)); + int crumbled = (el_act_dir2crm(effective_element, effective_action, + direction)); + int base_graphic = el_act2img(effective_element, ACTION_DEFAULT); + int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT); + boolean has_action_graphics = (graphic != base_graphic); + boolean has_crumbled_graphics = (base_crumbled != base_graphic); + struct GraphicInfo *g = &graphic_info[graphic]; +#if 0 + struct GraphicInfo *g_crumbled = &graphic_info[crumbled]; +#endif + struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j]; + Bitmap *src_bitmap; + int src_x, src_y; + /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */ + boolean special_animation = (action != ACTION_DEFAULT && + g->anim_frames == 3 && + g->anim_delay == 2 && + g->anim_mode & ANIM_LINEAR); + xxx_sync_frame = (i == Xdrip_stretch ? 7 : + i == Xdrip_stretchB ? 7 : + i == Ydrip_s2 ? j + 8 : + i == Ydrip_s2B ? j + 8 : + i == Xacid_1 ? 0 : + i == Xacid_2 ? 10 : + i == Xacid_3 ? 20 : + i == Xacid_4 ? 30 : + i == Xacid_5 ? 40 : + i == Xacid_6 ? 50 : + i == Xacid_7 ? 60 : + i == Xacid_8 ? 70 : + i == Xfake_acid_1 ? 0 : + i == Xfake_acid_2 ? 10 : + i == Xfake_acid_3 ? 20 : + i == Xfake_acid_4 ? 30 : + i == Xfake_acid_5 ? 40 : + i == Xfake_acid_6 ? 50 : + i == Xfake_acid_7 ? 60 : + i == Xfake_acid_8 ? 70 : + i == Xball_2 ? 7 : + i == Xball_2B ? j + 8 : + i == Yball_eat ? j + 1 : + i == Ykey_1_eat ? j + 1 : + i == Ykey_2_eat ? j + 1 : + i == Ykey_3_eat ? j + 1 : + i == Ykey_4_eat ? j + 1 : + i == Ykey_5_eat ? j + 1 : + i == Ykey_6_eat ? j + 1 : + i == Ykey_7_eat ? j + 1 : + i == Ykey_8_eat ? j + 1 : + i == Ylenses_eat ? j + 1 : + i == Ymagnify_eat ? j + 1 : + i == Ygrass_eat ? j + 1 : + i == Ydirt_eat ? j + 1 : + i == Xamoeba_1 ? 0 : + i == Xamoeba_2 ? 1 : + i == Xamoeba_3 ? 2 : + i == Xamoeba_4 ? 3 : + i == Xamoeba_5 ? 0 : + i == Xamoeba_6 ? 1 : + i == Xamoeba_7 ? 2 : + i == Xamoeba_8 ? 3 : + i == Xexit_2 ? j + 8 : + i == Xexit_3 ? j + 16 : + i == Xdynamite_1 ? 0 : + i == Xdynamite_2 ? 8 : + i == Xdynamite_3 ? 16 : + i == Xdynamite_4 ? 24 : + i == Xsand_stonein_1 ? j + 1 : + i == Xsand_stonein_2 ? j + 9 : + i == Xsand_stonein_3 ? j + 17 : + i == Xsand_stonein_4 ? j + 25 : + i == Xsand_stoneout_1 && j == 0 ? 0 : + i == Xsand_stoneout_1 && j == 1 ? 0 : + i == Xsand_stoneout_1 && j == 2 ? 1 : + i == Xsand_stoneout_1 && j == 3 ? 2 : + i == Xsand_stoneout_1 && j == 4 ? 2 : + i == Xsand_stoneout_1 && j == 5 ? 3 : + i == Xsand_stoneout_1 && j == 6 ? 4 : + i == Xsand_stoneout_1 && j == 7 ? 4 : + i == Xsand_stoneout_2 && j == 0 ? 5 : + i == Xsand_stoneout_2 && j == 1 ? 6 : + i == Xsand_stoneout_2 && j == 2 ? 7 : + i == Xsand_stoneout_2 && j == 3 ? 8 : + i == Xsand_stoneout_2 && j == 4 ? 9 : + i == Xsand_stoneout_2 && j == 5 ? 11 : + i == Xsand_stoneout_2 && j == 6 ? 13 : + i == Xsand_stoneout_2 && j == 7 ? 15 : + i == Xboom_bug && j == 1 ? 2 : + i == Xboom_bug && j == 2 ? 2 : + i == Xboom_bug && j == 3 ? 4 : + i == Xboom_bug && j == 4 ? 4 : + i == Xboom_bug && j == 5 ? 2 : + i == Xboom_bug && j == 6 ? 2 : + i == Xboom_bug && j == 7 ? 0 : + i == Xboom_bomb && j == 1 ? 2 : + i == Xboom_bomb && j == 2 ? 2 : + i == Xboom_bomb && j == 3 ? 4 : + i == Xboom_bomb && j == 4 ? 4 : + i == Xboom_bomb && j == 5 ? 2 : + i == Xboom_bomb && j == 6 ? 2 : + i == Xboom_bomb && j == 7 ? 0 : + i == Xboom_android && j == 7 ? 6 : + i == Xboom_1 && j == 1 ? 2 : + i == Xboom_1 && j == 2 ? 2 : + i == Xboom_1 && j == 3 ? 4 : + i == Xboom_1 && j == 4 ? 4 : + i == Xboom_1 && j == 5 ? 6 : + i == Xboom_1 && j == 6 ? 6 : + i == Xboom_1 && j == 7 ? 8 : + i == Xboom_2 && j == 0 ? 8 : + i == Xboom_2 && j == 1 ? 8 : + i == Xboom_2 && j == 2 ? 10 : + i == Xboom_2 && j == 3 ? 10 : + i == Xboom_2 && j == 4 ? 10 : + i == Xboom_2 && j == 5 ? 12 : + i == Xboom_2 && j == 6 ? 12 : + i == Xboom_2 && j == 7 ? 12 : + special_animation && j == 4 ? 3 : + effective_action != action ? 0 : + j); + + xxx_effective_action = effective_action; + xxx_has_action_graphics = has_action_graphics; + } + } +#endif + + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); + + +#if 0 + return; +#endif + +#if 0 + if (frame_em == 7) + return; +#endif + +#if 0 + int old_src_x = g_em->src_x; + int old_src_y = g_em->src_y; +#endif + +#if 1 + getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y, + g->double_movement && is_backside); +#else + getGraphicSourceExt(graphic, frame, &g_em->bitmap, + &g_em->src_x, &g_em->src_y, FALSE); +#endif + + +#if 0 + if (tile == Ydiamond_stone) + printf("::: stone smashing diamond... %d: %d, %d, %d, %d, %d -> %d [%d, %d, %d, %d, %d, %d] [%d]\n", + frame_em, + g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame, + frame, + g_em->src_x, g_em->src_y, + g_em->src_offset_x, g_em->src_offset_y, + g_em->dst_offset_x, g_em->dst_offset_y, + graphic); +#endif + + +#if 0 + return; +#endif + +#if 0 + if (frame_em == 7) + { + if (graphic == IMG_BUG_MOVING_RIGHT) + printf("::: %d, %d, %d: %d, %d [%d, %d -> %d, %d]\n", graphic, x, y, + g->double_movement, is_backside, + old_src_x, old_src_y, g_em->src_x, g_em->src_y); + + return; + } +#endif + + +#if 0 + g_em->src_offset_x = 0; + g_em->src_offset_y = 0; + g_em->dst_offset_x = 0; + g_em->dst_offset_y = 0; + g_em->width = TILEX; + g_em->height = TILEY; + + g_em->preserve_background = FALSE; +#endif + + /* (updating the "crumbled" graphic definitions is probably not really needed, + as animations for crumbled graphics can't be longer than one EMC cycle) */ +#if 1 + set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled, + sync_frame); + +#else + + g_em->crumbled_bitmap = NULL; + g_em->crumbled_src_x = 0; + g_em->crumbled_src_y = 0; + + g_em->has_crumbled_graphics = FALSE; + + if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE) + { + int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames, + g_crumbled->anim_delay, + g_crumbled->anim_mode, + g_crumbled->anim_start_frame, + sync_frame); + + getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap, + &g_em->crumbled_src_x, &g_em->crumbled_src_y); + + g_em->has_crumbled_graphics = TRUE; + } +#endif + +#if 0 + { + int effective_action = xxx_effective_action; + int has_action_graphics = xxx_has_action_graphics; + + if ((!g->double_movement && (effective_action == ACTION_FALLING || + effective_action == ACTION_MOVING || + effective_action == ACTION_PUSHING || + effective_action == ACTION_EATING)) || + (!has_action_graphics && (effective_action == ACTION_FILLING || + effective_action == ACTION_EMPTYING))) + { + int move_dir = + (effective_action == ACTION_FALLING || + effective_action == ACTION_FILLING || + effective_action == ACTION_EMPTYING ? MV_DOWN : direction); + int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0); + int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0); + int num_steps = (i == Ydrip_s1 ? 