X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=7e8806e54f67fd3e2e9055f631bee2229863b15b;hb=8c4fc6175a6104db3db28ada1edb843e49fc6012;hp=0370b1d3ca49c76e01e248b280fc1a1ec4aa6700;hpb=7eb9afbda870a52bfef66b5d1750696a6add61c4;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 0370b1d3..7e8806e5 100644 --- a/src/tools.c +++ b/src/tools.c @@ -227,7 +227,7 @@ void DumpTile(int x, int y) printf(" CustomValue: %d\n", CustomValue[x][y]); printf(" GfxElement: %d\n", GfxElement[x][y]); printf(" GfxAction: %d\n", GfxAction[x][y]); - printf(" GfxFrame: %d\n", GfxFrame[x][y]); + printf(" GfxFrame: %d [%d]\n", GfxFrame[x][y], FrameCounter); printf("\n"); } @@ -330,8 +330,8 @@ void DrawMaskedBorder_ALL() void DrawMaskedBorder(int redraw_mask) { /* never draw masked screen borders on borderless screens */ - if (effectiveGameStatus() == GAME_MODE_LOADING || - effectiveGameStatus() == GAME_MODE_TITLE) + if (game_status == GAME_MODE_LOADING || + game_status == GAME_MODE_TITLE) return; if (redraw_mask & REDRAW_ALL) @@ -826,6 +826,10 @@ boolean CheckIfGlobalBorderRedrawIsNeeded() if (game_status == game_status_last) return FALSE; + // redraw if last screen was title screen + if (game_status_last == GAME_MODE_TITLE) + return TRUE; + // redraw if global screen border has changed if (CheckIfGlobalBorderHasChanged()) return TRUE; @@ -2264,6 +2268,7 @@ static void setRequestPosition(int *x, int *y, boolean add_border_size) void DrawEnvelopeRequest(char *text) { + int last_game_status = game_status; /* save current game status */ char *text_final = text; char *text_door_style = NULL; int graphic = IMG_BACKGROUND_REQUEST; @@ -2275,19 +2280,25 @@ void DrawEnvelopeRequest(char *text) int border_size = request.border_size; int line_spacing = request.line_spacing; int line_height = font_height + line_spacing; - int text_width = request.width - 2 * border_size; - int text_height = request.height - 2 * border_size; - int line_length = text_width / font_width; - int max_lines = text_height / line_height; + int max_text_width = request.width - 2 * border_size; + int max_text_height = request.height - 2 * border_size; + int line_length = max_text_width / font_width; + int max_lines = max_text_height / line_height; + int text_width = line_length * font_width; int width = request.width; int height = request.height; - int tile_size = request.step_offset; + int tile_size = MAX(request.step_offset, 1); int x_steps = width / tile_size; int y_steps = height / tile_size; + int sx_offset = border_size; + int sy_offset = border_size; int sx, sy; int i, x, y; - if (request.wrap_single_words) + if (request.centered) + sx_offset = (request.width - text_width) / 2; + + if (request.wrap_single_words && !request.autowrap) { char *src_text_ptr, *dst_text_ptr; @@ -2324,10 +2335,15 @@ void DrawEnvelopeRequest(char *text) x, y, x_steps, y_steps, tile_size, tile_size); - DrawTextBuffer(sx + border_size, sy + border_size, text_final, font_nr, + /* force DOOR font inside door area */ + game_status = GAME_MODE_PSEUDO_DOOR; + + DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr, line_length, -1, max_lines, line_spacing, mask_mode, request.autowrap, request.centered, FALSE); + game_status = last_game_status; /* restore current game status */ + for (i = 0; i < NUM_TOOL_BUTTONS; i++) RedrawGadget(tool_gadget[i]); @@ -2350,7 +2366,7 @@ void AnimateEnvelopeRequest(int anim_mode, int action) int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0) / 2; unsigned int anim_delay = 0; - int tile_size = request.step_offset; + int tile_size = MAX(request.step_offset, 1); int max_xsize = request.width / tile_size; int max_ysize = request.height / tile_size; int max_xsize_inner = max_xsize - 2; @@ -2433,7 +2449,6 @@ void AnimateEnvelopeRequest(int anim_mode, int action) void ShowEnvelopeRequest(char *text, unsigned int req_state, int action) { - int last_game_status = game_status; /* save current game status */ int graphic = IMG_BACKGROUND_REQUEST; int sound_opening = SND_REQUEST_OPENING; int sound_closing = SND_REQUEST_CLOSING; @@ -2477,9 +2492,6 @@ void ShowEnvelopeRequest(char *text, unsigned int req_state, int action) InitAnimation(); } - /* force DOOR font inside door area */ - game_status = GAME_MODE_PSEUDO_DOOR; - game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */ if (action == ACTION_OPENING) @@ -2504,8 +2516,6 @@ void ShowEnvelopeRequest(char *text, unsigned int req_state, int action) game.envelope_active = FALSE; - game_status = last_game_status; /* restore current game status */ - if (action == ACTION_CLOSING) { if (game_status != GAME_MODE_MAIN)