16 : + i == Ydrip_s1B ? 16 : + i == Ydrip_s2 ? 16 : + i == Ydrip_s2B ? 16 : + i == Xsand_stonein_1 ? 32 : + i == Xsand_stonein_2 ? 32 : + i == Xsand_stonein_3 ? 32 : + i == Xsand_stonein_4 ? 32 : + i == Xsand_stoneout_1 ? 16 : + i == Xsand_stoneout_2 ? 16 : 8); + int cx = ABS(dx) * (TILEX / num_steps); + int cy = ABS(dy) * (TILEY / num_steps); + int step_frame = (i == Ydrip_s2 ? j + 8 : + i == Ydrip_s2B ? j + 8 : + i == Xsand_stonein_2 ? j + 8 : + i == Xsand_stonein_3 ? j + 16 : + i == Xsand_stonein_4 ? j + 24 : + i == Xsand_stoneout_2 ? j + 8 : j) + 1; + int step = (is_backside ? step_frame : num_steps - step_frame); + + if (is_backside) /* tile where movement starts */ + { + if (dx < 0 || dy < 0) + { + g_em->src_offset_x = cx * step; + g_em->src_offset_y = cy * step; + } + else + { + g_em->dst_offset_x = cx * step; + g_em->dst_offset_y = cy * step; + } + } + else /* tile where movement ends */ + { + if (dx < 0 || dy < 0) + { + g_em->dst_offset_x = cx * step; + g_em->dst_offset_y = cy * step; + } + else + { + g_em->src_offset_x = cx * step; + g_em->src_offset_y = cy * step; + } + } + + g_em->width = TILEX - cx * step; + g_em->height = TILEY - cy * step; + } + + /* create unique graphic identifier to decide if tile must be redrawn */ + /* bit 31 - 16 (16 bit): EM style graphic + bit 15 - 12 ( 4 bit): EM style frame + bit 11 - 6 ( 6 bit): graphic width + bit 5 - 0 ( 6 bit): graphic height */ + g_em->unique_identifier = + (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height; + } +#endif + +} + +void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em, + int player_nr, int anim, int frame_em) +{ + int element = player_mapping[player_nr][anim].element_rnd; + int action = player_mapping[player_nr][anim].action; + int direction = player_mapping[player_nr][anim].direction; + int graphic = (direction == MV_NONE ? + el_act2img(element, action) : + el_act_dir2img(element, action, direction)); + struct GraphicInfo *g = &graphic_info[graphic]; + int sync_frame; + + InitPlayerGfxAnimation(&stored_player[player_nr], action, direction); + + stored_player[player_nr].StepFrame = frame_em; + + sync_frame = stored_player[player_nr].Frame; + + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); + + getGraphicSourceExt(graphic, frame, &g_em->bitmap, + &g_em->src_x, &g_em->src_y, FALSE); + +#if 0 + printf("::: %d: %d, %d [%d]\n", + player_nr, + stored_player[player_nr].Frame, + stored_player[player_nr].StepFrame, + FrameCounter); +#endif +} + +void InitGraphicInfo_EM(void) +{ +#if 0 + struct Mapping_EM_to_RND_object object_mapping[TILE_MAX]; + struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX]; +#endif + int i, j, p; + +#if DEBUG_EM_GFX + int num_em_gfx_errors = 0; + + if (graphic_info_em_object[0][0].bitmap == NULL) + { + /* EM graphics not yet initialized in em_open_all() */ -#if 0 - StopSound(SND_DOOR_OPENING); - StopSound(SND_DOOR_CLOSING); -#endif + return; } - if (global.autoplay_leveldir) + printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n"); +#endif + + /* always start with reliable default values */ + for (i = 0; i < TILE_MAX; i++) { - door_state |= DOOR_NO_DELAY; - door_state &= ~DOOR_CLOSE_ALL; + object_mapping[i].element_rnd = EL_UNKNOWN; + object_mapping[i].is_backside = FALSE; + object_mapping[i].action = ACTION_DEFAULT; + object_mapping[i].direction = MV_NONE; } - if (door_state & DOOR_ACTION) + /* always start with reliable default values */ + for (p = 0; p < MAX_PLAYERS; p++) { - boolean door_1_done = !(door_state & DOOR_ACTION_1); - boolean door_2_done = !(door_state & DOOR_ACTION_2); - int start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0); - int end = (door_state & DOOR_ACTION_1 && - door_1.anim_mode == ANIM_VERTICAL ? DYSIZE : DXSIZE); - int x; - - if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors) + for (i = 0; i < SPR_MAX; i++) { - /* opening door sound has priority over simultaneously closing door */ - if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2)) - PlaySoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE); - else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2)) - PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); + player_mapping[p][i].element_rnd = EL_UNKNOWN; + player_mapping[p][i].action = ACTION_DEFAULT; + player_mapping[p][i].direction = MV_NONE; } + } - for (x = start; x <= end && !(door_1_done && door_2_done); x += stepsize) - { - Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; - GC gc = bitmap->stored_clip_gc; - - if (door_state & DOOR_ACTION_1) - { - int a = MIN(x * door_1.step_offset, end); - int i = (door_state & DOOR_OPEN_1 ? end - a : a); - - if (x <= a) - { - BlitBitmap(bitmap_db_door, drawto, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i / 2, - DXSIZE,DYSIZE - i / 2, DX, DY); - - ClearRectangle(drawto, DX, DY + DYSIZE - i / 2, DXSIZE, i / 2); - } - - if (door_1.anim_mode == ANIM_HORIZONTAL && x <= DXSIZE) - { - int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; - int dst1_x = DX + DXSIZE - i, dst1_y = DY; - int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1; - int dst2_x = DX, dst2_y = DY; - int width = i, height = DYSIZE; + for (i = 0; em_object_mapping_list[i].element_em != -1; i++) + { + int e = em_object_mapping_list[i].element_em; - SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); - BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, - dst1_x, dst1_y); + object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd; + object_mapping[e].is_backside = em_object_mapping_list[i].is_backside; - SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); - BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, - dst2_x, dst2_y); - } - else if (door_1.anim_mode == ANIM_VERTICAL && x <= DYSIZE) - { - int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; - int dst1_x = DX, dst1_y = DY + DYSIZE - i; - int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i; - int dst2_x = DX, dst2_y = DY; - int width = DXSIZE, height = i; + if (em_object_mapping_list[i].action != -1) + object_mapping[e].action = em_object_mapping_list[i].action; - SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); - BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, - dst1_x, dst1_y); + if (em_object_mapping_list[i].direction != -1) + object_mapping[e].direction = + MV_DIR_FROM_BIT(em_object_mapping_list[i].direction); + } - SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); - BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, - dst2_x, dst2_y); - } - else if (x <= DXSIZE) /* ANIM_DEFAULT */ - { - int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0); + for (i = 0; em_player_mapping_list[i].action_em != -1; i++) + { + int a = em_player_mapping_list[i].action_em; + int p = em_player_mapping_list[i].player_nr; - SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1, i, 77, - DX + DXSIZE - i, DY + j); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63, - DX + DXSIZE - i, DY + 140 + j); - SetClipOrigin(bitmap, gc, DX - DXSIZE + i, - DY - (DOOR_GFX_PAGEY1 + j)); - BlitBitmapMasked(bitmap, drawto, - DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j, - DX, DY); - BlitBitmapMasked(bitmap, drawto, - DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63, - DX, DY + 140 - j); + player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd; - BlitBitmapMasked(bitmap, drawto, - DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63, - DX, DY + 77 - j); - BlitBitmapMasked(bitmap, drawto, - DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77, - DX, DY + 203 - j); - SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63, - DX + DXSIZE - i, DY + 77 + j); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j, - DX + DXSIZE - i, DY + 203 + j); - } + if (em_player_mapping_list[i].action != -1) + player_mapping[p][a].action = em_player_mapping_list[i].action; - redraw_mask |= REDRAW_DOOR_1; - door_1_done = (a == end); - } + if (em_player_mapping_list[i].direction != -1) + player_mapping[p][a].direction = + MV_DIR_FROM_BIT(em_player_mapping_list[i].direction); + } - if (door_state & DOOR_ACTION_2) - { - int a = MIN(x * door_2.step_offset, VXSIZE); - int i = (door_state & DOOR_OPEN_2 ? VXSIZE - a : a); + for (i = 0; i < TILE_MAX; i++) + { + int element = object_mapping[i].element_rnd; + int action = object_mapping[i].action; + int direction = object_mapping[i].direction; + boolean is_backside = object_mapping[i].is_backside; +#if 0 + boolean action_removing = (action == ACTION_DIGGING || + action == ACTION_SNAPPING || + action == ACTION_COLLECTING); +#endif + boolean action_exploding = ((action == ACTION_EXPLODING || + action == ACTION_SMASHED_BY_ROCK || + action == ACTION_SMASHED_BY_SPRING) && + element != EL_DIAMOND); + boolean action_active = (action == ACTION_ACTIVE); + boolean action_other = (action == ACTION_OTHER); + + for (j = 0; j < 8; j++) + { +#if 1 + int effective_element = get_effective_element_EM(i, j); +#else + int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY : + j > 5 && i == Yacid_splash_wB ? EL_EMPTY : + j < 7 ? element : + i == Xdrip_stretch ? element : + i == Xdrip_stretchB ? element : + i == Ydrip_s1 ? element : + i == Ydrip_s1B ? element : + i == Xball_1B ? element : + i == Xball_2 ? element : + i == Xball_2B ? element : + i == Yball_eat ? element : + i == Ykey_1_eat ? element : + i == Ykey_2_eat ? element : + i == Ykey_3_eat ? element : + i == Ykey_4_eat ? element : + i == Ykey_5_eat ? element : + i == Ykey_6_eat ? element : + i == Ykey_7_eat ? element : + i == Ykey_8_eat ? element : + i == Ylenses_eat ? element : + i == Ymagnify_eat ? element : + i == Ygrass_eat ? element : + i == Ydirt_eat ? element : + i == Yemerald_stone ? EL_EMERALD : + i == Ydiamond_stone ? EL_ROCK : + i == Xsand_stonein_1 ? element : + i == Xsand_stonein_2 ? element : + i == Xsand_stonein_3 ? element : + i == Xsand_stonein_4 ? element : + is_backside ? EL_EMPTY : + action_removing ? EL_EMPTY : + element); +#endif + int effective_action = (j < 7 ? action : + i == Xdrip_stretch ? action : + i == Xdrip_stretchB ? action : + i == Ydrip_s1 ? action : + i == Ydrip_s1B ? action : + i == Xball_1B ? action : + i == Xball_2 ? action : + i == Xball_2B ? action : + i == Yball_eat ? action : + i == Ykey_1_eat ? action : + i == Ykey_2_eat ? action : + i == Ykey_3_eat ? action : + i == Ykey_4_eat ? action : + i == Ykey_5_eat ? action : + i == Ykey_6_eat ? action : + i == Ykey_7_eat ? action : + i == Ykey_8_eat ? action : + i == Ylenses_eat ? action : + i == Ymagnify_eat ? action : + i == Ygrass_eat ? action : + i == Ydirt_eat ? action : + i == Xsand_stonein_1 ? action : + i == Xsand_stonein_2 ? action : + i == Xsand_stonein_3 ? action : + i == Xsand_stonein_4 ? action : + i == Xsand_stoneout_1 ? action : + i == Xsand_stoneout_2 ? action : + i == Xboom_android ? ACTION_EXPLODING : + action_exploding ? ACTION_EXPLODING : + action_active ? action : + action_other ? action : + ACTION_DEFAULT); + int graphic = (el_act_dir2img(effective_element, effective_action, + direction)); + int crumbled = (el_act_dir2crm(effective_element, effective_action, + direction)); + int base_graphic = el_act2img(effective_element, ACTION_DEFAULT); + int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT); + boolean has_action_graphics = (graphic != base_graphic); + boolean has_crumbled_graphics = (base_crumbled != base_graphic); + struct GraphicInfo *g = &graphic_info[graphic]; +#if 0 + struct GraphicInfo *g_crumbled = &graphic_info[crumbled]; +#endif + struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j]; + Bitmap *src_bitmap; + int src_x, src_y; + /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */ + boolean special_animation = (action != ACTION_DEFAULT && + g->anim_frames == 3 && + g->anim_delay == 2 && + g->anim_mode & ANIM_LINEAR); + int sync_frame = (i == Xdrip_stretch ? 7 : + i == Xdrip_stretchB ? 7 : + i == Ydrip_s2 ? j + 8 : + i == Ydrip_s2B ? j + 8 : + i == Xacid_1 ? 0 : + i == Xacid_2 ? 10 : + i == Xacid_3 ? 20 : + i == Xacid_4 ? 30 : + i == Xacid_5 ? 40 : + i == Xacid_6 ? 50 : + i == Xacid_7 ? 60 : + i == Xacid_8 ? 70 : + i == Xfake_acid_1 ? 0 : + i == Xfake_acid_2 ? 10 : + i == Xfake_acid_3 ? 20 : + i == Xfake_acid_4 ? 30 : + i == Xfake_acid_5 ? 40 : + i == Xfake_acid_6 ? 50 : + i == Xfake_acid_7 ? 60 : + i == Xfake_acid_8 ? 70 : + i == Xball_2 ? 7 : + i == Xball_2B ? j + 8 : + i == Yball_eat ? j + 1 : + i == Ykey_1_eat ? j + 1 : + i == Ykey_2_eat ? j + 1 : + i == Ykey_3_eat ? j + 1 : + i == Ykey_4_eat ? j + 1 : + i == Ykey_5_eat ? j + 1 : + i == Ykey_6_eat ? j + 1 : + i == Ykey_7_eat ? j + 1 : + i == Ykey_8_eat ? j + 1 : + i == Ylenses_eat ? j + 1 : + i == Ymagnify_eat ? j + 1 : + i == Ygrass_eat ? j + 1 : + i == Ydirt_eat ? j + 1 : + i == Xamoeba_1 ? 0 : + i == Xamoeba_2 ? 1 : + i == Xamoeba_3 ? 2 : + i == Xamoeba_4 ? 3 : + i == Xamoeba_5 ? 0 : + i == Xamoeba_6 ? 1 : + i == Xamoeba_7 ? 2 : + i == Xamoeba_8 ? 3 : + i == Xexit_2 ? j + 8 : + i == Xexit_3 ? j + 16 : + i == Xdynamite_1 ? 0 : + i == Xdynamite_2 ? 8 : + i == Xdynamite_3 ? 16 : + i == Xdynamite_4 ? 24 : + i == Xsand_stonein_1 ? j + 1 : + i == Xsand_stonein_2 ? j + 9 : + i == Xsand_stonein_3 ? j + 17 : + i == Xsand_stonein_4 ? j + 25 : + i == Xsand_stoneout_1 && j == 0 ? 0 : + i == Xsand_stoneout_1 && j == 1 ? 0 : + i == Xsand_stoneout_1 && j == 2 ? 1 : + i == Xsand_stoneout_1 && j == 3 ? 2 : + i == Xsand_stoneout_1 && j == 4 ? 2 : + i == Xsand_stoneout_1 && j == 5 ? 3 : + i == Xsand_stoneout_1 && j == 6 ? 4 : + i == Xsand_stoneout_1 && j == 7 ? 4 : + i == Xsand_stoneout_2 && j == 0 ? 5 : + i == Xsand_stoneout_2 && j == 1 ? 6 : + i == Xsand_stoneout_2 && j == 2 ? 7 : + i == Xsand_stoneout_2 && j == 3 ? 8 : + i == Xsand_stoneout_2 && j == 4 ? 9 : + i == Xsand_stoneout_2 && j == 5 ? 11 : + i == Xsand_stoneout_2 && j == 6 ? 13 : + i == Xsand_stoneout_2 && j == 7 ? 15 : + i == Xboom_bug && j == 1 ? 2 : + i == Xboom_bug && j == 2 ? 2 : + i == Xboom_bug && j == 3 ? 4 : + i == Xboom_bug && j == 4 ? 4 : + i == Xboom_bug && j == 5 ? 2 : + i == Xboom_bug && j == 6 ? 2 : + i == Xboom_bug && j == 7 ? 0 : + i == Xboom_bomb && j == 1 ? 2 : + i == Xboom_bomb && j == 2 ? 2 : + i == Xboom_bomb && j == 3 ? 4 : + i == Xboom_bomb && j == 4 ? 4 : + i == Xboom_bomb && j == 5 ? 2 : + i == Xboom_bomb && j == 6 ? 2 : + i == Xboom_bomb && j == 7 ? 0 : + i == Xboom_android && j == 7 ? 6 : + i == Xboom_1 && j == 1 ? 2 : + i == Xboom_1 && j == 2 ? 2 : + i == Xboom_1 && j == 3 ? 4 : + i == Xboom_1 && j == 4 ? 4 : + i == Xboom_1 && j == 5 ? 6 : + i == Xboom_1 && j == 6 ? 6 : + i == Xboom_1 && j == 7 ? 8 : + i == Xboom_2 && j == 0 ? 8 : + i == Xboom_2 && j == 1 ? 8 : + i == Xboom_2 && j == 2 ? 10 : + i == Xboom_2 && j == 3 ? 10 : + i == Xboom_2 && j == 4 ? 10 : + i == Xboom_2 && j == 5 ? 12 : + i == Xboom_2 && j == 6 ? 12 : + i == Xboom_2 && j == 7 ? 12 : + special_animation && j == 4 ? 3 : + effective_action != action ? 0 : + j); + +#if DEBUG_EM_GFX + Bitmap *debug_bitmap = g_em->bitmap; + int debug_src_x = g_em->src_x; + int debug_src_y = g_em->src_y; +#endif - if (x <= VYSIZE) - { - BlitBitmap(bitmap_db_door, drawto, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i / 2, - VXSIZE, VYSIZE - i / 2, VX, VY); + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); - ClearRectangle(drawto, VX, VY + VYSIZE - i / 2, VXSIZE, i / 2); - } + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, + g->double_movement && is_backside); - if (door_2.anim_mode == ANIM_HORIZONTAL && x <= VXSIZE) - { - int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; - int dst1_x = VX + VXSIZE - i, dst1_y = VY; - int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2; - int dst2_x = VX, dst2_y = VY; - int width = i, height = VYSIZE; + g_em->bitmap = src_bitmap; + g_em->src_x = src_x; + g_em->src_y = src_y; + g_em->src_offset_x = 0; + g_em->src_offset_y = 0; + g_em->dst_offset_x = 0; + g_em->dst_offset_y = 0; + g_em->width = TILEX; + g_em->height = TILEY; - SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); - BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, - dst1_x, dst1_y); + g_em->preserve_background = FALSE; - SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); - BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, - dst2_x, dst2_y); - } - else if (door_2.anim_mode == ANIM_VERTICAL && x <= VYSIZE) - { - int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; - int dst1_x = VX, dst1_y = VY + VYSIZE - i; - int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i; - int dst2_x = VX, dst2_y = VY; - int width = VXSIZE, height = i; +#if 1 + set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled, + sync_frame); - SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); - BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, - dst1_x, dst1_y); +#else - SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); - BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, - dst2_x, dst2_y); - } - else if (x <= VXSIZE) /* ANIM_DEFAULT */ - { - int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0); + g_em->crumbled_bitmap = NULL; + g_em->crumbled_src_x = 0; + g_em->crumbled_src_y = 0; + g_em->crumbled_border_size = 0; - SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2); - BlitBitmapMasked(bitmap, drawto, - VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2, - VX + VXSIZE - i, VY + j); - SetClipOrigin(bitmap, gc, - VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j)); - BlitBitmapMasked(bitmap, drawto, - VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j, - VX, VY); + g_em->has_crumbled_graphics = FALSE; - BlitBitmapMasked(bitmap, drawto, - VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2, - i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j); - SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2); - BlitBitmapMasked(bitmap, drawto, - VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2, - i, VYSIZE / 2 - j, - VX + VXSIZE - i, VY + VYSIZE / 2 + j); - } +#if 0 + if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE) + printf("::: empty crumbled: %d [%s], %d, %d\n", + effective_element, element_info[effective_element].token_name, + effective_action, direction); +#endif - redraw_mask |= REDRAW_DOOR_2; - door_2_done = (a == VXSIZE); - } + /* if element can be crumbled, but certain action graphics are just empty + space (like instantly snapping sand to empty space in 1 frame), do not + treat these empty space graphics as crumbled graphics in EMC engine */ + if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE) + { + int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames, + g_crumbled->anim_delay, + g_crumbled->anim_mode, + g_crumbled->anim_start_frame, + sync_frame); - BackToFront(); + getGraphicSource(crumbled, frame_crumbled, &src_bitmap, &src_x, &src_y); - if (game_status == GAME_MODE_MAIN) - DoAnimation(); + g_em->has_crumbled_graphics = TRUE; + g_em->crumbled_bitmap = src_bitmap; + g_em->crumbled_src_x = src_x; + g_em->crumbled_src_y = src_y; + g_em->crumbled_border_size = graphic_info[crumbled].border_size; - if (!(door_state & DOOR_NO_DELAY)) - WaitUntilDelayReached(&door_delay, door_delay_value); - } - } #if 0 - if (setup.quick_doors) - { - StopSound(SND_DOOR_OPENING); - StopSound(SND_DOOR_CLOSING); - } + if (g_em == &graphic_info_em_object[207][0]) + printf("... %d, %d [%d, %d, %d, %d] [%d, %d, %d, %d, %d, %d => %d]\n", + graphic_info_em_object[207][0].crumbled_src_x, + graphic_info_em_object[207][0].crumbled_src_y, + + crumbled, frame, src_x, src_y, + + g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame, + gfx.anim_random_frame, + frame); #endif - if (door_state & DOOR_ACTION_1) - door1 = door_state & DOOR_ACTION_1; - if (door_state & DOOR_ACTION_2) - door2 = door_state & DOOR_ACTION_2; - - return (door1 | door2); -} - -void DrawSpecialEditorDoor() -{ - /* draw bigger toolbox window */ - BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, - DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8, - EX - 4, EY - 12); - BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, - EX - 4, VY - 4, EXSIZE + 8, EYSIZE - VYSIZE + 4, - EX - 4, EY - 4); +#if 0 + printf("::: EMC tile %d is crumbled\n", i); +#endif + } +#endif - redraw_mask |= REDRAW_ALL; -} +#if 0 + if (element == EL_ROCK && + effective_action == ACTION_FILLING) + printf("::: has_action_graphics == %d\n", has_action_graphics); +#endif -void UndrawSpecialEditorDoor() -{ - /* draw normal tape recorder window */ - BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, - EX - 4, EY - 12, EXSIZE + 8, EYSIZE - VYSIZE + 12, - EX - 4, EY - 12); + if ((!g->double_movement && (effective_action == ACTION_FALLING || + effective_action == ACTION_MOVING || + effective_action == ACTION_PUSHING || + effective_action == ACTION_EATING)) || + (!has_action_graphics && (effective_action == ACTION_FILLING || + effective_action == ACTION_EMPTYING))) + { + int move_dir = + (effective_action == ACTION_FALLING || + effective_action == ACTION_FILLING || + effective_action == ACTION_EMPTYING ? MV_DOWN : direction); + int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0); + int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0); + int num_steps = (i == Ydrip_s1 ? 16 : + i == Ydrip_s1B ? 16 : + i == Ydrip_s2 ? 16 : + i == Ydrip_s2B ? 16 : + i == Xsand_stonein_1 ? 32 : + i == Xsand_stonein_2 ? 32 : + i == Xsand_stonein_3 ? 32 : + i == Xsand_stonein_4 ? 32 : + i == Xsand_stoneout_1 ? 16 : + i == Xsand_stoneout_2 ? 16 : 8); + int cx = ABS(dx) * (TILEX / num_steps); + int cy = ABS(dy) * (TILEY / num_steps); + int step_frame = (i == Ydrip_s2 ? j + 8 : + i == Ydrip_s2B ? j + 8 : + i == Xsand_stonein_2 ? j + 8 : + i == Xsand_stonein_3 ? j + 16 : + i == Xsand_stonein_4 ? j + 24 : + i == Xsand_stoneout_2 ? j + 8 : j) + 1; + int step = (is_backside ? step_frame : num_steps - step_frame); + + if (is_backside) /* tile where movement starts */ + { + if (dx < 0 || dy < 0) + { + g_em->src_offset_x = cx * step; + g_em->src_offset_y = cy * step; + } + else + { + g_em->dst_offset_x = cx * step; + g_em->dst_offset_y = cy * step; + } + } + else /* tile where movement ends */ + { + if (dx < 0 || dy < 0) + { + g_em->dst_offset_x = cx * step; + g_em->dst_offset_y = cy * step; + } + else + { + g_em->src_offset_x = cx * step; + g_em->src_offset_y = cy * step; + } + } - redraw_mask |= REDRAW_ALL; -} + g_em->width = TILEX - cx * step; + g_em->height = TILEY - cy * step; + } + /* create unique graphic identifier to decide if tile must be redrawn */ + /* bit 31 - 16 (16 bit): EM style graphic + bit 15 - 12 ( 4 bit): EM style frame + bit 11 - 6 ( 6 bit): graphic width + bit 5 - 0 ( 6 bit): graphic height */ + g_em->unique_identifier = + (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height; -/* ---------- new tool button stuff ---------------------------------------- */ +#if DEBUG_EM_GFX -/* graphic position values for tool buttons */ -#define TOOL_BUTTON_YES_XPOS 2 -#define TOOL_BUTTON_YES_YPOS 250 -#define TOOL_BUTTON_YES_GFX_YPOS 0 -#define TOOL_BUTTON_YES_XSIZE 46 -#define TOOL_BUTTON_YES_YSIZE 28 -#define TOOL_BUTTON_NO_XPOS 52 -#define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS -#define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS -#define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE -#define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE -#define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS -#define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS -#define TOOL_BUTTON_CONFIRM_GFX_YPOS 30 -#define TOOL_BUTTON_CONFIRM_XSIZE 96 -#define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE -#define TOOL_BUTTON_PLAYER_XSIZE 30 -#define TOOL_BUTTON_PLAYER_YSIZE 30 -#define TOOL_BUTTON_PLAYER_GFX_XPOS 5 -#define TOOL_BUTTON_PLAYER_GFX_YPOS 185 -#define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2) -#define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2) -#define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \ - + 0 * TOOL_BUTTON_PLAYER_XSIZE) -#define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \ - + 1 * TOOL_BUTTON_PLAYER_XSIZE) -#define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \ - + 0 * TOOL_BUTTON_PLAYER_XSIZE) -#define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \ - + 1 * TOOL_BUTTON_PLAYER_XSIZE) -#define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \ - + 0 * TOOL_BUTTON_PLAYER_YSIZE) -#define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \ - + 0 * TOOL_BUTTON_PLAYER_YSIZE) -#define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \ - + 1 * TOOL_BUTTON_PLAYER_YSIZE) -#define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \ - + 1 * TOOL_BUTTON_PLAYER_YSIZE) + /* skip check for EMC elements not contained in original EMC artwork */ + if (element == EL_EMC_FAKE_ACID) + continue; -static struct -{ - int xpos, ypos; - int x, y; - int width, height; - int gadget_id; - char *infotext; -} toolbutton_info[NUM_TOOL_BUTTONS] = -{ - { - TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS, - TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS, - TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE, - TOOL_CTRL_ID_YES, - "yes" - }, - { - TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS, - TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS, - TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE, - TOOL_CTRL_ID_NO, - "no" - }, - { - TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS, - TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS, - TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE, - TOOL_CTRL_ID_CONFIRM, - "confirm" - }, - { - TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, - TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS, - TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, - TOOL_CTRL_ID_PLAYER_1, - "player 1" - }, - { - TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, - TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS, - TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, - TOOL_CTRL_ID_PLAYER_2, - "player 2" - }, - { - TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, - TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS, - TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, - TOOL_CTRL_ID_PLAYER_3, - "player 3" - }, - { - TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, - TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS, - TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, - TOOL_CTRL_ID_PLAYER_4, - "player 4" + if (g_em->bitmap != debug_bitmap || + g_em->src_x != debug_src_x || + g_em->src_y != debug_src_y || + g_em->src_offset_x != 0 || + g_em->src_offset_y != 0 || + g_em->dst_offset_x != 0 || + g_em->dst_offset_y != 0 || + g_em->width != TILEX || + g_em->height != TILEY) + { + static int last_i = -1; + + if (i != last_i) + { + printf("\n"); + last_i = i; + } + + printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)", + i, element, element_info[element].token_name, + element_action_info[effective_action].suffix, direction); + + if (element != effective_element) + printf(" [%d ('%s')]", + effective_element, + element_info[effective_element].token_name); + + printf("\n"); + + if (g_em->bitmap != debug_bitmap) + printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n", + j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap)); + + if (g_em->src_x != debug_src_x || + g_em->src_y != debug_src_y) + printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n", + j, (is_backside ? 'B' : 'F'), + g_em->src_x, g_em->src_y, + g_em->src_x / 32, g_em->src_y / 32, + debug_src_x, debug_src_y, + debug_src_x / 32, debug_src_y / 32); + + if (g_em->src_offset_x != 0 || + g_em->src_offset_y != 0 || + g_em->dst_offset_x != 0 || + g_em->dst_offset_y != 0) + printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n", + j, is_backside, + g_em->src_offset_x, g_em->src_offset_y, + g_em->dst_offset_x, g_em->dst_offset_y); + + if (g_em->width != TILEX || + g_em->height != TILEY) + printf(" %d (%d): size %d,%d should be %d,%d\n", + j, is_backside, + g_em->width, g_em->height, TILEX, TILEY); + + num_em_gfx_errors++; + } +#endif + + } } -}; -void CreateToolButtons() -{ - int i; + for (i = 0; i < TILE_MAX; i++) + { + for (j = 0; j < 8; j++) + { + int element = object_mapping[i].element_rnd; + int action = object_mapping[i].action; + int direction = object_mapping[i].direction; + boolean is_backside = object_mapping[i].is_backside; + int graphic_action = el_act_dir2img(element, action, direction); + int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction); + + if ((action == ACTION_SMASHED_BY_ROCK || + action == ACTION_SMASHED_BY_SPRING || + action == ACTION_EATING) && + graphic_action == graphic_default) + { + int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s : + action == ACTION_SMASHED_BY_SPRING ? Yspring_s : + direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) : + direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) : + Xspring); + + /* no separate animation for "smashed by rock" -- use rock instead */ + struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j]; + struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j]; + + g_em->bitmap = g_xx->bitmap; + g_em->src_x = g_xx->src_x; + g_em->src_y = g_xx->src_y; + g_em->src_offset_x = g_xx->src_offset_x; + g_em->src_offset_y = g_xx->src_offset_y; + g_em->dst_offset_x = g_xx->dst_offset_x; + g_em->dst_offset_y = g_xx->dst_offset_y; + g_em->width = g_xx->width; + g_em->height = g_xx->height; + g_em->unique_identifier = g_xx->unique_identifier; + + if (!is_backside) + g_em->preserve_background = TRUE; + } + } + } - for (i = 0; i < NUM_TOOL_BUTTONS; i++) + for (p = 0; p < MAX_PLAYERS; p++) { - Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; - Bitmap *deco_bitmap = None; - int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0; - struct GadgetInfo *gi; - unsigned long event_mask; - int gd_xoffset, gd_yoffset; - int gd_x1, gd_x2, gd_y; - int id = i; + for (i = 0; i < SPR_MAX; i++) + { + int element = player_mapping[p][i].element_rnd; + int action = player_mapping[p][i].action; + int direction = player_mapping[p][i].direction; - event_mask = GD_EVENT_RELEASED; + for (j = 0; j < 8; j++) + { + int effective_element = element; + int effective_action = action; + int graphic = (direction == MV_NONE ? + el_act2img(effective_element, effective_action) : + el_act_dir2img(effective_element, effective_action, + direction)); + struct GraphicInfo *g = &graphic_info[graphic]; + struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j]; + Bitmap *src_bitmap; + int src_x, src_y; + int sync_frame = j; + +#if DEBUG_EM_GFX + Bitmap *debug_bitmap = g_em->bitmap; + int debug_src_x = g_em->src_x; + int debug_src_y = g_em->src_y; +#endif - gd_xoffset = toolbutton_info[i].xpos; - gd_yoffset = toolbutton_info[i].ypos; - gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset; - gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset; - gd_y = DOOR_GFX_PAGEY1 + gd_yoffset; + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); + + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE); + + g_em->bitmap = src_bitmap; + g_em->src_x = src_x; + g_em->src_y = src_y; + g_em->src_offset_x = 0; + g_em->src_offset_y = 0; + g_em->dst_offset_x = 0; + g_em->dst_offset_y = 0; + g_em->width = TILEX; + g_em->height = TILEY; + +#if DEBUG_EM_GFX + + /* skip check for EMC elements not contained in original EMC artwork */ + if (element == EL_PLAYER_3 || + element == EL_PLAYER_4) + continue; + + if (g_em->bitmap != debug_bitmap || + g_em->src_x != debug_src_x || + g_em->src_y != debug_src_y) + { + static int last_i = -1; - if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4) - { - int player_nr = id - TOOL_CTRL_ID_PLAYER_1; + if (i != last_i) + { + printf("\n"); + last_i = i; + } - getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), - &deco_bitmap, &deco_x, &deco_y); - deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2; - deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2; - } + printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)", + p, i, element, element_info[element].token_name, + element_action_info[effective_action].suffix, direction); - gi = CreateGadget(GDI_CUSTOM_ID, id, - GDI_INFO_TEXT, toolbutton_info[i].infotext, - GDI_X, DX + toolbutton_info[i].x, - GDI_Y, DY + toolbutton_info[i].y, - GDI_WIDTH, toolbutton_info[i].width, - GDI_HEIGHT, toolbutton_info[i].height, - GDI_TYPE, GD_TYPE_NORMAL_BUTTON, - GDI_STATE, GD_BUTTON_UNPRESSED, - GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y, - GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y, - GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, - GDI_DECORATION_POSITION, deco_xpos, deco_ypos, - GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY, - GDI_DECORATION_SHIFTING, 1, 1, - GDI_EVENT_MASK, event_mask, - GDI_CALLBACK_ACTION, HandleToolButtons, - GDI_END); + if (element != effective_element) + printf(" [%d ('%s')]", + effective_element, + element_info[effective_element].token_name); - if (gi == NULL) - Error(ERR_EXIT, "cannot create gadget"); + printf("\n"); - tool_gadget[id] = gi; + if (g_em->bitmap != debug_bitmap) + printf(" %d: different bitmap! (0x%08x != 0x%08x)\n", + j, (int)(g_em->bitmap), (int)(debug_bitmap)); + + if (g_em->src_x != debug_src_x || + g_em->src_y != debug_src_y) + printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n", + j, + g_em->src_x, g_em->src_y, + g_em->src_x / 32, g_em->src_y / 32, + debug_src_x, debug_src_y, + debug_src_x / 32, debug_src_y / 32); + + num_em_gfx_errors++; + } +#endif + + } + } } -} -void FreeToolButtons() -{ - int i; +#if DEBUG_EM_GFX + printf("\n"); + printf("::: [%d errors found]\n", num_em_gfx_errors); - for (i = 0; i < NUM_TOOL_BUTTONS; i++) - FreeGadget(tool_gadget[i]); + exit(0); +#endif } -static void UnmapToolButtons() +void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame, + boolean any_player_moving) { int i; - for (i = 0; i < NUM_TOOL_BUTTONS; i++) - UnmapGadget(tool_gadget[i]); + if (tape.single_step && tape.recording && !tape.pausing) + { + boolean active_players = FALSE; + + for (i = 0; i < MAX_PLAYERS; i++) + if (action[i] != JOY_NO_ACTION) + active_players = TRUE; + + if (frame == 0) + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); + } } -static void HandleToolButtons(struct GadgetInfo *gi) +void CheckSingleStepMode_SP(boolean murphy_is_moving) { - request_gadget_id = gi->custom_id; + if (tape.single_step && tape.recording && !tape.pausing) + { + if (!murphy_is_moving) + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); + } } -int get_next_element(int element) +void getGraphicSource_SP(struct GraphicInfo_SP *g_sp, + int graphic, int sync_frame, int x, int y) { - switch(element) - { - case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL; - case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY; - case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL; - case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE; - case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL; - case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE; - case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET; + int frame = getGraphicAnimationFrame(graphic, sync_frame); - default: return element; - } + getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y); } -int el_act_dir2img(int element, int action, int direction) +boolean isNextAnimationFrame_SP(int graphic, int sync_frame) { - element = GFX_ELEMENT(element); - direction = MV_DIR_BIT(direction); + return (IS_NEXT_FRAME(sync_frame, graphic)); +} - return element_info[element].direction_graphic[action][direction]; +int getGraphicInfo_Delay(int graphic) +{ + return graphic_info[graphic].anim_delay; } -static int el_act_dir2crm(int element, int action, int direction) +void PlayMenuSoundExt(int sound) { - element = GFX_ELEMENT(element); - direction = MV_DIR_BIT(direction); + if (sound == SND_UNDEFINED) + return; - return element_info[element].direction_crumbled[action][direction]; + if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) || + (!setup.sound_loops && IS_LOOP_SOUND(sound))) + return; + + if (IS_LOOP_SOUND(sound)) + PlaySoundLoop(sound); + else + PlaySound(sound); } -int el_act2img(int element, int action) +void PlayMenuSound() { - element = GFX_ELEMENT(element); + PlayMenuSoundExt(menu.sound[game_status]); +} - return element_info[element].graphic[action]; +void PlayMenuSoundStereo(int sound, int stereo_position) +{ + if (sound == SND_UNDEFINED) + return; + + if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) || + (!setup.sound_loops && IS_LOOP_SOUND(sound))) + return; + + if (IS_LOOP_SOUND(sound)) + PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP); + else + PlaySoundStereo(sound, stereo_position); } -int el_act2crm(int element, int action) +void PlayMenuSoundIfLoopExt(int sound) { - element = GFX_ELEMENT(element); + if (sound == SND_UNDEFINED) + return; - return element_info[element].crumbled[action]; + if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) || + (!setup.sound_loops && IS_LOOP_SOUND(sound))) + return; + + if (IS_LOOP_SOUND(sound)) + PlaySoundLoop(sound); } -int el_dir2img(int element, int direction) +void PlayMenuSoundIfLoop() { - element = GFX_ELEMENT(element); + PlayMenuSoundIfLoopExt(menu.sound[game_status]); +} - return el_act_dir2img(element, ACTION_DEFAULT, direction); +void PlayMenuMusicExt(int music) +{ + if (music == MUS_UNDEFINED) + return; + + if (!setup.sound_music) + return; + + PlayMusic(music); } -int el2baseimg(int element) +void PlayMenuMusic() { - return element_info[element].graphic[ACTION_DEFAULT]; + PlayMenuMusicExt(menu.music[game_status]); } -int el2img(int element) +void PlaySoundActivating() { - element = GFX_ELEMENT(element); +#if 0 + PlaySound(SND_MENU_ITEM_ACTIVATING); +#endif +} - return element_info[element].graphic[ACTION_DEFAULT]; +void PlaySoundSelecting() +{ +#if 0 + PlaySound(SND_MENU_ITEM_SELECTING); +#endif } -int el2edimg(int element) +void ToggleFullscreenIfNeeded() { - element = GFX_ELEMENT(element); + boolean change_fullscreen = (setup.fullscreen != + video.fullscreen_enabled); + boolean change_fullscreen_mode = (video.fullscreen_enabled && + !strEqual(setup.fullscreen_mode, + video.fullscreen_mode_current)); - return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR]; + if (!video.fullscreen_available) + return; + + if (change_fullscreen || change_fullscreen_mode) + { + Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); + + /* save backbuffer content which gets lost when toggling fullscreen mode */ + BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + + if (change_fullscreen_mode) + { + /* keep fullscreen, but change fullscreen mode (screen resolution) */ + video.fullscreen_enabled = FALSE; /* force new fullscreen mode */ + } + + /* toggle fullscreen */ + ChangeVideoModeIfNeeded(setup.fullscreen); + + setup.fullscreen = video.fullscreen_enabled; + + /* restore backbuffer content from temporary backbuffer backup bitmap */ + BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + + FreeBitmap(tmp_backbuffer); + +#if 1 + /* update visible window/screen */ + BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); +#else + redraw_mask = REDRAW_ALL; +#endif + } } -int el2preimg(int element) +void ChangeViewportPropertiesIfNeeded() { - element = GFX_ELEMENT(element); + int *door_1_x = &DX; + int *door_1_y = &DY; + int *door_2_x = (game_status == GAME_MODE_EDITOR ? &EX : &VX); + int *door_2_y = (game_status == GAME_MODE_EDITOR ? &EY : &VY); + int gfx_game_mode = (game_status == GAME_MODE_PLAYING || + game_status == GAME_MODE_EDITOR ? game_status : + GAME_MODE_MAIN); + struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode]; + struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode]; + struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode]; + int border_size = vp_playfield->border_size; + int new_sx = vp_playfield->x + border_size; + int new_sy = vp_playfield->y + border_size; + int new_scr_fieldx = (vp_playfield->width - 2 * border_size) / TILESIZE; + int new_scr_fieldy = (vp_playfield->height - 2 * border_size) / TILESIZE; - return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW]; +#if 0 + /* !!! TEST ONLY !!! */ + // InitGfxBuffers(); + return; +#endif + + if (viewport.window.width != WIN_XSIZE || + viewport.window.height != WIN_YSIZE) + { + WIN_XSIZE = viewport.window.width; + WIN_YSIZE = viewport.window.height; + + InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen); + InitGfxBuffers(); + +#if 1 + SetDrawDeactivationMask(REDRAW_NONE); + SetDrawBackgroundMask(REDRAW_FIELD); + + // RedrawBackground(); +#endif + } + + if (new_scr_fieldx != SCR_FIELDX || + new_scr_fieldy != SCR_FIELDY || + new_sx != SX || + new_sy != SY || + vp_playfield->x != REAL_SX || + vp_playfield->y != REAL_SY || + vp_door_1->x != *door_1_x || + vp_door_1->y != *door_1_y || + vp_door_2->x != *door_2_x || + vp_door_2->y != *door_2_y) + { + SCR_FIELDX = new_scr_fieldx; + SCR_FIELDY = new_scr_fieldy; + SX = new_sx; + SY = new_sy; + REAL_SX = vp_playfield->x; + REAL_SY = vp_playfield->y; + + *door_1_x = vp_door_1->x; + *door_1_y = vp_door_1->y; + *door_2_x = vp_door_2->x; + *door_2_y = vp_door_2->y; + + InitGfxBuffers(); + + if (gfx_game_mode == GAME_MODE_MAIN) + { + InitGadgets(); + InitToons(); + } + } + +#if 0 + printf("::: %d, %d / %d, %d [%d]\n", VX, VY, EX, EY, game_status); +#endif }